From 25fb816988491463ba9312f99f6cad04840fd86b Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Thu, 5 May 2022 01:49:29 -0700 Subject: [PATCH] Libretro rewrite (#3212) * redo all the libretro stuff in pure C# also yes i imported snprintf lol * also remove these * remove clib hack, it doesn't work when there's more than 1 param (apparently ... is really just a variable num of args passed on the stack and not some pointer to some struct, and c# doesn't have any way of representing this. fallback log isn't bad to deal with anyways) * also probably want this to return false * /s/UnmanagedString/PinnedString/ * misc tweaks * oops * Libretro "Bridge", with entirely different design. The bridge here simply handles all the callbacks retro cores use, so there is never a c++ -> .NET callback, and probably avoids any libco issues also a lot of cleanup in various areas, and some bug fixes too (Blit555 now outputs the correct colors) * use blipbuffer instead of speex speex seems to perform much worse often (and outright buggy for some libretro cores like sameboy which reports a sample rate of 384000), and blip works well enough even for "newer" systems * cleanup and linux build * cleanup and bugfixes (thanks uninitalized variables) * oops * misc and cleanup * fix load no game, also handle load game failures correctly --- Assets/dll/LibretroBridge.dll | Bin 136704 -> 0 bytes Assets/dll/LibretroBridge.so | Bin 27920 -> 0 bytes Assets/dll/libLibretroBridge.dll | Bin 0 -> 249164 bytes Assets/dll/libLibretroBridge.so | Bin 0 -> 32144 bytes LibretroBridge/LibretroBridge.cpp | 692 ++++++ LibretroBridge/LibretroBridge.h | 350 +++ LibretroBridge/Makefile | 17 + LibretroBridge/features_cpu.c | 776 ------ LibretroBridge/libco/amd64.c | 168 -- LibretroBridge/libco/libco.h | 28 - LibretroBridge/libco/settings.h | 128 - LibretroBridge/libretro.h | 2163 ----------------- LibretroBridge/msvc/.editorconfig | 4 - LibretroBridge/msvc/LibretroBridge.cpp | 874 ------- LibretroBridge/msvc/LibretroBridge.sln | 22 - LibretroBridge/msvc/LibretroBridge.vcxproj | 125 - LibretroBridge/nix/LibretroBridge.cpp | 873 ------- LibretroBridge/nix/Makefile | 31 - src/BizHawk.Client.Common/RomLoader.cs | 6 +- .../OpenAdvancedChooser.cs | 2 +- .../Libretro/Libretro.Api.cs | 447 ++++ ...Description.cs => Libretro.Description.cs} | 0 .../Libretro/Libretro.Emulator.cs | 333 +++ .../Libretro/Libretro.IInputPollable.cs | 248 ++ .../Libretro/Libretro.IMemoryDomains.cs | 37 + .../Libretro/Libretro.IRegionable.cs | 22 + .../Libretro/Libretro.ISaveRam.cs | 45 + .../Libretro/Libretro.ISoundProvider.cs | 102 + .../Libretro/Libretro.IStatable.cs | 52 + .../Libretro/Libretro.IVideoProvider.cs | 66 + .../Libretro/LibretroApi.cs | 208 -- .../Libretro/LibretroApi_BRK.cs | 21 - .../Libretro/LibretroApi_CMD.cs | 89 - .../Libretro/LibretroApi_Enums.cs | 313 --- .../Libretro/LibretroApi_QUERY.cs | 14 - .../Libretro/LibretroApi_SIG.cs | 44 - .../Libretro/LibretroApi_Structs.cs | 82 - .../Libretro/LibretroCore.cs | 397 --- .../Libretro/LibretroCoreSettings.cs | 76 - .../Libretro/LibretroCore_InputCallbacks.cs | 219 -- 40 files changed, 2415 insertions(+), 6659 deletions(-) delete mode 100644 Assets/dll/LibretroBridge.dll delete mode 100644 Assets/dll/LibretroBridge.so create mode 100644 Assets/dll/libLibretroBridge.dll create mode 100644 Assets/dll/libLibretroBridge.so create mode 100644 LibretroBridge/LibretroBridge.cpp create mode 100644 LibretroBridge/LibretroBridge.h create mode 100644 LibretroBridge/Makefile delete mode 100644 LibretroBridge/features_cpu.c delete mode 100644 LibretroBridge/libco/amd64.c delete mode 100644 LibretroBridge/libco/libco.h delete mode 100644 LibretroBridge/libco/settings.h delete mode 100644 LibretroBridge/libretro.h delete mode 100644 LibretroBridge/msvc/.editorconfig delete mode 100644 LibretroBridge/msvc/LibretroBridge.cpp delete mode 100644 LibretroBridge/msvc/LibretroBridge.sln delete mode 100644 LibretroBridge/msvc/LibretroBridge.vcxproj delete mode 100644 LibretroBridge/nix/LibretroBridge.cpp delete mode 100644 LibretroBridge/nix/Makefile create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.Api.cs rename src/BizHawk.Emulation.Cores/Libretro/{LibretroCore_Description.cs => Libretro.Description.cs} (100%) create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.Emulator.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.IInputPollable.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.IMemoryDomains.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.IRegionable.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.ISaveRam.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.ISoundProvider.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.IStatable.cs create mode 100644 src/BizHawk.Emulation.Cores/Libretro/Libretro.IVideoProvider.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_BRK.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_CMD.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Enums.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_QUERY.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_SIG.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Structs.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroCore.cs delete mode 100644 src/BizHawk.Emulation.Cores/Libretro/LibretroCoreSettings.cs delete mode 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z@go|jUx8nCpk7g{pB<@HRKHY=f|u5TiHz~2d^pTg$Y)5XS=Lw!@%{jDhH`W?R}lAgxlIyrKvc z87>mUQh!M&Lt2idy$l(b>(Mgo73oQTqLKOwuu_Kyi6fX?x0YdqfViZ5nO^3<88}K` zMnt%V#r{ho6d9)USd~i1m+4mkMkH8HVVB&mlA+w^5ojh$K2z9++n8Rim&>p^t-viJ zu?&BjmR_!_%TVT5BunTo;XP^T<$AFUb7snvJd|=JG@O=R?$5~(%LFMGm9_D@0};xi ztbe(lFGFdEGL2O}i11$#8q=qro4hHFK3)C;Y3b$ufDFHqh9mgMa+7R-j|W;)mt=B3 zQl6)rPA}s!d>Uz0L;A#i!!-cnl5{+lj7#{lK#=W8`Ep-Eo>x66>__HXrjzx!8fl3{ zrkDE{JA44*D&RrlSEiRCUyo0wPwaD4^CXc(O8y|z$?$D}jq>HXY@|Asp2w2;m+{?r zAYM}cE!9?r+EUE|tVN|>Qm%wX@j&v6B|wBSePJ4$Xz4PB(snt9{|;C4Fd`ZN?MG8n rlJcehAhgt-r{KSjU(3T?SdTJZQm%y2n%8LQ?`h{0A4@_Jrl +#include +#include +#include +#include +#include + +namespace LibretroBridge { + +class CallbackHandler; + +class CallbackHandler { +public: + CallbackHandler() + : supportsNoGame(false) + , retroMessageString() + , retroMessageTime(0) + , variablesDirty(false) + , variableCount(0) + , variableKeys() + , variableComments() + , variables() + , systemDirectory() + , saveDirectory() + , coreDirectory() + , coreAssetsDirectory() + , rotation(0) + , pixelFormat(RETRO_PIXEL_FORMAT::ZRGB1555) + , width(0) + , height(0) + , videoBuf() + , videoBufSz(0) + , numSamples(0) + , sampleBuf() + { + std::memset(joypads[0], 0, sizeof (joypads[0])); + std::memset(joypads[1], 0, sizeof (joypads[1])); + std::memset(mouse, 0, sizeof (mouse)); + std::memset(keyboard, 0, sizeof (keyboard)); + std::memset(lightGun, 0, sizeof (lightGun)); + std::memset(analog, 0, sizeof (analog)); + std::memset(pointer, 0, sizeof (pointer)); + std::memset(sensorAccelerometer, 0, sizeof (sensorAccelerometer)); + } + + static void RetroLog(RETRO_LOG level, const char* fmt, ...) { + va_list args; + va_start(args, fmt); + std::size_t sz = std::vsnprintf(NULL, 0, fmt, args); + if (static_cast(sz) < 0) { + std::puts("vsnprintf failed!"); + std::fflush(stdout); + va_end(args); + return; + } + + std::unique_ptr msg(new char[sz + 1]); + std::vsnprintf(msg.get(), sz + 1, fmt, args); + va_end(args); + + std::string finalMsg; + switch (level) { + case RETRO_LOG::DEBUG: + finalMsg = "[RETRO_LOG_DEBUG] "; + break; + case RETRO_LOG::INFO: + finalMsg = "[RETRO_LOG_INFO] "; + break; + case RETRO_LOG::WARN: + finalMsg = "[RETRO_LOG_WARN] "; + break; + case RETRO_LOG::ERROR: + finalMsg = "[RETRO_LOG_ERROR] "; + break; + default: + finalMsg = "[RETRO_LOG_UNKNOWN] "; + break; + } + + finalMsg += std::string(msg.get()); + std::printf("%s", finalMsg.c_str()); + std::fflush(stdout); + } + + boolean RetroEnvironment(u32 cmd, void* data) { + switch (static_cast(cmd)) { + case RETRO_ENVIRONMENT::SET_ROTATION: + rotation = *static_cast(const_cast(data)); + assert(rotation < 4); + rotation *= 90; + return true; + case RETRO_ENVIRONMENT::GET_OVERSCAN: + *static_cast(data) = false; + return true; + case RETRO_ENVIRONMENT::GET_CAN_DUPE: + *static_cast(data) = true; + return true; + case RETRO_ENVIRONMENT::SET_MESSAGE: + { + const retro_message* message = static_cast(data); + retroMessageString = message->msg; + retroMessageTime = message->frames; + return true; + } + case RETRO_ENVIRONMENT::SHUTDOWN: + //TODO low priority + //maybe we can tell the frontend to stop frame advancing? + return false; + case RETRO_ENVIRONMENT::SET_PERFORMANCE_LEVEL: + //unneeded + return false; + case RETRO_ENVIRONMENT::GET_SYSTEM_DIRECTORY: + *static_cast(data) = systemDirectory.c_str(); + return true; + case RETRO_ENVIRONMENT::SET_PIXEL_FORMAT: + { + const u32 tmp = *static_cast(const_cast(data)); + assert(tmp < 3); + pixelFormat = static_cast(tmp); + return true; + } + case RETRO_ENVIRONMENT::SET_INPUT_DESCRIPTORS: + //TODO medium priority + //would need some custom form displaying these probably + return false; + case RETRO_ENVIRONMENT::SET_KEYBOARD_CALLBACK: + //TODO high priority (to support keyboard consoles, probably high value for us. but that may take a lot of infrastructure work) + //the callback set is meant to be called from frontend side, so perhaps we should just call this on a SetInput call with keyboard + return false; + case RETRO_ENVIRONMENT::SET_DISK_CONTROL_INTERFACE: + //TODO high priority (to support disc systems) + return false; + case RETRO_ENVIRONMENT::SET_HW_RENDER: + //TODO high priority (to support 3d renderers) + return false; + case RETRO_ENVIRONMENT::GET_VARIABLE: + { + //according to retroarch's `core_option_manager_get` this is what we should do + + variablesDirty = false; + + retro_variable* req = static_cast(data); + req->value = nullptr; + + for (u32 i = 0; i < variableCount; i++) { + if (variableKeys[i] == std::string(req->key)) { + req->value = variables[i].c_str(); + return true; + } + } + + return true; + } + + case RETRO_ENVIRONMENT::SET_VARIABLES: + { + const retro_variable* var = static_cast(data); + u32 nVars = 0; + while (var->key) { + var++; + nVars++; + } + + variableCount = nVars; + variables.reset(new std::string[nVars]); + variableKeys.reset(new std::string[nVars]); + variableComments.reset(new std::string[nVars]); + var = static_cast(data); + + for (u32 i = 0; i < nVars; i++) { + variableKeys[i] = std::string(var[i].key); + variableComments[i] = std::string(var[i].value); + + //analyze to find default and save it + std::string comment = variableComments[i]; + std::size_t ofs = comment.find_first_of(';') + 2; + std::size_t pipe = comment.find('|', ofs); + if (pipe == std::string::npos) { + variables[i] = comment.substr(ofs); + } else { + variables[i] = comment.substr(ofs, pipe - ofs); + } + } + + return true; + } + + case RETRO_ENVIRONMENT::GET_VARIABLE_UPDATE: + *static_cast(data) = variablesDirty; + return true; + case RETRO_ENVIRONMENT::SET_SUPPORT_NO_GAME: + supportsNoGame = *static_cast(data); + return true; + case RETRO_ENVIRONMENT::GET_LIBRETRO_PATH: + *static_cast(data) = coreDirectory.c_str(); + return true; + case RETRO_ENVIRONMENT::SET_AUDIO_CALLBACK: + //seems to be meant for async sound? + //the callback is meant to be called frontend side + //so in practice this callback is useless + return false; + case RETRO_ENVIRONMENT::SET_FRAME_TIME_CALLBACK: + //the frontend can send real time to the core + //and the frontend is meant to tamper with + //this timing for fast forward/slow motion? + //just no, those are pure frontend responsibilities + return false; + case RETRO_ENVIRONMENT::GET_RUMBLE_INTERFACE: + //TODO low priority + return false; + case RETRO_ENVIRONMENT::GET_INPUT_DEVICE_CAPABILITIES: + //TODO medium priority - other input methods + *static_cast(data) = 1 << static_cast(RETRO_DEVICE::JOYPAD) + | 1 << static_cast(RETRO_DEVICE::KEYBOARD) + | 1 << static_cast(RETRO_DEVICE::POINTER); + return true; + case RETRO_ENVIRONMENT::GET_LOG_INTERFACE: + { + retro_log_callback* cb = static_cast(data); + cb->log = &RetroLog; + return true; + } + case RETRO_ENVIRONMENT::GET_PERF_INTERFACE: + //callbacks for performance counters? + //for performance logging??? + //just no + return false; + case RETRO_ENVIRONMENT::GET_LOCATION_INTERFACE: + //the frontend is not a GPS + //the core should not need this info + return false; + case RETRO_ENVIRONMENT::GET_CORE_ASSETS_DIRECTORY: + *static_cast(data) = coreAssetsDirectory.c_str(); + return true; + case RETRO_ENVIRONMENT::GET_SAVE_DIRECTORY: + *static_cast(data) = saveDirectory.c_str(); + return true; + case RETRO_ENVIRONMENT::SET_SYSTEM_AV_INFO: + RetroLog(RETRO_LOG::WARN, "NEED RETRO_ENVIRONMENT::SET_SYSTEM_AV_INFO"); + return false; + case RETRO_ENVIRONMENT::SET_PROC_ADDRESS_CALLBACK: + //this is some way to get symbols for API extensions + //of which none exist + //so this is useless + return false; + case RETRO_ENVIRONMENT::SET_SUBSYSTEM_INFO: + //needs retro_load_game_special to be useful; not supported yet + return false; + case RETRO_ENVIRONMENT::SET_CONTROLLER_INFO: + //TODO medium priority probably + return false; + case RETRO_ENVIRONMENT::SET_GEOMETRY: + //TODO medium priority probably + //this is essentially just set system av info, except only for video + return false; + case RETRO_ENVIRONMENT::GET_USERNAME: + //we definitely want to return false here so the core will do something deterministic + return false; + case RETRO_ENVIRONMENT::GET_LANGUAGE: + *static_cast(data) = RETRO_LANGUAGE::ENGLISH; + return true; + default: + return false; + } + } + + template + static u32* PixelAddress(u32 width, u32 height, u32 x, u32 y, u32* dstBuf, u32* dst) { + switch (rot) { + case 0: + return dst; + case 90: + { + u32 dx = y; + u32 dy = height - x - 1; + return dstBuf + dy * width + dx; + } + case 180: + { + u32 dx = width - y - 1; + u32 dy = height - x - 1; + return dstBuf + dy * width + dx; + } + case 270: + { + u32 dx = width - y - 1; + u32 dy = x; + return dstBuf + dy * width + dx; + } + default: + __builtin_unreachable(); + } + } + + template + static void Blit555(const u16* srcBuf, u32* dstBuf, u32 width, u32 height, std::size_t pitch) { + u32* dst = dstBuf; + for (u32 y = 0; y < height; y++) { + const u16* row = srcBuf; + for (u32 x = 0; x < width; x++) { + u16 ci = *row; + u32 r = (ci & 0x001F) >> 0; + u32 g = (ci & 0x03E0) >> 5; + u32 b = (ci & 0x7C00) >> 10; + + r = (r << 3) | (r >> 2); + g = (g << 3) | (g >> 2); + b = (b << 3) | (b >> 2); + u32 co = r | (g << 8) | (b << 16) | 0xFF000000U; + + *PixelAddress(width, height, x, y, dstBuf, dst) = co; + dst++; + row++; + } + srcBuf += pitch / 2; + } + } + + template + static void Blit565(const u16* srcBuf, u32* dstBuf, u32 width, u32 height, std::size_t pitch) { + u32* dst = dstBuf; + for (u32 y = 0; y < height; y++) { + const u16* row = srcBuf; + for (u32 x = 0; x < width; x++) { + u16 ci = *row; + u32 r = (ci & 0x001F) >> 0; + u32 g = (ci & 0x07E0) >> 5; + u32 b = (ci & 0xF800) >> 11; + + r = (r << 3) | (r >> 2); + g = (g << 2) | (g >> 4); + b = (b << 3) | (b >> 2); + u32 co = r | (g << 8) | (b << 16) | 0xFF000000U; + + *PixelAddress(width, height, x, y, dstBuf, dst) = co; + dst++; + row++; + } + srcBuf += pitch / 2; + } + } + + template + static void Blit888(const u32* srcBuf, u32* dstBuf, u32 width, u32 height, std::size_t pitch) { + u32* dst = dstBuf; + for (u32 y = 0; y < height; y++) { + const u32* row = srcBuf; + for (u32 x = 0; x < width; x++) { + u32 ci = *row; + u32 co = ci | 0xFF000000U; + *PixelAddress(width, height, x, y, dstBuf, dst) = co; + dst++; + row++; + } + srcBuf += pitch / 4; + } + } + + void RetroVideoRefresh(const void* data, u32 width, u32 height, std::size_t pitch) { + if (!data) { + return; + } + + assert((width * height) <= videoBufSz); + this->width = width; + this->height = height; + + switch (pixelFormat) { + case RETRO_PIXEL_FORMAT::ZRGB1555: + switch (rotation) { + case 0: return Blit555<0>(static_cast(data), videoBuf.get(), width, height, pitch); + case 90: return Blit555<90>(static_cast(data), videoBuf.get(), width, height, pitch); + case 180: return Blit555<180>(static_cast(data), videoBuf.get(), width, height, pitch); + case 270: return Blit555<270>(static_cast(data), videoBuf.get(), width, height, pitch); + default: __builtin_unreachable(); + } + case RETRO_PIXEL_FORMAT::XRGB8888: + switch (rotation) { + case 0: return Blit888<0>(static_cast(data), videoBuf.get(), width, height, pitch); + case 90: return Blit888<90>(static_cast(data), videoBuf.get(), width, height, pitch); + case 180: return Blit888<180>(static_cast(data), videoBuf.get(), width, height, pitch); + case 270: return Blit888<270>(static_cast(data), videoBuf.get(), width, height, pitch); + default: __builtin_unreachable(); + } + case RETRO_PIXEL_FORMAT::RGB565: + switch (rotation) { + case 0: return Blit565<0>(static_cast(data), videoBuf.get(), width, height, pitch); + case 90: return Blit565<90>(static_cast(data), videoBuf.get(), width, height, pitch); + case 180: return Blit565<180>(static_cast(data), videoBuf.get(), width, height, pitch); + case 270: return Blit565<270>(static_cast(data), videoBuf.get(), width, height, pitch); + default: __builtin_unreachable(); + } + default: + __builtin_unreachable(); + } + } + + void RetroAudioSample(s16 left, s16 right) { + sampleBuf.push_back(left); + sampleBuf.push_back(right); + numSamples++; + } + + std::size_t RetroAudioSampleBatch(const s16* data, std::size_t frames) { + const std::size_t ret = frames; + while (frames--) { + sampleBuf.push_back(*data++); + sampleBuf.push_back(*data++); + numSamples++; + } + return ret; + } + + void RetroInputPoll() { + // this is useless + } + + s16 RetroInputState(u32 port, u32 device, __attribute__((unused)) u32 index, u32 id) { + assert(device < static_cast(RETRO_DEVICE::LAST)); + switch (static_cast(device)) { + case RETRO_DEVICE::NONE: + return 0; + case RETRO_DEVICE::JOYPAD: + if (port < 2) { + assert(id < sizeof (joypads[port])); + return joypads[port][id]; + } + return 0; // todo: is this valid? + case RETRO_DEVICE::MOUSE: + assert(id < sizeof (mouse)); + return mouse[id]; + case RETRO_DEVICE::KEYBOARD: + assert(id < sizeof (keyboard)); + return keyboard[id]; + case RETRO_DEVICE::LIGHTGUN: + assert(id < sizeof (lightGun)); + return lightGun[id]; + case RETRO_DEVICE::ANALOG: + assert(id < sizeof (analog)); + return analog[id]; + case RETRO_DEVICE::POINTER: + assert(id < sizeof (pointer)); + return pointer[id]; + case RETRO_DEVICE::SENSOR_ACCELEROMETER: + assert(id < sizeof (sensorAccelerometer)); + return sensorAccelerometer[id]; + default: + __builtin_unreachable(); + } + } + + bool GetSupportsNoGame() { + return supportsNoGame; + } + + void GetRetroMessage(retro_message* m) { + m->msg = retroMessageString.c_str(); + m->frames = retroMessageTime; + + if (retroMessageTime > 0) { + retroMessageTime--; + } + } + + // need some way to communicate with retro variables later + + void SetDirectories(const char* systemDirectory, const char* saveDirectory, const char* coreDirectory, const char* coreAssetsDirectory) { + this->systemDirectory = systemDirectory; + this->saveDirectory = saveDirectory; + this->coreDirectory = coreDirectory; + this->coreAssetsDirectory = coreAssetsDirectory; + } + + void SetVideoSize(u32 sz) { + videoBuf.reset(new u32[sz]); + videoBufSz = sz; + } + + void GetVideo(u32* width, u32* height, u32* videoBuf) { + *width = this->width; + *height = this->height; + std::memcpy(videoBuf, this->videoBuf.get(), videoBufSz * sizeof (u32)); + } + + u32 GetAudioSize() { + return sampleBuf.size(); + } + + void GetAudio(u32* numSamples, s16* sampleBuf) { + *numSamples = this->numSamples; + std::memcpy(sampleBuf, this->sampleBuf.data(), this->sampleBuf.size() * sizeof (s16)); + + this->numSamples = 0; + this->sampleBuf.clear(); + } + + void SetInput(RETRO_DEVICE device, u32 port, s16* input) { + switch (device) { + case RETRO_DEVICE::NONE: + break; + case RETRO_DEVICE::JOYPAD: + assert(port < 2); + std::memcpy(joypads[port], input, sizeof (joypads[port])); + break; + case RETRO_DEVICE::MOUSE: + std::memcpy(mouse, input, sizeof (mouse)); + break; + case RETRO_DEVICE::KEYBOARD: + std::memcpy(keyboard, input, sizeof (keyboard)); + break; + case RETRO_DEVICE::LIGHTGUN: + std::memcpy(lightGun, input, sizeof (lightGun)); + break; + case RETRO_DEVICE::ANALOG: + std::memcpy(analog, input, sizeof (analog)); + break; + case RETRO_DEVICE::POINTER: + std::memcpy(pointer, input, sizeof (pointer)); + break; + case RETRO_DEVICE::SENSOR_ACCELEROMETER: + std::memcpy(sensorAccelerometer, input, sizeof (sensorAccelerometer)); + break; + default: + __builtin_unreachable(); + } + } + +private: + // environment vars + bool supportsNoGame; + + std::string retroMessageString; + u32 retroMessageTime; + + bool variablesDirty; + u32 variableCount; + std::unique_ptr variableKeys; + std::unique_ptr variableComments; + std::unique_ptr variables; + + std::string systemDirectory; + std::string saveDirectory; + std::string coreDirectory; + std::string coreAssetsDirectory; + + // video vars + u32 rotation; // also an environ var + RETRO_PIXEL_FORMAT pixelFormat; // also an environ var + + u32 width; + u32 height; + std::unique_ptr videoBuf; + u32 videoBufSz; + + // audio vars + u32 numSamples; + std::vector sampleBuf; + + // input vars + s16 joypads[2][static_cast(RETRO_DEVICE_ID_JOYPAD::LAST)]; + s16 mouse[static_cast(RETRO_DEVICE_ID_MOUSE::LAST)]; + s16 keyboard[static_cast(RETRO_KEY::LAST)]; + s16 lightGun[static_cast(RETRO_DEVICE_ID_LIGHTGUN::LAST)]; + s16 analog[static_cast(RETRO_DEVICE_ID_ANALOG::LAST)]; + s16 pointer[static_cast(RETRO_DEVICE_ID_POINTER::LAST)]; + s16 sensorAccelerometer[static_cast(RETRO_DEVICE_ID_SENSOR_ACCELEROMETER::LAST)]; +}; + +static CallbackHandler * gCbHandler = nullptr; + +// make a callback handler +EXPORT CallbackHandler * LibretroBridge_CreateCallbackHandler() { + return new CallbackHandler(); +} + +// destroy a callback handler +// this will clear the global callback handler if the passed pointer equals the global pointer +EXPORT void LibretroBridge_DestroyCallbackHandler(CallbackHandler* cbHandler) { + if (cbHandler == gCbHandler) { + gCbHandler = nullptr; + } + + delete cbHandler; +} + +// set a "global" callback handler +EXPORT void LibretroBridge_SetGlobalCallbackHandler(CallbackHandler* cbHandler) { + gCbHandler = cbHandler; +} + +// get whether the core has reported support for no game loaded +EXPORT bool LibretroBridge_GetSupportsNoGame(CallbackHandler* cbHandler) { + return cbHandler->GetSupportsNoGame(); +} + +// get current retro_message set by the core +EXPORT void LibretroBridge_GetRetroMessage(CallbackHandler* cbHandler, retro_message* m) { + cbHandler->GetRetroMessage(m); +} + +// set directories for the core +EXPORT void LibretroBridge_SetDirectories(CallbackHandler* cbHandler, const char* systemDirectory, const char* saveDirectory, const char* coreDirectory, const char* coreAssetsDirectory) { + cbHandler->SetDirectories(systemDirectory, saveDirectory, coreDirectory, coreAssetsDirectory); +} + +// set size of video in pixels +// this should equal max_width * max_height +EXPORT void LibretroBridge_SetVideoSize(CallbackHandler* cbHandler, u32 sz) { + cbHandler->SetVideoSize(sz); +} + +// get video width/height and a copy of the video buffer +EXPORT void LibretroBridge_GetVideo(CallbackHandler* cbHandler, u32* width, u32* height, u32* videoBuf) { + cbHandler->GetVideo(width, height, videoBuf); +} + +// get size of audio in 16 bit units +// this should be used to allocate a buffer for retrieving the audio buffer +EXPORT u32 LibretroBridge_GetAudioSize(CallbackHandler* cbHandler) { + return cbHandler->GetAudioSize(); +} + +// get number of stereo samples and a copy of the audio buffer +// calling this function will also reset the current audio buffer +EXPORT void LibretroBridge_GetAudio(CallbackHandler* cbHandler, u32* numSamples, s16* sampleBuf) { + cbHandler->GetAudio(numSamples, sampleBuf); +} + +// set input for specific device and port +// input is expected to be sent through an array of signed 16 bit integers, the positions of input in this array defined by RETRO_DEVICE_ID_* or RETRO_KEY +EXPORT void LibretroBridge_SetInput(CallbackHandler* cbHandler, RETRO_DEVICE device, u32 port, s16* input) { + cbHandler->SetInput(device, port, input); +} + +// retro callbacks + +static boolean retro_environment(u32 cmd, void* data) { + assert(gCbHandler); + return gCbHandler->RetroEnvironment(cmd, data); +} + +static void retro_video_refresh(const void* data, u32 width, u32 height, std::size_t pitch) { + assert(gCbHandler); + return gCbHandler->RetroVideoRefresh(data, width, height, pitch); +} + +static void retro_audio_sample(s16 left, s16 right) { + assert(gCbHandler); + return gCbHandler->RetroAudioSample(left, right); +} + +static std::size_t retro_audio_sample_batch(const s16* data, std::size_t frames) { + assert(gCbHandler); + return gCbHandler->RetroAudioSampleBatch(data, frames); +} + +static void retro_input_poll() { + assert(gCbHandler); + return gCbHandler->RetroInputPoll(); +} + +static s16 retro_input_state(u32 port, u32 device, u32 index, u32 id) { + assert(gCbHandler); + return gCbHandler->RetroInputState(port, device, index, id); +} + +struct RetroProcs { + decltype(&retro_environment) retro_environment_proc; + decltype(&retro_video_refresh) retro_video_refresh_proc; + decltype(&retro_audio_sample) retro_audio_sample_proc; + decltype(&retro_audio_sample_batch) retro_audio_sample_batch_proc; + decltype(&retro_input_poll) retro_input_poll_proc; + decltype(&retro_input_state) retro_input_state_proc; +}; + +// get procs for retro callbacks +// these are not linked to any specific callback handler +// please call LibretroBridge_SetCallbackHandler to set a global callback handler +// as you can guess, this means only a single instance can use this at a time :/ +// (not like you can multi-instance libretro cores in the first place) +EXPORT void LibretroBridge_GetRetroProcs(RetroProcs* retroProcs) { + retroProcs->retro_environment_proc = &retro_environment; + retroProcs->retro_video_refresh_proc = &retro_video_refresh; + retroProcs->retro_audio_sample_proc = &retro_audio_sample; + retroProcs->retro_audio_sample_batch_proc = &retro_audio_sample_batch; + retroProcs->retro_input_poll_proc = &retro_input_poll; + retroProcs->retro_input_state_proc = &retro_input_state; +} + +} diff --git a/LibretroBridge/LibretroBridge.h b/LibretroBridge/LibretroBridge.h new file mode 100644 index 0000000000..ac194bba1f --- /dev/null +++ b/LibretroBridge/LibretroBridge.h @@ -0,0 +1,350 @@ +#include +#include + +typedef std::int8_t s8; +typedef std::int16_t s16; +typedef std::int32_t s32; +typedef std::int64_t s64; + +typedef std::uint8_t u8; +typedef std::uint16_t u16; +typedef std::uint32_t u32; +typedef std::uint64_t u64; + +typedef u8 boolean; + +#define EXPORT extern "C" __attribute__((visibility("default"))) + +enum class RETRO_ENVIRONMENT { + EXPERIMENTAL = 0x10000, + SET_ROTATION = 1, + GET_OVERSCAN = 2, + GET_CAN_DUPE = 3, + SET_MESSAGE = 6, + SHUTDOWN = 7, + SET_PERFORMANCE_LEVEL = 8, + GET_SYSTEM_DIRECTORY = 9, + SET_PIXEL_FORMAT = 10, + SET_INPUT_DESCRIPTORS = 11, + SET_KEYBOARD_CALLBACK = 12, + SET_DISK_CONTROL_INTERFACE = 13, + SET_HW_RENDER = 14, + GET_VARIABLE = 15, + SET_VARIABLES = 16, + GET_VARIABLE_UPDATE = 17, + SET_SUPPORT_NO_GAME = 18, + GET_LIBRETRO_PATH = 19, + SET_AUDIO_CALLBACK = 22, + SET_FRAME_TIME_CALLBACK = 21, + GET_RUMBLE_INTERFACE = 23, + GET_INPUT_DEVICE_CAPABILITIES = 24, + GET_SENSOR_INTERFACE = 25 | RETRO_ENVIRONMENT::EXPERIMENTAL, + GET_CAMERA_INTERFACE = 26 | RETRO_ENVIRONMENT::EXPERIMENTAL, + GET_LOG_INTERFACE = 27, + GET_PERF_INTERFACE = 28, + GET_LOCATION_INTERFACE = 29, + GET_CONTENT_DIRECTORY = 30, + GET_CORE_ASSETS_DIRECTORY = 30, + GET_SAVE_DIRECTORY = 31, + SET_SYSTEM_AV_INFO = 32, + SET_PROC_ADDRESS_CALLBACK = 33, + SET_SUBSYSTEM_INFO = 34, + SET_CONTROLLER_INFO = 35, + SET_MEMORY_MAPS = 36 | RETRO_ENVIRONMENT::EXPERIMENTAL, + SET_GEOMETRY = 37, + GET_USERNAME = 38, + GET_LANGUAGE = 39, + GET_CURRENT_SOFTWARE_FRAMEBUFFER = 40 | RETRO_ENVIRONMENT::EXPERIMENTAL, + GET_HW_RENDER_INTERFACE = 41 | RETRO_ENVIRONMENT::EXPERIMENTAL, + SET_SUPPORT_ACHIEVEMENTS = 42 | RETRO_ENVIRONMENT::EXPERIMENTAL, + SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE = 43 | RETRO_ENVIRONMENT::EXPERIMENTAL, + SET_SERIALIZATION_QUIRKS = 44, +}; + +enum class RETRO_DEVICE { + NONE = 0, + JOYPAD = 1, + MOUSE = 2, + KEYBOARD = 3, + LIGHTGUN = 4, + ANALOG = 5, + POINTER = 6, + SENSOR_ACCELEROMETER = 7, + + LAST, +}; + +enum class RETRO_DEVICE_ID_ANALOG { + X = 0, + Y = 1, + + LAST, +}; + +enum class RETRO_DEVICE_ID_MOUSE { + X = 0, + Y = 1, + LEFT = 2, + RIGHT = 3, + + LAST, +}; + +enum class RETRO_DEVICE_ID_LIGHTGUN { + X = 0, + Y = 1, + TRIGGER = 2, + CURSOR = 3, + TURBO = 4, + PAUSE = 5, + START = 6, + + LAST, +}; + +enum class RETRO_DEVICE_ID_POINTER { + X = 0, + Y = 1, + PRESSED = 2, + + LAST, +}; + +enum class RETRO_KEY { + UNKNOWN = 0, + FIRST = 0, + BACKSPACE = 8, + TAB = 9, + CLEAR = 12, + RETURN = 13, + PAUSE = 19, + ESCAPE = 27, + SPACE = 32, + EXCLAIM = 33, + QUOTEDBL = 34, + HASH = 35, + DOLLAR = 36, + AMPERSAND = 38, + QUOTE = 39, + LEFTPAREN = 40, + RIGHTPAREN = 41, + ASTERISK = 42, + PLUS = 43, + COMMA = 44, + MINUS = 45, + PERIOD = 46, + SLASH = 47, + _0 = 48, + _1 = 49, + _2 = 50, + _3 = 51, + _4 = 52, + _5 = 53, + _6 = 54, + _7 = 55, + _8 = 56, + _9 = 57, + COLON = 58, + SEMICOLON = 59, + LESS = 60, + EQUALS = 61, + GREATER = 62, + QUESTION = 63, + AT = 64, + LEFTBRACKET = 91, + BACKSLASH = 92, + RIGHTBRACKET = 93, + CARET = 94, + UNDERSCORE = 95, + BACKQUOTE = 96, + a = 97, + b = 98, + c = 99, + d = 100, + e = 101, + f = 102, + g = 103, + h = 104, + i = 105, + j = 106, + k = 107, + l = 108, + m = 109, + n = 110, + o = 111, + p = 112, + q = 113, + r = 114, + s = 115, + t = 116, + u = 117, + v = 118, + w = 119, + x = 120, + y = 121, + z = 122, + DELETE = 127, + + KP0 = 256, + KP1 = 257, + KP2 = 258, + KP3 = 259, + KP4 = 260, + KP5 = 261, + KP6 = 262, + KP7 = 263, + KP8 = 264, + KP9 = 265, + KP_PERIOD = 266, + KP_DIVIDE = 267, + KP_MULTIPLY = 268, + KP_MINUS = 269, + KP_PLUS = 270, + KP_ENTER = 271, + KP_EQUALS = 272, + + UP = 273, + DOWN = 274, + RIGHT = 275, + LEFT = 276, + INSERT = 277, + HOME = 278, + END = 279, + PAGEUP = 280, + PAGEDOWN = 281, + + F1 = 282, + F2 = 283, + F3 = 284, + F4 = 285, + F5 = 286, + F6 = 287, + F7 = 288, + F8 = 289, + F9 = 290, + F10 = 291, + F11 = 292, + F12 = 293, + F13 = 294, + F14 = 295, + F15 = 296, + + NUMLOCK = 300, + CAPSLOCK = 301, + SCROLLOCK = 302, + RSHIFT = 303, + LSHIFT = 304, + RCTRL = 305, + LCTRL = 306, + RALT = 307, + LALT = 308, + RMETA = 309, + LMETA = 310, + LSUPER = 311, + RSUPER = 312, + MODE = 313, + COMPOSE = 314, + + HELP = 315, + PRINT = 316, + SYSREQ = 317, + BREAK = 318, + MENU = 319, + POWER = 320, + EURO = 321, + UNDO = 322, + + LAST, +}; + +enum class RETRO_MOD { + NONE = 0, + SHIFT = 1, + CTRL = 2, + ALT = 4, + META = 8, + NUMLOCK = 16, + CAPSLOCK = 32, + SCROLLLOCK = 64, +}; + +enum class RETRO_DEVICE_ID_SENSOR_ACCELEROMETER { + X = 0, + Y = 1, + Z = 2, + + LAST, +}; + +enum class RETRO_DEVICE_ID_JOYPAD { + B = 0, + Y = 1, + SELECT = 2, + START = 3, + UP = 4, + DOWN = 5, + LEFT = 6, + RIGHT = 7, + A = 8, + X = 9, + L = 10, + R = 11, + L2 = 12, + R2 = 13, + L3 = 14, + R3 = 15, + + LAST, +}; + +enum class RETRO_PIXEL_FORMAT { + ZRGB1555 = 0, + XRGB8888 = 1, + RGB565 = 2, + UNKNOWN = INT_MAX, +}; + +enum class RETRO_LANGUAGE { + ENGLISH = 0, + JAPANESE = 1, + FRENCH = 2, + SPANISH = 3, + GERMAN = 4, + ITALIAN = 5, + DUTCH = 6, + PORTUGUESE = 7, + RUSSIAN = 8, + KOREAN = 9, + CHINESE_TRADITIONAL = 10, + CHINESE_SIMPLIFIED = 11, + ESPERANTO = 12, + POLISH = 13, + VIETNAMESE = 14, + LAST, + + DUMMY = INT_MAX, +}; + +enum class RETRO_LOG { + DEBUG = 0, + INFO, + WARN, + ERROR, + DUMMY = INT_MAX, +}; + +struct retro_variable { + const char* key; + const char* value; +}; + +struct retro_message { + const char* msg; + u32 frames; +}; + +typedef void (*retro_log_printf_t)(RETRO_LOG level, const char* fmt, ...); + +struct retro_log_callback { + retro_log_printf_t log; +}; diff --git a/LibretroBridge/Makefile b/LibretroBridge/Makefile new file mode 100644 index 0000000000..d9d022bef9 --- /dev/null +++ b/LibretroBridge/Makefile @@ -0,0 +1,17 @@ +CXX = g++ + +CFLAGS = -Wall -Wextra -Wpedantic -std=c++11 -O3 -fPIC -fvisibility=hidden -fomit-frame-pointer -fno-exceptions +LFLAGS = -shared + +SRCS = LibretroBridge.cpp + +ifeq ($(OS),Windows_NT) + TARGET = ../Assets/dll/libLibretroBridge.dll +else + TARGET = ../Assets/dll/libLibretroBridge.so +endif + +all: libLibretroBridge + +libLibretroBridge: $(SRCS) + $(CXX) $(CFLAGS) $(SRCS) -o $(TARGET) $(LFLAGS) diff --git a/LibretroBridge/features_cpu.c b/LibretroBridge/features_cpu.c deleted file mode 100644 index fc7f84e445..0000000000 --- a/LibretroBridge/features_cpu.c +++ /dev/null @@ -1,776 +0,0 @@ -/* Copyright (C) 2010-2017 The RetroArch team - * - * --------------------------------------------------------------------------------------- - * The following license statement only applies to this file (features_cpu.c). - * --------------------------------------------------------------------------------------- - * - * Permission is hereby granted, free of charge, - * to any person obtaining a copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation the rights to - * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, - * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, - * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -//modified for bizhawk's libretro shim -#define __i686__ 1 - -#include -#include - -#if defined(_WIN32) -#include -#else -#include -#endif - -//#include -//#include -#include "libretro.h" -//#include - -#if defined(_WIN32) && !defined(_XBOX) -#include -#endif - -#if defined(__CELLOS_LV2__) -#ifndef _PPU_INTRINSICS_H -#include -#endif -#elif defined(_XBOX360) -#include -#elif defined(_POSIX_MONOTONIC_CLOCK) || defined(ANDROID) || defined(__QNX__) || defined(DJGPP) -/* POSIX_MONOTONIC_CLOCK is not being defined in Android headers despite support being present. */ -#include -#endif - -#if defined(__QNX__) && !defined(CLOCK_MONOTONIC) -#define CLOCK_MONOTONIC 2 -#endif - -#if defined(PSP) -#include -#include -#endif - -#if defined(VITA) -#include -#include -#endif - -#if defined(__PSL1GHT__) -#include -#elif defined(__CELLOS_LV2__) -#include -#endif - -#ifdef GEKKO -#include -#endif - -#ifdef WIIU -#include -#endif - -#if defined(_3DS) -#include <3ds/svc.h> -#include <3ds/os.h> -#endif - -/* iOS/OSX specific. Lacks clock_gettime(), so implement it. */ -#ifdef __MACH__ -#include - -#ifndef CLOCK_MONOTONIC -#define CLOCK_MONOTONIC 0 -#endif - -#ifndef CLOCK_REALTIME -#define CLOCK_REALTIME 0 -#endif - -/* this function is part of iOS 10 now */ -static int ra_clock_gettime(int clk_ik, struct timespec *t) -{ - struct timeval now; - int rv = gettimeofday(&now, NULL); - if (rv) - return rv; - t->tv_sec = now.tv_sec; - t->tv_nsec = now.tv_usec * 1000; - return 0; -} -#endif - -#if defined(__MACH__) && __IPHONE_OS_VERSION_MIN_REQUIRED < 100000 -#else -#define ra_clock_gettime clock_gettime -#endif - - -#ifdef EMSCRIPTEN -#include -#endif - -#if defined(BSD) || defined(__APPLE__) -#include -#endif - -#include - -/** - * cpu_features_get_perf_counter: - * - * Gets performance counter. - * - * Returns: performance counter. - **/ -retro_perf_tick_t cpu_features_get_perf_counter(void) -{ - retro_perf_tick_t time_ticks = 0; -#if defined(_WIN32) - long tv_sec, tv_usec; - static const unsigned __int64 epoch = 11644473600000000ULL; - FILETIME file_time; - SYSTEMTIME system_time; - ULARGE_INTEGER ularge; - - GetSystemTime(&system_time); - SystemTimeToFileTime(&system_time, &file_time); - ularge.LowPart = file_time.dwLowDateTime; - ularge.HighPart = file_time.dwHighDateTime; - - tv_sec = (long)((ularge.QuadPart - epoch) / 10000000L); - tv_usec = (long)(system_time.wMilliseconds * 1000); - time_ticks = (1000000 * tv_sec + tv_usec); -#elif defined(__linux__) || defined(__QNX__) || defined(__MACH__) - struct timespec tv = {0}; - if (ra_clock_gettime(CLOCK_MONOTONIC, &tv) == 0) - time_ticks = (retro_perf_tick_t)tv.tv_sec * 1000000000 + - (retro_perf_tick_t)tv.tv_nsec; - -#elif defined(__GNUC__) && defined(__i386__) || defined(__i486__) || defined(__i686__) - __asm__ volatile ("rdtsc" : "=A" (time_ticks)); -#elif defined(__GNUC__) && defined(__x86_64__) - unsigned a, d; - __asm__ volatile ("rdtsc" : "=a" (a), "=d" (d)); - time_ticks = (retro_perf_tick_t)a | ((retro_perf_tick_t)d << 32); -#elif defined(__ARM_ARCH_6__) - __asm__ volatile( "mrc p15, 0, %0, c9, c13, 0" : "=r"(time_ticks) ); -#elif defined(__CELLOS_LV2__) || defined(_XBOX360) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__) - time_ticks = __mftb(); -#elif defined(GEKKO) - time_ticks = gettime(); -#elif defined(PSP) - sceRtcGetCurrentTick((uint64_t*)&time_ticks); -#elif defined(VITA) - sceRtcGetCurrentTick((SceRtcTick*)&time_ticks); -#elif defined(_3DS) - time_ticks = svcGetSystemTick(); -#elif defined(WIIU) - time_ticks = OSGetSystemTime(); -#elif defined(__mips__) - struct timeval tv; - gettimeofday(&tv,NULL); - time_ticks = (1000000 * tv.tv_sec + tv.tv_usec); -#endif - - return time_ticks; -} - -/** - * cpu_features_get_time_usec: - * - * Gets time in microseconds. - * - * Returns: time in microseconds. - **/ -retro_time_t cpu_features_get_time_usec(void) -{ -#if defined(_WIN32) - static LARGE_INTEGER freq; - LARGE_INTEGER count; - - /* Frequency is guaranteed to not change. */ - if (!freq.QuadPart && !QueryPerformanceFrequency(&freq)) - return 0; - - if (!QueryPerformanceCounter(&count)) - return 0; - return count.QuadPart * 1000000 / freq.QuadPart; -#elif defined(__CELLOS_LV2__) - return sys_time_get_system_time(); -#elif defined(GEKKO) - return ticks_to_microsecs(gettime()); -#elif defined(_POSIX_MONOTONIC_CLOCK) || defined(__QNX__) || defined(ANDROID) || defined(__MACH__) - struct timespec tv = {0}; - if (ra_clock_gettime(CLOCK_MONOTONIC, &tv) < 0) - return 0; - return tv.tv_sec * INT64_C(1000000) + (tv.tv_nsec + 500) / 1000; -#elif defined(EMSCRIPTEN) - return emscripten_get_now() * 1000; -#elif defined(__mips__) || defined(DJGPP) - struct timeval tv; - gettimeofday(&tv,NULL); - return (1000000 * tv.tv_sec + tv.tv_usec); -#elif defined(_3DS) - return osGetTime() * 1000; -#elif defined(VITA) - return sceKernelGetProcessTimeWide(); -#elif defined(WIIU) - return ticks_to_us(OSGetSystemTime()); -#else -#error "Your platform does not have a timer function implemented in cpu_features_get_time_usec(). Cannot continue." -#endif -} - -#if defined(__x86_64__) || defined(__i386__) || defined(__i486__) || defined(__i686__) -#define CPU_X86 -#endif - -#if defined(_MSC_VER) && !defined(_XBOX) -#if (_MSC_VER > 1310) -#include -#endif -#endif - -#if defined(CPU_X86) && !defined(__MACH__) -void x86_cpuid(int func, int flags[4]) -{ - /* On Android, we compile RetroArch with PIC, and we - * are not allowed to clobber the ebx register. */ -#ifdef __x86_64__ -#define REG_b "rbx" -#define REG_S "rsi" -#else -#define REG_b "ebx" -#define REG_S "esi" -#endif - -#if defined(__GNUC__) - __asm__ volatile ( - "mov %%" REG_b ", %%" REG_S "\n" - "cpuid\n" - "xchg %%" REG_b ", %%" REG_S "\n" - : "=a"(flags[0]), "=S"(flags[1]), "=c"(flags[2]), "=d"(flags[3]) - : "a"(func)); -#elif defined(_MSC_VER) - __cpuid(flags, func); -#else - printf("Unknown compiler. Cannot check CPUID with inline assembly.\n"); - memset(flags, 0, 4 * sizeof(int)); -#endif -} - -/* Only runs on i686 and above. Needs to be conditionally run. */ -static uint64_t xgetbv_x86(uint32_t idx) -{ -#if defined(__GNUC__) - uint32_t eax, edx; - __asm__ volatile ( - /* Older GCC versions (Apple's GCC for example) do - * not understand xgetbv instruction. - * Stamp out the machine code directly. - */ - ".byte 0x0f, 0x01, 0xd0\n" - : "=a"(eax), "=d"(edx) : "c"(idx)); - return ((uint64_t)edx << 32) | eax; -#elif _MSC_FULL_VER >= 160040219 - /* Intrinsic only works on 2010 SP1 and above. */ - return _xgetbv(idx); -#else - printf("Unknown compiler. Cannot check xgetbv bits.\n"); - return 0; -#endif -} -#endif - -#if defined(__ARM_NEON__) -static void arm_enable_runfast_mode(void) -{ - /* RunFast mode. Enables flush-to-zero and some - * floating point optimizations. */ - static const unsigned x = 0x04086060; - static const unsigned y = 0x03000000; - int r; - __asm__ volatile( - "fmrx %0, fpscr \n\t" /* r0 = FPSCR */ - "and %0, %0, %1 \n\t" /* r0 = r0 & 0x04086060 */ - "orr %0, %0, %2 \n\t" /* r0 = r0 | 0x03000000 */ - "fmxr fpscr, %0 \n\t" /* FPSCR = r0 */ - : "=r"(r) - : "r"(x), "r"(y) - ); -} -#endif - -#if defined(__linux__) && !defined(CPU_X86) -static unsigned char check_arm_cpu_feature(const char* feature) -{ - char line[1024]; - unsigned char status = 0; - RFILE *fp = filestream_open("/proc/cpuinfo", RFILE_MODE_READ_TEXT, -1); - - if (!fp) - return 0; - - while (filestream_gets(fp, line, sizeof(line)) != NULL) - { - if (strncmp(line, "Features\t: ", 11)) - continue; - - if (strstr(line + 11, feature) != NULL) - status = 1; - - break; - } - - filestream_close(fp); - - return status; -} - -#if !defined(_SC_NPROCESSORS_ONLN) -/* Parse an decimal integer starting from 'input', but not going further - * than 'limit'. Return the value into '*result'. - * - * NOTE: Does not skip over leading spaces, or deal with sign characters. - * NOTE: Ignores overflows. - * - * The function returns NULL in case of error (bad format), or the new - * position after the decimal number in case of success (which will always - * be <= 'limit'). - */ -static const char *parse_decimal(const char* input, - const char* limit, int* result) -{ - const char* p = input; - int val = 0; - - while (p < limit) - { - int d = (*p - '0'); - if ((unsigned)d >= 10U) - break; - val = val*10 + d; - p++; - } - if (p == input) - return NULL; - - *result = val; - return p; -} - -/* Parse a textual list of cpus and store the result inside a CpuList object. - * Input format is the following: - * - comma-separated list of items (no spaces) - * - each item is either a single decimal number (cpu index), or a range made - * of two numbers separated by a single dash (-). Ranges are inclusive. - * - * Examples: 0 - * 2,4-127,128-143 - * 0-1 - */ -static void cpulist_parse(CpuList* list, char **buf, ssize_t length) -{ - const char* p = (const char*)buf; - const char* end = p + length; - - /* NOTE: the input line coming from sysfs typically contains a - * trailing newline, so take care of it in the code below - */ - while (p < end && *p != '\n') - { - int val, start_value, end_value; - /* Find the end of current item, and put it into 'q' */ - const char *q = (const char*)memchr(p, ',', end-p); - - if (!q) - q = end; - - /* Get first value */ - p = parse_decimal(p, q, &start_value); - if (p == NULL) - return; - - end_value = start_value; - - /* If we're not at the end of the item, expect a dash and - * and integer; extract end value. - */ - if (p < q && *p == '-') - { - p = parse_decimal(p+1, q, &end_value); - if (p == NULL) - return; - } - - /* Set bits CPU list bits */ - for (val = start_value; val <= end_value; val++) - { - if ((unsigned)val < 32) - list->mask |= (uint32_t)(1U << val); - } - - /* Jump to next item */ - p = q; - if (p < end) - p++; - } -} - -/* Read a CPU list from one sysfs file */ -static void cpulist_read_from(CpuList* list, const char* filename) -{ - ssize_t length; - char *buf = NULL; - - list->mask = 0; - - if (filestream_read_file(filename, (void**)&buf, &length) != 1) - return; - - cpulist_parse(list, &buf, length); - if (buf) - free(buf); - buf = NULL; -} -#endif - -#endif - -/** - * cpu_features_get_core_amount: - * - * Gets the amount of available CPU cores. - * - * Returns: amount of CPU cores available. - **/ -unsigned cpu_features_get_core_amount(void) -{ -#if defined(_WIN32) && !defined(_XBOX) - /* Win32 */ - SYSTEM_INFO sysinfo; - GetSystemInfo(&sysinfo); - return sysinfo.dwNumberOfProcessors; -#elif defined(GEKKO) - return 1; -#elif defined(PSP) - return 1; -#elif defined(VITA) - return 4; -#elif defined(_3DS) - return 1; -#elif defined(WIIU) - return 3; -#elif defined(_SC_NPROCESSORS_ONLN) - /* Linux, most UNIX-likes. */ - long ret = sysconf(_SC_NPROCESSORS_ONLN); - if (ret <= 0) - return (unsigned)1; - return (unsigned)ret; -#elif defined(BSD) || defined(__APPLE__) - /* BSD */ - /* Copypasta from stackoverflow, dunno if it works. */ - int num_cpu = 0; - int mib[4]; - size_t len = sizeof(num_cpu); - - mib[0] = CTL_HW; - mib[1] = HW_AVAILCPU; - sysctl(mib, 2, &num_cpu, &len, NULL, 0); - if (num_cpu < 1) - { - mib[1] = HW_NCPU; - sysctl(mib, 2, &num_cpu, &len, NULL, 0); - if (num_cpu < 1) - num_cpu = 1; - } - return num_cpu; -#elif defined(__linux__) - CpuList cpus_present[1]; - CpuList cpus_possible[1]; - int amount = 0; - - cpulist_read_from(cpus_present, "/sys/devices/system/cpu/present"); - cpulist_read_from(cpus_possible, "/sys/devices/system/cpu/possible"); - - /* Compute the intersection of both sets to get the actual number of - * CPU cores that can be used on this device by the kernel. - */ - cpus_present->mask &= cpus_possible->mask; - amount = __builtin_popcount(cpus_present->mask); - - if (amount == 0) - return 1; - return amount; -#elif defined(_XBOX360) - return 3; -#else - /* No idea, assume single core. */ - return 1; -#endif -} - -/* According to http://en.wikipedia.org/wiki/CPUID */ -#define VENDOR_INTEL_b 0x756e6547 -#define VENDOR_INTEL_c 0x6c65746e -#define VENDOR_INTEL_d 0x49656e69 - -/** - * cpu_features_get: - * - * Gets CPU features.. - * - * Returns: bitmask of all CPU features available. - **/ -uint64_t cpu_features_get(void) -{ - int flags[4]; - int vendor_shuffle[3]; - char vendor[13]; - size_t len = 0; - uint64_t cpu_flags = 0; - uint64_t cpu = 0; - unsigned max_flag = 0; -#if defined(CPU_X86) && !defined(__MACH__) - int vendor_is_intel = 0; - const int avx_flags = (1 << 27) | (1 << 28); -#endif - - char buf[sizeof(" MMX MMXEXT SSE SSE2 SSE3 SSSE3 SS4 SSE4.2 AES AVX AVX2 NEON VMX VMX128 VFPU PS")]; - - memset(buf, 0, sizeof(buf)); - - (void)len; - (void)cpu_flags; - (void)flags; - (void)max_flag; - (void)vendor; - (void)vendor_shuffle; - -#if defined(__MACH__) - len = sizeof(size_t); - if (sysctlbyname("hw.optional.mmx", NULL, &len, NULL, 0) == 0) - { - cpu |= RETRO_SIMD_MMX; - cpu |= RETRO_SIMD_MMXEXT; - } - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.floatingpoint", NULL, &len, NULL, 0) == 0) - { - cpu |= RETRO_SIMD_CMOV; - } - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.sse", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSE; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.sse2", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSE2; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.sse3", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSE3; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.supplementalsse3", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSSE3; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.sse4_1", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSE4; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.sse4_2", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_SSE42; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.aes", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_AES; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.avx1_0", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_AVX; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.avx2_0", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_AVX2; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.altivec", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_VMX; - - len = sizeof(size_t); - if (sysctlbyname("hw.optional.neon", NULL, &len, NULL, 0) == 0) - cpu |= RETRO_SIMD_NEON; - -#elif defined(CPU_X86) - (void)avx_flags; - - x86_cpuid(0, flags); - vendor_shuffle[0] = flags[1]; - vendor_shuffle[1] = flags[3]; - vendor_shuffle[2] = flags[2]; - - vendor[0] = '\0'; - memcpy(vendor, vendor_shuffle, sizeof(vendor_shuffle)); - - /* printf("[CPUID]: Vendor: %s\n", vendor); */ - - vendor_is_intel = ( - flags[1] == VENDOR_INTEL_b && - flags[2] == VENDOR_INTEL_c && - flags[3] == VENDOR_INTEL_d); - - max_flag = flags[0]; - if (max_flag < 1) /* Does CPUID not support func = 1? (unlikely ...) */ - return 0; - - x86_cpuid(1, flags); - - if (flags[3] & (1 << 15)) - cpu |= RETRO_SIMD_CMOV; - - if (flags[3] & (1 << 23)) - cpu |= RETRO_SIMD_MMX; - - if (flags[3] & (1 << 25)) - { - /* SSE also implies MMXEXT (according to FFmpeg source). */ - cpu |= RETRO_SIMD_SSE; - cpu |= RETRO_SIMD_MMXEXT; - } - - - if (flags[3] & (1 << 26)) - cpu |= RETRO_SIMD_SSE2; - - if (flags[2] & (1 << 0)) - cpu |= RETRO_SIMD_SSE3; - - if (flags[2] & (1 << 9)) - cpu |= RETRO_SIMD_SSSE3; - - if (flags[2] & (1 << 19)) - cpu |= RETRO_SIMD_SSE4; - - if (flags[2] & (1 << 20)) - cpu |= RETRO_SIMD_SSE42; - - if ((flags[2] & (1 << 23))) - cpu |= RETRO_SIMD_POPCNT; - - if (vendor_is_intel && (flags[2] & (1 << 22))) - cpu |= RETRO_SIMD_MOVBE; - - if (flags[2] & (1 << 25)) - cpu |= RETRO_SIMD_AES; - - - /* Must only perform xgetbv check if we have - * AVX CPU support (guaranteed to have at least i686). */ - if (((flags[2] & avx_flags) == avx_flags) - && ((xgetbv_x86(0) & 0x6) == 0x6)) - cpu |= RETRO_SIMD_AVX; - - if (max_flag >= 7) - { - x86_cpuid(7, flags); - if (flags[1] & (1 << 5)) - cpu |= RETRO_SIMD_AVX2; - } - - x86_cpuid(0x80000000, flags); - max_flag = flags[0]; - if (max_flag >= 0x80000001u) - { - x86_cpuid(0x80000001, flags); - if (flags[3] & (1 << 23)) - cpu |= RETRO_SIMD_MMX; - if (flags[3] & (1 << 22)) - cpu |= RETRO_SIMD_MMXEXT; - } -#elif defined(__linux__) - if (check_arm_cpu_feature("neon")) - { - cpu |= RETRO_SIMD_NEON; -#ifdef __ARM_NEON__ - arm_enable_runfast_mode(); -#endif - } - - if (check_arm_cpu_feature("vfpv3")) - cpu |= RETRO_SIMD_VFPV3; - - if (check_arm_cpu_feature("vfpv4")) - cpu |= RETRO_SIMD_VFPV4; - - if (check_arm_cpu_feature("asimd")) - { - cpu |= RETRO_SIMD_ASIMD; -#ifdef __ARM_NEON__ - cpu |= RETRO_SIMD_NEON; - arm_enable_runfast_mode(); -#endif - } - -#if 0 - check_arm_cpu_feature("swp"); - check_arm_cpu_feature("half"); - check_arm_cpu_feature("thumb"); - check_arm_cpu_feature("fastmult"); - check_arm_cpu_feature("vfp"); - check_arm_cpu_feature("edsp"); - check_arm_cpu_feature("thumbee"); - check_arm_cpu_feature("tls"); - check_arm_cpu_feature("idiva"); - check_arm_cpu_feature("idivt"); -#endif - -#elif defined(__ARM_NEON__) - cpu |= RETRO_SIMD_NEON; - arm_enable_runfast_mode(); -#elif defined(__ALTIVEC__) - cpu |= RETRO_SIMD_VMX; -#elif defined(XBOX360) - cpu |= RETRO_SIMD_VMX128; -#elif defined(PSP) - cpu |= RETRO_SIMD_VFPU; -#elif defined(GEKKO) - cpu |= RETRO_SIMD_PS; -#endif - - //if (cpu & RETRO_SIMD_MMX) strlcat(buf, " MMX", sizeof(buf)); - //if (cpu & RETRO_SIMD_MMXEXT) strlcat(buf, " MMXEXT", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSE) strlcat(buf, " SSE", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSE2) strlcat(buf, " SSE2", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSE3) strlcat(buf, " SSE3", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSSE3) strlcat(buf, " SSSE3", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSE4) strlcat(buf, " SSE4", sizeof(buf)); - //if (cpu & RETRO_SIMD_SSE42) strlcat(buf, " SSE4.2", sizeof(buf)); - //if (cpu & RETRO_SIMD_AES) strlcat(buf, " AES", sizeof(buf)); - //if (cpu & RETRO_SIMD_AVX) strlcat(buf, " AVX", sizeof(buf)); - //if (cpu & RETRO_SIMD_AVX2) strlcat(buf, " AVX2", sizeof(buf)); - //if (cpu & RETRO_SIMD_NEON) strlcat(buf, " NEON", sizeof(buf)); - //if (cpu & RETRO_SIMD_VFPV3) strlcat(buf, " VFPv3", sizeof(buf)); - //if (cpu & RETRO_SIMD_VFPV4) strlcat(buf, " VFPv4", sizeof(buf)); - //if (cpu & RETRO_SIMD_VMX) strlcat(buf, " VMX", sizeof(buf)); - //if (cpu & RETRO_SIMD_VMX128) strlcat(buf, " VMX128", sizeof(buf)); - //if (cpu & RETRO_SIMD_VFPU) strlcat(buf, " VFPU", sizeof(buf)); - //if (cpu & RETRO_SIMD_PS) strlcat(buf, " PS", sizeof(buf)); - //if (cpu & RETRO_SIMD_ASIMD) strlcat(buf, " ASIMD", sizeof(buf)); - - return cpu; -} diff --git a/LibretroBridge/libco/amd64.c b/LibretroBridge/libco/amd64.c deleted file mode 100644 index 62d62d4c29..0000000000 --- a/LibretroBridge/libco/amd64.c +++ /dev/null @@ -1,168 +0,0 @@ -#define LIBCO_C -#include "libco.h" -#include "settings.h" - -#ifdef __cplusplus -extern "C" { -#endif - -static thread_local long long co_active_buffer[64]; -static thread_local cothread_t co_active_handle = 0; -static void (*co_swap)(cothread_t, cothread_t) = 0; - -#ifdef LIBCO_MPROTECT - alignas(4096) -#else - #ifdef _MSC_VER // honestly fuck that compiler - #undef section - #pragma section(".text") - __declspec(allocate(".text")) - #else - section(text) - #endif -#endif -#ifdef _WIN32 - /* ABI: Win64 */ - static const unsigned char co_swap_function[4096] = { - 0x48, 0x89, 0x22, /* mov [rdx],rsp */ - 0x48, 0x8b, 0x21, /* mov rsp,[rcx] */ - 0x58, /* pop rax */ - 0x48, 0x89, 0x6a, 0x08, /* mov [rdx+ 8],rbp */ - 0x48, 0x89, 0x72, 0x10, /* mov [rdx+16],rsi */ - 0x48, 0x89, 0x7a, 0x18, /* mov [rdx+24],rdi */ - 0x48, 0x89, 0x5a, 0x20, /* mov [rdx+32],rbx */ - 0x4c, 0x89, 0x62, 0x28, /* mov [rdx+40],r12 */ - 0x4c, 0x89, 0x6a, 0x30, /* mov [rdx+48],r13 */ - 0x4c, 0x89, 0x72, 0x38, /* mov [rdx+56],r14 */ - 0x4c, 0x89, 0x7a, 0x40, /* mov [rdx+64],r15 */ - #if !defined(LIBCO_NO_SSE) - 0x0f, 0x29, 0x72, 0x50, /* movaps [rdx+ 80],xmm6 */ - 0x0f, 0x29, 0x7a, 0x60, /* movaps [rdx+ 96],xmm7 */ - 0x44, 0x0f, 0x29, 0x42, 0x70, /* movaps [rdx+112],xmm8 */ - 0x48, 0x83, 0xc2, 0x70, /* add rdx,112 */ - 0x44, 0x0f, 0x29, 0x4a, 0x10, /* movaps [rdx+ 16],xmm9 */ - 0x44, 0x0f, 0x29, 0x52, 0x20, /* movaps [rdx+ 32],xmm10 */ - 0x44, 0x0f, 0x29, 0x5a, 0x30, /* movaps [rdx+ 48],xmm11 */ - 0x44, 0x0f, 0x29, 0x62, 0x40, /* movaps [rdx+ 64],xmm12 */ - 0x44, 0x0f, 0x29, 0x6a, 0x50, /* movaps [rdx+ 80],xmm13 */ - 0x44, 0x0f, 0x29, 0x72, 0x60, /* movaps [rdx+ 96],xmm14 */ - 0x44, 0x0f, 0x29, 0x7a, 0x70, /* movaps [rdx+112],xmm15 */ - #endif - 0x48, 0x8b, 0x69, 0x08, /* mov rbp,[rcx+ 8] */ - 0x48, 0x8b, 0x71, 0x10, /* mov rsi,[rcx+16] */ - 0x48, 0x8b, 0x79, 0x18, /* mov rdi,[rcx+24] */ - 0x48, 0x8b, 0x59, 0x20, /* mov rbx,[rcx+32] */ - 0x4c, 0x8b, 0x61, 0x28, /* mov r12,[rcx+40] */ - 0x4c, 0x8b, 0x69, 0x30, /* mov r13,[rcx+48] */ - 0x4c, 0x8b, 0x71, 0x38, /* mov r14,[rcx+56] */ - 0x4c, 0x8b, 0x79, 0x40, /* mov r15,[rcx+64] */ - #if !defined(LIBCO_NO_SSE) - 0x0f, 0x28, 0x71, 0x50, /* movaps xmm6, [rcx+ 80] */ - 0x0f, 0x28, 0x79, 0x60, /* movaps xmm7, [rcx+ 96] */ - 0x44, 0x0f, 0x28, 0x41, 0x70, /* movaps xmm8, [rcx+112] */ - 0x48, 0x83, 0xc1, 0x70, /* add rcx,112 */ - 0x44, 0x0f, 0x28, 0x49, 0x10, /* movaps xmm9, [rcx+ 16] */ - 0x44, 0x0f, 0x28, 0x51, 0x20, /* movaps xmm10,[rcx+ 32] */ - 0x44, 0x0f, 0x28, 0x59, 0x30, /* movaps xmm11,[rcx+ 48] */ - 0x44, 0x0f, 0x28, 0x61, 0x40, /* movaps xmm12,[rcx+ 64] */ - 0x44, 0x0f, 0x28, 0x69, 0x50, /* movaps xmm13,[rcx+ 80] */ - 0x44, 0x0f, 0x28, 0x71, 0x60, /* movaps xmm14,[rcx+ 96] */ - 0x44, 0x0f, 0x28, 0x79, 0x70, /* movaps xmm15,[rcx+112] */ - #endif - 0xff, 0xe0, /* jmp rax */ - }; - - #include - - static void co_init() { - #ifdef LIBCO_MPROTECT - DWORD old_privileges; - VirtualProtect((void*)co_swap_function, sizeof co_swap_function, PAGE_EXECUTE_READ, &old_privileges); - #endif - } -#else - /* ABI: SystemV */ - static const unsigned char co_swap_function[4096] = { - 0x48, 0x89, 0x26, /* mov [rsi],rsp */ - 0x48, 0x8b, 0x27, /* mov rsp,[rdi] */ - 0x58, /* pop rax */ - 0x48, 0x89, 0x6e, 0x08, /* mov [rsi+ 8],rbp */ - 0x48, 0x89, 0x5e, 0x10, /* mov [rsi+16],rbx */ - 0x4c, 0x89, 0x66, 0x18, /* mov [rsi+24],r12 */ - 0x4c, 0x89, 0x6e, 0x20, /* mov [rsi+32],r13 */ - 0x4c, 0x89, 0x76, 0x28, /* mov [rsi+40],r14 */ - 0x4c, 0x89, 0x7e, 0x30, /* mov [rsi+48],r15 */ - 0x48, 0x8b, 0x6f, 0x08, /* mov rbp,[rdi+ 8] */ - 0x48, 0x8b, 0x5f, 0x10, /* mov rbx,[rdi+16] */ - 0x4c, 0x8b, 0x67, 0x18, /* mov r12,[rdi+24] */ - 0x4c, 0x8b, 0x6f, 0x20, /* mov r13,[rdi+32] */ - 0x4c, 0x8b, 0x77, 0x28, /* mov r14,[rdi+40] */ - 0x4c, 0x8b, 0x7f, 0x30, /* mov r15,[rdi+48] */ - 0xff, 0xe0, /* jmp rax */ - }; - - #ifdef LIBCO_MPROTECT - #include - #include - #endif - - static void co_init() { - #ifdef LIBCO_MPROTECT - unsigned long long addr = (unsigned long long)co_swap_function; - unsigned long long base = addr - (addr % sysconf(_SC_PAGESIZE)); - unsigned long long size = (addr - base) + sizeof co_swap_function; - mprotect((void*)base, size, PROT_READ | PROT_EXEC); - #endif - } -#endif - -static void crash() { - LIBCO_ASSERT(0); /* called only if cothread_t entrypoint returns */ -} - -cothread_t co_active() { - if(!co_active_handle) co_active_handle = &co_active_buffer; - return co_active_handle; -} - -cothread_t co_derive(void* memory, unsigned int size, void (*entrypoint)(void)) { - cothread_t handle; - if(!co_swap) { - co_init(); - co_swap = (void (*)(cothread_t, cothread_t))co_swap_function; - } - if(!co_active_handle) co_active_handle = &co_active_buffer; - - if(handle = (cothread_t)memory) { - unsigned int offset = (size & ~15) - 32; - long long *p = (long long*)((char*)handle + offset); /* seek to top of stack */ - *--p = (long long)crash; /* crash if entrypoint returns */ - *--p = (long long)entrypoint; /* start of function */ - *(long long*)handle = (long long)p; /* stack pointer */ - } - - return handle; -} - -cothread_t co_create(unsigned int size, void (*entrypoint)(void)) { - void* memory = LIBCO_MALLOC(size); - if(!memory) return (cothread_t)0; - return co_derive(memory, size, entrypoint); -} - -void co_delete(cothread_t handle) { - LIBCO_FREE(handle); -} - -void co_switch(cothread_t handle) { - register cothread_t co_previous_handle = co_active_handle; - co_swap(co_active_handle = handle, co_previous_handle); -} - -int co_serializable() { - return 1; -} - -#ifdef __cplusplus -} -#endif diff --git a/LibretroBridge/libco/libco.h b/LibretroBridge/libco/libco.h deleted file mode 100644 index 633cd54238..0000000000 --- a/LibretroBridge/libco/libco.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - libco v20 (2019-10-16) - author: byuu - license: ISC -*/ - -#ifndef LIBCO_H -#define LIBCO_H - -#ifdef __cplusplus -extern "C" { -#endif - -typedef void* cothread_t; - -cothread_t co_active(void); -cothread_t co_derive(void*, unsigned int, void (*)(void)); -cothread_t co_create(unsigned int, void (*)(void)); -void co_delete(cothread_t); -void co_switch(cothread_t); -int co_serializable(void); - -#ifdef __cplusplus -} -#endif - -/* ifndef LIBCO_H */ -#endif diff --git a/LibretroBridge/libco/settings.h b/LibretroBridge/libco/settings.h deleted file mode 100644 index 129e5ed525..0000000000 --- a/LibretroBridge/libco/settings.h +++ /dev/null @@ -1,128 +0,0 @@ -#if defined(LIBCO_C) - -/*[amd64, arm, ppc, x86]: - by default, co_swap_function is marked as a text (code) section - if not supported, uncomment the below line to use mprotect instead */ -/* #define LIBCO_MPROTECT */ - -/*[amd64]: - Win64 only: provides a substantial speed-up, but will thrash XMM regs - do not use this unless you are certain your application won't use SSE */ -/* #define LIBCO_NO_SSE */ - -#if !defined(thread_local) /* User can override thread_local for obscure compilers */ - #if !defined(LIBCO_MP) /* Running in single-threaded environment */ - #define thread_local - #else /* Running in multi-threaded environment */ - #if defined(__STDC__) /* Compiling as C Language */ - #if defined(_MSC_VER) /* Don't rely on MSVC's C11 support */ - #define thread_local __declspec(thread) - #elif __STDC_VERSION__ < 201112L /* If we are on C90/99 */ - #if defined(__clang__) || defined(__GNUC__) /* Clang and GCC */ - #define thread_local __thread - #else /* Otherwise, we ignore the directive (unless user provides their own) */ - #define thread_local - #endif - #else /* C11 and newer define thread_local in threads.h */ - #include - #endif - #elif defined(__cplusplus) /* Compiling as C++ Language */ - #if __cplusplus < 201103L /* thread_local is a C++11 feature */ - #if defined(_MSC_VER) - #define thread_local __declspec(thread) - #elif defined(__clang__) || defined(__GNUC__) - #define thread_local __thread - #else /* Otherwise, we ignore the directive (unless user provides their own) */ - #define thread_local - #endif - #else /* In C++ >= 11, thread_local in a builtin keyword */ - /* Don't do anything */ - #endif - #endif - #endif -#endif - -/* In alignas(a), 'a' should be a power of two that is at least the type's - alignment and at most the implementation's alignment limit. This limit is - 2**13 on MSVC. To be portable to MSVC through at least version 10.0, - 'a' should be an integer constant, as MSVC does not support expressions - such as 1 << 3. - - The following C11 requirements are NOT supported on MSVC: - - - If 'a' is zero, alignas has no effect. - - alignas can be used multiple times; the strictest one wins. - - alignas (TYPE) is equivalent to alignas (alignof (TYPE)). -*/ -#if !defined(alignas) - #if defined(__STDC__) /* C Language */ - #if defined(_MSC_VER) /* Don't rely on MSVC's C11 support */ - #define alignas(bytes) __declspec(align(bytes)) - #elif __STDC_VERSION__ >= 201112L /* C11 and above */ - #include - #elif defined(__clang__) || defined(__GNUC__) /* C90/99 on Clang/GCC */ - #define alignas(bytes) __attribute__ ((aligned (bytes))) - #else /* Otherwise, we ignore the directive (user should provide their own) */ - #define alignas(bytes) - #endif - #elif defined(__cplusplus) /* C++ Language */ - #if __cplusplus < 201103L - #if defined(_MSC_VER) - #define alignas(bytes) __declspec(align(bytes)) - #elif defined(__clang__) || defined(__GNUC__) /* C++98/03 on Clang/GCC */ - #define alignas(bytes) __attribute__ ((aligned (bytes))) - #else /* Otherwise, we ignore the directive (unless user provides their own) */ - #define alignas(bytes) - #endif - #else /* C++ >= 11 has alignas keyword */ - /* Do nothing */ - #endif - #endif /* = !defined(__STDC_VERSION__) && !defined(__cplusplus) */ -#endif - -#if !defined(LIBCO_ASSERT) - #include - #define LIBCO_ASSERT assert -#endif - -#if defined (__OpenBSD__) - #if !defined(LIBCO_MALLOC) || !defined(LIBCO_FREE) - #include - #include - - static void* malloc_obsd(size_t size) { - long pagesize = sysconf(_SC_PAGESIZE); - char* memory = (char*)mmap(NULL, size + pagesize, PROT_READ|PROT_WRITE, MAP_STACK|MAP_PRIVATE|MAP_ANON, -1, 0); - if (memory == MAP_FAILED) return NULL; - *(size_t*)memory = size + pagesize; - memory += pagesize; - return (void*)memory; - } - - static void free_obsd(void *ptr) { - char* memory = (char*)ptr - sysconf(_SC_PAGESIZE); - munmap(memory, *(size_t*)memory); - } - - #define LIBCO_MALLOC malloc_obsd - #define LIBCO_FREE free_obsd - #endif -#endif - -#if !defined(LIBCO_MALLOC) || !defined(LIBCO_FREE) - #include - #define LIBCO_MALLOC malloc - #define LIBCO_FREE free -#endif - -#if defined(_MSC_VER) - #define section(name) __declspec(allocate("." #name)) -#elif defined(__APPLE__) - #define section(name) __attribute__((section("__TEXT,__" #name))) -#else - #define section(name) __attribute__((section("." #name "#"))) -#endif - - -/* if defined(LIBCO_C) */ -#endif diff --git a/LibretroBridge/libretro.h b/LibretroBridge/libretro.h deleted file mode 100644 index 89947ebe44..0000000000 --- a/LibretroBridge/libretro.h +++ /dev/null @@ -1,2163 +0,0 @@ -/* Copyright (C) 2010-2017 The RetroArch team - * - * --------------------------------------------------------------------------------------- - * The following license statement only applies to this libretro API header (libretro.h). - * --------------------------------------------------------------------------------------- - * - * Permission is hereby granted, free of charge, - * to any person obtaining a copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation the rights to - * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, - * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, - * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef LIBRETRO_H__ -#define LIBRETRO_H__ - -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef __cplusplus -#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) -/* Hack applied for MSVC when compiling in C89 mode - * as it isn't C99-compliant. */ -#define bool unsigned char -#define true 1 -#define false 0 -#else -#include -#endif -#endif - -#ifndef RETRO_CALLCONV -# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__) -# define RETRO_CALLCONV __attribute__((cdecl)) -# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64) -# define RETRO_CALLCONV __cdecl -# else -# define RETRO_CALLCONV /* all other platforms only have one calling convention each */ -# endif -#endif - -#ifndef RETRO_API -# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) -# ifdef RETRO_IMPORT_SYMBOLS -# ifdef __GNUC__ -# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__)) -# else -# define RETRO_API RETRO_CALLCONV __declspec(dllimport) -# endif -# else -# ifdef __GNUC__ -# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__)) -# else -# define RETRO_API RETRO_CALLCONV __declspec(dllexport) -# endif -# endif -# else -# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__) -# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default"))) -# else -# define RETRO_API RETRO_CALLCONV -# endif -# endif -#endif - -/* Used for checking API/ABI mismatches that can break libretro - * implementations. - * It is not incremented for compatible changes to the API. - */ -#define RETRO_API_VERSION 1 - -/* - * Libretro's fundamental device abstractions. - * - * Libretro's input system consists of some standardized device types, - * such as a joypad (with/without analog), mouse, keyboard, lightgun - * and a pointer. - * - * The functionality of these devices are fixed, and individual cores - * map their own concept of a controller to libretro's abstractions. - * This makes it possible for frontends to map the abstract types to a - * real input device, and not having to worry about binding input - * correctly to arbitrary controller layouts. - */ - -#define RETRO_DEVICE_TYPE_SHIFT 8 -#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1) -#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base) - -/* Input disabled. */ -#define RETRO_DEVICE_NONE 0 - -/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo - * controller, but with additional L2/R2/L3/R3 buttons, similar to a - * PS1 DualShock. */ -#define RETRO_DEVICE_JOYPAD 1 - -/* The mouse is a simple mouse, similar to Super Nintendo's mouse. - * X and Y coordinates are reported relatively to last poll (poll callback). - * It is up to the libretro implementation to keep track of where the mouse - * pointer is supposed to be on the screen. - * The frontend must make sure not to interfere with its own hardware - * mouse pointer. - */ -#define RETRO_DEVICE_MOUSE 2 - -/* KEYBOARD device lets one poll for raw key pressed. - * It is poll based, so input callback will return with the current - * pressed state. - * For event/text based keyboard input, see - * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. - */ -#define RETRO_DEVICE_KEYBOARD 3 - -/* Lightgun X/Y coordinates are reported relatively to last poll, - * similar to mouse. */ -#define RETRO_DEVICE_LIGHTGUN 4 - -/* The ANALOG device is an extension to JOYPAD (RetroPad). - * Similar to DualShock it adds two analog sticks. - * This is treated as a separate device type as it returns values in the - * full analog range of [-0x8000, 0x7fff]. Positive X axis is right. - * Positive Y axis is down. - * Only use ANALOG type when polling for analog values of the axes. - */ -#define RETRO_DEVICE_ANALOG 5 - -/* Abstracts the concept of a pointing mechanism, e.g. touch. - * This allows libretro to query in absolute coordinates where on the - * screen a mouse (or something similar) is being placed. - * For a touch centric device, coordinates reported are the coordinates - * of the press. - * - * Coordinates in X and Y are reported as: - * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, - * and 0x7fff corresponds to the far right/bottom of the screen. - * The "screen" is here defined as area that is passed to the frontend and - * later displayed on the monitor. - * - * The frontend is free to scale/resize this screen as it sees fit, however, - * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the - * game image, etc. - * - * To check if the pointer coordinates are valid (e.g. a touch display - * actually being touched), PRESSED returns 1 or 0. - * - * If using a mouse on a desktop, PRESSED will usually correspond to the - * left mouse button, but this is a frontend decision. - * PRESSED will only return 1 if the pointer is inside the game screen. - * - * For multi-touch, the index variable can be used to successively query - * more presses. - * If index = 0 returns true for _PRESSED, coordinates can be extracted - * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with - * index = 1, and so on. - * Eventually _PRESSED will return false for an index. No further presses - * are registered at this point. */ -#define RETRO_DEVICE_POINTER 6 - -/* Buttons for the RetroPad (JOYPAD). - * The placement of these is equivalent to placements on the - * Super Nintendo controller. - * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */ -#define RETRO_DEVICE_ID_JOYPAD_B 0 -#define RETRO_DEVICE_ID_JOYPAD_Y 1 -#define RETRO_DEVICE_ID_JOYPAD_SELECT 2 -#define RETRO_DEVICE_ID_JOYPAD_START 3 -#define RETRO_DEVICE_ID_JOYPAD_UP 4 -#define RETRO_DEVICE_ID_JOYPAD_DOWN 5 -#define RETRO_DEVICE_ID_JOYPAD_LEFT 6 -#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 -#define RETRO_DEVICE_ID_JOYPAD_A 8 -#define RETRO_DEVICE_ID_JOYPAD_X 9 -#define RETRO_DEVICE_ID_JOYPAD_L 10 -#define RETRO_DEVICE_ID_JOYPAD_R 11 -#define RETRO_DEVICE_ID_JOYPAD_L2 12 -#define RETRO_DEVICE_ID_JOYPAD_R2 13 -#define RETRO_DEVICE_ID_JOYPAD_L3 14 -#define RETRO_DEVICE_ID_JOYPAD_R3 15 - -/* Index / Id values for ANALOG device. */ -#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 -#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 -#define RETRO_DEVICE_ID_ANALOG_X 0 -#define RETRO_DEVICE_ID_ANALOG_Y 1 - -/* Id values for MOUSE. */ -#define RETRO_DEVICE_ID_MOUSE_X 0 -#define RETRO_DEVICE_ID_MOUSE_Y 1 -#define RETRO_DEVICE_ID_MOUSE_LEFT 2 -#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 -#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4 -#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5 -#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6 -#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7 -#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8 - -/* Id values for LIGHTGUN types. */ -#define RETRO_DEVICE_ID_LIGHTGUN_X 0 -#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 -#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 -#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 -#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 -#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 -#define RETRO_DEVICE_ID_LIGHTGUN_START 6 - -/* Id values for POINTER. */ -#define RETRO_DEVICE_ID_POINTER_X 0 -#define RETRO_DEVICE_ID_POINTER_Y 1 -#define RETRO_DEVICE_ID_POINTER_PRESSED 2 - -/* Returned from retro_get_region(). */ -#define RETRO_REGION_NTSC 0 -#define RETRO_REGION_PAL 1 - -/* Id values for LANGUAGE */ -enum retro_language -{ - RETRO_LANGUAGE_ENGLISH = 0, - RETRO_LANGUAGE_JAPANESE = 1, - RETRO_LANGUAGE_FRENCH = 2, - RETRO_LANGUAGE_SPANISH = 3, - RETRO_LANGUAGE_GERMAN = 4, - RETRO_LANGUAGE_ITALIAN = 5, - RETRO_LANGUAGE_DUTCH = 6, - RETRO_LANGUAGE_PORTUGUESE = 7, - RETRO_LANGUAGE_RUSSIAN = 8, - RETRO_LANGUAGE_KOREAN = 9, - RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10, - RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11, - RETRO_LANGUAGE_ESPERANTO = 12, - RETRO_LANGUAGE_POLISH = 13, - RETRO_LANGUAGE_VIETNAMESE = 14, - RETRO_LANGUAGE_LAST, - - /* Ensure sizeof(enum) == sizeof(int) */ - RETRO_LANGUAGE_DUMMY = INT_MAX -}; - -/* Passed to retro_get_memory_data/size(). - * If the memory type doesn't apply to the - * implementation NULL/0 can be returned. - */ -#define RETRO_MEMORY_MASK 0xff - -/* Regular save RAM. This RAM is usually found on a game cartridge, - * backed up by a battery. - * If save game data is too complex for a single memory buffer, - * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment - * callback can be used. */ -#define RETRO_MEMORY_SAVE_RAM 0 - -/* Some games have a built-in clock to keep track of time. - * This memory is usually just a couple of bytes to keep track of time. - */ -#define RETRO_MEMORY_RTC 1 - -/* System ram lets a frontend peek into a game systems main RAM. */ -#define RETRO_MEMORY_SYSTEM_RAM 2 - -/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */ -#define RETRO_MEMORY_VIDEO_RAM 3 - -/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */ -enum retro_key -{ - RETROK_UNKNOWN = 0, - RETROK_FIRST = 0, - RETROK_BACKSPACE = 8, - RETROK_TAB = 9, - RETROK_CLEAR = 12, - RETROK_RETURN = 13, - RETROK_PAUSE = 19, - RETROK_ESCAPE = 27, - RETROK_SPACE = 32, - RETROK_EXCLAIM = 33, - RETROK_QUOTEDBL = 34, - RETROK_HASH = 35, - RETROK_DOLLAR = 36, - RETROK_AMPERSAND = 38, - RETROK_QUOTE = 39, - RETROK_LEFTPAREN = 40, - RETROK_RIGHTPAREN = 41, - RETROK_ASTERISK = 42, - RETROK_PLUS = 43, - RETROK_COMMA = 44, - RETROK_MINUS = 45, - RETROK_PERIOD = 46, - RETROK_SLASH = 47, - RETROK_0 = 48, - RETROK_1 = 49, - RETROK_2 = 50, - RETROK_3 = 51, - RETROK_4 = 52, - RETROK_5 = 53, - RETROK_6 = 54, - RETROK_7 = 55, - RETROK_8 = 56, - RETROK_9 = 57, - RETROK_COLON = 58, - RETROK_SEMICOLON = 59, - RETROK_LESS = 60, - RETROK_EQUALS = 61, - RETROK_GREATER = 62, - RETROK_QUESTION = 63, - RETROK_AT = 64, - RETROK_LEFTBRACKET = 91, - RETROK_BACKSLASH = 92, - RETROK_RIGHTBRACKET = 93, - RETROK_CARET = 94, - RETROK_UNDERSCORE = 95, - RETROK_BACKQUOTE = 96, - RETROK_a = 97, - RETROK_b = 98, - RETROK_c = 99, - RETROK_d = 100, - RETROK_e = 101, - RETROK_f = 102, - RETROK_g = 103, - RETROK_h = 104, - RETROK_i = 105, - RETROK_j = 106, - RETROK_k = 107, - RETROK_l = 108, - RETROK_m = 109, - RETROK_n = 110, - RETROK_o = 111, - RETROK_p = 112, - RETROK_q = 113, - RETROK_r = 114, - RETROK_s = 115, - RETROK_t = 116, - RETROK_u = 117, - RETROK_v = 118, - RETROK_w = 119, - RETROK_x = 120, - RETROK_y = 121, - RETROK_z = 122, - RETROK_DELETE = 127, - - RETROK_KP0 = 256, - RETROK_KP1 = 257, - RETROK_KP2 = 258, - RETROK_KP3 = 259, - RETROK_KP4 = 260, - RETROK_KP5 = 261, - RETROK_KP6 = 262, - RETROK_KP7 = 263, - RETROK_KP8 = 264, - RETROK_KP9 = 265, - RETROK_KP_PERIOD = 266, - RETROK_KP_DIVIDE = 267, - RETROK_KP_MULTIPLY = 268, - RETROK_KP_MINUS = 269, - RETROK_KP_PLUS = 270, - RETROK_KP_ENTER = 271, - RETROK_KP_EQUALS = 272, - - RETROK_UP = 273, - RETROK_DOWN = 274, - RETROK_RIGHT = 275, - RETROK_LEFT = 276, - RETROK_INSERT = 277, - RETROK_HOME = 278, - RETROK_END = 279, - RETROK_PAGEUP = 280, - RETROK_PAGEDOWN = 281, - - RETROK_F1 = 282, - RETROK_F2 = 283, - RETROK_F3 = 284, - RETROK_F4 = 285, - RETROK_F5 = 286, - RETROK_F6 = 287, - RETROK_F7 = 288, - RETROK_F8 = 289, - RETROK_F9 = 290, - RETROK_F10 = 291, - RETROK_F11 = 292, - RETROK_F12 = 293, - RETROK_F13 = 294, - RETROK_F14 = 295, - RETROK_F15 = 296, - - RETROK_NUMLOCK = 300, - RETROK_CAPSLOCK = 301, - RETROK_SCROLLOCK = 302, - RETROK_RSHIFT = 303, - RETROK_LSHIFT = 304, - RETROK_RCTRL = 305, - RETROK_LCTRL = 306, - RETROK_RALT = 307, - RETROK_LALT = 308, - RETROK_RMETA = 309, - RETROK_LMETA = 310, - RETROK_LSUPER = 311, - RETROK_RSUPER = 312, - RETROK_MODE = 313, - RETROK_COMPOSE = 314, - - RETROK_HELP = 315, - RETROK_PRINT = 316, - RETROK_SYSREQ = 317, - RETROK_BREAK = 318, - RETROK_MENU = 319, - RETROK_POWER = 320, - RETROK_EURO = 321, - RETROK_UNDO = 322, - - RETROK_LAST, - - RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ -}; - -enum retro_mod -{ - RETROKMOD_NONE = 0x0000, - - RETROKMOD_SHIFT = 0x01, - RETROKMOD_CTRL = 0x02, - RETROKMOD_ALT = 0x04, - RETROKMOD_META = 0x08, - - RETROKMOD_NUMLOCK = 0x10, - RETROKMOD_CAPSLOCK = 0x20, - RETROKMOD_SCROLLOCK = 0x40, - - RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ -}; - -/* If set, this call is not part of the public libretro API yet. It can - * change or be removed at any time. */ -#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000 -/* Environment callback to be used internally in frontend. */ -#define RETRO_ENVIRONMENT_PRIVATE 0x20000 - -/* Environment commands. */ -#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * -- - * Sets screen rotation of graphics. - * Is only implemented if rotation can be accelerated by hardware. - * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, - * 270 degrees counter-clockwise respectively. - */ -#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * -- - * Boolean value whether or not the implementation should use overscan, - * or crop away overscan. - */ -#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * -- - * Boolean value whether or not frontend supports frame duping, - * passing NULL to video frame callback. - */ - - /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), - * and reserved to avoid possible ABI clash. - */ - -#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * -- - * Sets a message to be displayed in implementation-specific manner - * for a certain amount of 'frames'. - * Should not be used for trivial messages, which should simply be - * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a - * fallback, stderr). - */ -#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) -- - * Requests the frontend to shutdown. - * Should only be used if game has a specific - * way to shutdown the game from a menu item or similar. - */ -#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 - /* const unsigned * -- - * Gives a hint to the frontend how demanding this implementation - * is on a system. E.g. reporting a level of 2 means - * this implementation should run decently on all frontends - * of level 2 and up. - * - * It can be used by the frontend to potentially warn - * about too demanding implementations. - * - * The levels are "floating". - * - * This function can be called on a per-game basis, - * as certain games an implementation can play might be - * particularly demanding. - * If called, it should be called in retro_load_game(). - */ -#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 - /* const char ** -- - * Returns the "system" directory of the frontend. - * This directory can be used to store system specific - * content such as BIOSes, configuration data, etc. - * The returned value can be NULL. - * If so, no such directory is defined, - * and it's up to the implementation to find a suitable directory. - * - * NOTE: Some cores used this folder also for "save" data such as - * memory cards, etc, for lack of a better place to put it. - * This is now discouraged, and if possible, cores should try to - * use the new GET_SAVE_DIRECTORY. - */ -#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 - /* const enum retro_pixel_format * -- - * Sets the internal pixel format used by the implementation. - * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. - * This pixel format however, is deprecated (see enum retro_pixel_format). - * If the call returns false, the frontend does not support this pixel - * format. - * - * This function should be called inside retro_load_game() or - * retro_get_system_av_info(). - */ -#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 - /* const struct retro_input_descriptor * -- - * Sets an array of retro_input_descriptors. - * It is up to the frontend to present this in a usable way. - * The array is terminated by retro_input_descriptor::description - * being set to NULL. - * This function can be called at any time, but it is recommended - * to call it as early as possible. - */ -#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12 - /* const struct retro_keyboard_callback * -- - * Sets a callback function used to notify core about keyboard events. - */ -#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13 - /* const struct retro_disk_control_callback * -- - * Sets an interface which frontend can use to eject and insert - * disk images. - * This is used for games which consist of multiple images and - * must be manually swapped out by the user (e.g. PSX). - */ -#define RETRO_ENVIRONMENT_SET_HW_RENDER 14 - /* struct retro_hw_render_callback * -- - * Sets an interface to let a libretro core render with - * hardware acceleration. - * Should be called in retro_load_game(). - * If successful, libretro cores will be able to render to a - * frontend-provided framebuffer. - * The size of this framebuffer will be at least as large as - * max_width/max_height provided in get_av_info(). - * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or - * NULL to retro_video_refresh_t. - */ -#define RETRO_ENVIRONMENT_GET_VARIABLE 15 - /* struct retro_variable * -- - * Interface to acquire user-defined information from environment - * that cannot feasibly be supported in a multi-system way. - * 'key' should be set to a key which has already been set by - * SET_VARIABLES. - * 'data' will be set to a value or NULL. - */ -#define RETRO_ENVIRONMENT_SET_VARIABLES 16 - /* const struct retro_variable * -- - * Allows an implementation to signal the environment - * which variables it might want to check for later using - * GET_VARIABLE. - * This allows the frontend to present these variables to - * a user dynamically. - * This should be called as early as possible (ideally in - * retro_set_environment). - * - * 'data' points to an array of retro_variable structs - * terminated by a { NULL, NULL } element. - * retro_variable::key should be namespaced to not collide - * with other implementations' keys. E.g. A core called - * 'foo' should use keys named as 'foo_option'. - * retro_variable::value should contain a human readable - * description of the key as well as a '|' delimited list - * of expected values. - * - * The number of possible options should be very limited, - * i.e. it should be feasible to cycle through options - * without a keyboard. - * - * First entry should be treated as a default. - * - * Example entry: - * { "foo_option", "Speed hack coprocessor X; false|true" } - * - * Text before first ';' is description. This ';' must be - * followed by a space, and followed by a list of possible - * values split up with '|'. - * - * Only strings are operated on. The possible values will - * generally be displayed and stored as-is by the frontend. - */ -#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17 - /* bool * -- - * Result is set to true if some variables are updated by - * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE. - * Variables should be queried with GET_VARIABLE. - */ -#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18 - /* const bool * -- - * If true, the libretro implementation supports calls to - * retro_load_game() with NULL as argument. - * Used by cores which can run without particular game data. - * This should be called within retro_set_environment() only. - */ -#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19 - /* const char ** -- - * Retrieves the absolute path from where this libretro - * implementation was loaded. - * NULL is returned if the libretro was loaded statically - * (i.e. linked statically to frontend), or if the path cannot be - * determined. - * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can - * be loaded without ugly hacks. - */ - - /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. - * It was not used by any known core at the time, - * and was removed from the API. */ -#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22 - /* const struct retro_audio_callback * -- - * Sets an interface which is used to notify a libretro core about audio - * being available for writing. - * The callback can be called from any thread, so a core using this must - * have a thread safe audio implementation. - * It is intended for games where audio and video are completely - * asynchronous and audio can be generated on the fly. - * This interface is not recommended for use with emulators which have - * highly synchronous audio. - * - * The callback only notifies about writability; the libretro core still - * has to call the normal audio callbacks - * to write audio. The audio callbacks must be called from within the - * notification callback. - * The amount of audio data to write is up to the implementation. - * Generally, the audio callback will be called continously in a loop. - * - * Due to thread safety guarantees and lack of sync between audio and - * video, a frontend can selectively disallow this interface based on - * internal configuration. A core using this interface must also - * implement the "normal" audio interface. - * - * A libretro core using SET_AUDIO_CALLBACK should also make use of - * SET_FRAME_TIME_CALLBACK. - */ -#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21 - /* const struct retro_frame_time_callback * -- - * Lets the core know how much time has passed since last - * invocation of retro_run(). - * The frontend can tamper with the timing to fake fast-forward, - * slow-motion, frame stepping, etc. - * In this case the delta time will use the reference value - * in frame_time_callback.. - */ -#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23 - /* struct retro_rumble_interface * -- - * Gets an interface which is used by a libretro core to set - * state of rumble motors in controllers. - * A strong and weak motor is supported, and they can be - * controlled indepedently. - */ -#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24 - /* uint64_t * -- - * Gets a bitmask telling which device type are expected to be - * handled properly in a call to retro_input_state_t. - * Devices which are not handled or recognized always return - * 0 in retro_input_state_t. - * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG). - * Should only be called in retro_run(). - */ -#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* struct retro_sensor_interface * -- - * Gets access to the sensor interface. - * The purpose of this interface is to allow - * setting state related to sensors such as polling rate, - * enabling/disable it entirely, etc. - * Reading sensor state is done via the normal - * input_state_callback API. - */ -#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* struct retro_camera_callback * -- - * Gets an interface to a video camera driver. - * A libretro core can use this interface to get access to a - * video camera. - * New video frames are delivered in a callback in same - * thread as retro_run(). - * - * GET_CAMERA_INTERFACE should be called in retro_load_game(). - * - * Depending on the camera implementation used, camera frames - * will be delivered as a raw framebuffer, - * or as an OpenGL texture directly. - * - * The core has to tell the frontend here which types of - * buffers can be handled properly. - * An OpenGL texture can only be handled when using a - * libretro GL core (SET_HW_RENDER). - * It is recommended to use a libretro GL core when - * using camera interface. - * - * The camera is not started automatically. The retrieved start/stop - * functions must be used to explicitly - * start and stop the camera driver. - */ -#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27 - /* struct retro_log_callback * -- - * Gets an interface for logging. This is useful for - * logging in a cross-platform way - * as certain platforms cannot use use stderr for logging. - * It also allows the frontend to - * show logging information in a more suitable way. - * If this interface is not used, libretro cores should - * log to stderr as desired. - */ -#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28 - /* struct retro_perf_callback * -- - * Gets an interface for performance counters. This is useful - * for performance logging in a cross-platform way and for detecting - * architecture-specific features, such as SIMD support. - */ -#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29 - /* struct retro_location_callback * -- - * Gets access to the location interface. - * The purpose of this interface is to be able to retrieve - * location-based information from the host device, - * such as current latitude / longitude. - */ -#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */ -#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30 - /* const char ** -- - * Returns the "core assets" directory of the frontend. - * This directory can be used to store specific assets that the - * core relies upon, such as art assets, - * input data, etc etc. - * The returned value can be NULL. - * If so, no such directory is defined, - * and it's up to the implementation to find a suitable directory. - */ -#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31 - /* const char ** -- - * Returns the "save" directory of the frontend. - * This directory can be used to store SRAM, memory cards, - * high scores, etc, if the libretro core - * cannot use the regular memory interface (retro_get_memory_data()). - * - * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for - * similar things before. - * They should still check GET_SYSTEM_DIRECTORY if they want to - * be backwards compatible. - * The path here can be NULL. It should only be non-NULL if the - * frontend user has set a specific save path. - */ -#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32 - /* const struct retro_system_av_info * -- - * Sets a new av_info structure. This can only be called from - * within retro_run(). - * This should *only* be used if the core is completely altering the - * internal resolutions, aspect ratios, timings, sampling rate, etc. - * Calling this can require a full reinitialization of video/audio - * drivers in the frontend, - * - * so it is important to call it very sparingly, and usually only with - * the users explicit consent. - * An eventual driver reinitialize will happen so that video and - * audio callbacks - * happening after this call within the same retro_run() call will - * target the newly initialized driver. - * - * This callback makes it possible to support configurable resolutions - * in games, which can be useful to - * avoid setting the "worst case" in max_width/max_height. - * - * ***HIGHLY RECOMMENDED*** Do not call this callback every time - * resolution changes in an emulator core if it's - * expected to be a temporary change, for the reasons of possible - * driver reinitialization. - * This call is not a free pass for not trying to provide - * correct values in retro_get_system_av_info(). If you need to change - * things like aspect ratio or nominal width/height, - * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant - * of SET_SYSTEM_AV_INFO. - * - * If this returns false, the frontend does not acknowledge a - * changed av_info struct. - */ -#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33 - /* const struct retro_get_proc_address_interface * -- - * Allows a libretro core to announce support for the - * get_proc_address() interface. - * This interface allows for a standard way to extend libretro where - * use of environment calls are too indirect, - * e.g. for cases where the frontend wants to call directly into the core. - * - * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK - * **MUST** be called from within retro_set_environment(). - */ -#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34 - /* const struct retro_subsystem_info * -- - * This environment call introduces the concept of libretro "subsystems". - * A subsystem is a variant of a libretro core which supports - * different kinds of games. - * The purpose of this is to support e.g. emulators which might - * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo. - * It can also be used to pick among subsystems in an explicit way - * if the libretro implementation is a multi-system emulator itself. - * - * Loading a game via a subsystem is done with retro_load_game_special(), - * and this environment call allows a libretro core to expose which - * subsystems are supported for use with retro_load_game_special(). - * A core passes an array of retro_game_special_info which is terminated - * with a zeroed out retro_game_special_info struct. - * - * If a core wants to use this functionality, SET_SUBSYSTEM_INFO - * **MUST** be called from within retro_set_environment(). - */ -#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35 - /* const struct retro_controller_info * -- - * This environment call lets a libretro core tell the frontend - * which controller types are recognized in calls to - * retro_set_controller_port_device(). - * - * Some emulators such as Super Nintendo - * support multiple lightgun types which must be specifically - * selected from. - * It is therefore sometimes necessary for a frontend to be able - * to tell the core about a special kind of input device which is - * not covered by the libretro input API. - * - * In order for a frontend to understand the workings of an input device, - * it must be a specialized type - * of the generic device types already defined in the libretro API. - * - * Which devices are supported can vary per input port. - * The core must pass an array of const struct retro_controller_info which - * is terminated with a blanked out struct. Each element of the struct - * corresponds to an ascending port index to - * retro_set_controller_port_device(). - * Even if special device types are set in the libretro core, - * libretro should only poll input based on the base input device types. - */ -#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* const struct retro_memory_map * -- - * This environment call lets a libretro core tell the frontend - * about the memory maps this core emulates. - * This can be used to implement, for example, cheats in a core-agnostic way. - * - * Should only be used by emulators; it doesn't make much sense for - * anything else. - * It is recommended to expose all relevant pointers through - * retro_get_memory_* as well. - * - * Can be called from retro_init and retro_load_game. - */ -#define RETRO_ENVIRONMENT_SET_GEOMETRY 37 - /* const struct retro_game_geometry * -- - * This environment call is similar to SET_SYSTEM_AV_INFO for changing - * video parameters, but provides a guarantee that drivers will not be - * reinitialized. - * This can only be called from within retro_run(). - * - * The purpose of this call is to allow a core to alter nominal - * width/heights as well as aspect ratios on-the-fly, which can be - * useful for some emulators to change in run-time. - * - * max_width/max_height arguments are ignored and cannot be changed - * with this call as this could potentially require a reinitialization or a - * non-constant time operation. - * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required. - * - * A frontend must guarantee that this environment call completes in - * constant time. - */ -#define RETRO_ENVIRONMENT_GET_USERNAME 38 - /* const char ** - * Returns the specified username of the frontend, if specified by the user. - * This username can be used as a nickname for a core that has online facilities - * or any other mode where personalization of the user is desirable. - * The returned value can be NULL. - * If this environ callback is used by a core that requires a valid username, - * a default username should be specified by the core. - */ -#define RETRO_ENVIRONMENT_GET_LANGUAGE 39 - /* unsigned * -- - * Returns the specified language of the frontend, if specified by the user. - * It can be used by the core for localization purposes. - */ -#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* struct retro_framebuffer * -- - * Returns a preallocated framebuffer which the core can use for rendering - * the frame into when not using SET_HW_RENDER. - * The framebuffer returned from this call must not be used - * after the current call to retro_run() returns. - * - * The goal of this call is to allow zero-copy behavior where a core - * can render directly into video memory, avoiding extra bandwidth cost by copying - * memory from core to video memory. - * - * If this call succeeds and the core renders into it, - * the framebuffer pointer and pitch can be passed to retro_video_refresh_t. - * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used, - * the core must pass the exact - * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER; - * i.e. passing a pointer which is offset from the - * buffer is undefined. The width, height and pitch parameters - * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER. - * - * It is possible for a frontend to return a different pixel format - * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend - * needs to perform conversion. - * - * It is still valid for a core to render to a different buffer - * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds. - * - * A frontend must make sure that the pointer obtained from this function is - * writeable (and readable). - */ - -enum retro_hw_render_interface_type -{ - RETRO_HW_RENDER_INTERFACE_VULKAN = 0, - RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX -}; - -/* Base struct. All retro_hw_render_interface_* types - * contain at least these fields. */ -struct retro_hw_render_interface -{ - enum retro_hw_render_interface_type interface_type; - unsigned interface_version; -}; -#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* const struct retro_hw_render_interface ** -- - * Returns an API specific rendering interface for accessing API specific data. - * Not all HW rendering APIs support or