diff --git a/BizHawk.Emulation.DiscSystem/CDFS/EndianBitConverter.cs b/BizHawk.Emulation.DiscSystem/CDFS/EndianBitConverter.cs
index b8413f01e5..4e1d331794 100644
--- a/BizHawk.Emulation.DiscSystem/CDFS/EndianBitConverter.cs
+++ b/BizHawk.Emulation.DiscSystem/CDFS/EndianBitConverter.cs
@@ -22,17 +22,13 @@ namespace BizHawk.Emulation.DiscSystem
/// Build a converter from little endian to the system endian-ness.
///
/// The converter
- public static EndianBitConverter CreateForLittleEndian() {
- return new EndianBitConverter(!BitConverter.IsLittleEndian);
- }
+ public static EndianBitConverter CreateForLittleEndian() => new EndianBitConverter(!BitConverter.IsLittleEndian);
///
/// Build a converter from big endian to the system endian-ness.
///
/// The converter
- public static EndianBitConverter CreateForBigEndian() {
- return new EndianBitConverter(BitConverter.IsLittleEndian);
- }
+ public static EndianBitConverter CreateForBigEndian() => new EndianBitConverter(BitConverter.IsLittleEndian);
#endregion
diff --git a/BizHawk.Emulation.DiscSystem/Disc.cs b/BizHawk.Emulation.DiscSystem/Disc.cs
index 5fb8e3b983..bcb09f3381 100644
--- a/BizHawk.Emulation.DiscSystem/Disc.cs
+++ b/BizHawk.Emulation.DiscSystem/Disc.cs
@@ -37,7 +37,7 @@ namespace BizHawk.Emulation.DiscSystem
///
/// DiscStructure.Session 1 of the disc, since that's all thats needed most of the time.
///
- public DiscStructure.Session Session1 { get { return Structure.Sessions[1]; } }
+ public DiscStructure.Session Session1 => Structure.Sessions[1];
///
/// The name of a disc. Loosely based on the filename. Just for informational purposes.
diff --git a/BizHawk.Emulation.DiscSystem/DiscFormats/Blobs/Blob_RawFile.cs b/BizHawk.Emulation.DiscSystem/DiscFormats/Blobs/Blob_RawFile.cs
index ed8aa3486c..41a9be2506 100644
--- a/BizHawk.Emulation.DiscSystem/DiscFormats/Blobs/Blob_RawFile.cs
+++ b/BizHawk.Emulation.DiscSystem/DiscFormats/Blobs/Blob_RawFile.cs
@@ -8,10 +8,7 @@ namespace BizHawk.Emulation.DiscSystem
{
public string PhysicalPath
{
- get
- {
- return physicalPath;
- }
+ get => physicalPath;
set
{
physicalPath = value;