This commit is contained in:
adelikat 2019-11-14 18:18:46 -06:00
parent 40e5106064
commit 2a3c9b741e
3 changed files with 62 additions and 106 deletions

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Zip;
namespace BizHawk.Client.Common namespace BizHawk.Client.Common
@ -25,7 +24,7 @@ namespace BizHawk.Client.Common
[Name("MovieSaveRam", "bin")] [Name("MovieSaveRam", "bin")]
public static BinaryStateLump MovieSaveRam { get; private set; } public static BinaryStateLump MovieSaveRam { get; private set; }
// Only for movies they probably shoudln't be leaching this stuff // Only for movies they probably shouldn't be leaching this stuff
[Name("Header", "txt")] [Name("Header", "txt")]
public static BinaryStateLump Movieheader { get; private set; } public static BinaryStateLump Movieheader { get; private set; }
[Name("Comments", "txt")] [Name("Comments", "txt")]
@ -53,7 +52,7 @@ namespace BizHawk.Client.Common
[Name("Session", "txt")] [Name("Session", "txt")]
public static BinaryStateLump Session { get; private set; } public static BinaryStateLump Session { get; private set; }
// branchstuff // branch stuff
[Name("Branches\\CoreData", "bin")] [Name("Branches\\CoreData", "bin")]
public static BinaryStateLump BranchCoreData { get; private set; } public static BinaryStateLump BranchCoreData { get; private set; }
[Name("Branches\\InputLog", "txt")] [Name("Branches\\InputLog", "txt")]
@ -68,8 +67,6 @@ namespace BizHawk.Client.Common
public static BinaryStateLump BranchMarkers { get; private set; } public static BinaryStateLump BranchMarkers { get; private set; }
[Name("Branches\\UserText", "txt")] [Name("Branches\\UserText", "txt")]
public static BinaryStateLump BranchUserText { get; private set; } public static BinaryStateLump BranchUserText { get; private set; }
[Name("Branches\\GreenZone")]
public static BinaryStateLump BranchStateHistory { get; private set; }
[AttributeUsage(AttributeTargets.Property)] [AttributeUsage(AttributeTargets.Property)]
private class NameAttribute : Attribute private class NameAttribute : Attribute
@ -149,7 +146,7 @@ namespace BizHawk.Client.Common
private ZipFile _zip; private ZipFile _zip;
private Version _ver; private Version _ver;
private bool _isDisposed; private bool _isDisposed;
private Dictionary<string, ZipEntry> _entriesbyname; private Dictionary<string, ZipEntry> _entriesByName;
private BinaryStateLoader() private BinaryStateLoader()
{ {
@ -191,7 +188,7 @@ namespace BizHawk.Client.Common
private void PopulateEntries() private void PopulateEntries()
{ {
_entriesbyname = new Dictionary<string, ZipEntry>(); _entriesByName = new Dictionary<string, ZipEntry>();
foreach (ZipEntry z in _zip) foreach (ZipEntry z in _zip)
{ {
string name = z.Name; string name = z.Name;
@ -201,7 +198,7 @@ namespace BizHawk.Client.Common
name = name.Substring(0, i); name = name.Substring(0, i);
} }
_entriesbyname.Add(name.Replace('/', '\\'), z); _entriesByName.Add(name.Replace('/', '\\'), z);
} }
} }
@ -248,7 +245,7 @@ namespace BizHawk.Client.Common
public bool GetLump(BinaryStateLump lump, bool abort, Action<Stream, long> callback) public bool GetLump(BinaryStateLump lump, bool abort, Action<Stream, long> callback)
{ {
ZipEntry e; ZipEntry e;
if (_entriesbyname.TryGetValue(lump.ReadName, out e)) if (_entriesByName.TryGetValue(lump.ReadName, out e))
{ {
using (var zs = _zip.GetInputStream(e)) using (var zs = _zip.GetInputStream(e))
{ {
@ -333,9 +330,6 @@ namespace BizHawk.Client.Common