need this. - * The contents of the returned pointer is specific to the rendering API - * being used. See the various headers like libretro_vulkan.h, etc. - * - * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called. - * Similarly, after context_destroyed callback returns, - * the contents of the HW_RENDER_INTERFACE are invalidated. - */ - -#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* const bool * -- - * If true, the libretro implementation supports achievements - * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS - * or via retro_get_memory_data/retro_get_memory_size. - * - * This must be called before the first call to retro_run. - */ - -enum retro_hw_render_context_negotiation_interface_type -{ - RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0, - RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX -}; - -/* Base struct. All retro_hw_render_context_negotiation_interface_* types - * contain at least these fields. */ -struct retro_hw_render_context_negotiation_interface -{ - enum retro_hw_render_context_negotiation_interface_type interface_type; - unsigned interface_version; -}; -#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* const struct retro_hw_render_context_negotiation_interface * -- - * Sets an interface which lets the libretro core negotiate with frontend how a context is created. - * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier. - * This interface will be used when the frontend is trying to create a HW rendering context, - * so it will be used after SET_HW_RENDER, but before the context_reset callback. - */ - -/* Serialized state is incomplete in some way. Set if serialization is - * usable in typical end-user cases but should not be relied upon to - * implement frame-sensitive frontend features such as netplay or - * rerecording. */ -#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0) -/* The core must spend some time initializing before serialization is - * supported. retro_serialize() will initially fail; retro_unserialize() - * and retro_serialize_size() may or may not work correctly either. */ -#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1) -/* Serialization size may change within a session. */ -#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2) -/* Set by the frontend to acknowledge that it supports variable-sized - * states. */ -#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3) -/* Serialized state can only be loaded during the same session. */ -#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4) -/* Serialized state cannot be loaded on an architecture with a different - * endianness from the one it was saved on. */ -#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5) -/* Serialized state cannot be loaded on a different platform from the one it - * was saved on for reasons other than endianness, such as word size - * dependence */ -#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6) - -#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44 - /* uint64_t * -- - * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't - * recognize or support. Should be set in either retro_init or retro_load_game, but not both. - */ - - -#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */ -#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */ -#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */ -#define RETRO_MEMDESC_ALIGN_4 (2 << 16) -#define RETRO_MEMDESC_ALIGN_8 (3 << 16) -#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */ -#define RETRO_MEMDESC_MINSIZE_4 (2 << 24) -#define RETRO_MEMDESC_MINSIZE_8 (3 << 24) -struct retro_memory_descriptor -{ - uint64_t flags; - - /* Pointer to the start of the relevant ROM or RAM chip. - * It's strongly recommended to use 'offset' if possible, rather than - * doing math on the pointer. - * - * If the same byte is mapped my multiple descriptors, their descriptors - * must have the same pointer. - * If 'start' does not point to the first byte in the pointer, put the - * difference in 'offset' instead. - * - * May be NULL if there's nothing usable here (e.g. hardware registers and - * open bus). No flags should be set if the pointer is NULL. - * It's recommended to minimize the number of descriptors if possible, - * but not mandatory. */ - void *ptr; - size_t offset; - - /* This is the location in the emulated address space - * where the mapping starts. */ - size_t start; - - /* Which bits must be same as in 'start' for this mapping to apply. - * The first memory descriptor to claim a certain byte is the one - * that applies. - * A bit which is set in 'start' must also be set in this. - * Can be zero, in which case each byte is assumed mapped exactly once. - * In this case, 'len' must be a power of two. */ - size_t select; - - /* If this is nonzero, the set bits are assumed not connected to the - * memory chip's address pins. */ - size_t disconnect; - - /* This one tells the size of the current memory area. - * If, after start+disconnect are applied, the address is higher than - * this, the highest bit of the address is cleared. - * - * If the address is still too high, the next highest bit is cleared. - * Can be zero, in which case it's assumed to be infinite (as limited - * by 'select' and 'disconnect'). */ - size_t len; - - /* To go from emulated address to physical address, the following - * order applies: - * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */ - - /* The address space name must consist of only a-zA-Z0-9_-, - * should be as short as feasible (maximum length is 8 plus the NUL), - * and may not be any other address space plus one or more 0-9A-F - * at the end. - * However, multiple memory descriptors for the same address space is - * allowed, and the address space name can be empty. NULL is treated - * as empty. - * - * Address space names are case sensitive, but avoid lowercase if possible. - * The same pointer may exist in multiple address spaces. - * - * Examples: - * blank+blank - valid (multiple things may be mapped in the same namespace) - * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace) - * 'A'+'B' - valid (neither is a prefix of each other) - * 'S'+blank - valid ('S' is not in 0-9A-F) - * 'a'+blank - valid ('a' is not in 0-9A-F) - * 'a'+'A' - valid (neither is a prefix of each other) - * 'AR'+blank - valid ('R' is not in 0-9A-F) - * 'ARB'+blank - valid (the B can't be part of the address either, because - * there is no namespace 'AR') - * blank+'B' - not valid, because it's ambigous which address space B1234 - * would refer to. - * The length can't be used for that purpose; the frontend may want - * to append arbitrary data to an address, without a separator. */ - const char *addrspace; - - /* TODO: When finalizing this one, add a description field, which should be - * "WRAM" or something roughly equally long. */ - - /* TODO: When finalizing this one, replace 'select' with 'limit', which tells - * which bits can vary and still refer to the same address (limit = ~select). - * TODO: limit? range? vary? something else? */ - - /* TODO: When finalizing this one, if 'len' is above what 'select' (or - * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len' - * and 'select' != 0, and the mappings don't tell how the system switches the - * banks. */ - - /* TODO: When finalizing this one, fix the 'len' bit removal order. - * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00. - * Algorithm: Take bits highest to lowest, but if it goes above len, clear - * the most recent addition and continue on the next bit. - * TODO: Can the above be optimized? Is "remove the lowest bit set in both - * pointer and 'len'" equivalent? */ - - /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing - * the emulated memory in 32-bit chunks, native endian. But that's nothing - * compared to Darek Mihocka - * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE - * RAM backwards! I'll want to represent both of those, via some flags. - * - * I suspect MAME either didn't think of that idea, or don't want the #ifdef. - * Not sure which, nor do I really care. */ - - /* TODO: Some of those flags are unused and/or don't really make sense. Clean - * them up. */ -}; - -/* The frontend may use the largest value of 'start'+'select' in a - * certain namespace to infer the size of the address space. - * - * If the address space is larger than that, a mapping with .ptr=NULL - * should be at the end of the array, with .select set to all ones for - * as long as the address space is big. - * - * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags): - * SNES WRAM: - * .start=0x7E0000, .len=0x20000 - * (Note that this must be mapped before the ROM in most cases; some of the - * ROM mappers - * try to claim $7E0000, or at least $7E8000.) - * SNES SPC700 RAM: - * .addrspace="S", .len=0x10000 - * SNES WRAM mirrors: - * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000 - * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000 - * SNES WRAM mirrors, alternate equivalent descriptor: - * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF - * (Various similar constructions can be created by combining parts of - * the above two.) - * SNES LoROM (512KB, mirrored a couple of times): - * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024 - * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024 - * SNES HiROM (4MB): - * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024 - * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024 - * SNES ExHiROM (8MB): - * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024 - * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024 - * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024 - * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024 - * Clarify the size of the address space: - * .ptr=NULL, .select=0xFFFFFF - * .len can be implied by .select in many of them, but was included for clarity. - */ - -struct retro_memory_map -{ - const struct retro_memory_descriptor *descriptors; - unsigned num_descriptors; -}; - -struct retro_controller_description -{ - /* Human-readable description of the controller. Even if using a generic - * input device type, this can be set to the particular device type the - * core uses. */ - const char *desc; - - /* Device type passed to retro_set_controller_port_device(). If the device - * type is a sub-class of a generic input device type, use the - * RETRO_DEVICE_SUBCLASS macro to create an ID. - * - * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */ - unsigned id; -}; - -struct retro_controller_info -{ - const struct retro_controller_description *types; - unsigned num_types; -}; - -struct retro_subsystem_memory_info -{ - /* The extension associated with a memory type, e.g. "psram". */ - const char *extension; - - /* The memory type for retro_get_memory(). This should be at - * least 0x100 to avoid conflict with standardized - * libretro memory types. */ - unsigned type; -}; - -struct retro_subsystem_rom_info -{ - /* Describes what the content is (SGB BIOS, GB ROM, etc). */ - const char *desc; - - /* Same definition as retro_get_system_info(). */ - const char *valid_extensions; - - /* Same definition as retro_get_system_info(). */ - bool need_fullpath; - - /* Same definition as retro_get_system_info(). */ - bool block_extract; - - /* This is set if the content is required to load a game. - * If this is set to false, a zeroed-out retro_game_info can be passed. */ - bool required; - - /* Content can have multiple associated persistent - * memory types (retro_get_memory()). */ - const struct retro_subsystem_memory_info *memory; - unsigned num_memory; -}; - -struct retro_subsystem_info -{ - /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */ - const char *desc; - - /* A computer friendly short string identifier for the subsystem type. - * This name must be [a-z]. - * E.g. if desc is "Super GameBoy", this can be "sgb". - * This identifier can be used for command-line interfaces, etc. - */ - const char *ident; - - /* Infos for each content file. The first entry is assumed to be the - * "most significant" content for frontend purposes. - * E.g. with Super GameBoy, the first content should be the GameBoy ROM, - * as it is the most "significant" content to a user. - * If a frontend creates new file paths based on the content used - * (e.g. savestates), it should use the path for the first ROM to do so. */ - const struct retro_subsystem_rom_info *roms; - - /* Number of content files associated with a subsystem. */ - unsigned num_roms; - - /* The type passed to retro_load_game_special(). */ - unsigned id; -}; - -typedef void (RETRO_CALLCONV *retro_proc_address_t)(void); - -/* libretro API extension functions: - * (None here so far). - * - * Get a symbol from a libretro core. - * Cores should only return symbols which are actual - * extensions to the libretro API. - * - * Frontends should not use this to obtain symbols to standard - * libretro entry points (static linking or dlsym). - * - * The symbol name must be equal to the function name, - * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo". - * The returned function pointer must be cast to the corresponding type. - */ -typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym); - -struct retro_get_proc_address_interface -{ - retro_get_proc_address_t get_proc_address; -}; - -enum retro_log_level -{ - RETRO_LOG_DEBUG = 0, - RETRO_LOG_INFO, - RETRO_LOG_WARN, - RETRO_LOG_ERROR, - - RETRO_LOG_DUMMY = INT_MAX -}; - -/* Logging function. Takes log level argument as well. */ -typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level, - const char *fmt, ...); - -struct retro_log_callback -{ - retro_log_printf_t log; -}; - -/* Performance related functions */ - -/* ID values for SIMD CPU features */ -#define RETRO_SIMD_SSE (1 << 0) -#define RETRO_SIMD_SSE2 (1 << 1) -#define RETRO_SIMD_VMX (1 << 2) -#define RETRO_SIMD_VMX128 (1 << 3) -#define RETRO_SIMD_AVX (1 << 4) -#define RETRO_SIMD_NEON (1 << 5) -#define RETRO_SIMD_SSE3 (1 << 6) -#define RETRO_SIMD_SSSE3 (1 << 7) -#define RETRO_SIMD_MMX (1 << 8) -#define RETRO_SIMD_MMXEXT (1 << 9) -#define RETRO_SIMD_SSE4 (1 << 10) -#define RETRO_SIMD_SSE42 (1 << 11) -#define RETRO_SIMD_AVX2 (1 << 12) -#define RETRO_SIMD_VFPU (1 << 13) -#define RETRO_SIMD_PS (1 << 14) -#define RETRO_SIMD_AES (1 << 15) -#define RETRO_SIMD_VFPV3 (1 << 16) -#define RETRO_SIMD_VFPV4 (1 << 17) -#define RETRO_SIMD_POPCNT (1 << 18) -#define RETRO_SIMD_MOVBE (1 << 19) -#define RETRO_SIMD_CMOV (1 << 20) -#define RETRO_SIMD_ASIMD (1 << 21) - -typedef uint64_t retro_perf_tick_t; -typedef int64_t retro_time_t; - -struct retro_perf_counter -{ - const char *ident; - retro_perf_tick_t start; - retro_perf_tick_t total; - retro_perf_tick_t call_cnt; - - bool registered; -}; - -/* Returns current time in microseconds. - * Tries to use the most accurate timer available. - */ -typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void); - -/* A simple counter. Usually nanoseconds, but can also be CPU cycles. - * Can be used directly if desired (when creating a more sophisticated - * performance counter system). - * */ -typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void); - -/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */ -typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void); - -/* Asks frontend to log and/or display the state of performance counters. - * Performance counters can always be poked into manually as well. - */ -typedef void (RETRO_CALLCONV *retro_perf_log_t)(void); - -/* Register a performance counter. - * ident field must be set with a discrete value and other values in - * retro_perf_counter must be 0. - * Registering can be called multiple times. To avoid calling to - * frontend redundantly, you can check registered field first. */ -typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter); - -/* Starts a registered counter. */ -typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter); - -/* Stops a registered counter. */ -typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter); - -/* For convenience it can be useful to wrap register, start and stop in macros. - * E.g.: - * #ifdef LOG_PERFORMANCE - * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name)) - * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name)) - * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name)) - * #else - * ... Blank macros ... - * #endif - * - * These can then be used mid-functions around code snippets. - * - * extern struct retro_perf_callback perf_cb; * Somewhere in the core. - * - * void do_some_heavy_work(void) - * { - * RETRO_PERFORMANCE_INIT(cb, work_1; - * RETRO_PERFORMANCE_START(cb, work_1); - * heavy_work_1(); - * RETRO_PERFORMANCE_STOP(cb, work_1); - * - * RETRO_PERFORMANCE_INIT(cb, work_2); - * RETRO_PERFORMANCE_START(cb, work_2); - * heavy_work_2(); - * RETRO_PERFORMANCE_STOP(cb, work_2); - * } - * - * void retro_deinit(void) - * { - * perf_cb.perf_log(); * Log all perf counters here for example. - * } - */ - -struct retro_perf_callback -{ - retro_perf_get_time_usec_t get_time_usec; - retro_get_cpu_features_t get_cpu_features; - - retro_perf_get_counter_t get_perf_counter; - retro_perf_register_t perf_register; - retro_perf_start_t perf_start; - retro_perf_stop_t perf_stop; - retro_perf_log_t perf_log; -}; - -/* FIXME: Document the sensor API and work out behavior. - * It will be marked as experimental until then. - */ -enum retro_sensor_action -{ - RETRO_SENSOR_ACCELEROMETER_ENABLE = 0, - RETRO_SENSOR_ACCELEROMETER_DISABLE, - - RETRO_SENSOR_DUMMY = INT_MAX -}; - -/* Id values for SENSOR types. */ -#define RETRO_SENSOR_ACCELEROMETER_X 0 -#define RETRO_SENSOR_ACCELEROMETER_Y 1 -#define RETRO_SENSOR_ACCELEROMETER_Z 2 - -typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port, - enum retro_sensor_action action, unsigned rate); - -typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id); - -struct retro_sensor_interface -{ - retro_set_sensor_state_t set_sensor_state; - retro_sensor_get_input_t get_sensor_input; -}; - -enum retro_camera_buffer -{ - RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0, - RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER, - - RETRO_CAMERA_BUFFER_DUMMY = INT_MAX -}; - -/* Starts the camera driver. Can only be called in retro_run(). */ -typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void); - -/* Stops the camera driver. Can only be called in retro_run(). */ -typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void); - -/* Callback which signals when the camera driver is initialized - * and/or deinitialized. - * retro_camera_start_t can be called in initialized callback. - */ -typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void); - -/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer. - * Width, height and pitch are similar to retro_video_refresh_t. - * First pixel is top-left origin. - */ -typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, - unsigned width, unsigned height, size_t pitch); - -/* A callback for when OpenGL textures are used. - * - * texture_id is a texture owned by camera driver. - * Its state or content should be considered immutable, except for things like - * texture filtering and clamping. - * - * texture_target is the texture target for the GL texture. - * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly - * more depending on extensions. - * - * affine points to a packed 3x3 column-major matrix used to apply an affine - * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0)) - * After transform, normalized texture coord (0, 0) should be bottom-left - * and (1, 1) should be top-right (or (width, height) for RECTANGLE). - * - * GL-specific typedefs are avoided here to avoid relying on gl.h in - * the API definition. - */ -typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id, - unsigned texture_target, const float *affine); - -struct retro_camera_callback -{ - /* Set by libretro core. - * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER). - */ - uint64_t caps; - - /* Desired resolution for camera. Is only used as a hint. */ - unsigned width; - unsigned height; - - /* Set by frontend. */ - retro_camera_start_t start; - retro_camera_stop_t stop; - - /* Set by libretro core if raw framebuffer callbacks will be used. */ - retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer; - - /* Set by libretro core if OpenGL texture callbacks will be used. */ - retro_camera_frame_opengl_texture_t frame_opengl_texture; - - /* Set by libretro core. Called after camera driver is initialized and - * ready to be started. - * Can be NULL, in which this callback is not called. - */ - retro_camera_lifetime_status_t initialized; - - /* Set by libretro core. Called right before camera driver is - * deinitialized. - * Can be NULL, in which this callback is not called. - */ - retro_camera_lifetime_status_t deinitialized; -}; - -/* Sets the interval of time and/or distance at which to update/poll - * location-based data. - * - * To ensure compatibility with all location-based implementations, - * values for both interval_ms and interval_distance should be provided. - * - * interval_ms is the interval expressed in milliseconds. - * interval_distance is the distance interval expressed in meters. - */ -typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms, - unsigned interval_distance); - -/* Start location services. The device will start listening for changes to the - * current location at regular intervals (which are defined with - * retro_location_set_interval_t). */ -typedef bool (RETRO_CALLCONV *retro_location_start_t)(void); - -/* Stop location services. The device will stop listening for changes - * to the current location. */ -typedef void (RETRO_CALLCONV *retro_location_stop_t)(void); - -/* Get the position of the current location. Will set parameters to - * 0 if no new location update has happened since the last time. */ -typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon, - double *horiz_accuracy, double *vert_accuracy); - -/* Callback which signals when the location driver is initialized - * and/or deinitialized. - * retro_location_start_t can be called in initialized callback. - */ -typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void); - -struct retro_location_callback -{ - retro_location_start_t start; - retro_location_stop_t stop; - retro_location_get_position_t get_position; - retro_location_set_interval_t set_interval; - - retro_location_lifetime_status_t initialized; - retro_location_lifetime_status_t deinitialized; -}; - -enum retro_rumble_effect -{ - RETRO_RUMBLE_STRONG = 0, - RETRO_RUMBLE_WEAK = 1, - - RETRO_RUMBLE_DUMMY = INT_MAX -}; - -/* Sets rumble state for joypad plugged in port 'port'. - * Rumble effects are controlled independently, - * and setting e.g. strong rumble does not override weak rumble. - * Strength has a range of [0, 0xffff]. - * - * Returns true if rumble state request was honored. - * Calling this before first retro_run() is likely to return false. */ -typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port, - enum retro_rumble_effect effect, uint16_t strength); - -struct retro_rumble_interface -{ - retro_set_rumble_state_t set_rumble_state; -}; - -/* Notifies libretro that audio data should be written. */ -typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void); - -/* True: Audio driver in frontend is active, and callback is - * expected to be called regularily. - * False: Audio driver in frontend is paused or inactive. - * Audio callback will not be called until set_state has been - * called with true. - * Initial state is false (inactive). - */ -typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled); - -struct retro_audio_callback -{ - retro_audio_callback_t callback; - retro_audio_set_state_callback_t set_state; -}; - -/* Notifies a libretro core of time spent since last invocation - * of retro_run() in microseconds. - * - * It will be called right before retro_run() every frame. - * The frontend can tamper with timing to support cases like - * fast-forward, slow-motion and framestepping. - * - * In those scenarios the reference frame time value will be used. */ -typedef int64_t retro_usec_t; -typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec); -struct retro_frame_time_callback -{ - retro_frame_time_callback_t callback; - /* Represents the time of one frame. It is computed as - * 1000000 / fps, but the implementation will resolve the - * rounding to ensure that framestepping, etc is exact. */ - retro_usec_t reference; -}; - -/* Pass this to retro_video_refresh_t if rendering to hardware. - * Passing NULL to retro_video_refresh_t is still a frame dupe as normal. - * */ -#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1) - -/* Invalidates the current HW context. - * Any GL state is lost, and must not be deinitialized explicitly. - * If explicit deinitialization is desired by the libretro core, - * it should implement context_destroy callback. - * If called, all GPU resources must be reinitialized. - * Usually called when frontend reinits video driver. - * Also called first time video driver is initialized, - * allowing libretro core to initialize resources. - */ -typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void); - -/* Gets current framebuffer which is to be rendered to. - * Could change every frame potentially. - */ -typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void); - -/* Get a symbol from HW context. */ -typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym); - -enum retro_hw_context_type -{ - RETRO_HW_CONTEXT_NONE = 0, - /* OpenGL 2.x. Driver can choose to use latest compatibility context. */ - RETRO_HW_CONTEXT_OPENGL = 1, - /* OpenGL ES 2.0. */ - RETRO_HW_CONTEXT_OPENGLES2 = 2, - /* Modern desktop core GL context. Use version_major/ - * version_minor fields to set GL version. */ - RETRO_HW_CONTEXT_OPENGL_CORE = 3, - /* OpenGL ES 3.0 */ - RETRO_HW_CONTEXT_OPENGLES3 = 4, - /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3, - * use the corresponding enums directly. */ - RETRO_HW_CONTEXT_OPENGLES_VERSION = 5, - - /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */ - RETRO_HW_CONTEXT_VULKAN = 6, - - RETRO_HW_CONTEXT_DUMMY = INT_MAX -}; - -struct retro_hw_render_callback -{ - /* Which API to use. Set by libretro core. */ - enum retro_hw_context_type context_type; - - /* Called when a context has been created or when it has been reset. - * An OpenGL context is only valid after context_reset() has been called. - * - * When context_reset is called, OpenGL resources in the libretro - * implementation are guaranteed to be invalid. - * - * It is possible that context_reset is called multiple times during an - * application lifecycle. - * If context_reset is called without any notification (context_destroy), - * the OpenGL context was lost and resources should just be recreated - * without any attempt to "free" old resources. - */ - retro_hw_context_reset_t context_reset; - - /* Set by frontend. - * TODO: This is rather obsolete. The frontend should not - * be providing preallocated framebuffers. */ - retro_hw_get_current_framebuffer_t get_current_framebuffer; - - /* Set by frontend. - * Can return all relevant functions, including glClear on Windows. */ - retro_hw_get_proc_address_t get_proc_address; - - /* Set if render buffers should have depth component attached. - * TODO: Obsolete. */ - bool depth; - - /* Set if stencil buffers should be attached. - * TODO: Obsolete. */ - bool stencil; - - /* If depth and stencil are true, a packed 24/8 buffer will be added. - * Only attaching stencil is invalid and will be ignored. */ - - /* Use conventional bottom-left origin convention. If false, - * standard libretro top-left origin semantics are used. - * TODO: Move to GL specific interface. */ - bool bottom_left_origin; - - /* Major version number for core GL context or GLES 3.1+. */ - unsigned version_major; - - /* Minor version number for core GL context or GLES 3.1+. */ - unsigned version_minor; - - /* If this is true, the frontend will go very far to avoid - * resetting context in scenarios like toggling fullscreen, etc. - * TODO: Obsolete? Maybe frontend should just always assume this ... - */ - bool cache_context; - - /* The reset callback might still be called in extreme situations - * such as if the context is lost beyond recovery. - * - * For optimal stability, set this to false, and allow context to be - * reset at any time. - */ - - /* A callback to be called before the context is destroyed in a - * controlled way by the frontend. */ - retro_hw_context_reset_t context_destroy; - - /* OpenGL resources can be deinitialized cleanly at this step. - * context_destroy can be set to NULL, in which resources will - * just be destroyed without any notification. - * - * Even when context_destroy is non-NULL, it is possible that - * context_reset is called without any destroy notification. - * This happens if context is lost by external factors (such as - * notified by GL_ARB_robustness). - * - * In this case, the context is assumed to be already dead, - * and the libretro implementation must not try to free any OpenGL - * resources in the subsequent context_reset. - */ - - /* Creates a debug context. */ - bool debug_context; -}; - -/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. - * Called by the frontend in response to keyboard events. - * down is set if the key is being pressed, or false if it is being released. - * keycode is the RETROK value of the char. - * character is the text character of the pressed key. (UTF-32). - * key_modifiers is a set of RETROKMOD values or'ed together. - * - * The pressed/keycode state can be indepedent of the character. - * It is also possible that multiple characters are generated from a - * single keypress. - * Keycode events should be treated separately from character events. - * However, when possible, the frontend should try to synchronize these. - * If only a character is posted, keycode should be RETROK_UNKNOWN. - * - * Similarily if only a keycode event is generated with no corresponding - * character, character should be 0. - */ -typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode, - uint32_t character, uint16_t key_modifiers); - -struct retro_keyboard_callback -{ - retro_keyboard_event_t callback; -}; - -/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE. - * Should be set for implementations which can swap out multiple disk - * images in runtime. - * - * If the implementation can do this automatically, it should strive to do so. - * However, there are cases where the user must manually do so. - * - * Overview: To swap a disk image, eject the disk image with - * set_eject_state(true). - * Set the disk index with set_image_index(index). Insert the disk again - * with set_eject_state(false). - */ - -/* If ejected is true, "ejects" the virtual disk tray. - * When ejected, the disk image index can be set. - */ -typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected); - -/* Gets current eject state. The initial state is 'not ejected'. */ -typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void); - -/* Gets current disk index. First disk is index 0. - * If return value is >= get_num_images(), no disk is currently inserted. - */ -typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void); - -/* Sets image index. Can only be called when disk is ejected. - * The implementation supports setting "no disk" by using an - * index >= get_num_images(). - */ -typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index); - -/* Gets total number of images which are available to use. */ -typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void); - -struct retro_game_info; - -/* Replaces the disk image associated with index. - * Arguments to pass in info have same requirements as retro_load_game(). - * Virtual disk tray must be ejected when calling this. - * - * Replacing a disk image with info = NULL will remove the disk image - * from the internal list. - * As a result, calls to get_image_index() can change. - * - * E.g. replace_image_index(1, NULL), and previous get_image_index() - * returned 4 before. - * Index 1 will be removed, and the new index is 3. - */ -typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index, - const struct retro_game_info *info); - -/* Adds a new valid index (get_num_images()) to the internal disk list. - * This will increment subsequent return values from get_num_images() by 1. - * This image index cannot be used until a disk image has been set - * with replace_image_index. */ -typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void); - -struct retro_disk_control_callback -{ - retro_set_eject_state_t set_eject_state; - retro_get_eject_state_t get_eject_state; - - retro_get_image_index_t get_image_index; - retro_set_image_index_t set_image_index; - retro_get_num_images_t get_num_images; - - retro_replace_image_index_t replace_image_index; - retro_add_image_index_t add_image_index; -}; - -enum retro_pixel_format -{ - /* 0RGB1555, native endian. - * 0 bit must be set to 0. - * This pixel format is default for compatibility concerns only. - * If a 15/16-bit pixel format is desired, consider using RGB565. */ - RETRO_PIXEL_FORMAT_0RGB1555 = 0, - - /* XRGB8888, native endian. - * X bits are ignored. */ - RETRO_PIXEL_FORMAT_XRGB8888 = 1, - - /* RGB565, native endian. - * This pixel format is the recommended format to use if a 15/16-bit - * format is desired as it is the pixel format that is typically - * available on a wide range of low-power devices. - * - * It is also natively supported in APIs like OpenGL ES. */ - RETRO_PIXEL_FORMAT_RGB565 = 2, - - /* Ensure sizeof() == sizeof(int). */ - RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX -}; - -struct retro_message -{ - const char *msg; /* Message to be displayed. */ - unsigned frames; /* Duration in frames of message. */ -}; - -/* Describes how the libretro implementation maps a libretro input bind - * to its internal input system through a human readable string. - * This string can be used to better let a user configure input. */ -struct retro_input_descriptor -{ - /* Associates given parameters with a description. */ - unsigned port; - unsigned device; - unsigned index; - unsigned id; - - /* Human readable description for parameters. - * The pointer must remain valid until - * retro_unload_game() is called. */ - const char *description; -}; - -struct retro_system_info -{ - /* All pointers are owned by libretro implementation, and pointers must - * remain valid until retro_deinit() is called. */ - - const char *library_name; /* Descriptive name of library. Should not - * contain any version numbers, etc. */ - const char *library_version; /* Descriptive version of core. */ - - const char *valid_extensions; /* A string listing probably content - * extensions the core will be able to - * load, separated with pipe. - * I.e. "bin|rom|iso". - * Typically used for a GUI to filter - * out extensions. */ - - /* If true, retro_load_game() is guaranteed to provide a valid pathname - * in retro_game_info::path. - * ::data and ::size are both invalid. - * - * If false, ::data and ::size are guaranteed to be valid, but ::path - * might not be valid. - * - * This is typically set to true for libretro implementations that must - * load from file. - * Implementations should strive for setting this to false, as it allows - * the frontend to perform patching, etc. */ - bool need_fullpath; - - /* If true, the frontend is not allowed to extract any archives before - * loading the real content. - * Necessary for certain libretro implementations that load games - * from zipped archives. */ - bool block_extract; -}; - -struct retro_game_geometry -{ - unsigned base_width; /* Nominal video width of game. */ - unsigned base_height; /* Nominal video height of game. */ - unsigned max_width; /* Maximum possible width of game. */ - unsigned max_height; /* Maximum possible height of game. */ - - float aspect_ratio; /* Nominal aspect ratio of game. If - * aspect_ratio is <= 0.0, an aspect ratio - * of base_width / base_height is assumed. - * A frontend could override this setting, - * if desired. */ -}; - -struct retro_system_timing -{ - double fps; /* FPS of video content. */ - double sample_rate; /* Sampling rate of audio. */ -}; - -struct retro_system_av_info -{ - struct retro_game_geometry geometry; - struct retro_system_timing timing; -}; - -struct retro_variable -{ - /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. - * If NULL, obtains the complete environment string if more - * complex parsing is necessary. - * The environment string is formatted as key-value pairs - * delimited by semicolons as so: - * "key1=value1;key2=value2;..." - */ - const char *key; - - /* Value to be obtained. If key does not exist, it is set to NULL. */ - const char *value; -}; - -struct retro_game_info -{ - const char *path; /* Path to game, UTF-8 encoded. - * Usually used as a reference. - * May be NULL if rom was loaded from stdin - * or similar. - * retro_system_info::need_fullpath guaranteed - * that this path is valid. */ - const void *data; /* Memory buffer of loaded game. Will be NULL - * if need_fullpath was set. */ - size_t size; /* Size of memory buffer. */ - const char *meta; /* String of implementation specific meta-data. */ -}; - -#define RETRO_MEMORY_ACCESS_WRITE (1 << 0) - /* The core will write to the buffer provided by retro_framebuffer::data. */ -#define RETRO_MEMORY_ACCESS_READ (1 << 1) - /* The core will read from retro_framebuffer::data. */ -#define RETRO_MEMORY_TYPE_CACHED (1 << 0) - /* The memory in data is cached. - * If not cached, random writes and/or reading from the buffer is expected to be very slow. */ -struct retro_framebuffer -{ - void *data; /* The framebuffer which the core can render into. - Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. - The initial contents of data are unspecified. */ - unsigned width; /* The framebuffer width used by the core. Set by core. */ - unsigned height; /* The framebuffer height used by the core. Set by core. */ - size_t pitch; /* The number of bytes between the beginning of a scanline, - and beginning of the next scanline. - Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ - enum retro_pixel_format format; /* The pixel format the core must use to render into data. - This format could differ from the format used in - SET_PIXEL_FORMAT. - Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ - - unsigned access_flags; /* How the core will access the memory in the framebuffer. - RETRO_MEMORY_ACCESS_* flags. - Set by core. */ - unsigned memory_flags; /* Flags telling core how the memory has been mapped. - RETRO_MEMORY_TYPE_* flags. - Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ -}; - -/* Callbacks */ - -/* Environment callback. Gives implementations a way of performing - * uncommon tasks. Extensible. */ -typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data); - -/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian - * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). - * - * Width and height specify dimensions of buffer. - * Pitch specifices length in bytes between two lines in buffer. - * - * For performance reasons, it is highly recommended to have a frame - * that is packed in memory, i.e. pitch == width * byte_per_pixel. - * Certain graphic APIs, such as OpenGL ES, do not like textures - * that are not packed in memory. - */ -typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width, - unsigned height, size_t pitch); - -/* Renders a single audio frame. Should only be used if implementation - * generates a single sample at a time. - * Format is signed 16-bit native endian. - */ -typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right); - -/* Renders multiple audio frames in one go. - * - * One frame is defined as a sample of left and right channels, interleaved. - * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. - * Only one of the audio callbacks must ever be used. - */ -typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data, - size_t frames); - -/* Polls input. */ -typedef void (RETRO_CALLCONV *retro_input_poll_t)(void); - -/* Queries for input for player 'port'. device will be masked with - * RETRO_DEVICE_MASK. - * - * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that - * have been set with retro_set_controller_port_device() - * will still use the higher level RETRO_DEVICE_JOYPAD to request input. - */ -typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device, - unsigned index, unsigned id); - -/* Sets callbacks. retro_set_environment() is guaranteed to be called - * before retro_init(). - * - * The rest of the set_* functions are guaranteed to have been called - * before the first call to retro_run() is made. */ -RETRO_API void retro_set_environment(retro_environment_t); -RETRO_API void retro_set_video_refresh(retro_video_refresh_t); -RETRO_API void retro_set_audio_sample(retro_audio_sample_t); -RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t); -RETRO_API void retro_set_input_poll(retro_input_poll_t); -RETRO_API void retro_set_input_state(retro_input_state_t); - -/* Library global initialization/deinitialization. */ -RETRO_API void retro_init(void); -RETRO_API void retro_deinit(void); - -/* Must return RETRO_API_VERSION. Used to validate ABI compatibility - * when the API is revised. */ -RETRO_API unsigned retro_api_version(void); - -/* Gets statically known system info. Pointers provided in *info - * must be statically allocated. - * Can be called at any time, even before retro_init(). */ -RETRO_API void retro_get_system_info(struct retro_system_info *info); - -/* Gets information about system audio/video timings and geometry. - * Can be called only after retro_load_game() has successfully completed. - * NOTE: The implementation of this function might not initialize every - * variable if needed. - * E.g. geom.aspect_ratio might not be initialized if core doesn't - * desire a particular aspect ratio. */ -RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info); - -/* Sets device to be used for player 'port'. - * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all - * available ports. - * Setting a particular device type is not a guarantee that libretro cores - * will only poll input based on that particular device type. It is only a - * hint to the libretro core when a core cannot automatically detect the - * appropriate input device type on its own. It is also relevant when a - * core can change its behavior depending on device type. */ -RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device); - -/* Resets the current game. */ -RETRO_API void retro_reset(void); - -/* Runs the game for one video frame. - * During retro_run(), input_poll callback must be called at least once. - * - * If a frame is not rendered for reasons where a game "dropped" a frame, - * this still counts as a frame, and retro_run() should explicitly dupe - * a frame if GET_CAN_DUPE returns true. - * In this case, the video callback can take a NULL argument for data. - */ -RETRO_API void retro_run(void); - -/* Returns the amount of data the implementation requires to serialize - * internal state (save states). - * Between calls to retro_load_game() and retro_unload_game(), the - * returned size is never allowed to be larger than a previous returned - * value, to ensure that the frontend can allocate a save state buffer once. - */ -RETRO_API size_t retro_serialize_size(void); - -/* Serializes internal state. If failed, or size is lower than - * retro_serialize_size(), it should return false, true otherwise. */ -RETRO_API bool retro_serialize(void *data, size_t size); -RETRO_API bool retro_unserialize(const void *data, size_t size); - -RETRO_API void retro_cheat_reset(void); -RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code); - -/* Loads a game. */ -RETRO_API bool retro_load_game(const struct retro_game_info *game); - -/* Loads a "special" kind of game. Should not be used, - * except in extreme cases. */ -RETRO_API bool retro_load_game_special( - unsigned game_type, - const struct retro_game_info *info, size_t num_info -); - -/* Unloads a currently loaded game. */ -RETRO_API void retro_unload_game(void); - -/* Gets region of game. */ -RETRO_API unsigned retro_get_region(void); - -/* Gets region of memory. */ -RETRO_API void *retro_get_memory_data(unsigned id); -RETRO_API size_t retro_get_memory_size(unsigned id); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/LibretroBridge/msvc/.editorconfig b/LibretroBridge/msvc/.editorconfig deleted file mode 100644 index b39b7e5480..0000000000 --- a/LibretroBridge/msvc/.editorconfig +++ /dev/null @@ -1,4 +0,0 @@ -root = true - -[*] -indent_style = tab diff --git a/LibretroBridge/msvc/LibretroBridge.cpp b/LibretroBridge/msvc/LibretroBridge.cpp deleted file mode 100644 index e8b462298a..0000000000 --- a/LibretroBridge/msvc/LibretroBridge.cpp +++ /dev/null @@ -1,874 +0,0 @@ -//derived from libsnes -//types of messages: -//cmd: frontend->core: "command to core" a command from the frontend which causes emulation to proceed. when sending a command, the frontend should wait for an eMessage::BRK_Complete before proceeding, although a debugger might proceed after any BRK -//query: frontend->core: "query to core" a query from the frontend which can (and should) be satisfied immediately by the core but which does not result in emulation processes (notably, nothing resembling a CMD and nothing which can trigger a BRK) -//sig: core->frontend: "core signal" a synchronous operation called from the emulation process which the frontend should handle immediately without issuing any calls into the core -//brk: core->frontend: "core break" the emulation process has suspended. the frontend is free to do whatever it wishes. - -#define _CRT_NONSTDC_NO_DEPRECATE - -#include - -#include -#include -#include -#include -#include -#include - -#include - -#define bool unsigned char -#include "../libretro.h" -#undef bool - -extern "C" uint64_t cpu_features_get(); - -#include "../libco/libco.h" - -//can't use retroarch's dynamic.h, it's too full of weird stuff. don't need it anyway - -typedef uint8_t u8; -typedef uint16_t u16; -typedef uint64_t u64; -typedef uint32_t u32; - -typedef u8 u8bool; - -typedef int16_t s16; -typedef int32_t s32; -typedef int64_t s64; - -typedef void(*Action)(); - -struct retro_core_t -{ - void(*retro_init)(void); - void(*retro_deinit)(void); - unsigned(*retro_api_version)(void); - void(*retro_get_system_info)(struct retro_system_info*); - void(*retro_get_system_av_info)(struct retro_system_av_info*); - void(*retro_set_environment)(retro_environment_t); - void(*retro_set_video_refresh)(retro_video_refresh_t); - void(*retro_set_audio_sample)(retro_audio_sample_t); - void(*retro_set_audio_sample_batch)(retro_audio_sample_batch_t); - void(*retro_set_input_poll)(retro_input_poll_t); - void(*retro_set_input_state)(retro_input_state_t); - void(*retro_set_controller_port_device)(unsigned, unsigned); - void(*retro_reset)(void); - void(*retro_run)(void); - size_t(*retro_serialize_size)(void); - u8bool(*retro_serialize)(void*, size_t); - u8bool(*retro_unserialize)(const void*, size_t); - void(*retro_cheat_reset)(void); - void(*retro_cheat_set)(unsigned, u8bool, const char*); - u8bool(*retro_load_game)(const struct retro_game_info*); - u8bool(*retro_load_game_special)(unsigned, - const struct retro_game_info*, size_t); - void(*retro_unload_game)(void); - unsigned(*retro_get_region)(void); - void *(*retro_get_memory_data)(unsigned); - size_t(*retro_get_memory_size)(unsigned); -}; - -enum eMessage : s32 -{ - NotSet, - - Resume, - - QUERY_FIRST, - QUERY_GetMemory, - QUERY_LAST, - - CMD_FIRST, - CMD_SetEnvironment, - CMD_LoadNoGame, - CMD_LoadData, - CMD_LoadPath, - CMD_Deinit, - CMD_Reset, - CMD_Run, - CMD_UpdateSerializeSize, - CMD_Serialize, - CMD_Unserialize, - CMD_LAST, - - SIG_InputState, - SIG_VideoUpdate, - SIG_Sample, - SIG_SampleBatch, -}; - -enum eStatus : s32 -{ - eStatus_Idle, - eStatus_CMD, - eStatus_BRK -}; - -enum BufId : s32 { - Param0 = 0, - Param1 = 1, - SystemDirectory = 2, - SaveDirectory = 3, - CoreDirectory = 4, - CoreAssetsDirectory = 5, - BufId_Num //excess sized by 1.. no big deal -}; - -//TODO: do any of these need to be volatile? -struct CommStruct -{ - //the cmd being executed - eMessage cmd; - - //the status of the core - eStatus status; - - //the SIG or BRK that the core is halted in - eMessage reason; - - //flexible in/out parameters - //these are all "overloaded" a little so it isn't clear what's used for what in for any particular message.. - //but I think it will beat having to have some kind of extremely verbose custom layouts for every message - u32 id, addr, value, size; - u32 port, device, index, slot; //for input state - - //variables meant for stateful communication (not parameters) - //may be in, out, or inout. it's pretty sloppy. - struct { - //set by the core - retro_system_info retro_system_info; - retro_system_av_info retro_system_av_info; - size_t retro_serialize_size_initial; - size_t retro_serialize_size; - u32 retro_region; - u32 retro_api_version; - retro_pixel_format pixel_format; //default is 0 -- RETRO_PIXEL_FORMAT_0RGB1555 - s32 rotation_ccw; - bool support_no_game; - retro_get_proc_address_t core_get_proc_address; - - retro_game_geometry retro_game_geometry; - u8bool retro_game_geometry_dirty; //c# can clear this when it's acknowledged (but I think we might handle it from here? not sure) - - //defined by the core. values arent put here, this is just the variables defined by the core - //todo: shutdown tidy - s32 variable_count; - const char** variable_keys; - const char** variable_comments; - - //c# sets these with thunked callbacks - retro_perf_callback retro_perf_callback; - - //various stashed stuff solely for c# convenience - u64 processor_features; - - s32 fb_width, fb_height; //core sets these; c# picks up, and.. - s32* fb_bufptr; //..sets this for the core to spill its data nito - - } env; - - //always used in pairs - void* buf[BufId_Num]; - size_t buf_size[BufId_Num]; - - //=========================================================== - //private stuff - - std::string *variables; - bool variables_dirty; - - - void* privbuf[BufId_Num]; //TODO remember to tidy this.. (needs to be done in snes too) - void SetString(int id, const char* str) - { - size_t len = strlen(str); - CopyBuffer(id, (void*)str, len+1); - } - void CopyBuffer(int id, void* ptr, size_t size) - { - if (privbuf[id]) free(privbuf[id]); - buf[id] = privbuf[id] = malloc(size); - memcpy(buf[id], ptr, size); - buf_size[id] = size; - } - - void SetBuffer(int id, void* ptr, size_t size) - { - buf[id] = ptr; - buf_size[id] = size; - } - - struct { - } strings; - - HMODULE dllModule; - retro_core_t funs; - - void LoadSymbols() - { - //retroarch would throw an error here if the FP ws null. maybe better than throwing an error later, but are all the functions required? -# define SYMBOL(x) { \ - FARPROC func = GetProcAddress(dllModule, #x); \ - memcpy(&funs.x, &func, sizeof(func)); \ - } - - SYMBOL(retro_init); - SYMBOL(retro_deinit); - - SYMBOL(retro_api_version); - SYMBOL(retro_get_system_info); - SYMBOL(retro_get_system_av_info); - - SYMBOL(retro_set_environment); - SYMBOL(retro_set_video_refresh); - SYMBOL(retro_set_audio_sample); - SYMBOL(retro_set_audio_sample_batch); - SYMBOL(retro_set_input_poll); - SYMBOL(retro_set_input_state); - - SYMBOL(retro_set_controller_port_device); - - SYMBOL(retro_reset); - SYMBOL(retro_run); - - SYMBOL(retro_serialize_size); - SYMBOL(retro_serialize); - SYMBOL(retro_unserialize); - - SYMBOL(retro_cheat_reset); - SYMBOL(retro_cheat_set); - - SYMBOL(retro_load_game); - SYMBOL(retro_load_game_special); - - SYMBOL(retro_unload_game); - SYMBOL(retro_get_region); - SYMBOL(retro_get_memory_data); - SYMBOL(retro_get_memory_size); - } - - retro_core_t fn; - -} comm; - -//coroutines -cothread_t co_control, co_emu, co_emu_suspended; - -//internal state -Action CMD_cb; - -void BREAK(eMessage msg) { - comm.status = eStatus_BRK; - comm.reason = msg; - co_emu_suspended = co_active(); - co_switch(co_control); - comm.status = eStatus_CMD; -} - -//all this does is run commands on the emulation thread infinitely forever -//(I should probably make a mechanism for bailing...) -void new_emuthread() -{ - for (;;) - { - //process the current CMD - CMD_cb(); - - //when that returned, we're definitely done with the CMD--so we're now IDLE - comm.status = eStatus_Idle; - - co_switch(co_control); - } -} - -void retro_log_printf(enum retro_log_level level, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - vprintf(fmt,args); - va_end(args); -} - -u8bool retro_environment(unsigned cmd, void *data) -{ - switch (cmd) - { - case RETRO_ENVIRONMENT_SET_ROTATION: - comm.env.rotation_ccw = (int)*(const unsigned*)data * 90; - return true; - case RETRO_ENVIRONMENT_GET_OVERSCAN: - return false; //could return true to crop overscan - case RETRO_ENVIRONMENT_GET_CAN_DUPE: - return true; - case RETRO_ENVIRONMENT_SET_MESSAGE: - { - //TODO: try to respect design principle by forwarding to frontend with the timer - auto &msg = *(retro_message*)data; - printf("%s\n",msg.msg); - return true; - } - case RETRO_ENVIRONMENT_SHUTDOWN: - //TODO low priority - return false; - case RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL: - //unneeded - return false; - case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY: - *(const char**)data = (const char*)comm.buf[SystemDirectory]; - return true; - case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: - comm.env.pixel_format = *(const enum retro_pixel_format*)data; - return true; - case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS: - //TODO medium priority - return false; - case RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK: - //TODO high priority (to support keyboard consoles, probably high value for us. but that may take a lot of infrastructure work) - return false; - case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE: - //TODO high priority (to support disc systems) - return false; - case RETRO_ENVIRONMENT_SET_HW_RENDER: - //TODO high priority (to support 3d renderers - return false; - - case RETRO_ENVIRONMENT_GET_VARIABLE: - { - //according to retroarch's `core_option_manager_get` this is what we should do - comm.variables_dirty = false; - - auto req = (retro_variable *)data; - req->value = nullptr; - - for(int i=0;ikey)) - { - req->value = comm.variables[i].c_str(); - return true; - } - } - - return true; - } - - case RETRO_ENVIRONMENT_SET_VARIABLES: - { - auto var = (retro_variable *)data; - int nVars = 0; - while(var->key) - nVars++, var++; - comm.variables = new std::string[nVars]; - comm.env.variable_count = nVars; - comm.env.variable_keys = new const char*[nVars]; - comm.env.variable_comments = new const char*[nVars]; - var = (retro_variable *)data; - for(int i=0;ilog = retro_log_printf; - return true; - case RETRO_ENVIRONMENT_GET_PERF_INTERFACE: - *((retro_perf_callback *)data) = comm.env.retro_perf_callback; - return true; - case RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE: - //TODO low priority - return false; - - case RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY: - *(const char**)data = (const char*)comm.buf[CoreAssetsDirectory]; - return true; - case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY: - *(const char**)data = (const char*)comm.buf[SaveDirectory]; - return true; - case RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO: - printf("NEED RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO\n"); - return false; - case RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK: - comm.env.core_get_proc_address = ((retro_get_proc_address_interface*)data)->get_proc_address; - return true; - - case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO: - //needs retro_load_game_special to be useful; not supported yet - return false; - - case RETRO_ENVIRONMENT_SET_CONTROLLER_INFO: - //TODO medium priority probably - return false; - - case RETRO_ENVIRONMENT_SET_GEOMETRY: - comm.env.retro_game_geometry = *((const retro_game_geometry *)data); - comm.env.retro_game_geometry_dirty = true; - return true; - - case RETRO_ENVIRONMENT_GET_USERNAME: - //we definitely want to return false here so the core will do something deterministic - return false; - - case RETRO_ENVIRONMENT_GET_LANGUAGE: - *((unsigned *)data) = RETRO_LANGUAGE_ENGLISH; - return true; - } - - return false; -} - -template static inline int* address(int width, int height, int pitch, int x, int y, int* dstbuf, int* optimize0dst) -{ - switch (ROT) - { - case 0: - return optimize0dst; - - case 90: - //TODO: - return optimize0dst; - - case 180: - //TODO: - return optimize0dst; - - case 270: - { - int dx = width - y - 1; - int dy = x; - return dstbuf + dy * width + dx; - } - - default: - //impossible - return 0; - } - -} - -template void Blit555(short* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - short* row = srcbuf; - for (int x = 0; x < width; x++) - { - short ci = *row; - int r = ci & 0x001f; - int g = ci & 0x03e0; - int b = ci & 0x7c00; - - r = (r << 3) | (r >> 2); - g = (g >> 2) | (g >> 7); - b = (b >> 7) | (b >> 12); - int co = r | g | b | 0xff000000; - - *address(width, height, pitch, x, y, dstbuf, dst) = co; - dst++; - row++; - } - srcbuf += pitch/2; - } -} - -template void Blit565(short* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - short* row = srcbuf; - for (int x = 0; x < width; x++) - { - short ci = *row; - int r = ci & 0x001f; - int g = (ci & 0x07e0) >> 5; - int b = (ci & 0xf800) >> 11; - - r = (r << 3) | (r >> 2); - g = (g << 2) | (g >> 4); - b = (b << 3) | (b >> 2); - int co = (b << 16) | (g << 8) | r; - - *address(width, height, pitch, x, y, dstbuf, dst) = co; - dst++; - row++; - } - srcbuf += pitch/2; - } -} - -template void Blit888(int* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - int* row = srcbuf; - for (int x = 0; x < width; x++) - { - int ci = *row; - int co = ci | 0xff000000; - *address(width,height,pitch,x,y,dstbuf,dst) = co; - dst++; - row++; - } - srcbuf += pitch/4; - } -} - -void retro_video_refresh(const void *data, unsigned width, unsigned height, size_t pitch) -{ - //handle a "dup frame" -- same as previous frame. so there isn't anything to be done here - if (!data) - return; - - comm.env.fb_width = (s32)width; - comm.env.fb_height = (s32)height; - //stash pitch if needed - - //notify c# of these new settings and let it allocate a buffer suitable for receiving the output (so we can work directly into c#'s int[]) - //c# can read the settings right out of the comm env - BREAK(eMessage::SIG_VideoUpdate); - - - ////if (BufferWidth != width) BufferWidth = (int)width; - ////if (BufferHeight != height) BufferHeight = (int)height; - ////if (BufferWidth * BufferHeight != rawvidbuff.Length) - //// rawvidbuff = new int[BufferWidth * BufferHeight]; - - ////if we have rotation, we might have a geometry mismatch and in any event we need a temp buffer to do the rotation from - ////but that's a general problem, isnt it? - //if (comm.env.fb.raw == nullptr || comm.env.fb.raw_length != width * height) - //{ - // if(comm.env.fb.raw) - // delete[] comm.env.fb.raw; - // comm.env.fb.raw = new u32[width * height]; - // comm.env.fb.width = width; - // comm.env.fb.height = height; - //} - - int w = (int)width; - int h = (int)height; - int p = (int)pitch; - - switch(comm.env.pixel_format) - { - - case RETRO_PIXEL_FORMAT_0RGB1555: - switch (comm.env.rotation_ccw) - { - case 0: Blit555<0>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit555<90>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit555<180>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit555<270>((short*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - - case RETRO_PIXEL_FORMAT_XRGB8888: - switch(comm.env.rotation_ccw) - { - case 0: Blit888<0>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit888<90>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit888<180>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit888<270>((int*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - - case RETRO_PIXEL_FORMAT_RGB565: - switch (comm.env.rotation_ccw) - { - case 0: Blit565<0>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit565<90>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit565<180>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit565<270>((short*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - } - -} - -void retro_audio_sample(s16 left, s16 right) -{ - s16 samples[] = {left,right}; - comm.SetBuffer(BufId::Param0,(void*)&samples,4); - BREAK(SIG_Sample); -} -size_t retro_audio_sample_batch(const s16 *data, size_t frames) -{ - comm.SetBuffer(BufId::Param0, (void*)data, frames*4); - BREAK(SIG_SampleBatch); - return frames; -} -void retro_input_poll() -{ -} -s16 retro_input_state(unsigned port, unsigned device, unsigned index, unsigned id) -{ - //we have to bail to c# for this, it's too complex. - comm.port = port; - comm.device = device; - comm.index = index; - comm.id = id; - - BREAK(eMessage::SIG_InputState); - - return (s16)comm.value; -} - -//loads the game, too -//REQUIREMENTS: -//set SystemDirectory, SaveDirectory, CoreDirectory, CoreAssetsDirectory are set -//retro_perf_callback is set -static void LoadHandler(eMessage msg) -{ - //retro_set_environment() is guaranteed to be called before retro_init(). - - comm.funs.retro_init(); - - retro_game_info rgi; - retro_game_info* rgiptr = &rgi; - memset(&rgi,0,sizeof(rgi)); - - if (msg == eMessage::CMD_LoadNoGame) - { - rgiptr = nullptr; - } - else - { - rgi.path = (const char*)comm.buf[BufId::Param0]; - if (msg == eMessage::CMD_LoadData) - { - rgi.data = comm.buf[BufId::Param1]; - rgi.size = comm.buf_size[BufId::Param1]; - } - } - - comm.funs.retro_load_game(rgiptr); - - //Can be called only after retro_load_game() has successfully completed. - comm.funs.retro_get_system_av_info(&comm.env.retro_system_av_info); - - //guaranteed to have been called before the first call to retro_run() is made. - //(I've put this after the retro_system_av_info runs, in case that's important - comm.funs.retro_set_video_refresh(retro_video_refresh); - - comm.funs.retro_set_audio_sample(retro_audio_sample); - comm.funs.retro_set_audio_sample_batch(retro_audio_sample_batch); - comm.funs.retro_set_input_poll(retro_input_poll); - comm.funs.retro_set_input_state(retro_input_state); - - //Between calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned - //value, to ensure that the frontend can allocate a save state buffer once. - comm.env.retro_serialize_size_initial = comm.env.retro_serialize_size = comm.funs.retro_serialize_size(); - - //not sure when this can be called, but it's surely safe here - comm.env.retro_region = comm.funs.retro_get_region(); -} - -void cmd_LoadNoGame() { LoadHandler(eMessage::CMD_LoadNoGame); } -void cmd_LoadData() { LoadHandler(eMessage::CMD_LoadData); } -void cmd_LoadPath() { LoadHandler(eMessage::CMD_LoadPath); } - -void cmd_Deinit() -{ - //not sure if we need this - comm.funs.retro_unload_game(); - comm.funs.retro_deinit(); - //TODO: tidy -} - -void cmd_Reset() -{ - comm.funs.retro_reset(); -} - -void cmd_Run() -{ - comm.funs.retro_run(); -} - -void cmd_UpdateSerializeSize() -{ - comm.env.retro_serialize_size = comm.funs.retro_serialize_size(); -} - -void cmd_Serialize() -{ - comm.value = !!comm.funs.retro_serialize(comm.buf[BufId::Param0], comm.buf_size[BufId::Param0]); -} - -void cmd_Unserialize() -{ - comm.value = !!comm.funs.retro_unserialize(comm.buf[BufId::Param0], comm.buf_size[BufId::Param0]); -} - -//TODO -//void(*retro_set_controller_port_device)(unsigned, unsigned); -//void *(*retro_get_memory_data)(unsigned); -//size_t(*retro_get_memory_size)(unsigned); - -//TODO low priority -//void(*retro_cheat_reset)(void); -//void(*retro_cheat_set)(unsigned, bool, const char*); -//bool(*retro_load_game_special)(unsigned, - -//TODO maybe not sensible though -//void(*retro_unload_game)(void); - -void cmd_SetEnvironment() -{ - //stuff that can't be done until our environment is setup (the core will immediately query the environment) - comm.funs.retro_set_environment(retro_environment); -} - -void query_GetMemory() -{ - comm.buf_size[BufId::Param0] = comm.funs.retro_get_memory_size(comm.value); - comm.buf[BufId::Param0] = comm.funs.retro_get_memory_data(comm.value); -} - -const Action kHandlers_CMD[] = { - cmd_SetEnvironment, - cmd_LoadNoGame, - cmd_LoadData, - cmd_LoadPath, - cmd_Deinit, - cmd_Reset, - cmd_Run, - cmd_UpdateSerializeSize, - cmd_Serialize, - cmd_Unserialize, -}; - -const Action kHandlers_QUERY[] = { - query_GetMemory, -}; - -//------------------------------------------------ -//DLL INTERFACE - -BOOL WINAPI DllMain(_In_ HINSTANCE hinstDLL, _In_ DWORD fdwReason, _In_ LPVOID lpvReserved) -{ - return TRUE; -} - - -extern "C" __declspec(dllexport) void* __cdecl DllInit(HMODULE dllModule) -{ - memset(&comm,0,sizeof(comm)); - - //make a coroutine thread to run the emulation in. we'll switch back to this cothread when communicating with the frontend - co_control = co_active(); - co_emu = co_create(128*1024 * sizeof(void*), new_emuthread); - - //grab all the function pointers we need. - comm.dllModule = dllModule; - comm.LoadSymbols(); - - //libretro startup steps - //"Can be called at any time, even before retro_init()." - comm.funs.retro_get_system_info(&comm.env.retro_system_info); - comm.env.retro_api_version = (u32)comm.funs.retro_api_version(); - - //now after this we return to the c# side to let some more setup happen - - return &comm; -} - - -extern "C" __declspec(dllexport) void __cdecl Message(eMessage msg) -{ - if (msg == eMessage::Resume) - { - cothread_t temp = co_emu_suspended; - co_emu_suspended = NULL; - co_switch(temp); - } - - if (msg >= eMessage::CMD_FIRST && msg <= eMessage::CMD_LAST) - { - //CMD is only valid if status is idle - if (comm.status != eStatus_Idle) - { - printf("ERROR: cmd during non-idle\n"); - return; - } - - comm.status = eStatus_CMD; - comm.cmd = msg; - - CMD_cb = kHandlers_CMD[msg - eMessage::CMD_FIRST - 1]; - co_switch(co_emu); - - //we could be in ANY STATE when we return from here - } - - //QUERY can run any time - //but... some of them might not be safe for re-entrancy. - //later, we should have metadata for messages that indicates that - if (msg >= eMessage::QUERY_FIRST && msg <= eMessage::QUERY_LAST) - { - Action cb = kHandlers_QUERY[msg - eMessage::QUERY_FIRST - 1]; - if (cb) cb(); - } -} - - -//receives the given buffer and COPIES it. use this for returning values from SIGs -extern "C" __declspec(dllexport) void __cdecl CopyBuffer(int id, void* ptr, s32 size) -{ - comm.CopyBuffer(id, ptr, size); -} - -//receives the given buffer and STASHES IT. use this (carefully) for sending params for CMDs -extern "C" __declspec(dllexport) void __cdecl SetBuffer(int id, void* ptr, s32 size) -{ - comm.SetBuffer(id, ptr, size); -} - -extern "C" __declspec(dllexport) void __cdecl SetVariable(const char* key, const char* val) -{ - for(int i=0;i - - - - Debug - x64 - - - Release - x64 - - - - - - - NotSet - - - NotSet - NotSet - - - NotSet - NotSet - - - - - - - - - {AEACAA89-FDA2-40C6-910C-85AEB9726452} - Win32Proj - LibretroBridge - 10.0 - - - - DynamicLibrary - true - v142 - NotSet - false - - - DynamicLibrary - false - v142 - true - NotSet - - - - - - - - - - - - - - - - true - ..