some misc cleanups

This commit is contained in:
adelikat 2019-06-28 20:33:40 -05:00
parent 6b249c648d
commit 290de71b71
4 changed files with 12 additions and 12 deletions

View File

@ -37,13 +37,7 @@ namespace BizHawk.Client.Common
/// <summary> /// <summary>
/// Gets the file extension for the default movie implementation used in the client /// Gets the file extension for the default movie implementation used in the client
/// </summary> /// </summary>
public static string DefaultExtension public static string DefaultExtension => "bk2";
{
get
{
return "bk2";
}
}
/// <summary> /// <summary>
/// Gets a list of extensions for all <seealso cref="IMovie"/> implementations /// Gets a list of extensions for all <seealso cref="IMovie"/> implementations

View File

@ -8,7 +8,6 @@ namespace BizHawk.Client.Common
{ {
public TasMovieChangeLog(TasMovie movie) public TasMovieChangeLog(TasMovie movie)
{ {
_history = new List<List<IMovieAction>>();
_movie = movie; _movie = movie;
} }

View File

@ -51,7 +51,7 @@ namespace BizHawk.Client.Common
if (obj is TasMovieMarker) if (obj is TasMovieMarker)
{ {
return Frame == (obj as TasMovieMarker).Frame; return Frame == ((TasMovieMarker)obj).Frame;
} }
return false; return false;
@ -59,13 +59,21 @@ namespace BizHawk.Client.Common
public static bool operator ==(TasMovieMarker marker, int frame) public static bool operator ==(TasMovieMarker marker, int frame)
{ {
// TODO: account for null marker if (marker == null)
{
return false;
}
return marker.Frame == frame; return marker.Frame == frame;
} }
public static bool operator !=(TasMovieMarker marker, int frame) public static bool operator !=(TasMovieMarker marker, int frame)
{ {
// TODO: account for null marker if (marker == null)
{
return false;
}
return marker.Frame != frame; return marker.Frame != frame;
} }
} }

View File

@ -5,7 +5,6 @@
public bool? Lagged { get; set; } public bool? Lagged { get; set; }
public bool? WasLagged { get; set; } public bool? WasLagged { get; set; }
public string LogEntry { get; set; } public string LogEntry { get; set; }
public bool HasState { get; set; } public bool HasState { get; set; }
} }
} }