Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps
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@ -9,8 +9,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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private IntBuffer chr_regs_1k = new IntBuffer(8);
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private IntBuffer chr_regs_1k = new IntBuffer(8);
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public IntBuffer prg_regs_8k = new IntBuffer(4);
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public IntBuffer prg_regs_8k = new IntBuffer(4);
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private bool dip_switch;
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[MapperProp]
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private byte dip_switch_setting;
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public bool dip_switch;
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[MapperProp]
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public byte dip_switch_setting;
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private int unromChr;
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private int unromChr;
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private int prg_mask_8k, chr_mask_1k;
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private int prg_mask_8k, chr_mask_1k;
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@ -83,6 +87,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync("prg_regs_8k", ref prg_regs_8k);
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ser.Sync("prg_regs_8k", ref prg_regs_8k);
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ser.Sync("prg_mask", ref prg_mask_8k);
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ser.Sync("prg_mask", ref prg_mask_8k);
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ser.Sync("chr_mask", ref chr_mask_1k);
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ser.Sync("chr_mask", ref chr_mask_1k);
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ser.Sync("dip_switch", ref dip_switch);
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ser.Sync("dip_switch_setting", ref dip_switch_setting);
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}
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}
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void UpdateChr()
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void UpdateChr()
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