\..\output\dll\ - .obj\$(Configuration)\ - - - false - ..\..\output\dll\ - .obj\$(Configuration)\ - - - - - - Level3 - Disabled - _DEBUG;_WINDOWS;_USRDLL;LIBRETRO_EXPORTS;%(PreprocessorDefinitions) - MultiThreadedDebugDLL - StreamingSIMDExtensions - Fast - false - - - Windows - true - Default - - - - - Level3 - - - MaxSpeed - false - true - NDEBUG;_WINDOWS;_USRDLL;LIBRETRO_EXPORTS;%(PreprocessorDefinitions) - MultiThreaded - StreamingSIMDExtensions - Fast - - - Windows - true - true - true - /pdbaltpath:%_PDB% %(AdditionalOptions) - - - - - - - - - - - - diff --git a/LibretroBridge/nix/LibretroBridge.cpp b/LibretroBridge/nix/LibretroBridge.cpp deleted file mode 100644 index 6ebb821cb5..0000000000 --- a/LibretroBridge/nix/LibretroBridge.cpp +++ /dev/null @@ -1,873 +0,0 @@ -//derived from libsnes -//types of messages: -//cmd: frontend->core: "command to core" a command from the frontend which causes emulation to proceed. when sending a command, the frontend should wait for an eMessage::BRK_Complete before proceeding, although a debugger might proceed after any BRK -//query: frontend->core: "query to core" a query from the frontend which can (and should) be satisfied immediately by the core but which does not result in emulation processes (notably, nothing resembling a CMD and nothing which can trigger a BRK) -//sig: core->frontend: "core signal" a synchronous operation called from the emulation process which the frontend should handle immediately without issuing any calls into the core -//brk: core->frontend: "core break" the emulation process has suspended. the frontend is free to do whatever it wishes. - -#define _CRT_NONSTDC_NO_DEPRECATE - -// #include - -#include -#include -#include -#include -#include -#include -#include - -#include - -// #define bool unsigned char -#include "../libretro.h" -// #undef bool - -extern "C" uint64_t cpu_features_get(); - -#include "../libco/libco.h" - -//can't use retroarch's dynamic.h, it's too full of weird stuff. don't need it anyway - -typedef uint8_t u8; -typedef uint16_t u16; -typedef uint64_t u64; -typedef uint32_t u32; - -typedef u8 u8bool; - -typedef int16_t s16; -typedef int32_t s32; -typedef int64_t s64; - -typedef void(*Action)(); - -struct retro_core_t -{ - void(*retro_init)(void); - void(*retro_deinit)(void); - unsigned(*retro_api_version)(void); - void(*retro_get_system_info)(struct retro_system_info*); - void(*retro_get_system_av_info)(struct retro_system_av_info*); - void(*retro_set_environment)(retro_environment_t); - void(*retro_set_video_refresh)(retro_video_refresh_t); - void(*retro_set_audio_sample)(retro_audio_sample_t); - void(*retro_set_audio_sample_batch)(retro_audio_sample_batch_t); - void(*retro_set_input_poll)(retro_input_poll_t); - void(*retro_set_input_state)(retro_input_state_t); - void(*retro_set_controller_port_device)(unsigned, unsigned); - void(*retro_reset)(void); - void(*retro_run)(void); - size_t(*retro_serialize_size)(void); - u8bool(*retro_serialize)(void*, size_t); - u8bool(*retro_unserialize)(const void*, size_t); - void(*retro_cheat_reset)(void); - void(*retro_cheat_set)(unsigned, u8bool, const char*); - u8bool(*retro_load_game)(const struct retro_game_info*); - u8bool(*retro_load_game_special)(unsigned, - const struct retro_game_info*, size_t); - void(*retro_unload_game)(void); - unsigned(*retro_get_region)(void); - void *(*retro_get_memory_data)(unsigned); - size_t(*retro_get_memory_size)(unsigned); -}; - -enum eMessage : s32 -{ - NotSet, - - Resume, - - QUERY_FIRST, - QUERY_GetMemory, - QUERY_LAST, - - CMD_FIRST, - CMD_SetEnvironment, - CMD_LoadNoGame, - CMD_LoadData, - CMD_LoadPath, - CMD_Deinit, - CMD_Reset, - CMD_Run, - CMD_UpdateSerializeSize, - CMD_Serialize, - CMD_Unserialize, - CMD_LAST, - - SIG_InputState, - SIG_VideoUpdate, - SIG_Sample, - SIG_SampleBatch, -}; - -enum eStatus : s32 -{ - eStatus_Idle, - eStatus_CMD, - eStatus_BRK -}; - -enum BufId : s32 { - Param0 = 0, - Param1 = 1, - SystemDirectory = 2, - SaveDirectory = 3, - CoreDirectory = 4, - CoreAssetsDirectory = 5, - BufId_Num //excess sized by 1.. no big deal -}; - -//TODO: do any of these need to be volatile? -struct CommStruct -{ - //the cmd being executed - eMessage cmd; - - //the status of the core - eStatus status; - - //the SIG or BRK that the core is halted in - eMessage reason; - - //flexible in/out parameters - //these are all "overloaded" a little so it isn't clear what's used for what in for any particular message.. - //but I think it will beat having to have some kind of extremely verbose custom layouts for every message - u32 id, addr, value, size; - u32 port, device, index, slot; //for input state - - //variables meant for stateful communication (not parameters) - //may be in, out, or inout. it's pretty sloppy. - struct { - //set by the core - retro_system_info system_info; - retro_system_av_info system_av_info; - size_t retro_serialize_size_initial; - size_t retro_serialize_size; - u32 retro_region; - u32 retro_api_version; - retro_pixel_format pixel_format; //default is 0 -- RETRO_PIXEL_FORMAT_0RGB1555 - s32 rotation_ccw; - bool support_no_game; - retro_get_proc_address_t core_get_proc_address; - - retro_game_geometry game_geometry; - u8bool retro_game_geometry_dirty; //c# can clear this when it's acknowledged (but I think we might handle it from here? not sure) - - //defined by the core. values arent put here, this is just the variables defined by the core - //todo: shutdown tidy - s32 variable_count; - const char** variable_keys; - const char** variable_comments; - - //c# sets these with thunked callbacks - retro_perf_callback perf_callback; - - //various stashed stuff solely for c# convenience - u64 processor_features; - - s32 fb_width, fb_height; //core sets these; c# picks up, and.. - s32* fb_bufptr; //..sets this for the core to spill its data nito - - } env; - - //always used in pairs - void* buf[BufId_Num]; - size_t buf_size[BufId_Num]; - - //=========================================================== - //private stuff - - std::string *variables; - bool variables_dirty; - - - void* privbuf[BufId_Num]; //TODO remember to tidy this.. (needs to be done in snes too) - void SetString(int id, const char* str) - { - size_t len = strlen(str); - CopyBuffer(id, (void*)str, len+1); - } - void CopyBuffer(int id, void* ptr, size_t size) - { - if (privbuf[id]) free(privbuf[id]); - buf[id] = privbuf[id] = malloc(size); - memcpy(buf[id], ptr, size); - buf_size[id] = size; - } - - void SetBuffer(int id, void* ptr, size_t size) - { - buf[id] = ptr; - buf_size[id] = size; - } - - struct { - } strings; - - char* soFile; - void* soFileHandle = nullptr; - retro_core_t funs; - - void LoadSymbols() - { - if (!soFileHandle) soFileHandle = dlopen(soFile, RTLD_NOW); - //retroarch would throw an error here if the FP ws null. maybe better than throwing an error later, but are all the functions required? -# define SYMBOL(x) do { \ - void* addr = dlsym(soFileHandle, #x); \ - memcpy(&funs.x, &addr, sizeof(void*)); \ - } while(0) - - SYMBOL(retro_init); - SYMBOL(retro_deinit); - - SYMBOL(retro_api_version); - SYMBOL(retro_get_system_info); - SYMBOL(retro_get_system_av_info); - - SYMBOL(retro_set_environment); - SYMBOL(retro_set_video_refresh); - SYMBOL(retro_set_audio_sample); - SYMBOL(retro_set_audio_sample_batch); - SYMBOL(retro_set_input_poll); - SYMBOL(retro_set_input_state); - - SYMBOL(retro_set_controller_port_device); - - SYMBOL(retro_reset); - SYMBOL(retro_run); - - SYMBOL(retro_serialize_size); - SYMBOL(retro_serialize); - SYMBOL(retro_unserialize); - - SYMBOL(retro_cheat_reset); - SYMBOL(retro_cheat_set); - - SYMBOL(retro_load_game); - SYMBOL(retro_load_game_special); - - SYMBOL(retro_unload_game); - SYMBOL(retro_get_region); - SYMBOL(retro_get_memory_data); - SYMBOL(retro_get_memory_size); - } - - retro_core_t fn; - -} comm; - -//coroutines -cothread_t co_control, co_emu, co_emu_suspended; - -//internal state -Action CMD_cb; - -void BREAK(eMessage msg) { - comm.status = eStatus_BRK; - comm.reason = msg; - co_emu_suspended = co_active(); - co_switch(co_control); - comm.status = eStatus_CMD; -} - -//all this does is run commands on the emulation thread infinitely forever -//(I should probably make a mechanism for bailing...) -void new_emuthread() -{ - for (;;) - { - //process the current CMD - CMD_cb(); - - //when that returned, we're definitely done with the CMD--so we're now IDLE - comm.status = eStatus_Idle; - - co_switch(co_control); - } -} - -void retro_log_printf(enum retro_log_level level, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - vprintf(fmt,args); - va_end(args); -} - -bool retro_environment(unsigned cmd, void *data) -{ - switch (cmd) - { - case RETRO_ENVIRONMENT_SET_ROTATION: - comm.env.rotation_ccw = (int)*(const unsigned*)data * 90; - return true; - case RETRO_ENVIRONMENT_GET_OVERSCAN: - return false; //could return true to crop overscan - case RETRO_ENVIRONMENT_GET_CAN_DUPE: - return true; - case RETRO_ENVIRONMENT_SET_MESSAGE: - { - //TODO: try to respect design principle by forwarding to frontend with the timer - auto &msg = *(retro_message*)data; - printf("%s\n",msg.msg); - return true; - } - case RETRO_ENVIRONMENT_SHUTDOWN: - //TODO low priority - return false; - case RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL: - //unneeded - return false; - case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY: - *(const char**)data = (const char*)comm.buf[SystemDirectory]; - return true; - case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: - comm.env.pixel_format = *(const enum retro_pixel_format*)data; - return true; - case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS: - //TODO medium priority - return false; - case RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK: - //TODO high priority (to support keyboard consoles, probably high value for us. but that may take a lot of infrastructure work) - return false; - case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE: - //TODO high priority (to support disc systems) - return false; - case RETRO_ENVIRONMENT_SET_HW_RENDER: - //TODO high priority (to support 3d renderers - return false; - - case RETRO_ENVIRONMENT_GET_VARIABLE: - { - //according to retroarch's `core_option_manager_get` this is what we should do - comm.variables_dirty = false; - - auto req = (retro_variable *)data; - req->value = nullptr; - - for(int i=0;ikey)) - { - req->value = comm.variables[i].c_str(); - return true; - } - } - - return true; - } - - case RETRO_ENVIRONMENT_SET_VARIABLES: - { - auto var = (retro_variable *)data; - int nVars = 0; - while(var->key) - nVars++, var++; - comm.variables = new std::string[nVars]; - comm.env.variable_count = nVars; - comm.env.variable_keys = new const char*[nVars]; - comm.env.variable_comments = new const char*[nVars]; - var = (retro_variable *)data; - for(int i=0;ilog = retro_log_printf; - return true; - case RETRO_ENVIRONMENT_GET_PERF_INTERFACE: - *((retro_perf_callback *)data) = comm.env.perf_callback; - return true; - case RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE: - //TODO low priority - return false; - - case RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY: - *(const char**)data = (const char*)comm.buf[CoreAssetsDirectory]; - return true; - case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY: - *(const char**)data = (const char*)comm.buf[SaveDirectory]; - return true; - case RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO: - printf("NEED RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO\n"); - return false; - case RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK: - comm.env.core_get_proc_address = ((retro_get_proc_address_interface*)data)->get_proc_address; - return true; - - case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO: - //needs retro_load_game_special to be useful; not supported yet - return false; - - case RETRO_ENVIRONMENT_SET_CONTROLLER_INFO: - //TODO medium priority probably - return false; - - case RETRO_ENVIRONMENT_SET_GEOMETRY: - comm.env.game_geometry = *((const retro_game_geometry *)data); - comm.env.retro_game_geometry_dirty = true; - return true; - - case RETRO_ENVIRONMENT_GET_USERNAME: - //we definitely want to return false here so the core will do something deterministic - return false; - - case RETRO_ENVIRONMENT_GET_LANGUAGE: - *((unsigned *)data) = RETRO_LANGUAGE_ENGLISH; - return true; - } - - return false; -} - -template static inline int* address(int width, int height, int pitch, int x, int y, int* dstbuf, int* optimize0dst) -{ - switch (ROT) - { - case 0: - return optimize0dst; - - case 90: - //TODO: - return optimize0dst; - - case 180: - //TODO: - return optimize0dst; - - case 270: - { - int dx = width - y - 1; - int dy = x; - return dstbuf + dy * width + dx; - } - - default: - //impossible - return 0; - } - -} - -template void Blit555(short* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - short* row = srcbuf; - for (int x = 0; x < width; x++) - { - short ci = *row; - int r = ci & 0x001f; - int g = ci & 0x03e0; - int b = ci & 0x7c00; - - r = (r << 3) | (r >> 2); - g = (g >> 2) | (g >> 7); - b = (b >> 7) | (b >> 12); - int co = r | g | b | 0xff000000; - - *address(width, height, pitch, x, y, dstbuf, dst) = co; - dst++; - row++; - } - srcbuf += pitch/2; - } -} - -template void Blit565(short* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - short* row = srcbuf; - for (int x = 0; x < width; x++) - { - short ci = *row; - int r = ci & 0x001f; - int g = (ci & 0x07e0) >> 5; - int b = (ci & 0xf800) >> 11; - - r = (r << 3) | (r >> 2); - g = (g << 2) | (g >> 4); - b = (b << 3) | (b >> 2); - int co = (b << 16) | (g << 8) | r; - - *address(width, height, pitch, x, y, dstbuf, dst) = co; - dst++; - row++; - } - srcbuf += pitch/2; - } -} - -template void Blit888(int* srcbuf, s32* dstbuf, int width, int height, int pitch) -{ - s32* dst = dstbuf; - for (int y = 0; y < height; y++) - { - int* row = srcbuf; - for (int x = 0; x < width; x++) - { - int ci = *row; - int co = ci | 0xff000000; - *address(width,height,pitch,x,y,dstbuf,dst) = co; - dst++; - row++; - } - srcbuf += pitch/4; - } -} - -void retro_video_refresh(const void *data, unsigned width, unsigned height, size_t pitch) -{ - //handle a "dup frame" -- same as previous frame. so there isn't anything to be done here - if (!data) - return; - - comm.env.fb_width = (s32)width; - comm.env.fb_height = (s32)height; - //stash pitch if needed - - //notify c# of these new settings and let it allocate a buffer suitable for receiving the output (so we can work directly into c#'s int[]) - //c# can read the settings right out of the comm env - BREAK(eMessage::SIG_VideoUpdate); - - - ////if (BufferWidth != width) BufferWidth = (int)width; - ////if (BufferHeight != height) BufferHeight = (int)height; - ////if (BufferWidth * BufferHeight != rawvidbuff.Length) - //// rawvidbuff = new int[BufferWidth * BufferHeight]; - - ////if we have rotation, we might have a geometry mismatch and in any event we need a temp buffer to do the rotation from - ////but that's a general problem, isnt it? - //if (comm.env.fb.raw == nullptr || comm.env.fb.raw_length != width * height) - //{ - // if(comm.env.fb.raw) - // delete[] comm.env.fb.raw; - // comm.env.fb.raw = new u32[width * height]; - // comm.env.fb.width = width; - // comm.env.fb.height = height; - //} - - int w = (int)width; - int h = (int)height; - int p = (int)pitch; - - switch(comm.env.pixel_format) - { - - case RETRO_PIXEL_FORMAT_0RGB1555: - switch (comm.env.rotation_ccw) - { - case 0: Blit555<0>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit555<90>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit555<180>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit555<270>((short*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - - case RETRO_PIXEL_FORMAT_XRGB8888: - switch(comm.env.rotation_ccw) - { - case 0: Blit888<0>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit888<90>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit888<180>((int*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit888<270>((int*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - - case RETRO_PIXEL_FORMAT_RGB565: - switch (comm.env.rotation_ccw) - { - case 0: Blit565<0>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 90: Blit565<90>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 180: Blit565<180>((short*)data, comm.env.fb_bufptr, w, h, p); break; - case 270: Blit565<270>((short*)data, comm.env.fb_bufptr, w, h, p); break; - } - break; - } - -} - -void retro_audio_sample(s16 left, s16 right) -{ - s16 samples[] = {left,right}; - comm.SetBuffer(BufId::Param0,(void*)&samples,4); - BREAK(SIG_Sample); -} -size_t retro_audio_sample_batch(const s16 *data, size_t frames) -{ - comm.SetBuffer(BufId::Param0, (void*)data, frames*4); - BREAK(SIG_SampleBatch); - return frames; -} -void retro_input_poll() -{ -} -s16 retro_input_state(unsigned port, unsigned device, unsigned index, unsigned id) -{ - //we have to bail to c# for this, it's too complex. - comm.port = port; - comm.device = device; - comm.index = index; - comm.id = id; - - BREAK(eMessage::SIG_InputState); - - return (s16)comm.value; -} - -//loads the game, too -//REQUIREMENTS: -//set SystemDirectory, SaveDirectory, CoreDirectory, CoreAssetsDirectory are set -//retro_perf_callback is set -static void LoadHandler(eMessage msg) -{ - //retro_set_environment() is guaranteed to be called before retro_init(). - - comm.funs.retro_init(); - - retro_game_info rgi; - retro_game_info* rgiptr = &rgi; - memset(&rgi,0,sizeof(rgi)); - - if (msg == eMessage::CMD_LoadNoGame) - { - rgiptr = nullptr; - } - else - { - rgi.path = (const char*)comm.buf[BufId::Param0]; - if (msg == eMessage::CMD_LoadData) - { - rgi.data = comm.buf[BufId::Param1]; - rgi.size = comm.buf_size[BufId::Param1]; - } - } - - comm.funs.retro_load_game(rgiptr); - - //Can be called only after retro_load_game() has successfully completed. - comm.funs.retro_get_system_av_info(&comm.env.system_av_info); - - //guaranteed to have been called before the first call to retro_run() is made. - //(I've put this after the retro_system_av_info runs, in case that's important - comm.funs.retro_set_video_refresh(retro_video_refresh); - - comm.funs.retro_set_audio_sample(retro_audio_sample); - comm.funs.retro_set_audio_sample_batch(retro_audio_sample_batch); - comm.funs.retro_set_input_poll(retro_input_poll); - comm.funs.retro_set_input_state(retro_input_state); - - //Between calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned - //value, to ensure that the frontend can allocate a save state buffer once. - comm.env.retro_serialize_size_initial = comm.env.retro_serialize_size = comm.funs.retro_serialize_size(); - - //not sure when this can be called, but it's surely safe here - comm.env.retro_region = comm.funs.retro_get_region(); -} - -void cmd_LoadNoGame() { LoadHandler(eMessage::CMD_LoadNoGame); } -void cmd_LoadData() { LoadHandler(eMessage::CMD_LoadData); } -void cmd_LoadPath() { LoadHandler(eMessage::CMD_LoadPath); } - -void cmd_Deinit() -{ - //not sure if we need this - comm.funs.retro_unload_game(); - comm.funs.retro_deinit(); - //TODO: tidy -} - -void cmd_Reset() -{ - comm.funs.retro_reset(); -} - -void cmd_Run() -{ - comm.funs.retro_run(); -} - -void cmd_UpdateSerializeSize() -{ - comm.env.retro_serialize_size = comm.funs.retro_serialize_size(); -} - -void cmd_Serialize() -{ - comm.value = !!comm.funs.retro_serialize(comm.buf[BufId::Param0], comm.buf_size[BufId::Param0]); -} - -void cmd_Unserialize() -{ - comm.value = !!comm.funs.retro_unserialize(comm.buf[BufId::Param0], comm.buf_size[BufId::Param0]); -} - -//TODO -//void(*retro_set_controller_port_device)(unsigned, unsigned); -//void *(*retro_get_memory_data)(unsigned); -//size_t(*retro_get_memory_size)(unsigned); - -//TODO low priority -//void(*retro_cheat_reset)(void); -//void(*retro_cheat_set)(unsigned, bool, const char*); -//bool(*retro_load_game_special)(unsigned, - -//TODO maybe not sensible though -//void(*retro_unload_game)(void); - -void cmd_SetEnvironment() -{ - //stuff that can't be done until our environment is setup (the core will immediately query the environment) - comm.funs.retro_set_environment(retro_environment); -} - -void query_GetMemory() -{ - comm.buf_size[BufId::Param0] = comm.funs.retro_get_memory_size(comm.value); - comm.buf[BufId::Param0] = comm.funs.retro_get_memory_data(comm.value); -} - -const Action kHandlers_CMD[] = { - cmd_SetEnvironment, - cmd_LoadNoGame, - cmd_LoadData, - cmd_LoadPath, - cmd_Deinit, - cmd_Reset, - cmd_Run, - cmd_UpdateSerializeSize, - cmd_Serialize, - cmd_Unserialize, -}; - -const Action kHandlers_QUERY[] = { - query_GetMemory, -}; - -//------------------------------------------------ -//DLL INTERFACE - -#define EXPORT extern "C" __attribute__((visibility("default"))) - -EXPORT void* DllInit(const char* soFile) -{ - memset(&comm,0,sizeof(comm)); - - //make a coroutine thread to run the emulation in. we'll switch back to this cothread when communicating with the frontend - co_control = co_active(); - co_emu = co_create(128*1024 * sizeof(void*), new_emuthread); - - //grab all the function pointers we need. - comm.soFile = strdup(soFile); - comm.LoadSymbols(); - - //libretro startup steps - //"Can be called at any time, even before retro_init()." - comm.funs.retro_get_system_info(&comm.env.system_info); - comm.env.retro_api_version = (u32)comm.funs.retro_api_version(); - - //now after this we return to the c# side to let some more setup happen - - return &comm; -} - - -EXPORT void Message(eMessage msg) -{ - if (msg == eMessage::Resume) - { - cothread_t temp = co_emu_suspended; - co_emu_suspended = NULL; - co_switch(temp); - } - - if (msg >= eMessage::CMD_FIRST && msg <= eMessage::CMD_LAST) - { - //CMD is only valid if status is idle - if (comm.status != eStatus_Idle) - { - printf("ERROR: cmd during non-idle\n"); - return; - } - - comm.status = eStatus_CMD; - comm.cmd = msg; - - CMD_cb = kHandlers_CMD[msg - eMessage::CMD_FIRST - 1]; - co_switch(co_emu); - - //we could be in ANY STATE when we return from here - } - - //QUERY can run any time - //but... some of them might not be safe for re-entrancy. - //later, we should have metadata for messages that indicates that - if (msg >= eMessage::QUERY_FIRST && msg <= eMessage::QUERY_LAST) - { - Action cb = kHandlers_QUERY[msg - eMessage::QUERY_FIRST - 1]; - if (cb) cb(); - } -} - - -//receives the given buffer and COPIES it. use this for returning values from SIGs -EXPORT void CopyBuffer(int id, void* ptr, s32 size) -{ - comm.CopyBuffer(id, ptr, size); -} - -//receives the given buffer and STASHES IT. use this (carefully) for sending params for CMDs -EXPORT void SetBuffer(int id, void* ptr, s32 size) -{ - comm.SetBuffer(id, ptr, size); -} - -EXPORT void SetVariable(const char* key, const char* val) -{ - for(int i=0;i(resolver, CallingConventionAdapters.Native); + + cb_procs = new(); + bridge.LibretroBridge_GetRetroProcs(ref cb_procs); + } + + private readonly LibretroApi api; + + private readonly BasicServiceProvider _serviceProvider; + public IEmulatorServiceProvider ServiceProvider => _serviceProvider; + + private readonly IntPtr cbHandler; + + // please call this before calling any retro functions + private void UpdateCallbackHandler() + { + bridge.LibretroBridge_SetGlobalCallbackHandler(cbHandler); + } + + public LibretroEmulator(CoreComm comm, IGameInfo game, string corePath, bool analysis = false) + { + try + { + cbHandler = bridge.LibretroBridge_CreateCallbackHandler(); + + if (cbHandler == IntPtr.Zero) + { + throw new Exception("Failed to create callback handler!"); + } + + UpdateCallbackHandler(); + + api = BizInvoker.GetInvoker( + new DynamicLibraryImportResolver(corePath, hasLimitedLifetime: false), CallingConventionAdapters.Native); + + _serviceProvider = new(this); + Comm = comm; + + if (api.retro_api_version() != 1) + { + throw new InvalidOperationException("Unsupported Libretro API version (or major error in interop)"); + } + + var SystemDirectory = RetroString(Comm.CoreFileProvider.GetRetroSystemPath(game)); + var SaveDirectory = RetroString(Comm.CoreFileProvider.GetRetroSaveRAMDirectory(game)); + var CoreDirectory = RetroString(Path.GetDirectoryName(corePath)); + var CoreAssetsDirectory = RetroString(Path.GetDirectoryName(corePath)); + + bridge.LibretroBridge_SetDirectories(cbHandler, SystemDirectory, SaveDirectory, CoreDirectory, CoreAssetsDirectory); + + ControllerDefinition = CreateControllerDefinition(); + + // check if we're just analysing the core and the core path matches the loaded core path anyways + if (analysis && corePath == LoadedCorePath) + { + Description = CalculateDescription(); + Description.SupportsNoGame = LoadedCoreSupportsNoGame; + // don't set init, we don't want the core deinit later + } + else + { + api.retro_set_environment(cb_procs.retro_environment_proc); + Description = CalculateDescription(); + } + + if (!analysis) + { + LoadedCorePath = corePath; + LoadedCoreSupportsNoGame = Description.SupportsNoGame; + } + } + catch + { + Dispose(); + throw; + } + } + + private class RetroData + { + private readonly GCHandle _handle; + + public IntPtr PinnedData => _handle.AddrOfPinnedObject(); + public long Length { get; } + + public RetroData(object o, long len = 0) + { + _handle = GCHandle.Alloc(o, GCHandleType.Pinned); + Length = len; + } + + ~RetroData() => _handle.Free(); + } + + private byte[] RetroString(string managedString) + { + var s = Encoding.UTF8.GetBytes(managedString); + var ret = new byte[s.Length + 1]; + Array.Copy(s, ret, s.Length); + ret[s.Length] = 0; + return ret; + } + + private LibretroApi.retro_system_av_info av_info; + + private bool inited = false; + + public void Dispose() + { + UpdateCallbackHandler(); + + if (inited) + { + api.retro_deinit(); + api.retro_unload_game(); + inited = false; + } + + bridge.LibretroBridge_DestroyCallbackHandler(cbHandler); + + _blipL?.Dispose(); + _blipR?.Dispose(); + } + + public RetroDescription Description { get; } + + // single instance hacks + private static string LoadedCorePath { get; set; } + private static bool LoadedCoreSupportsNoGame { get; set; } + + public enum RETRO_LOAD + { + DATA, + PATH, + NO_GAME, + } + + public bool LoadData(byte[] data, string id) => LoadHandler(RETRO_LOAD.DATA, new(RetroString(id)), new(data, data.LongLength)); + + public bool LoadPath(string path) => LoadHandler(RETRO_LOAD.PATH, new(RetroString(path))); + + public bool LoadNoGame() => LoadHandler(RETRO_LOAD.NO_GAME); + + private unsafe bool LoadHandler(RETRO_LOAD which, RetroData path = null, RetroData data = null) + { + UpdateCallbackHandler(); + + var game = new LibretroApi.retro_game_info(); + var gameptr = (IntPtr)(&game); + + if (which == RETRO_LOAD.NO_GAME) + { + gameptr = IntPtr.Zero; + } + else + { + game.path = path.PinnedData; + if (which == RETRO_LOAD.DATA) + { + game.data = data.PinnedData; + game.size = data.Length; + } + } + + api.retro_init(); + bool success = api.retro_load_game(gameptr); + if (!success) + { + api.retro_deinit(); + return false; + } + + var av = new LibretroApi.retro_system_av_info(); + api.retro_get_system_av_info((IntPtr)(&av)); + av_info = av; + + api.retro_set_video_refresh(cb_procs.retro_video_refresh_proc); + api.retro_set_audio_sample(cb_procs.retro_audio_sample_proc); + api.retro_set_audio_sample_batch(cb_procs.retro_audio_sample_batch_proc); + api.retro_set_input_poll(cb_procs.retro_input_poll_proc); + api.retro_set_input_state(cb_procs.retro_input_state_proc); + + _stateBuf = new byte[_stateLen = api.retro_serialize_size()]; + + _region = api.retro_get_region(); + + //this stuff can only happen after the game is loaded + + //allocate a video buffer which will definitely be large enough + InitVideoBuffer((int)av.base_width, (int)av.base_height, (int)(av.max_width * av.max_height)); + + // TODO: more precise + VsyncNumerator = (int)(10000000 * av.fps); + VsyncDenominator = 10000000; + + SetupResampler(av.fps, av.sample_rate); + + InitMemoryDomains(); // im going to assume this should happen when a game is loaded + + inited = true; + + return true; + } + + private LibretroApi.retro_message retro_msg = new(); + + private CoreComm Comm { get; } + + private void FrameAdvancePrep(IController controller) + { + UpdateInput(controller); + } + + private void FrameAdvancePost(bool render, bool renderSound) + { + if (render) + { + UpdateVideoBuffer(); + } + + ProcessSound(); + if (!renderSound) + { + DiscardSamples(); + } + + bridge.LibretroBridge_GetRetroMessage(cbHandler, ref retro_msg); + if (retro_msg.frames > 0) + { + Comm.Notify(Mershul.PtrToStringUtf8(retro_msg.msg)); + } + } + + public bool FrameAdvance(IController controller, bool render, bool renderSound = true) + { + UpdateCallbackHandler(); + + FrameAdvancePrep(controller); + api.retro_run(); + FrameAdvancePost(render, renderSound); + + Frame++; + + return true; + } + + public static ControllerDefinition CreateControllerDefinition() + { + ControllerDefinition definition = new("LibRetro Controls"/*for compatibility*/); + + foreach (var item in new[] { + "P1 {0} Up", "P1 {0} Down", "P1 {0} Left", "P1 {0} Right", "P1 {0} Select", "P1 {0} Start", "P1 {0} Y", "P1 {0} B", "P1 {0} X", "P1 {0} A", "P1 {0} L", "P1 {0} R", + "P2 {0} Up", "P2 {0} Down", "P2 {0} Left", "P2 {0} Right", "P2 {0} Select", "P2 {0} Start", "P2 {0} Y", "P2 {0} B", "P2 {0} X", "P2 {0} A", "P2 {0} L", "P2 {0} R", + }) + definition.BoolButtons.Add(string.Format(item, "RetroPad")); + + definition.BoolButtons.Add("Pointer Pressed"); //TODO: this isnt showing up in the binding panel. I don't want to find out why. + definition.AddXYPair("Pointer {0}", AxisPairOrientation.RightAndUp, (-32767).RangeTo(32767), 0); + + foreach (var key in new[]{ + "Key Backspace", "Key Tab", "Key Clear", "Key Return", "Key Pause", "Key Escape", + "Key Space", "Key Exclaim", "Key QuoteDbl", "Key Hash", "Key Dollar", "Key Ampersand", "Key Quote", "Key LeftParen", "Key RightParen", "Key Asterisk", "Key Plus", "Key Comma", "Key Minus", "Key Period", "Key Slash", + "Key 0", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", + "Key Colon", "Key Semicolon", "Key Less", "Key Equals", "Key Greater", "Key Question", "Key At", "Key LeftBracket", "Key Backslash", "Key RightBracket", "Key Caret", "Key Underscore", "Key Backquote", + "Key A", "Key B", "Key C", "Key D", "Key E", "Key F", "Key G", "Key H", "Key I", "Key J", "Key K", "Key L", "Key M", "Key N", "Key O", "Key P", "Key Q", "Key R", "Key S", "Key T", "Key U", "Key V", "Key W", "Key X", "Key Y", "Key Z", + "Key Delete", + "Key KP0", "Key KP1", "Key KP2", "Key KP3", "Key KP4", "Key KP5", "Key KP6", "Key KP7", "Key KP8", "Key KP9", + "Key KP_Period", "Key KP_Divide", "Key KP_Multiply", "Key KP_Minus", "Key KP_Plus", "Key KP_Enter", "Key KP_Equals", + "Key Up", "Key Down", "Key Right", "Key Left", "Key Insert", "Key Home", "Key End", "Key PageUp", "Key PageDown", + "Key F1", "Key F2", "Key F3", "Key F4", "Key F5", "Key F6", "Key F7", "Key F8", "Key F9", "Key F10", "Key F11", "Key F12", "Key F13", "Key F14", "Key F15", + "Key NumLock", "Key CapsLock", "Key ScrollLock", "Key RShift", "Key LShift", "Key RCtrl", "Key LCtrl", "Key RAlt", "Key LAlt", "Key RMeta", "Key LMeta", "Key LSuper", "Key RSuper", "Key Mode", "Key Compose", + "Key Help", "Key Print", "Key SysReq", "Key Break", "Key Menu", "Key Power", "Key Euro", "Key Undo" + }) + { + definition.BoolButtons.Add(key); + definition.CategoryLabels[key] = "RetroKeyboard"; + } + + return definition.MakeImmutable(); + } + + public ControllerDefinition ControllerDefinition { get; } + public int Frame { get; set; } + public string SystemId => VSystemID.Raw.Libretro; + public bool DeterministicEmulation => false; + + public void ResetCounters() + { + Frame = 0; + LagCount = 0; + IsLagFrame = false; + } + + public unsafe RetroDescription CalculateDescription() + { + UpdateCallbackHandler(); + + var descr = new RetroDescription(); + var sys_info = new LibretroApi.retro_system_info(); + api.retro_get_system_info((IntPtr)(&sys_info)); + descr.LibraryName = Mershul.PtrToStringUtf8(sys_info.library_name); + descr.LibraryVersion = Mershul.PtrToStringUtf8(sys_info.library_version); + descr.ValidExtensions = Mershul.PtrToStringUtf8(sys_info.valid_extensions); + descr.NeedsRomAsPath = sys_info.need_fullpath; + descr.NeedsArchives = sys_info.block_extract; + descr.SupportsNoGame = bridge.LibretroBridge_GetSupportsNoGame(cbHandler); + return descr; + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.IInputPollable.