public BinaryStateSaver(string path, bool notamovie = true) // notamovie is hack, really should have separate something public BinaryStateSaver(string path, bool notamovie = true) // notamovie is hack, really should have separate something
{ {
////_zip = new IonicZipWriter(path, notamovie ? Global.Config.SaveStateCompressionLevelNormal : Global.Config.MovieCompressionLevel);
////_zip = new SharpZipWriter(path, Global.Config.SaveStateCompressionLevelNormal);
////_zip = new SevenZipWriter(path, Global.Config.SaveStateCompressionLevelNormal);
_zip = new FrameworkZipWriter(path, notamovie ? Global.Config.SaveStateCompressionLevelNormal : Global.Config.MovieCompressionLevel); _zip = new FrameworkZipWriter(path, notamovie ? Global.Config.SaveStateCompressionLevelNormal : Global.Config.MovieCompressionLevel);
if (notamovie) if (notamovie)

View File

@ -40,23 +40,10 @@ namespace BizHawk.Client.Common
private ControllerDefinition _type; private ControllerDefinition _type;
/// <summary>don't do this</summary> /// <summary>don't do this</summary>
public void ForceType(ControllerDefinition newtype) { _type = newtype; } public void ForceType(ControllerDefinition newType) { _type = newType; }
public bool this[string button] => IsPressed(button); public bool this[string button] => IsPressed(button);
public bool AnyPressed
{
get
{
if (_buttons.Any(b => b.Value))
{
return true;
}
return _floatButtons.Any(b => b.Value != 0);
}
}
// Looks for bindings which are activated by the supplied physical button. // Looks for bindings which are activated by the supplied physical button.
public List<string> SearchBindings(string button) public List<string> SearchBindings(string button)
{ {
@ -66,7 +53,9 @@ namespace BizHawk.Client.Common
// Searches bindings for the controller and returns true if this binding is mapped somewhere in this controller // Searches bindings for the controller and returns true if this binding is mapped somewhere in this controller
public bool HasBinding(string button) public bool HasBinding(string button)
{ {
return _bindings.SelectMany(kvp => kvp.Value).Any(boundButton => boundButton == button); return _bindings
.SelectMany(kvp => kvp.Value)
.Any(boundButton => boundButton == button);
} }
public void NormalizeFloats(IController controller) public void NormalizeFloats(IController controller)
@ -74,52 +63,50 @@ namespace BizHawk.Client.Common
foreach (var kvp in _floatBinds) foreach (var kvp in _floatBinds)
{ {
var input = _floatButtons[kvp.Key]; var input = _floatButtons[kvp.Key];
string outkey = kvp.Key; string outKey = kvp.Key;
float multiplier = kvp.Value.Mult; float multiplier = kvp.Value.Mult;
float deadzone = kvp.Value.Deadzone; float deadZone = kvp.Value.Deadzone;
ControllerDefinition.FloatRange range; if (_floatRanges.TryGetValue(outKey, out var range))
if (_floatRanges.TryGetValue(outkey, out range))
{ {
// input range is assumed to be -10000,0,10000 // input range is assumed to be -10000,0,10000
// first, modify for deadzone // first, modify for deadZone
float absInput = Math.Abs(input);
float zeroPoint = deadZone * 10000.0f;
if (absInput < zeroPoint)
{ {
float absinput = Math.Abs(input); input = 0.0f;
float zeropoint = deadzone * 10000.0f;
if (absinput < zeropoint)
{
input = 0.0f;
}
else
{
absinput -= zeropoint;
absinput *= 10000.0f;
absinput /= 10000.0f - zeropoint;
input = absinput * Math.Sign(input);
}
} }
else
{
absInput -= zeroPoint;
absInput *= 10000.0f;
absInput /= 10000.0f - zeroPoint;
input = absInput * Math.Sign(input);
}
// zero 09-mar-2015 - not sure if adding + 1 here is correct.. but... maybe? // zero 09-mar-2015 - not sure if adding + 1 here is correct.. but... maybe?
