GBHawk:set initial HRAM to 0, this provides consistent sync when clearing RAM on console, where as 0xFF does not
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@ -228,12 +228,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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for (int i = 0; i < ZP_RAM.Length; i++)
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for (int i = 0; i < ZP_RAM.Length; i++)
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{
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{
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ZP_RAM[i] = 0xFF;
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ZP_RAM[i] = 0;
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}
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for (int i = 0; i < ZP_RAM.Length; i++)
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{
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ZP_RAM[i] = 0xFF;
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}
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}
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if (is_GBC)
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if (is_GBC)
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