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IInputPollable.cs new file mode 100644 index 0000000000..fbfe10b7e5 --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IInputPollable.cs @@ -0,0 +1,248 @@ +using System; + +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : IInputPollable + { + public int LagCount { get; set; } + public bool IsLagFrame { get; set; } + + [FeatureNotImplemented] + public IInputCallbackSystem InputCallbacks => throw new NotImplementedException(); + + // todo: make this better + void UpdateInput(IController controller) + { + short[] input = new short[(int)LibretroApi.RETRO_DEVICE_ID_JOYPAD.LAST]; + // joypad port 0 + for (uint i = 0; i < input.Length; i++) + { + input[i] = retro_input_state(controller, 0, (uint)LibretroApi.RETRO_DEVICE.JOYPAD, 0, i); + } + bridge.LibretroBridge_SetInput(cbHandler, LibretroApi.RETRO_DEVICE.JOYPAD, 0, input); + // joypad port 1 + for (uint i = 0; i < input.Length; i++) + { + input[i] = retro_input_state(controller, 0, (uint)LibretroApi.RETRO_DEVICE.JOYPAD, 1, i); + } + bridge.LibretroBridge_SetInput(cbHandler, LibretroApi.RETRO_DEVICE.JOYPAD, 1, input); + input = new short[(int)LibretroApi.RETRO_DEVICE_ID_POINTER.LAST]; + // pointer port 0 + for (uint i = 0; i < input.Length; i++) + { + input[i] = retro_input_state(controller, 0, (uint)LibretroApi.RETRO_DEVICE.POINTER, 0, i); + } + bridge.LibretroBridge_SetInput(cbHandler, LibretroApi.RETRO_DEVICE.POINTER, 0, input); + input = new short[(int)LibretroApi.RETRO_KEY.LAST]; + // keyboard port 0 + for (uint i = 0; i < input.Length; i++) + { + input[i] = retro_input_state(controller, 0, (uint)LibretroApi.RETRO_DEVICE.KEYBOARD, 0, i); + } + bridge.LibretroBridge_SetInput(cbHandler, LibretroApi.RETRO_DEVICE.KEYBOARD, 0, input); + } + + //meanings (they are kind of hazy, but once we're done implementing this it will be completely defined by example) + //port = console physical port? + //device = logical device type + //index = sub device index? (multitap?) + //id = button id (or key id) + private static short retro_input_state(IController controller, uint port, uint device, uint index, uint id) + { + //helpful debugging + //Console.WriteLine("{0} {1} {2} {3}", port, device, index, id); + + switch ((LibretroApi.RETRO_DEVICE)device) + { + case LibretroApi.RETRO_DEVICE.POINTER: + { + return (LibretroApi.RETRO_DEVICE_ID_POINTER)id switch + { + LibretroApi.RETRO_DEVICE_ID_POINTER.X => (short)controller.AxisValue("Pointer X"), + LibretroApi.RETRO_DEVICE_ID_POINTER.Y => (short)controller.AxisValue("Pointer Y"), + LibretroApi.RETRO_DEVICE_ID_POINTER.PRESSED => (short)(controller.IsPressed("Pointer Pressed") ? 1 : 0), + _ => 0, + }; + } + + case LibretroApi.RETRO_DEVICE.KEYBOARD: + { + string button = (LibretroApi.RETRO_KEY)id switch + { + LibretroApi.RETRO_KEY.BACKSPACE => "Backspace", + LibretroApi.RETRO_KEY.TAB => "Tab", + LibretroApi.RETRO_KEY.CLEAR => "Clear", + LibretroApi.RETRO_KEY.RETURN => "Return", + LibretroApi.RETRO_KEY.PAUSE => "Pause", + LibretroApi.RETRO_KEY.ESCAPE => "Escape", + LibretroApi.RETRO_KEY.SPACE => "Space", + LibretroApi.RETRO_KEY.EXCLAIM => "Exclaim", + LibretroApi.RETRO_KEY.QUOTEDBL => "QuoteDbl", + LibretroApi.RETRO_KEY.HASH => "Hash", + LibretroApi.RETRO_KEY.DOLLAR => "Dollar", + LibretroApi.RETRO_KEY.AMPERSAND => "Ampersand", + LibretroApi.RETRO_KEY.QUOTE => "Quote", + LibretroApi.RETRO_KEY.LEFTPAREN => "LeftParen", + LibretroApi.RETRO_KEY.RIGHTPAREN => "RightParen", + LibretroApi.RETRO_KEY.ASTERISK => "Asterisk", + LibretroApi.RETRO_KEY.PLUS => "Plus", + LibretroApi.RETRO_KEY.COMMA => "Comma", + LibretroApi.RETRO_KEY.MINUS => "Minus", + LibretroApi.RETRO_KEY.PERIOD => "Period", + LibretroApi.RETRO_KEY.SLASH => "Slash", + LibretroApi.RETRO_KEY._0 => "0", + LibretroApi.RETRO_KEY._1 => "1", + LibretroApi.RETRO_KEY._2 => "2", + LibretroApi.RETRO_KEY._3 => "3", + LibretroApi.RETRO_KEY._4 => "4", + LibretroApi.RETRO_KEY._5 => "5", + LibretroApi.RETRO_KEY._6 => "6", + LibretroApi.RETRO_KEY._7 => "7", + LibretroApi.RETRO_KEY._8 => "8", + LibretroApi.RETRO_KEY._9 => "9", + LibretroApi.RETRO_KEY.COLON => "Colon", + LibretroApi.RETRO_KEY.SEMICOLON => "Semicolon", + LibretroApi.RETRO_KEY.LESS => "Less", + LibretroApi.RETRO_KEY.EQUALS => "Equals", + LibretroApi.RETRO_KEY.GREATER => "Greater", + LibretroApi.RETRO_KEY.QUESTION => "Question", + LibretroApi.RETRO_KEY.AT => "At", + LibretroApi.RETRO_KEY.LEFTBRACKET => "LeftBracket", + LibretroApi.RETRO_KEY.BACKSLASH => "Backslash", + LibretroApi.RETRO_KEY.RIGHTBRACKET => "RightBracket", + LibretroApi.RETRO_KEY.CARET => "Caret", + LibretroApi.RETRO_KEY.UNDERSCORE => "Underscore", + LibretroApi.RETRO_KEY.BACKQUOTE => "Backquote", + LibretroApi.RETRO_KEY.a => "A", + LibretroApi.RETRO_KEY.b => "B", + LibretroApi.RETRO_KEY.c => "C", + LibretroApi.RETRO_KEY.d => "D", + LibretroApi.RETRO_KEY.e => "E", + LibretroApi.RETRO_KEY.f => "F", + LibretroApi.RETRO_KEY.g => "G", + LibretroApi.RETRO_KEY.h => "H", + LibretroApi.RETRO_KEY.i => "I", + LibretroApi.RETRO_KEY.j => "J", + LibretroApi.RETRO_KEY.k => "K", + LibretroApi.RETRO_KEY.l => "L", + LibretroApi.RETRO_KEY.m => "M", + LibretroApi.RETRO_KEY.n => "N", + LibretroApi.RETRO_KEY.o => "O", + LibretroApi.RETRO_KEY.p => "P", + LibretroApi.RETRO_KEY.q => "Q", + LibretroApi.RETRO_KEY.r => "R", + LibretroApi.RETRO_KEY.s => "S", + LibretroApi.RETRO_KEY.t => "T", + LibretroApi.RETRO_KEY.u => "U", + LibretroApi.RETRO_KEY.v => "V", + LibretroApi.RETRO_KEY.w => "W", + LibretroApi.RETRO_KEY.x => "X", + LibretroApi.RETRO_KEY.y => "Y", + LibretroApi.RETRO_KEY.z => "Z", + LibretroApi.RETRO_KEY.DELETE => "Delete", + LibretroApi.RETRO_KEY.KP0 => "KP0", + LibretroApi.RETRO_KEY.KP1 => "KP1", + LibretroApi.RETRO_KEY.KP2 => "KP2", + LibretroApi.RETRO_KEY.KP3 => "KP3", + LibretroApi.RETRO_KEY.KP4 => "KP4", + LibretroApi.RETRO_KEY.KP5 => "KP5", + LibretroApi.RETRO_KEY.KP6 => "KP6", + LibretroApi.RETRO_KEY.KP7 => "KP7", + LibretroApi.RETRO_KEY.KP8 => "KP8", + LibretroApi.RETRO_KEY.KP9 => "KP9", + LibretroApi.RETRO_KEY.KP_PERIOD => "KP_Period", + LibretroApi.RETRO_KEY.KP_DIVIDE => "KP_Divide", + LibretroApi.RETRO_KEY.KP_MULTIPLY => "KP_Multiply", + LibretroApi.RETRO_KEY.KP_MINUS => "KP_Minus", + LibretroApi.RETRO_KEY.KP_PLUS => "KP_Plus", + LibretroApi.RETRO_KEY.KP_ENTER => "KP_Enter", + LibretroApi.RETRO_KEY.KP_EQUALS => "KP_Equals", + LibretroApi.RETRO_KEY.UP => "Up", + LibretroApi.RETRO_KEY.DOWN => "Down", + LibretroApi.RETRO_KEY.RIGHT => "Right", + LibretroApi.RETRO_KEY.LEFT => "Left", + LibretroApi.RETRO_KEY.INSERT => "Insert", + LibretroApi.RETRO_KEY.HOME => "Home", + LibretroApi.RETRO_KEY.END => "End", + LibretroApi.RETRO_KEY.PAGEUP => "PageUp", + LibretroApi.RETRO_KEY.PAGEDOWN => "PageDown", + LibretroApi.RETRO_KEY.F1 => "F1", + LibretroApi.RETRO_KEY.F2 => "F2", + LibretroApi.RETRO_KEY.F3 => "F3", + LibretroApi.RETRO_KEY.F4 => "F4", + LibretroApi.RETRO_KEY.F5 => "F5", + LibretroApi.RETRO_KEY.F6 => "F6", + LibretroApi.RETRO_KEY.F7 => "F7", + LibretroApi.RETRO_KEY.F8 => "F8", + LibretroApi.RETRO_KEY.F9 => "F9", + LibretroApi.RETRO_KEY.F10 => "F10", + LibretroApi.RETRO_KEY.F11 => "F11", + LibretroApi.RETRO_KEY.F12 => "F12", + LibretroApi.RETRO_KEY.F13 => "F13", + LibretroApi.RETRO_KEY.F14 => "F14", + LibretroApi.RETRO_KEY.F15 => "F15", + LibretroApi.RETRO_KEY.NUMLOCK => "NumLock", + LibretroApi.RETRO_KEY.CAPSLOCK => "CapsLock", + LibretroApi.RETRO_KEY.SCROLLOCK => "ScrollLock", + LibretroApi.RETRO_KEY.RSHIFT => "RShift", + LibretroApi.RETRO_KEY.LSHIFT => "LShift", + LibretroApi.RETRO_KEY.RCTRL => "RCtrl", + LibretroApi.RETRO_KEY.LCTRL => "LCtrl", + LibretroApi.RETRO_KEY.RALT => "RAlt", + LibretroApi.RETRO_KEY.LALT => "LAlt", + LibretroApi.RETRO_KEY.RMETA => "RMeta", + LibretroApi.RETRO_KEY.LMETA => "LMeta", + LibretroApi.RETRO_KEY.LSUPER => "LSuper", + LibretroApi.RETRO_KEY.RSUPER => "RSuper", + LibretroApi.RETRO_KEY.MODE => "Mode", + LibretroApi.RETRO_KEY.COMPOSE => "Compose", + LibretroApi.RETRO_KEY.HELP => "Help", + LibretroApi.RETRO_KEY.PRINT => "Print", + LibretroApi.RETRO_KEY.SYSREQ => "SysReq", + LibretroApi.RETRO_KEY.BREAK => "Break", + LibretroApi.RETRO_KEY.MENU => "Menu", + LibretroApi.RETRO_KEY.POWER => "Power", + LibretroApi.RETRO_KEY.EURO => "Euro", + LibretroApi.RETRO_KEY.UNDO => "Undo", + _ => "", + }; + + return (short)(controller.IsPressed("Key " + button) ? 1 : 0); + } + + case LibretroApi.RETRO_DEVICE.JOYPAD: + { + string button = (LibretroApi.RETRO_DEVICE_ID_JOYPAD)id switch + { + LibretroApi.RETRO_DEVICE_ID_JOYPAD.A => "A", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.B => "B", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.X => "X", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.Y => "Y", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.UP => "Up", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.DOWN => "Down", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.LEFT => "Left", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.RIGHT => "Right", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.L => "L", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.R => "R", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.SELECT => "Select", + LibretroApi.RETRO_DEVICE_ID_JOYPAD.START => "Start", + _ => "", + }; + + return (short)(GetButton(controller, port + 1, "RetroPad", button) ? 1 : 0); + } + default: + return 0; + } + } + + private static bool GetButton(IController controller, uint pnum, string type, string button) + { + string key = $"P{pnum} {type} {button}"; + return controller.IsPressed(key); + } + + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.IMemoryDomains.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IMemoryDomains.cs new file mode 100644 index 0000000000..76e28c0f6b --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IMemoryDomains.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; + +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator + { + private readonly List _memoryDomains = new(); + private IMemoryDomains MemoryDomains { get; set; } + + private void InitMemoryDomains() + { + UpdateCallbackHandler(); + + foreach (LibretroApi.RETRO_MEMORY m in Enum.GetValues(typeof(LibretroApi.RETRO_MEMORY))) + { + var mem = api.retro_get_memory_data(m); + var sz = api.retro_get_memory_size(m); + if (mem != IntPtr.Zero && sz > 0) + { + var d = new MemoryDomainIntPtr(Enum.GetName(m.GetType(), m), MemoryDomain.Endian.Little, mem, sz, true, 1); + _memoryDomains.Add(d); + if (m is LibretroApi.RETRO_MEMORY.SAVE_RAM or LibretroApi.RETRO_MEMORY.RTC) + { + _saveramAreas.Add(d); + _saveramSize += d.Size; + } + } + } + + MemoryDomains = new MemoryDomainList(_memoryDomains); + _serviceProvider.Register(MemoryDomains); + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.IRegionable.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IRegionable.cs new file mode 100644 index 0000000000..bc97a67ac3 --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IRegionable.cs @@ -0,0 +1,22 @@ +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : IRegionable + { + private LibretroApi.RETRO_REGION _region = LibretroApi.RETRO_REGION.NTSC; + + public DisplayType Region + { + get + { + return _region switch + { + LibretroApi.RETRO_REGION.NTSC => DisplayType.NTSC, + LibretroApi.RETRO_REGION.PAL => DisplayType.PAL, + _ => DisplayType.NTSC, + }; + } + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISaveRam.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISaveRam.cs new file mode 100644 index 0000000000..4f61a75d28 --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISaveRam.cs @@ -0,0 +1,45 @@ +using System.Collections.Generic; +using System.Runtime.InteropServices; + +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : ISaveRam + { + private readonly List _saveramAreas = new(); + private long _saveramSize = 0; + + public bool SaveRamModified => _saveramSize > 0; + + public byte[] CloneSaveRam() + { + if (_saveramSize > 0) + { + var buf = new byte[_saveramSize]; + int index = 0; + foreach (var m in _saveramAreas) + { + Marshal.Copy(m.Data, buf, index, (int)m.Size); + index += (int)m.Size; + } + return buf; + } + + return null; + } + + public void StoreSaveRam(byte[] data) + { + if (_saveramSize > 0) + { + int index = 0; + foreach (var m in _saveramAreas) + { + Marshal.Copy(data, index, m.Data, (int)m.Size); + index += (int)m.Size; + } + } + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISoundProvider.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISoundProvider.cs new file mode 100644 index 0000000000..98f7a5bafd --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.ISoundProvider.cs @@ -0,0 +1,102 @@ +using System; + +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : ISoundProvider + { + private BlipBuffer _blipL; + private BlipBuffer _blipR; + + private short[] _inSampBuf = new short[0]; + private short[] _outSampBuf = new short[0]; + private int _outSamps; + + private int _latchL = 0; + private int _latchR = 0; + + private void SetupResampler(double fps, double sps) + { + Console.WriteLine("FPS {0} SPS {1}", fps, sps); + + _outSampBuf = new short[44100]; // big enough + + _blipL = new BlipBuffer(44100); + _blipL.SetRates(sps, 44100); + _blipR = new BlipBuffer(44100); + _blipR.SetRates(sps, 44100); + } + + private void ProcessSound() + { + var len = bridge.LibretroBridge_GetAudioSize(cbHandler); + if (len == 0) // no audio? + { + return; + } + if (len > _inSampBuf.Length) + { + _inSampBuf = new short[len]; + } + var ns = 0; + bridge.LibretroBridge_GetAudio(cbHandler, ref ns, _inSampBuf); + + for (uint i = 0; i < ns; i++) + { + int curr = _inSampBuf[i * 2]; + + if (curr != _latchL) + { + int diff = _latchL - curr; + _latchL = curr; + _blipL.AddDelta(i, diff); + } + + curr = _inSampBuf[(i * 2) + 1]; + + if (curr != _latchR) + { + int diff = _latchR - curr; + _latchR = curr; + _blipR.AddDelta(i, diff); + } + } + + _blipL.EndFrame((uint)ns); + _blipR.EndFrame((uint)ns); + _outSamps = _blipL.SamplesAvailable(); + _blipL.ReadSamplesLeft(_outSampBuf, _outSamps); + _blipR.ReadSamplesRight(_outSampBuf, _outSamps); + } + + public bool CanProvideAsync => false; + + public SyncSoundMode SyncMode => SyncSoundMode.Sync; + + public void SetSyncMode(SyncSoundMode mode) + { + if (mode == SyncSoundMode.Async) + { + throw new NotSupportedException("Async mode is not supported."); + } + } + + public void GetSamplesSync(out short[] samples, out int nsamp) + { + nsamp = _outSamps; + samples = _outSampBuf; + DiscardSamples(); + } + + public void GetSamplesAsync(short[] samples) + { + throw new InvalidOperationException("Async mode is not supported."); + } + + public void DiscardSamples() + { + _outSamps = 0; + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.IStatable.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IStatable.cs new file mode 100644 index 0000000000..e938480459 --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IStatable.cs @@ -0,0 +1,52 @@ +using System; +using System.IO; + +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : IStatable + { + private byte[] _stateBuf; + private long _stateLen; + + public void SaveStateBinary(BinaryWriter writer) + { + UpdateCallbackHandler(); + + _stateLen = api.retro_serialize_size(); + if (_stateBuf.LongLength != _stateLen) + { + _stateBuf = new byte[_stateLen]; + } + + var d = new RetroData(_stateBuf, _stateLen); + api.retro_serialize(d.PinnedData, d.Length); + writer.Write(_stateBuf.Length); + writer.Write(_stateBuf); + // other variables + writer.Write(Frame); + writer.Write(LagCount); + writer.Write(IsLagFrame); + } + + public void LoadStateBinary(BinaryReader reader) + { + UpdateCallbackHandler(); + + var newlen = reader.ReadInt32(); + if (newlen > _stateBuf.Length) + { + throw new Exception("Unexpected buffer size"); + } + + reader.Read(_stateBuf, 0, newlen); + var d = new RetroData(_stateBuf, _stateLen); + api.retro_unserialize(d.PinnedData, d.Length); + // other variables + Frame = reader.ReadInt32(); + LagCount = reader.ReadInt32(); + IsLagFrame = reader.ReadBoolean(); + } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/Libretro.IVideoProvider.cs b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IVideoProvider.cs new file mode 100644 index 0000000000..140c611cfc --- /dev/null +++ b/src/BizHawk.Emulation.Cores/Libretro/Libretro.IVideoProvider.cs @@ -0,0 +1,66 @@ +using BizHawk.Emulation.Common; + +namespace BizHawk.Emulation.Cores.Libretro +{ + public partial class LibretroEmulator : IVideoProvider + { + private int[] vidBuffer; + private int vidWidth = -1, vidHeight = -1; + + private void InitVideoBuffer(int width, int height, int maxSize) + { + vidBuffer = new int[maxSize]; + vidWidth = width; + vidHeight = height; + bridge.LibretroBridge_SetVideoSize(cbHandler, maxSize); + } + + private void UpdateVideoBuffer() + { + bridge.LibretroBridge_GetVideo(cbHandler, ref vidWidth, ref vidHeight, vidBuffer); + } + + public int BackgroundColor => 0; + public int[] GetVideoBuffer() => vidBuffer; + + public int VirtualWidth + { + get + { + var dar = av_info.aspect_ratio; + if (dar <= 0) + { + return vidWidth; + } + if (dar > 1.0f) + { + return (int)(vidHeight * dar); + } + return vidWidth; + } + } + + public int VirtualHeight + { + get + { + var dar = av_info.aspect_ratio; + if (dar <= 0) + { + return vidHeight; + } + if (dar < 1.0f) + { + return (int)(vidWidth / dar); + } + return vidHeight; + } + } + + public int BufferWidth => vidWidth; + public int BufferHeight => vidHeight; + + public int VsyncNumerator { get; private set; } + public int VsyncDenominator { get; private set; } + } +} diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi.cs deleted file mode 100644 index b2c3edda38..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi.cs +++ /dev/null @@ -1,208 +0,0 @@ -//TODO: this isn't "the libretro api" anymore -//it's more like a bridge -//I may need to rename stuff to make it sound more like a bridge -//(the bridge wraps libretro API and presents a very different interface) - -using System; -using System.Runtime.InteropServices; -using BizHawk.Common; - -namespace BizHawk.Emulation.Cores.Libretro -{ - public unsafe partial class LibretroApi : IDisposable - { - private readonly InstanceDll instanceDll, instanceDllCore; - private string InstanceName; - - //YUCK - public LibretroCore core; - - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - private delegate IntPtr DllInit(IntPtr dllModule); - - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - private delegate IntPtr DllInitUnix(string dllModule); - - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - private delegate void MessageApi(eMessage msg); - - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - private delegate void BufferApi(BufId id, void* ptr, ulong size); //size_t - - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - private delegate void SetVariableApi(string key, string value); - - //it's NOT the original plan to make this public - //however -- i need to merge the API and the core. theyre too closely related - public CommStruct* comm; - - private readonly MessageApi Message; - private readonly BufferApi _copyBuffer; //TODO: consider making private and wrapping - private readonly BufferApi _setBuffer; //TODO: consider making private and wrapping - private SetVariableApi SetVariable; - - public LibretroApi(string dllPath, string corePath) - { - T GetTypedDelegate(string proc) where T : Delegate => (T) Marshal.GetDelegateForFunctionPointer(instanceDll.GetProcAddrOrThrow(proc), typeof(T)); - - InstanceName = "libretro_" + Guid.NewGuid(); - - var pipeName = InstanceName; - - instanceDll = new InstanceDll(dllPath); - instanceDllCore = new InstanceDll(corePath); - - Message = GetTypedDelegate("Message"); - _copyBuffer = GetTypedDelegate("CopyBuffer"); - _setBuffer = GetTypedDelegate("SetBuffer"); - SetVariable = GetTypedDelegate("SetVariable"); - - comm = (CommStruct*) (OSTailoredCode.IsUnixHost - ? GetTypedDelegate("DllInit")(corePath) - : GetTypedDelegate("DllInit")(instanceDllCore.HModule)).ToPointer(); - - //TODO: (stash function pointers locally and thunk to IntPtr) - //ALSO: this should be done by the core, I think, not the API. No smarts should be in here - comm->env.retro_perf_callback.get_cpu_features = IntPtr.Zero; - //retro_perf_callback.get_cpu_features = new LibRetro.retro_get_cpu_features_t(() => (ulong)( - // (ProcessorFeatureImports.IsProcessorFeaturePresent(ProcessorFeatureImports.ProcessorFeature.InstructionsXMMIAvailable) ? LibRetro.RETRO_SIMD.SSE : 0) | - // (ProcessorFeatureImports.IsProcessorFeaturePresent(ProcessorFeatureImports.ProcessorFeature.InstructionsXMMI64Available) ? LibRetro.RETRO_SIMD.SSE2 : 0) | - // (ProcessorFeatureImports.IsProcessorFeaturePresent(ProcessorFeatureImports.ProcessorFeature.InstructionsSSE3Available) ? LibRetro.RETRO_SIMD.SSE3 : 0) | - // (ProcessorFeatureImports.IsProcessorFeaturePresent(ProcessorFeatureImports.ProcessorFeature.InstructionsMMXAvailable) ? LibRetro.RETRO_SIMD.MMX : 0) - // )); - //retro_perf_callback.get_perf_counter = new LibRetro.retro_perf_get_counter_t(() => System.Diagnostics.Stopwatch.GetTimestamp()); - //retro_perf_callback.get_time_usec = new LibRetro.retro_perf_get_time_usec_t(() => DateTime.Now.Ticks / 10); - //retro_perf_callback.perf_log = new LibRetro.retro_perf_log_t(() => { }); - //retro_perf_callback.perf_register = new LibRetro.retro_perf_register_t((ref LibRetro.retro_perf_counter counter) => { }); - //retro_perf_callback.perf_start = new LibRetro.retro_perf_start_t((ref LibRetro.retro_perf_counter counter) => { }); - //retro_perf_callback.perf_stop = new LibRetro.retro_perf_stop_t((ref LibRetro.retro_perf_counter counter) => { }); - } - - public void Dispose() - { - //TODO: better termination of course - instanceDllCore.Dispose(); - instanceDll.Dispose(); - } - - public RetroDescription CalculateDescription() - { - var descr = new RetroDescription(); - descr.LibraryName = new string(comm->env.retro_system_info.library_name); - descr.LibraryVersion = new string(comm->env.retro_system_info.library_version); - descr.ValidExtensions = new string(comm->env.retro_system_info.valid_extensions); - descr.NeedsRomAsPath = comm->env.retro_system_info.need_fullpath; - descr.NeedsArchives = comm->env.retro_system_info.block_extract; - descr.SupportsNoGame = comm->env.support_no_game; - return descr; - } - - ///

- /// Copy an ascii string into libretro. It keeps the copy. - /// - public void CopyAscii(BufId id, string str) - { - fixed (char* cp = str) - _copyBuffer(id, cp, (ulong)str.Length + 1); - } - - /// - /// Copy a buffer into libretro. It keeps the copy. - /// - public void CopyBytes(BufId id, byte[] bytes) - { - fixed (byte* bp = bytes) - _copyBuffer(id, bp, (ulong)bytes.Length); - } - - /// - /// Locks a buffer and sets it into libretro. You must pass a delegate to be executed while that buffer is locked. - /// This is meant to be used for avoiding a memcpy for large roms (which the core is then just going to memcpy again on its own) - /// The memcpy has to happen at some point (libretro semantics specify [not literally, the docs don't say] that the core should finish using the buffer before its init returns) - /// but this limits it to once. - /// Moreover, this keeps the c++ side from having to free strings when they're no longer used (and memory management is trickier there, so we try to avoid it) - /// - public void SetBytes(BufId id, byte[] bytes, Action andThen) - { - fixed (byte* bp = bytes) - { - _setBuffer(id, bp, (ulong)bytes.Length); - andThen(); - } - } - - /// - /// see SetBytes - /// - public void SetAscii(BufId id, string str, Action andThen) - { - fixed (byte* cp = System.Text.Encoding.ASCII.GetBytes(str+"\0")) - { - _setBuffer(id, cp, (ulong)str.Length + 1); - andThen(); - } - } - - public struct CommStructEnv - { - public retro_system_info retro_system_info; - public retro_system_av_info retro_system_av_info; - - public ulong retro_serialize_size_initial; //size_t :( - public ulong retro_serialize_size; //size_t :( - - public uint retro_region; - public uint retro_api_version; - public retro_pixel_format pixel_format; //default is 0 -- RETRO_PIXEL_FORMAT_0RGB1555 - public int rotation_ccw; - public bool support_no_game; - public IntPtr core_get_proc_address; //this is.. a callback.. or something.. right? - - public retro_game_geometry retro_game_geometry; - public bool retro_game_geometry_dirty; //c# can clear this when it's acknowledged (but I think we might handle it from here? not sure) - - public int variable_count; - public char** variable_keys; - public char** variable_comments; - - //c# sets these with thunked callbacks - public retro_perf_callback retro_perf_callback; - - //various stashed stuff solely for c# convenience - public ulong processor_features; - - public int fb_width, fb_height; //core sets these; c# picks up, and.. - public int* fb_bufptr; //..sets this for the core to spill its data nito - } - - public struct CommStruct - { - //the cmd being executed - public eMessage cmd; - - //the status of the core - public eStatus status; - - //the SIG or BRK that the core is halted in - public eMessage reason; - - //flexible in/out parameters - //these are all "overloaded" a little so it isn't clear what's used for what in for any particular message.. - //but I think it will beat having to have some kind of extremely verbose custom layouts for every message - public uint id, addr, value, size; - public uint port, device, index, slot; - - [MarshalAs(UnmanagedType.Struct)] - public CommStructEnv env; - - //this should always be used in pairs - public fixed ulong buf[(int)BufId.BufId_Num]; //actually a pointer, but can't marshal IntPtr, so dumb - public fixed ulong buf_size[(int)BufId.BufId_Num]; //actually a size_t - - //utilities - public bool GetBoolValue() => value != 0; // should this be here or by the other helpers? I don't know - } - - public retro_system_av_info AVInfo => comm->env.retro_system_av_info; - } //class -} diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_BRK.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_BRK.cs deleted file mode 100644 index b3f1360cb9..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_BRK.cs +++ /dev/null @@ -1,21 +0,0 @@ -namespace BizHawk.Emulation.Cores.Libretro -{ - public partial class LibretroApi - { - private bool Handle_BRK(eMessage msg) - { - switch (msg) - { - default: - return false; - - } //switch(msg) - - // TODO: do we want this ever? -#if false - Message(eMessage.Resume); - return true; -#endif - } - } -} diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_CMD.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_CMD.cs deleted file mode 100644 index f5ec533818..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_CMD.cs +++ /dev/null @@ -1,89 +0,0 @@ -namespace BizHawk.Emulation.Cores.Libretro -{ - unsafe partial class LibretroApi - { - private void WaitForCMD() - { - for (; ; ) - { - if (comm->status == eStatus.eStatus_Idle) - break; - if (Handle_SIG(comm->reason)) continue; - if (Handle_BRK(comm->reason)) continue; - } - } - - public void CMD_Run() - { - Message(eMessage.CMD_Run); - WaitForCMD(); - } - - public void CMD_SetEnvironment() - { - Message(eMessage.CMD_SetEnvironment); - WaitForCMD(); - } - - public bool CMD_LoadNoGame() - { - Message(eMessage.CMD_LoadNoGame); - WaitForCMD(); - return true; - } - - public bool CMD_LoadPath(string path) - { - SetAscii(BufId.Param0, path, ()=> { - Message(eMessage.CMD_LoadPath); - WaitForCMD(); - }); - return true; - } - - public bool CMD_LoadData(byte[] data, string id) - { - SetAscii(BufId.Param0, id, () => - { - SetBytes(BufId.Param1, data, () => - { - Message(eMessage.CMD_LoadData); - WaitForCMD(); - }); - }); - return true; - } - - public uint CMD_UpdateSerializeSize() - { - Message(eMessage.CMD_UpdateSerializeSize); - WaitForCMD(); - return (uint)comm->env.retro_serialize_size; - } - - public bool CMD_Serialize(byte[] data) - { - bool ret = false; - SetBytes(BufId.Param0, data, () => - { - Message(eMessage.CMD_Serialize); - WaitForCMD(); - ret = comm->GetBoolValue(); - }); - return ret; - } - - public bool CMD_Unserialize(byte[] data) - { - bool ret = false; - SetBytes(BufId.Param0, data, () => - { - Message(eMessage.CMD_Unserialize); - WaitForCMD(); - ret = comm->GetBoolValue(); - }); - return ret; - } - - } -} \ No newline at end of file diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Enums.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Enums.cs deleted file mode 100644 index f62cf541b6..