Cleaned up my baby while respecting micro500's style choices.
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@ -684,7 +684,7 @@ namespace BizHawk.MultiClient
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FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
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FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
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BinaryReader r = new BinaryReader(fs);
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BinaryReader r = new BinaryReader(fs);
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// Check signature
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// 000 16-byte signature and format version: "Gens Movie TEST9"
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string signature = r.ReadStringFixedAscii(15);
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string signature = r.ReadStringFixedAscii(15);
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if (signature != "Gens Movie TEST")
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if (signature != "Gens Movie TEST")
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{
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{
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@ -694,16 +694,17 @@ namespace BizHawk.MultiClient
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return null;
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return null;
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}
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}
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// Retrieve ASCII encoded file format version (most recent is 'A')
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// 00F ASCII-encoded GMV file format version. The most recent is 'A'. (?)
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string emuVersion = r.ReadStringFixedAscii(1);
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string emuVersion = r.ReadStringFixedAscii(1);
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m.Header.Comments.Add("emuOrigin Gens version " + emuVersion);
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m.Header.Comments.Add(EMULATIONORIGIN + " Gens version " + emuVersion);
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// 010 4-byte little-endian unsigned int: rerecord count
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uint rerecordCount = r.ReadUInt32();
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uint rerecordCount = r.ReadUInt32();
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m.SetRerecords((int)rerecordCount);
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m.SetRerecords((int)rerecordCount);
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// ASCII-encoded controller config for player 1. '3' or '6'.
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// 014 ASCII-encoded controller config for player 1. '3' or '6'.
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string player1Config = r.ReadStringFixedAscii(1);
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string player1Config = r.ReadStringFixedAscii(1);
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// ASCII-encoded controller config for player 2. '3' or '6'.
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// 015 ASCII-encoded controller config for player 2. '3' or '6'.
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string player2Config = r.ReadStringFixedAscii(1);
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string player2Config = r.ReadStringFixedAscii(1);
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if (player1Config == "6" || player2Config == "6")
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if (player1Config == "6" || player2Config == "6")
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@ -714,11 +715,12 @@ namespace BizHawk.MultiClient
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return null;
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return null;
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}
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}
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// Flags relevent only for version A and up
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// 016 special flags (Version A and up only)
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// Bit 7 (most significant): if "1", movie runs at 50 frames per second; if "0", movie runs at 60 frames per second
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// bit 6: if "1", movie requires a savestate.
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// bit 5: if "1", movie is 3-player movie; if "0", movie is 2-player movie
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byte MovieFlags = r.ReadByte();
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byte MovieFlags = r.ReadByte();
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/*
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bit 7 (most significant): if "1", movie runs at 50 frames per second; if "0", movie runs at 60 frames per second
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*/
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// bit 6: if "1", movie requires a savestate.
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if (((MovieFlags >> 6) & 1) == 1)
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if (((MovieFlags >> 6) & 1) == 1)
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{
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{
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errorMsg = "Movies that begin with a savestate are not supported.";
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errorMsg = "Movies that begin with a savestate are not supported.";
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@ -726,15 +728,41 @@ namespace BizHawk.MultiClient
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fs.Close();
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fs.Close();
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return null;
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return null;
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}
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}
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// bit 5: if "1", movie is 3-player movie; if "0", movie is 2-player movie
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bool twoPlayerMovie = ((MovieFlags >> 5) & 1) == 0;
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bool twoPlayerMovie = ((MovieFlags >> 5) & 1) == 0;
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// Unknown
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// Unknown.