var output = (((input * multiplier) + 10000.0f) * (range.Max - range.Min + 1) / 20000.0f) + range.Min; var output = (((input * multiplier) + 10000.0f) * (range.Max - range.Min + 1) / 20000.0f) + range.Min;
// zero 09-mar-2015 - at this point, we should only have integers, since thats all 100% of consoles ever see // zero 09-mar-2015 - at this point, we should only have integers, since that's all 100% of consoles ever see
// if this becomes a problem we can add flags to the range and update GUIs to be able to display floats // if this becomes a problem we can add flags to the range and update GUIs to be able to display floats
output = (int)output; output = (int)output;
float lbound = Math.Min(range.Min, range.Max); float lowerBound = Math.Min(range.Min, range.Max);
float ubound = Math.Max(range.Min, range.Max); float upperBound = Math.Max(range.Min, range.Max);
if (output < lbound) if (output < lowerBound)
{ {
output = lbound; output = lowerBound;
} }
if (output > ubound) if (output > upperBound)
{ {
output = ubound; output = upperBound;
} }
_floatButtons[outkey] = output; _floatButtons[outKey] = output;
} }
} }
} }
@ -135,9 +122,9 @@ namespace BizHawk.Client.Common
foreach (var kvp in _bindings) foreach (var kvp in _bindings)
{ {
_buttons[kvp.Key] = false; _buttons[kvp.Key] = false;
foreach (var bound_button in kvp.Value) foreach (var button in kvp.Value)
{ {
if (controller.IsPressed(bound_button)) if (controller.IsPressed(button))
{ {
_buttons[kvp.Key] = true; _buttons[kvp.Key] = true;
} }
@ -147,10 +134,10 @@ namespace BizHawk.Client.Common
foreach (var kvp in _floatBinds) foreach (var kvp in _floatBinds)
{ {
var input = controller.GetFloat(kvp.Value.Value); var input = controller.GetFloat(kvp.Value.Value);
string outkey = kvp.Key; string outKey = kvp.Key;
if (_floatRanges.ContainsKey(outkey)) if (_floatRanges.ContainsKey(outKey))
{ {
_floatButtons[outkey] = input; _floatButtons[outKey] = input;
} }
} }
@ -200,11 +187,6 @@ namespace BizHawk.Client.Common
} }
} }
public void BindButton(string button, string control)
{
_bindings[button].Add(control);
}
public void BindMulti(string button, string controlString) public void BindMulti(string button, string controlString)
{ {
if (string.IsNullOrEmpty(controlString)) if (string.IsNullOrEmpty(controlString))
@ -212,8 +194,8 @@ namespace BizHawk.Client.Common
return; return;
} }
var controlbindings = controlString.Split(','); var controlBindings = controlString.Split(',');
foreach (var control in controlbindings) foreach (var control in controlBindings)
{ {
_bindings[button].Add(control.Trim()); _bindings[button].Add(control.Trim());
} }
@ -224,15 +206,10 @@ namespace BizHawk.Client.Common
_floatBinds[button] = bind; _floatBinds[button] = bind;
} }
/// <summary> public List<string> PressedButtons => _buttons
/// Returns a list of all keys mapped and the name of the button they are mapped to .Where(kvp => kvp.Value)
/// </summary> .Select(kvp => kvp.Key)
public List<KeyValuePair<string, string>> MappingList() .ToList();
{
return (from key in _bindings from binding in key.Value select new KeyValuePair<string, string>(binding, key.Key)).ToList();
}
public List<string> PressedButtons => (from button in _buttons where button.Value select button.Key).ToList();
} }
public class AutofireController : IController public class AutofireController : IController
@ -241,24 +218,28 @@ namespace BizHawk.Client.Common
{ {
On = Global.Config.AutofireOn < 1 ? 0 : Global.Config.AutofireOn; On = Global.Config.AutofireOn < 1 ? 0 : Global.Config.AutofireOn;
Off = Global.Config.AutofireOff < 1 ? 0 : Global.Config.AutofireOff; Off = Global.Config.AutofireOff < 1 ? 0 : Global.Config.AutofireOff;
_type = definition; Definition = definition;
_emulator = emulator; _emulator = emulator;
} }
private readonly IEmulator _emulator; private readonly IEmulator _emulator;
private readonly ControllerDefinition _type;
private readonly WorkingDictionary<string, List<string>> _bindings = new WorkingDictionary<string, List<string>>(); private readonly WorkingDictionary<string, List<string>> _bindings = new WorkingDictionary<string, List<string>>();