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Enums.cs +++ /dev/null @@ -1,313 +0,0 @@ -using System; - -namespace BizHawk.Emulation.Cores.Libretro -{ - public partial class LibretroApi - { - public enum eMessage : int - { - NotSet, - - Resume, - - QUERY_FIRST, - QUERY_GetMemory, - QUERY_LAST, - - CMD_FIRST, - CMD_SetEnvironment, - CMD_LoadNoGame, - CMD_LoadData, - CMD_LoadPath, - CMD_Deinit, - CMD_Reset, - CMD_Run, - CMD_UpdateSerializeSize, - CMD_Serialize, - CMD_Unserialize, - CMD_LAST, - - SIG_InputState, - SIG_VideoUpdate, - SIG_Sample, - SIG_SampleBatch, - } - - - public enum RETRO_MEMORY - { - SAVE_RAM = 0, - RTC = 1, - SYSTEM_RAM = 2, - VIDEO_RAM = 3, - } - - - public enum RETRO_DEVICE - { - NONE = 0, - JOYPAD = 1, - MOUSE = 2, - KEYBOARD = 3, - LIGHTGUN = 4, - ANALOG = 5, - POINTER = 6, - SENSOR_ACCELEROMETER = 7 - } - - public enum RETRO_DEVICE_ID_ANALOG - { - // LEFT / RIGHT? - X = 0, - Y = 1 - } - - public enum RETRO_DEVICE_ID_MOUSE - { - X = 0, - Y = 1, - LEFT = 2, - RIGHT = 3 - } - - public enum RETRO_DEVICE_ID_LIGHTGUN - { - X = 0, - Y = 1, - TRIGGER = 2, - CURSOR = 3, - TURBO = 4, - PAUSE = 5, - START = 6 - } - - public enum RETRO_DEVICE_ID_POINTER - { - X = 0, - Y = 1, - PRESSED = 2 - } - - public enum RETRO_KEY - { - UNKNOWN = 0, - FIRST = 0, - BACKSPACE = 8, - TAB = 9, - CLEAR = 12, - RETURN = 13, - PAUSE = 19, - ESCAPE = 27, - SPACE = 32, - EXCLAIM = 33, - QUOTEDBL = 34, - HASH = 35, - DOLLAR = 36, - AMPERSAND = 38, - QUOTE = 39, - LEFTPAREN = 40, - RIGHTPAREN = 41, - ASTERISK = 42, - PLUS = 43, - COMMA = 44, - MINUS = 45, - PERIOD = 46, - SLASH = 47, - _0 = 48, - _1 = 49, - _2 = 50, - _3 = 51, - _4 = 52, - _5 = 53, - _6 = 54, - _7 = 55, - _8 = 56, - _9 = 57, - COLON = 58, - SEMICOLON = 59, - LESS = 60, - EQUALS = 61, - GREATER = 62, - QUESTION = 63, - AT = 64, - LEFTBRACKET = 91, - BACKSLASH = 92, - RIGHTBRACKET = 93, - CARET = 94, - UNDERSCORE = 95, - BACKQUOTE = 96, - a = 97, - b = 98, - c = 99, - d = 100, - e = 101, - f = 102, - g = 103, - h = 104, - i = 105, - j = 106, - k = 107, - l = 108, - m = 109, - n = 110, - o = 111, - p = 112, - q = 113, - r = 114, - s = 115, - t = 116, - u = 117, - v = 118, - w = 119, - x = 120, - y = 121, - z = 122, - DELETE = 127, - - KP0 = 256, - KP1 = 257, - KP2 = 258, - KP3 = 259, - KP4 = 260, - KP5 = 261, - KP6 = 262, - KP7 = 263, - KP8 = 264, - KP9 = 265, - KP_PERIOD = 266, - KP_DIVIDE = 267, - KP_MULTIPLY = 268, - KP_MINUS = 269, - KP_PLUS = 270, - KP_ENTER = 271, - KP_EQUALS = 272, - - UP = 273, - DOWN = 274, - RIGHT = 275, - LEFT = 276, - INSERT = 277, - HOME = 278, - END = 279, - PAGEUP = 280, - PAGEDOWN = 281, - - F1 = 282, - F2 = 283, - F3 = 284, - F4 = 285, - F5 = 286, - F6 = 287, - F7 = 288, - F8 = 289, - F9 = 290, - F10 = 291, - F11 = 292, - F12 = 293, - F13 = 294, - F14 = 295, - F15 = 296, - - NUMLOCK = 300, - CAPSLOCK = 301, - SCROLLOCK = 302, - RSHIFT = 303, - LSHIFT = 304, - RCTRL = 305, - LCTRL = 306, - RALT = 307, - LALT = 308, - RMETA = 309, - LMETA = 310, - LSUPER = 311, - RSUPER = 312, - MODE = 313, - COMPOSE = 314, - - HELP = 315, - PRINT = 316, - SYSREQ = 317, - BREAK = 318, - MENU = 319, - POWER = 320, - EURO = 321, - UNDO = 322, - - LAST - } - - [Flags] - public enum RETRO_MOD - { - NONE = 0, - SHIFT = 1, - CTRL = 2, - ALT = 4, - META = 8, - NUMLOCK = 16, - CAPSLOCK = 32, - SCROLLLOCK = 64 - } - - public enum RETRO_DEVICE_ID_SENSOR_ACCELEROMETER - { - X = 0, - Y = 1, - Z = 2 - } - - public enum RETRO_DEVICE_ID_JOYPAD - { - B = 0, - Y = 1, - SELECT = 2, - START = 3, - UP = 4, - DOWN = 5, - LEFT = 6, - RIGHT = 7, - A = 8, - X = 9, - L = 10, - R = 11, - L2 = 12, - R2 = 13, - L3 = 14, - R3 = 15 - } - - public enum eStatus : int - { - eStatus_Idle, - eStatus_CMD, - eStatus_BRK - } - - public enum BufId : int - { - Param0 = 0, - Param1 = 1, - SystemDirectory = 2, - SaveDirectory = 3, - CoreDirectory = 4, - CoreAssetsDirectory = 5, - BufId_Num - } - - //libretro enums: - - public enum retro_pixel_format : uint - { - XRGB1555 = 0, - XRGB8888 = 1, - RGB565 = 2 - } - - public enum retro_region : uint - { - NTSC = 0, - PAL = 1 - } - - } -} diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_QUERY.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_QUERY.cs deleted file mode 100644 index 7d4a8de7df..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_QUERY.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System; - -namespace BizHawk.Emulation.Cores.Libretro -{ - unsafe partial class LibretroApi - { - public Tuple QUERY_GetMemory(RETRO_MEMORY mem) - { - comm->value = (uint)mem; - Message(eMessage.QUERY_GetMemory); - return Tuple.Create(new IntPtr((long)comm->buf[(int)BufId.Param0]), comm->buf_size[(int)BufId.Param0]); - } - } -} \ No newline at end of file diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_SIG.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_SIG.cs deleted file mode 100644 index dc57b79aa1..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_SIG.cs +++ /dev/null @@ -1,44 +0,0 @@ -namespace BizHawk.Emulation.Cores.Libretro -{ - unsafe partial class LibretroApi - { - private bool Handle_SIG(eMessage msg) - { - //I know, ive done this two completely different ways - //both ways are sloppy glue, anyway - //I havent decided on the final architecture yet - - switch (msg) - { - case eMessage.SIG_InputState: - comm->value = (uint)core.CB_InputState(comm->port, comm->device, comm->index, comm->id); - break; - - case eMessage.SIG_VideoUpdate: - core.SIG_VideoUpdate(); - break; - - case eMessage.SIG_Sample: - { - short* samples = (short*)comm->buf[(int)BufId.Param0]; - core.retro_audio_sample(samples[0], samples[1]); - } - break; - - case eMessage.SIG_SampleBatch: - { - void* samples = (void*)comm->buf[(int)BufId.Param0]; - core.retro_audio_sample_batch(samples, (int)comm->buf_size[(int)BufId.Param0]/4); - } - break; - - default: - return false; - - } //switch(msg) - - Message(eMessage.Resume); - return true; - } - } -} \ No newline at end of file diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Structs.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Structs.cs deleted file mode 100644 index ec2f4334cb..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroApi_Structs.cs +++ /dev/null @@ -1,82 +0,0 @@ -using System; -using System.Runtime.InteropServices; - -namespace BizHawk.Emulation.Cores.Libretro -{ - partial class LibretroApi - { - - public struct retro_game_geometry - { - public uint base_width; - public uint base_height; - public uint max_width; - public uint max_height; - public float aspect_ratio; - } - - - public unsafe struct retro_system_info - { - public sbyte* library_name; - public sbyte* library_version; - public sbyte* valid_extensions; - public bool need_fullpath; - public bool block_extract; -#pragma warning disable CS0169 - private short _pad; -#pragma warning restore CS0169 - } - - public struct retro_system_timing - { - public double fps; - public double sample_rate; - } - - public struct retro_system_av_info - { - public retro_game_geometry geometry; - public retro_system_timing timing; - } - - //untested - public struct retro_perf_counter - { - public string ident; - public ulong start; - public ulong total; - public ulong call_cnt; - - [MarshalAs(UnmanagedType.U1)] - public bool registered; - } - - //perf callbacks - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate long retro_perf_get_time_usec_t(); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate long retro_perf_get_counter_t(); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate ulong retro_get_cpu_features_t(); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate void retro_perf_log_t(); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate void retro_perf_register_t(ref retro_perf_counter counter); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate void retro_perf_start_t(ref retro_perf_counter counter); - [UnmanagedFunctionPointer(CallingConvention.Cdecl)] - public delegate void retro_perf_stop_t(ref retro_perf_counter counter); - - public struct retro_perf_callback - { - public IntPtr get_time_usec; - public IntPtr get_cpu_features; - public IntPtr get_perf_counter; - public IntPtr perf_register; - public IntPtr perf_start; - public IntPtr perf_stop; - public IntPtr perf_log; - } - } -} diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroCore.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroCore.cs deleted file mode 100644 index 28119d9b80..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroCore.cs +++ /dev/null @@ -1,397 +0,0 @@ -//TODO: it's a bit of a misnomer to call this a 'core' -//that's libretro nomenclature for a particular core (nes, genesis, doom, etc.) -//we should call this LibretroEmulator (yeah, it was originally called that) -//Since it's an IEmulator.. but... I don't know. Yeah, that's probably best - -using System; -using System.IO; -using System.Collections.Generic; -using System.Runtime.InteropServices; - -using BizHawk.Common; -using BizHawk.Emulation.Common; - -namespace BizHawk.Emulation.Cores.Libretro -{ - [Core(CoreNames.Libretro, "zeromus", isReleased: false)] - [ServiceNotApplicable(new[] { typeof(IDriveLight) })] - public unsafe partial class LibretroCore : IEmulator, ISettable, - ISaveRam, IStatable, IVideoProvider, IInputPollable - { - private readonly LibretroApi api; - - // TODO: codepath just for introspection (lighter weight; no speex, no controls, etc.) - public LibretroCore(CoreComm nextComm, IGameInfo game, string corePath) - { - ServiceProvider = new BasicServiceProvider(this); - _SyncSettings = new SyncSettings(); - CoreComm = nextComm; - - var dllPath = Path.Combine(CoreComm.CoreFileProvider.DllPath(), OSTailoredCode.IsUnixHost ? "LibretroBridge.so" : "LibretroBridge.dll"); - api = new LibretroApi(dllPath, corePath); - - if (api.comm->env.retro_api_version != 1) - throw new InvalidOperationException("Unsupported Libretro API version (or major error in interop)"); - - // SO: I think I need these paths set before I call retro_set_environment - // and I need retro_set_environment set so I can find out if the core supports no-game - // therefore, I need a complete environment (including pathing) before I can complete my introspection of the core. - // Sucky, but that's life. - // I don't even know for sure what paths I should use until... (what?) - - - // not sure about each of these.. but we may be doing things different than retroarch. - // I wish I could initialize these with placeholders during a separate introspection codepath.. - string SystemDirectory = CoreComm.CoreFileProvider.GetRetroSystemPath(game); - string SaveDirectory = CoreComm.CoreFileProvider.GetRetroSaveRAMDirectory(game); - string CoreDirectory = Path.GetDirectoryName(corePath); - string CoreAssetsDirectory = Path.GetDirectoryName(corePath); - - api.CopyAscii(LibretroApi.BufId.SystemDirectory, SystemDirectory); - api.CopyAscii(LibretroApi.BufId.SaveDirectory, SaveDirectory); - api.CopyAscii(LibretroApi.BufId.CoreDirectory, CoreDirectory); - api.CopyAscii(LibretroApi.BufId.CoreAssetsDirectory, CoreAssetsDirectory); - - api.CMD_SetEnvironment(); - - //TODO: IT'S A BOWL OF SPAGHETTI! I KNOW, IM GOING TO FIX IT - api.core = this; - - Description = api.CalculateDescription(); - - ControllerDefinition = CreateControllerDefinition(_SyncSettings); - } - - private bool disposed = false; - public void Dispose() - { - if (disposed) return; - disposed = true; - - //TODO - //api.CMD_unload_cartridge(); - //api.CMD_term(); - - resampler?.Dispose(); - - api.Dispose(); - - if(vidBufferHandle.IsAllocated) - vidBufferHandle.Free(); - } - - public CoreComm CoreComm { get; } - - public RetroDescription Description { get; } - - public bool LoadData(byte[] data, string id) - { - bool ret = api.CMD_LoadData(data, id); - LoadHandler(); - return ret; - } - - public bool LoadPath(string path) - { - bool ret = api.CMD_LoadPath(path); - LoadHandler(); - return ret; - } - - public bool LoadNoGame() - { - bool ret = api.CMD_LoadNoGame(); - LoadHandler(); - return ret; - } - - private void LoadHandler() - { - //this stuff can only happen after the game is loaded - - //allocate a video buffer which will definitely be large enough - SetVideoBuffer((int)api.comm->env.retro_system_av_info.geometry.base_width, (int)api.comm->env.retro_system_av_info.geometry.base_height); - vidBuffer = new int[api.comm->env.retro_system_av_info.geometry.max_width * api.comm->env.retro_system_av_info.geometry.max_height]; - vidBufferHandle = GCHandle.Alloc(vidBuffer, GCHandleType.Pinned); - api.comm->env.fb_bufptr = (int*)vidBufferHandle.AddrOfPinnedObject().ToPointer(); - //TODO: latch DAR? we may want to change it synchronously, or something - - // TODO: more precise - VsyncNumerator = (int)(10000000 * api.comm->env.retro_system_av_info.timing.fps); - VsyncDenominator = 10000000; - - SetupResampler(api.comm->env.retro_system_av_info.timing.fps, api.comm->env.retro_system_av_info.timing.sample_rate); - (ServiceProvider as BasicServiceProvider).Register(resampler); - - InitMemoryDomains(); // im going to assume this should happen when a game is loaded - } - - public IEmulatorServiceProvider ServiceProvider { get; } - - public IDictionary GetCpuFlagsAndRegisters() - { - return new Dictionary(); - } - - public IInputCallbackSystem InputCallbacks => _inputCallbacks; - private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem(); - - public ITraceable Tracer { get; private set; } - public IMemoryCallbackSystem MemoryCallbacks { get; private set; } - - public bool CanStep(StepType type) => false; - - [FeatureNotImplemented] - public void Step(StepType type) => throw new NotImplementedException(); - [FeatureNotImplemented] - public void SetCpuRegister(string register, int value) => throw new NotImplementedException(); - [FeatureNotImplemented] - public long TotalExecutedCycles => throw new NotImplementedException(); - - private IController _controller; - - public bool FrameAdvance(IController controller, bool render, bool rendersound) - { - _controller = controller; - api.CMD_Run(); - timeFrameCounter++; - - return true; - } - - private GCHandle vidBufferHandle; - private int[] vidBuffer; - private int vidWidth = -1, vidHeight = -1; - - private void SetVideoBuffer(int width, int height) - { - //actually, we've already allocated a buffer with the given maximum size - if (vidWidth == width && vidHeight == height) return; - vidWidth = width; - vidHeight = height; - } - - //video provider - int IVideoProvider.BackgroundColor => 0; - int[] IVideoProvider.GetVideoBuffer() { return vidBuffer; } - - public int VirtualWidth - { - get - { - var dar = api.AVInfo.geometry.aspect_ratio; - if(dar<=0) - return vidWidth; - if (dar > 1.0f) - return (int)(vidHeight * dar); - return vidWidth; - } - } - public int VirtualHeight - { - get - { - var dar = api.AVInfo.geometry.aspect_ratio; - if(dar<=0) - return vidHeight; - if (dar < 1.0f) - return (int)(vidWidth / dar); - return vidHeight; - } - } - - public void SIG_VideoUpdate() - { - SetVideoBuffer(api.comm->env.fb_width, api.comm->env.fb_height); - } - - int IVideoProvider.BufferWidth => vidWidth; - int IVideoProvider.BufferHeight => vidHeight; - - public int VsyncNumerator { get; private set; } - public int VsyncDenominator { get; private set; } - - private SpeexResampler resampler; - - private short[] sampbuff = new short[0]; - - // debug - private int nsamprecv = 0; - - private void SetupResampler(double fps, double sps) - { - Console.WriteLine("FPS {0} SPS {1}", fps, sps); - - // todo: more precise? - uint spsnum = (uint)sps * 1000; - uint spsden = 1000U; - - resampler = new SpeexResampler(SpeexResampler.Quality.QUALITY_DESKTOP, 44100 * spsden, spsnum, (uint)sps, 44100, null, null); - } - - //TODO: handle these in c++ (queue there and blast after frameadvance to c#) - public void retro_audio_sample(short left, short right) - { - resampler.EnqueueSample(left, right); - nsamprecv++; - } - - public void retro_audio_sample_batch(void* data, int frames) - { - if (sampbuff.Length < frames * 2) - sampbuff = new short[frames * 2]; - Marshal.Copy(new IntPtr(data), sampbuff, 0, (int)(frames * 2)); - resampler.EnqueueSamples(sampbuff, (int)frames); - nsamprecv += (int)frames; - } - - public static ControllerDefinition CreateControllerDefinition(SyncSettings syncSettings) - { - ControllerDefinition definition = new("LibRetro Controls"/*for compatibility*/); - - foreach(var item in new[] { - "P1 {0} Up", "P1 {0} Down", "P1 {0} Left", "P1 {0} Right", "P1 {0} Select", "P1 {0} Start", "P1 {0} Y", "P1 {0} B", "P1 {0} X", "P1 {0} A", "P1 {0} L", "P1 {0} R", - "P2 {0} Up", "P2 {0} Down", "P2 {0} Left", "P2 {0} Right", "P2 {0} Select", "P2 {0} Start", "P2 {0} Y", "P2 {0} B", "P2 {0} X", "P2 {0} A", "P2 {0} L", "P2 {0} R", - }) - definition.BoolButtons.Add(string.Format(item,"RetroPad")); - - definition.BoolButtons.Add("Pointer Pressed"); //TODO: this isnt showing up in the binding panel. I don't want to find out why. - definition.AddXYPair("Pointer {0}", AxisPairOrientation.RightAndUp, (-32767).RangeTo(32767), 0); - - foreach (var key in new[]{ - "Key Backspace", "Key Tab", "Key Clear", "Key Return", "Key Pause", "Key Escape", - "Key Space", "Key Exclaim", "Key QuoteDbl", "Key Hash", "Key Dollar", "Key Ampersand", "Key Quote", "Key LeftParen", "Key RightParen", "Key Asterisk", "Key Plus", "Key Comma", "Key Minus", "Key Period", "Key Slash", - "Key 0", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", - "Key Colon", "Key Semicolon", "Key Less", "Key Equals", "Key Greater", "Key Question", "Key At", "Key LeftBracket", "Key Backslash", "Key RightBracket", "Key Caret", "Key Underscore", "Key Backquote", - "Key A", "Key B", "Key C", "Key D", "Key E", "Key F", "Key G", "Key H", "Key I", "Key J", "Key K", "Key L", "Key M", "Key N", "Key O", "Key P", "Key Q", "Key R", "Key S", "Key T", "Key U", "Key V", "Key W", "Key X", "Key Y", "Key Z", - "Key Delete", - "Key KP0", "Key KP1", "Key KP2", "Key KP3", "Key KP4", "Key KP5", "Key KP6", "Key KP7", "Key KP8", "Key KP9", - "Key KP_Period", "Key KP_Divide", "Key KP_Multiply", "Key KP_Minus", "Key KP_Plus", "Key KP_Enter", "Key KP_Equals", - "Key Up", "Key Down", "Key Right", "Key Left", "Key Insert", "Key Home", "Key End", "Key PageUp", "Key PageDown", - "Key F1", "Key F2", "Key F3", "Key F4", "Key F5", "Key F6", "Key F7", "Key F8", "Key F9", "Key F10", "Key F11", "Key F12", "Key F13", "Key F14", "Key F15", - "Key NumLock", "Key CapsLock", "Key ScrollLock", "Key RShift", "Key LShift", "Key RCtrl", "Key LCtrl", "Key RAlt", "Key LAlt", "Key RMeta", "Key LMeta", "Key LSuper", "Key RSuper", "Key Mode", "Key Compose", - "Key Help", "Key Print", "Key SysReq", "Key Break", "Key Menu", "Key Power", "Key Euro", "Key Undo" - }) - { - definition.BoolButtons.Add(key); - definition.CategoryLabels[key] = "RetroKeyboard"; - } - - return definition.MakeImmutable(); - } - - public ControllerDefinition ControllerDefinition { get; } - - private int timeFrameCounter; - public int Frame - { - get => timeFrameCounter; - set => timeFrameCounter = value; - } - public int LagCount { get; set; } - public bool IsLagFrame { get; set; } - public string SystemId => VSystemID.Raw.Libretro; - public bool DeterministicEmulation => false; - - //TODO - terrible things will happen if this changes at runtime - - private byte[] saverambuff = new byte[0]; - - public byte[] CloneSaveRam() - { - var mem = api.QUERY_GetMemory(LibretroApi.RETRO_MEMORY.SAVE_RAM); - var buf = new byte[mem.Item2]; - - Marshal.Copy(mem.Item1, buf, 0, (int)mem.Item2); - return buf; - } - - public void StoreSaveRam(byte[] data) - { - var mem = api.QUERY_GetMemory(LibretroApi.RETRO_MEMORY.SAVE_RAM); - - //bail if the size is 0 - if (mem.Item2 == 0) - return; - - Marshal.Copy(data, 0, mem.Item1, (int)mem.Item2); - } - - public bool SaveRamModified - { - [FeatureNotImplemented] - get - { - //if we don't have saveram, it isnt modified. otherwise, assume it is - var mem = api.QUERY_GetMemory(LibretroApi.RETRO_MEMORY.SAVE_RAM); - - //bail if the size is 0 - if (mem.Item2 == 0) - return false; - - return true; - } - - [FeatureNotImplemented] - set => throw new NotImplementedException(); - } - - public void ResetCounters() - { - timeFrameCounter = 0; - LagCount = 0; - IsLagFrame = false; - } - - private byte[] savebuff; - - public void SaveStateBinary(BinaryWriter writer) - { - api.CMD_UpdateSerializeSize(); - if (savebuff == null || savebuff.Length != (int)api.comm->env.retro_serialize_size) - { - savebuff = new byte[api.comm->env.retro_serialize_size]; - } - - api.CMD_Serialize(savebuff); - writer.Write(savebuff.Length); - writer.Write(savebuff); - // other variables - writer.Write(Frame); - writer.Write(LagCount); - writer.Write(IsLagFrame); - } - - public void LoadStateBinary(BinaryReader reader) - { - int newlen = reader.ReadInt32(); - if (newlen > savebuff.Length) - throw new Exception("Unexpected buffer size"); - reader.Read(savebuff, 0, newlen); - api.CMD_Unserialize(savebuff); - // other variables - Frame = reader.ReadInt32(); - LagCount = reader.ReadInt32(); - IsLagFrame = reader.ReadBoolean(); - } - - private readonly List _memoryDomains = new(); - private IMemoryDomains MemoryDomains { get; set; } - - private void InitMemoryDomains() - { - foreach (LibretroApi.RETRO_MEMORY m in Enum.GetValues(typeof(LibretroApi.RETRO_MEMORY))) - { - var mem = api.QUERY_GetMemory(m); - if (mem.Item1 != IntPtr.Zero && mem.Item2 > 0) - { - _memoryDomains.Add(new MemoryDomainIntPtr(Enum.GetName(m.GetType(), m), MemoryDomain.Endian.Little, mem.Item1, (long)mem.Item2, true, 1)); - } - } - - MemoryDomains = new MemoryDomainList(_memoryDomains); - (ServiceProvider as BasicServiceProvider).Register(MemoryDomains); - } - } -} - \ No newline at end of file diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroCoreSettings.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroCoreSettings.cs deleted file mode 100644 index d63af3bfef..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroCoreSettings.cs +++ /dev/null @@ -1,76 +0,0 @@ -using Newtonsoft.Json; -using BizHawk.Common; -using BizHawk.Emulation.Common; - -namespace BizHawk.Emulation.Cores.Libretro -{ - - partial class LibretroCore - { - private Settings _Settings = new Settings(); - private SyncSettings _SyncSettings; - - public class SyncSettings - { - public SyncSettings Clone() - { - return JsonConvert.DeserializeObject(JsonConvert.SerializeObject(this)); - } - - public SyncSettings() - { - } - } - - - public class Settings - { - public void Validate() - { - } - - public Settings() - { - SettingsUtil.SetDefaultValues(this); - } - - public Settings Clone() - { - return (Settings)MemberwiseClone(); - } - } - - public Settings GetSettings() - { - return _Settings.Clone(); - } - - public SyncSettings GetSyncSettings() - { - return _SyncSettings.Clone(); - } - - public PutSettingsDirtyBits PutSettings(Settings o) - { - _Settings.Validate(); - _Settings = o; - - //TODO - store settings into core? or we can just keep doing it before frameadvance - - return PutSettingsDirtyBits.None; - } - - public PutSettingsDirtyBits PutSyncSettings(SyncSettings o) - { - bool reboot = false; - - //we could do it this way roughly if we need to - //if(JsonConvert.SerializeObject(o.FIOConfig) != JsonConvert.SerializeObject(_SyncSettings.FIOConfig) - - _SyncSettings = o; - - return reboot ? PutSettingsDirtyBits.RebootCore : PutSettingsDirtyBits.None; - } - } - -} \ No newline at end of file diff --git a/src/BizHawk.Emulation.Cores/Libretro/LibretroCore_InputCallbacks.cs b/src/BizHawk.Emulation.Cores/Libretro/LibretroCore_InputCallbacks.cs deleted file mode 100644 index 0c16747b12..0000000000 --- a/src/BizHawk.Emulation.Cores/Libretro/LibretroCore_InputCallbacks.cs +++ /dev/null @@ -1,219 +0,0 @@ -namespace BizHawk.Emulation.Cores.Libretro -{ - partial class LibretroCore - { - //meanings (they are kind of hazy, but once we're done implementing this it will be completely defined by example) - //port = console physical port? - //device = logical device type - //index = sub device index? (multitap?) - //id = button id (or key id) - public short CB_InputState(uint port, uint device, uint index, uint id) - { - //helpful debugging - //Console.WriteLine("{0} {1} {2} {3}", port, device, index, id); - - switch ((LibretroApi.RETRO_DEVICE)device) - { - case LibretroApi.RETRO_DEVICE.POINTER: - { - switch ((LibretroApi.RETRO_DEVICE_ID_POINTER)id) - { - case LibretroApi.RETRO_DEVICE_ID_POINTER.X: return (short)_controller.AxisValue("Pointer X"); - case LibretroApi.RETRO_DEVICE_ID_POINTER.Y: return (short)_controller.AxisValue("Pointer Y"); - case LibretroApi.RETRO_DEVICE_ID_POINTER.PRESSED: return (short)(_controller.IsPressed("Pointer Pressed") ? 1 : 0); - } - return 0; - } - - case LibretroApi.RETRO_DEVICE.KEYBOARD: - { - string button = ""; - switch ((LibretroApi.RETRO_KEY)id) - { - case LibretroApi.RETRO_KEY.BACKSPACE: button = "Backspace"; break; - case LibretroApi.RETRO_KEY.TAB: button = "Tab"; break; - case LibretroApi.RETRO_KEY.CLEAR: button = "Clear"; break; - case LibretroApi.RETRO_KEY.RETURN: button = "Return"; break; - case LibretroApi.RETRO_KEY.PAUSE: button = "Pause"; break; - case LibretroApi.RETRO_KEY.ESCAPE: button = "Escape"; break; - case LibretroApi.RETRO_KEY.SPACE: button = "Space"; break; - case LibretroApi.RETRO_KEY.EXCLAIM: button = "Exclaim"; break; - case LibretroApi.RETRO_KEY.QUOTEDBL: button = "QuoteDbl"; break; - case LibretroApi.RETRO_KEY.HASH: button = "Hash"; break; - case LibretroApi.RETRO_KEY.DOLLAR: button = "Dollar"; break; - case LibretroApi.RETRO_KEY.AMPERSAND: button = "Ampersand"; break; - case LibretroApi.RETRO_KEY.QUOTE: button = "Quote"; break; - case LibretroApi.RETRO_KEY.LEFTPAREN: button = "LeftParen"; break; - case LibretroApi.RETRO_KEY.RIGHTPAREN: button = "RightParen"; break; - case LibretroApi.RETRO_KEY.ASTERISK: button = "Asterisk"; break; - case LibretroApi.RETRO_KEY.PLUS: button = "Plus"; break; - case LibretroApi.RETRO_KEY.COMMA: button = "Comma"; break; - case LibretroApi.RETRO_KEY.MINUS: button = "Minus"; break; - case LibretroApi.RETRO_KEY.PERIOD: button = "Period"; break; - case LibretroApi.RETRO_KEY.SLASH: button = "Slash"; break; - case LibretroApi.RETRO_KEY._0: button = "0"; break; - case LibretroApi.RETRO_KEY._1: button = "1"; break; - case LibretroApi.RETRO_KEY._2: button = "2"; break; - case LibretroApi.RETRO_KEY._3: button = "3"; break; - case LibretroApi.RETRO_KEY._4: button = "4"; break; - case LibretroApi.RETRO_KEY._5: button = "5"; break; - case LibretroApi.RETRO_KEY._6: button = "6"; break; - case LibretroApi.RETRO_KEY._7: button = "7"; break; - case LibretroApi.RETRO_KEY._8: button = "8"; break; - case LibretroApi.RETRO_KEY._9: button = "9"; break; - case LibretroApi.RETRO_KEY.COLON: button = "Colon"; break; - case LibretroApi.RETRO_KEY.SEMICOLON: button = "Semicolon"; break; - case LibretroApi.RETRO_KEY.LESS: button = "Less"; break; - case LibretroApi.RETRO_KEY.EQUALS: button = "Equals"; break; - case LibretroApi.RETRO_KEY.GREATER: button = "Greater"; break; - case LibretroApi.RETRO_KEY.QUESTION: button = "Question"; break; - case LibretroApi.RETRO_KEY.AT: button = "At"; break; - case LibretroApi.RETRO_KEY.LEFTBRACKET: button = "LeftBracket"; break; - case LibretroApi.RETRO_KEY.BACKSLASH: button = "Backslash"; break; - case LibretroApi.RETRO_KEY.RIGHTBRACKET: button = "RightBracket"; break; - case LibretroApi.RETRO_KEY.CARET: button = "Caret"; break; - case LibretroApi.RETRO_KEY.UNDERSCORE: button = "Underscore"; break; - case LibretroApi.RETRO_KEY.BACKQUOTE: button = "Backquote"; break; - case LibretroApi.RETRO_KEY.a: button = "A"; break; - case LibretroApi.RETRO_KEY.b: button = "B"; break; - case LibretroApi.RETRO_KEY.c: button = "C"; break; - case LibretroApi.RETRO_KEY.d: button = "D"; break; - case LibretroApi.RETRO_KEY.e: button = "E"; break; - case LibretroApi.RETRO_KEY.f: button = "F"; break; - case LibretroApi.RETRO_KEY.g: button = "G"; break; - case LibretroApi.RETRO_KEY.h: button = "H"; break; - case LibretroApi.RETRO_KEY.i: button = "I"; break; - case LibretroApi.RETRO_KEY.j: button = "J"; break; - case LibretroApi.RETRO_KEY.k: button = "K"; break; - case LibretroApi.RETRO_KEY.l: button = "L"; break; - case LibretroApi.RETRO_KEY.m: button = "M"; break; - case LibretroApi.RETRO_KEY.n: button = "N"; break; - case LibretroApi.RETRO_KEY.o: button = "O"; break; - case LibretroApi.RETRO_KEY.p: button = "P"; break; - case LibretroApi.RETRO_KEY.q: button = "Q"; break; - case LibretroApi.RETRO_KEY.r: button = "R"; break; - case LibretroApi.RETRO_KEY.s: button = "S"; break; - case LibretroApi.RETRO_KEY.t: button = "T"; break; - case LibretroApi.RETRO_KEY.u: button = "U"; break; - case LibretroApi.RETRO_KEY.v: button = "V"; break; - case LibretroApi.RETRO_KEY.w: button = "W"; break; - case LibretroApi.RETRO_KEY.x: button = "X"; break; - case LibretroApi.RETRO_KEY.y: button = "Y"; break; - case LibretroApi.RETRO_KEY.z: button = "Z"; break; - case LibretroApi.RETRO_KEY.DELETE: button = "Delete"; break; - - case LibretroApi.RETRO_KEY.KP0: button = "KP0"; break; - case LibretroApi.RETRO_KEY.KP1: button = "KP1"; break; - case LibretroApi.RETRO_KEY.KP2: button = "KP2"; break; - case LibretroApi.RETRO_KEY.KP3: button = "KP3"; break; - case LibretroApi.RETRO_KEY.KP4: button = "KP4"; break; - case LibretroApi.RETRO_KEY.KP5: button = "KP5"; break; - case LibretroApi.RETRO_KEY.KP6: button = "KP6"; break; - case LibretroApi.RETRO_KEY.KP7: button = "KP7"; break; - case LibretroApi.RETRO_KEY.KP8: button = "KP8"; break; - case LibretroApi.RETRO_KEY.KP9: button = "KP9"; break; - case LibretroApi.RETRO_KEY.KP_PERIOD: button = "KP_Period"; break; - case LibretroApi.RETRO_KEY.KP_DIVIDE: button = "KP_Divide"; break; - case LibretroApi.RETRO_KEY.KP_MULTIPLY: button = "KP_Multiply"; break; - case LibretroApi.RETRO_KEY.KP_MINUS: button = "KP_Minus"; break; - case LibretroApi.RETRO_KEY.KP_PLUS: button = "KP_Plus"; break; - case LibretroApi.RETRO_KEY.KP_ENTER: button = "KP_Enter"; break; - case LibretroApi.RETRO_KEY.KP_EQUALS: button = "KP_Equals"; break; - - case LibretroApi.RETRO_KEY.UP: button = "Up"; break; - case LibretroApi.RETRO_KEY.DOWN: button = "Down"; break; - case LibretroApi.RETRO_KEY.RIGHT: button = "Right"; break; - case LibretroApi.RETRO_KEY.LEFT: button = "Left"; break; - case LibretroApi.RETRO_KEY.INSERT: button = "Insert"; break; - case LibretroApi.RETRO_KEY.HOME: button = "Home"; break; - case LibretroApi.RETRO_KEY.END: button = "End"; break; - case LibretroApi.RETRO_KEY.PAGEUP: button = "PageUp"; break; - case LibretroApi.RETRO_KEY.PAGEDOWN: button = "PageDown"; break; - - case LibretroApi.RETRO_KEY.F1: button = "F1"; break; - case LibretroApi.RETRO_KEY.F2: button = "F2"; break; - case LibretroApi.RETRO_KEY.F3: button = "F3"; break; - case LibretroApi.RETRO_KEY.F4: button = "F4"; break; - case LibretroApi.RETRO_KEY.F5: button = "F5"; break; - case LibretroApi.RETRO_KEY.F6: button = "F6"; break; - case LibretroApi.RETRO_KEY.F7: button = "F7"; break; - case LibretroApi.RETRO_KEY.F8: button = "F8"; break; - case LibretroApi.RETRO_KEY.F9: button = "F9"; break; - case LibretroApi.RETRO_KEY.F10: button = "F10"; break; - case LibretroApi.RETRO_KEY.F11: button = "F11"; break; - case LibretroApi.RETRO_KEY.F12: button = "F12"; break; - case LibretroApi.RETRO_KEY.F13: button = "F13"; break; - case LibretroApi.RETRO_KEY.F14: button = "F14"; break; - case LibretroApi.RETRO_KEY.F15: button = "F15"; break; - - case LibretroApi.RETRO_KEY.NUMLOCK: button = "NumLock"; break; - case LibretroApi.RETRO_KEY.CAPSLOCK: button = "CapsLock"; break; - case LibretroApi.RETRO_KEY.SCROLLOCK: button = "ScrollLock"; break; - case LibretroApi.RETRO_KEY.RSHIFT: button = "RShift"; break; - case LibretroApi.RETRO_KEY.LSHIFT: button = "LShift"; break; - case LibretroApi.RETRO_KEY.RCTRL: button = "RCtrl"; break; - case LibretroApi.RETRO_KEY.LCTRL: button = "LCtrl"; break; - case LibretroApi.RETRO_KEY.RALT: button = "RAlt"; break; - case LibretroApi.RETRO_KEY.LALT: button = "LAlt"; break; - case LibretroApi.RETRO_KEY.RMETA: button = "RMeta"; break; - case LibretroApi.RETRO_KEY.LMETA: button = "LMeta"; break; - case LibretroApi.RETRO_KEY.LSUPER: button = "LSuper"; break; - case LibretroApi.RETRO_KEY.RSUPER: button = "RSuper"; break; - case LibretroApi.RETRO_KEY.MODE: button = "Mode"; break; - case LibretroApi.RETRO_KEY.COMPOSE: button = "Compose"; break; - - case LibretroApi.RETRO_KEY.HELP: button = "Help"; break; - case LibretroApi.RETRO_KEY.PRINT: button = "Print"; break; - case LibretroApi.RETRO_KEY.SYSREQ: button = "SysReq"; break; - case LibretroApi.RETRO_KEY.BREAK: button = "Break"; break; - case LibretroApi.RETRO_KEY.MENU: button = "Menu"; break; - case LibretroApi.RETRO_KEY.POWER: button = "Power"; break; - case LibretroApi.RETRO_KEY.EURO: button = "Euro"; break; - case LibretroApi.RETRO_KEY.UNDO: button = "Undo"; break; - } - - return (short)(_controller.IsPressed("Key " + button) ? 1 : 0); - } - - case LibretroApi.RETRO_DEVICE.JOYPAD: - { - //The JOYPAD is sometimes called RetroPad (and we'll call it that in user-facing stuff cos retroarch does) - //It is essentially a Super Nintendo controller, but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock. - - string button = ""; - switch ((LibretroApi.RETRO_DEVICE_ID_JOYPAD)id) - { - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.A: button = "A"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.B: button = "B"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.X: button = "X"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.Y: button = "Y"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.UP: button = "Up"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.DOWN: button = "Down"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.LEFT: button = "Left"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.RIGHT: button = "Right"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.L: button = "L"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.R: button = "R"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.SELECT: button = "Select"; break; - case LibretroApi.RETRO_DEVICE_ID_JOYPAD.START: button = "Start"; break; - } - - return (short)(GetButton(port+1, "RetroPad", button) ? 1 : 0); - } - default: - return 0; - } - } - - private bool GetButton(uint pnum, string type, string button) - { - string key = $"P{pnum} {type} {button}"; - bool b = _controller.IsPressed(key); - if (b == true) - { - return true; //debugging placeholder - } - else return false; - } - - } -}