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r.ReadByte();
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r.ReadByte();
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// 40-byte zero-terminated ASCII movie name string
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// 018 40-byte zero-terminated ASCII movie name string
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string movieName = RemoveNull(r.ReadStringFixedAscii(40));
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string movieName = RemoveNull(r.ReadStringFixedAscii(40));
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/*
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040 frame data
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For controller bytes, each value is determined by OR-ing together values for whichever of the following are left
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unpressed:
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* 0x01 Up
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* 0x02 Down
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* 0x04 Left
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* 0x08 Right
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* 0x10 A
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* 0x20 B
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* 0x40 C
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* 0x80 Start
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*/
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string[] stdButtons = new string[8] { "Up", "Down", "Left", "Right", "A", "B", "C", "Start" };
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string[] stdButtons = new string[8] { "Up", "Down", "Left", "Right", "A", "B", "C", "Start" };
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/*
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For XYZ-mode, each value is determined by OR-ing together values for whichever of the following are left
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unpressed:
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* 0x01 Controller 1 X
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* 0x02 Controller 1 Y
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* 0x04 Controller 1 Z
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* 0x08 Controller 1 Mode
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* 0x10 Controller 2 X
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* 0x20 Controller 2 Y
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* 0x40 Controller 2 Z
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* 0x80 Controller 2 Mode
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*/
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string[] xyzButtons = new string[4] { "X", "Y", "Z", "Mode" };
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string[] xyzButtons = new string[4] { "X", "Y", "Z", "Mode" };
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int frame = 1;
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int frame = 1;
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SimpleController controllers = new SimpleController();
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SimpleController controllers = new SimpleController();
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@ -743,7 +771,7 @@ namespace BizHawk.MultiClient
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while (true)
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while (true)
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{
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{
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// We are expecting three bytes per frame. If we get only 1 or 2, return with an error
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// Each frame consists of 3 bytes.
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byte controller1Data;
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byte controller1Data;
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byte controller2Data;
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byte controller2Data;
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byte starData;
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byte starData;
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@ -754,7 +782,7 @@ namespace BizHawk.MultiClient
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}
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}
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catch (EndOfStreamException)
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catch (EndOfStreamException)
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{
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{
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// Valid end of file reached
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// Valid end of file reached.
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break;
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break;
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}
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}
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@ -771,36 +799,25 @@ namespace BizHawk.MultiClient
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return null;
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return null;
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}
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}
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for (int i = 0; i < 8; i++)
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for (int button = 0; button < stdButtons.Length; button++)
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{
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{
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controllers["P1 " + stdButtons[i]] = ((controller1Data >> i) & 1) == 0;
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controllers["P1 " + stdButtons[button]] = ((controller1Data >> button) & 1) == 0;
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controllers["P2 " + stdButtons[i]] = ((controller2Data >> i) & 1) == 0;
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controllers["P2 " + stdButtons[button]] = ((controller2Data >> button) & 1) == 0;
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}
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}
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// For a three player movie, the third byte has the third player's data
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// * is controller 3 if a 3-player movie, or XYZ-mode if a 2-player movie.
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if (!twoPlayerMovie)
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if (!twoPlayerMovie)
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{
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for (int button = 0; button < stdButtons.Length; button++)
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for (int i = 0; i < 8; i++)
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controllers["P3 " + stdButtons[button]] = ((starData >> button) & 1) == 0;
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{
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controllers["P3 " + stdButtons[i]] = ((starData >> i) & 1) == 0;
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}
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}
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// Otherwise, the third byte has player 1 and 2's XYZM data, assuming they are 6 button controllers
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else
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else
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{
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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if (player1Config == "6")
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if (player1Config == "6")
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{
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controllers["P1 " + xyzButtons[i]] = ((starData >> i) & 1) == 0;
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controllers["P1 " + xyzButtons[i]] = ((starData >> i) & 1) == 0;
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}
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if (player2Config == "6")
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if (player2Config == "6")
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{
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controllers["P2 " + xyzButtons[i]] = ((starData >> (i+4)) & 1) == 0;
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controllers["P2 " + xyzButtons[i]] = ((starData >> (i+4)) & 1) == 0;
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}
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}
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}
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}
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MnemonicsGenerator mg = new MnemonicsGenerator();
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MnemonicsGenerator mg = new MnemonicsGenerator();
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mg.SetSource(controllers);
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mg.SetSource(controllers);
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