Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
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@ -2021,8 +2021,9 @@ namespace BizHawk.MultiClient
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private void SaveStateAs()
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{
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if (IsNullEmulator()) return;
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var sfd = new SaveFileDialog();
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string path = PathManager.SaveStatePrefix(Global.Game);
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string path = PathManager.GetSaveStatePath(Global.Game);
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sfd.InitialDirectory = path;
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sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State";
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var file = new FileInfo(path);
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@ -2078,8 +2079,9 @@ namespace BizHawk.MultiClient
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private void LoadStateAs()
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{
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if (IsNullEmulator()) return;
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var ofd = new OpenFileDialog();
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ofd.InitialDirectory = PathManager.SaveStatePrefix(Global.Game);
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ofd.InitialDirectory = PathManager.GetSaveStatePath(Global.Game);
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ofd.Filter = "Save States (*.State)|*.State|All Files|*.*";
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ofd.RestoreDirectory = true;
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@ -310,6 +310,25 @@ namespace BizHawk.MultiClient
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}
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}
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public static string GetSaveStatePath(GameInfo game)
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{
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switch (game.System)
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{
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default: return GetRomsPath(game.System);
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case "A26": return MakeAbsolutePath(Global.Config.PathAtariSavestates, "A26");
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case "SMS": return MakeAbsolutePath(Global.Config.PathSMSSavestates, "SMS");
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case "GG": return MakeAbsolutePath(Global.Config.PathGGSavestates, "GG");
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case "SG": return MakeAbsolutePath(Global.Config.PathSGSavestates, "SG");
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case "SGX": return MakeAbsolutePath(Global.Config.PathPCESavestates, "PCE");
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case "PCE": return MakeAbsolutePath(Global.Config.PathPCESavestates, "PCE");
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case "PCECD": return MakeAbsolutePath(Global.Config.PathPCESavestates, "PCE");
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case "GB": return MakeAbsolutePath(Global.Config.PathGBSavestates, "GB");
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case "GEN": return MakeAbsolutePath(Global.Config.PathGenesisSavestates, "GEN");
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case "NES": return MakeAbsolutePath(Global.Config.PathNESSavestates, "NES");
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case "TI83": return MakeAbsolutePath(Global.Config.PathTI83Savestates, "TI83");
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}
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}
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public static string SaveStatePrefix(GameInfo game)
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{
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string name = FilesystemSafeName(game);
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