remove unused GenDbgWin tool
This commit is contained in:
parent
9e2b2a9b91
commit
2cbe0fb3d9
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@ -475,9 +475,6 @@
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<Compile Update="tools/GB/GBPrinterView.cs" SubType="Form" />
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<Compile Update="tools/GB/GBPrinterView.Designer.cs" DependentUpon="GBPrinterView.cs" />
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<EmbeddedResource Update="tools/GB/GBPrinterView.resx" DependentUpon="GBPrinterView.cs" />
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<Compile Update="tools/Genesis/GenDbgWind.cs" SubType="Form" />
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<Compile Update="tools/Genesis/GenDbgWind.Designer.cs" DependentUpon="GenDbgWind.cs" />
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<EmbeddedResource Update="tools/Genesis/GenDbgWind.resx" DependentUpon="GenDbgWind.cs" />
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<Compile Update="tools/Genesis/VDPViewer.cs" SubType="Form" />
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<Compile Update="tools/Genesis/VDPViewer.Designer.cs" DependentUpon="VDPViewer.cs" />
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<EmbeddedResource Update="tools/Genesis/VDPViewer.resx" DependentUpon="VDPViewer.cs" />
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@ -1,109 +0,0 @@
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namespace BizHawk.Client.EmuHawk.tools.Genesis
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{
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partial class GenDbgWind
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.listBox1 = new System.Windows.Forms.ListBox();
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this.listBox2 = new System.Windows.Forms.ListBox();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.button3 = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// listBox1
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//
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this.listBox1.FormattingEnabled = true;
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this.listBox1.Location = new System.Drawing.Point(12, 12);
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this.listBox1.Name = "listBox1";
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this.listBox1.Size = new System.Drawing.Size(114, 264);
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this.listBox1.TabIndex = 0;
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//
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// listBox2
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//
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this.listBox2.FormattingEnabled = true;
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this.listBox2.Location = new System.Drawing.Point(132, 12);
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this.listBox2.Name = "listBox2";
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this.listBox2.Size = new System.Drawing.Size(120, 264);
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this.listBox2.TabIndex = 1;
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(12, 282);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 2;
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this.button1.Text = "Save";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(132, 282);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(75, 23);
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this.button2.TabIndex = 3;
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this.button2.Text = "Save";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// button3
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//
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this.button3.Location = new System.Drawing.Point(70, 311);
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this.button3.Name = "button3";
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this.button3.Size = new System.Drawing.Size(75, 23);
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this.button3.TabIndex = 4;
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this.button3.Text = "Compare";
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this.button3.UseVisualStyleBackColor = true;
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this.button3.Click += new System.EventHandler(this.button3_Click);
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//
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// GenDbgWind
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(404, 365);
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this.Controls.Add(this.button3);
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this.Controls.Add(this.button2);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.listBox2);
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this.Controls.Add(this.listBox1);
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this.Name = "GenDbgWind";
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this.Text = "GenDbgWind";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.GenDbgWind_FormClosed);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.ListBox listBox1;
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private System.Windows.Forms.ListBox listBox2;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.Button button3;
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Windows.Forms;
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using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
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namespace BizHawk.Client.EmuHawk.tools.Genesis
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{
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// see GenDbgHlp.cs for a general overview of this
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public partial class GenDbgWind : Form
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{
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private GenDbgHlp _dbg;
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public GenDbgWind()
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{
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InitializeComponent();
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for (int i = 0; i < 10; i++)
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{
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listBox1.Items.Add(i.ToString());
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listBox2.Items.Add(i.ToString());
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}
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_dbg = new GenDbgHlp();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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if (listBox1.SelectedIndex != -1)
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{
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_dbg.SaveState(int.Parse((string)listBox1.SelectedItem));
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}
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}
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private void button2_Click(object sender, EventArgs e)
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{
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if (listBox2.SelectedIndex != -1)
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{
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_dbg.SaveState(int.Parse((string)listBox2.SelectedItem));
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}
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}
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private void button3_Click(object sender, EventArgs e)
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{
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if (listBox1.SelectedIndex != -1 && listBox2.SelectedIndex != -1)
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{
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_dbg.Cmp(int.Parse((string)listBox1.SelectedItem), int.Parse((string)listBox2.SelectedItem));
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}
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}
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private void GenDbgWind_FormClosed(object sender, FormClosedEventArgs e)
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{
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_dbg.Dispose();
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_dbg = null;
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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