private readonly WorkingDictionary<string, bool> _buttons = new WorkingDictionary<string, bool>(); private readonly WorkingDictionary<string, bool> _buttons = new WorkingDictionary<string, bool>();
private readonly WorkingDictionary<string, int> _buttonStarts = new WorkingDictionary<string, int>(); private readonly WorkingDictionary<string, int> _buttonStarts = new WorkingDictionary<string, int>();
private bool _autofire = true; private bool _autofire = true;
public bool Autofire { get { return false; } set { _autofire = value; } } public bool Autofire
{
get => false;
set => _autofire = value;
}
public int On { get; set; } public int On { get; set; }
public int Off { get; set; } public int Off { get; set; }
public ControllerDefinition Definition => _type; public ControllerDefinition Definition { get; }
public bool IsPressed(string button) public bool IsPressed(string button)
{ {
@ -281,12 +262,6 @@ namespace BizHawk.Client.Common
throw new NotImplementedException(); throw new NotImplementedException();
} }
// look for bindings which are activated by the supplied physical button.
public List<string> SearchBindings(string button)
{
return (from kvp in _bindings from bound_button in kvp.Value where bound_button == button select kvp.Key).ToList();
}
/// <summary> /// <summary>
/// uses the bindings to latch our own logical button state from the source controller's button state (which are assumed to be the physical side of the binding). /// uses the bindings to latch our own logical button state from the source controller's button state (which are assumed to be the physical side of the binding).
/// this will clobber any existing data (use OR_* or other functions to layer in additional input sources) /// this will clobber any existing data (use OR_* or other functions to layer in additional input sources)
@ -308,9 +283,9 @@ namespace BizHawk.Client.Common
foreach (var kvp in _bindings) foreach (var kvp in _bindings)
{ {
_buttons[kvp.Key] = false; _buttons[kvp.Key] = false;
foreach (var bound_button in kvp.Value) foreach (var button in kvp.Value)
{ {
if (controller.IsPressed(bound_button)) if (controller.IsPressed(button))
{ {
_buttons[kvp.Key] = true; _buttons[kvp.Key] = true;
} }
@ -318,29 +293,12 @@ namespace BizHawk.Client.Common
} }
} }
/// <summary>
/// merges pressed logical buttons from the supplied controller, effectively ORing it with the current state
/// </summary>
public void OR_FromLogical(IController controller)
{
foreach (var button in _type.BoolButtons.Where(controller.IsPressed))
{
_buttons[button] = true;
Console.WriteLine(button);
}
}
public void BindButton(string button, string control)
{
_bindings[button].Add(control);
}
public void BindMulti(string button, string controlString) public void BindMulti(string button, string controlString)
{ {
if (!string.IsNullOrEmpty(controlString)) if (!string.IsNullOrEmpty(controlString))
{ {
var controlbindings = controlString.Split(','); var controlBindings = controlString.Split(',');
foreach (var control in controlbindings) foreach (var control in controlBindings)
{ {
_bindings[button].Add(control.Trim()); _bindings[button].Add(control.Trim());
} }
@ -355,6 +313,9 @@ namespace BizHawk.Client.Common
} }
} }
public List<string> PressedButtons => (from button in _buttons where button.Value select button.Key).ToList(); public List<string> PressedButtons => _buttons
.Where(kvp => kvp.Value)
.Select(kvp => kvp.Key)
.ToList();
} }
} }

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@ -313,5 +313,6 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=WSWAN/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=WSWAN/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Xjin/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Xjin/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Yabause/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Yabause/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zipheader/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ZSNES/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> <s:Boolean x:Key="/Default/UserDictionary/Words/=ZSNES/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>