delete luahawk project
This commit is contained in:
parent
cd856a0011
commit
2582069591
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@ -1,96 +0,0 @@
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||||||
<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<PropertyGroup>
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||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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||||||
<ProductVersion>8.0.30703</ProductVersion>
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||||||
<SchemaVersion>2.0</SchemaVersion>
|
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||||||
<ProjectGuid>{B7FA7300-52DF-4A3F-84EF-D69E40CF60AF}</ProjectGuid>
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||||||
<OutputType>WinExe</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
<RootNamespace>LuaHawk</RootNamespace>
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||||||
<AssemblyName>LuaHawk</AssemblyName>
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||||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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||||||
<FileAlignment>512</FileAlignment>
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||||||
</PropertyGroup>
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||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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||||||
<PlatformTarget>x86</PlatformTarget>
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||||||
<DebugSymbols>true</DebugSymbols>
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|
||||||
<DebugType>full</DebugType>
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|
||||||
<Optimize>false</Optimize>
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|
||||||
<OutputPath>bin\Debug\</OutputPath>
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|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||||
<ErrorReport>prompt</ErrorReport>
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||||||
<WarningLevel>4</WarningLevel>
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||||||
</PropertyGroup>
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||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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||||||
<PlatformTarget>x86</PlatformTarget>
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||||||
<DebugType>pdbonly</DebugType>
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||||||
<Optimize>true</Optimize>
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||||||
<OutputPath>..\BizHawk.MultiClient\output\</OutputPath>
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||||||
<DefineConstants>TRACE</DefineConstants>
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||||||
<ErrorReport>prompt</ErrorReport>
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||||||
<WarningLevel>4</WarningLevel>
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||||||
</PropertyGroup>
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||||||
<PropertyGroup>
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||||||
<ApplicationIcon>logo.ico</ApplicationIcon>
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</PropertyGroup>
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||||||
<ItemGroup>
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||||||
<Reference Include="System" />
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||||||
<Reference Include="System.Core" />
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||||||
<Reference Include="System.Xml.Linq" />
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||||||
<Reference Include="System.Data.DataSetExtensions" />
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||||||
<Reference Include="Microsoft.CSharp" />
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||||||
<Reference Include="System.Data" />
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||||||
<Reference Include="System.Deployment" />
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||||||
<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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||||||
<Compile Include="LuaHawkMainForm.cs">
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||||||
<SubType>Form</SubType>
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||||||
</Compile>
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||||||
<Compile Include="LuaHawkMainForm.Designer.cs">
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<DependentUpon>LuaHawkMainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="LuaHawkMainForm.resx">
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<DependentUpon>LuaHawkMainForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||||
<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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||||||
<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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||||||
<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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||||||
<Content Include="logo.ico" />
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||||||
</ItemGroup>
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||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||||
<PropertyGroup>
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||||||
<PreBuildEvent>"$(SolutionDir)subwcrev.bat" "$(ProjectDir)"</PreBuildEvent>
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||||||
</PropertyGroup>
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
<Target Name="BeforeBuild">
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||||||
</Target>
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||||||
<Target Name="AfterBuild">
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</Target>
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-->
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||||||
</Project>
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@ -1,107 +0,0 @@
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namespace LuaHawk
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{
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partial class LuaHawkMainForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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||||||
private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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||||||
#region Windows Form Designer generated code
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||||||
/// <summary>
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||||||
/// Required method for Designer support - do not modify
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|
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(LuaHawkMainForm));
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this.menuStrip1 = new System.Windows.Forms.MenuStrip();
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this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
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this.exitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.menuStrip1.SuspendLayout();
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this.SuspendLayout();
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//
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// menuStrip1
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//
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this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.fileToolStripMenuItem});
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this.menuStrip1.Location = new System.Drawing.Point(0, 0);
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this.menuStrip1.Name = "menuStrip1";
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this.menuStrip1.Size = new System.Drawing.Size(284, 24);
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this.menuStrip1.TabIndex = 0;
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this.menuStrip1.Text = "menuStrip1";
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//
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// fileToolStripMenuItem
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//
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this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.openToolStripMenuItem,
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this.toolStripSeparator1,
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this.exitToolStripMenuItem});
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this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
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this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
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this.fileToolStripMenuItem.Text = "&File";
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//
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// openToolStripMenuItem
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//
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this.openToolStripMenuItem.Name = "openToolStripMenuItem";
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this.openToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.O)));
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this.openToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
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this.openToolStripMenuItem.Text = "&Open";
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//
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// toolStripSeparator1
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//
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this.toolStripSeparator1.Name = "toolStripSeparator1";
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this.toolStripSeparator1.Size = new System.Drawing.Size(149, 6);
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//
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// exitToolStripMenuItem
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//
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this.exitToolStripMenuItem.Name = "exitToolStripMenuItem";
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this.exitToolStripMenuItem.ShortcutKeyDisplayString = "Alt+F4";
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this.exitToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
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this.exitToolStripMenuItem.Text = "E&xit";
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this.exitToolStripMenuItem.Click += new System.EventHandler(this.exitToolStripMenuItem_Click);
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//
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// LuaHawkMainForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(284, 262);
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this.Controls.Add(this.menuStrip1);
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.MainMenuStrip = this.menuStrip1;
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this.Name = "LuaHawkMainForm";
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this.Text = "LuaHawk";
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this.Load += new System.EventHandler(this.LuaHawkMainForm_Load);
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this.menuStrip1.ResumeLayout(false);
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this.menuStrip1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.MenuStrip menuStrip1;
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private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem openToolStripMenuItem;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
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private System.Windows.Forms.ToolStripMenuItem exitToolStripMenuItem;
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}
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}
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@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace LuaHawk
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{
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public partial class LuaHawkMainForm : Form
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{
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public LuaHawkMainForm()
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{
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InitializeComponent();
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}
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private void exitToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Close();
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}
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private void LuaHawkMainForm_Load(object sender, EventArgs e)
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{
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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namespace LuaHawk
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new LuaHawkMainForm());
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
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||||||
// associated with an assembly.
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[assembly: AssemblyTitle("LuaHawk")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("LuaHawk")]
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[assembly: AssemblyCopyright("Copyright © 2013")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
|
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||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
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||||||
[assembly: ComVisible(false)]
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||||||
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|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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||||||
[assembly: Guid("f0d38019-a1d0-47d8-869d-2cce26a40ca2")]
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// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
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||||||
// Major Version
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|
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// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
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|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
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||||||
[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,71 +0,0 @@
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//------------------------------------------------------------------------------
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||||||
// <auto-generated>
|
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||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.18052
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
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||||||
// </auto-generated>
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//------------------------------------------------------------------------------
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||||||
namespace LuaHawk.Properties
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||||||
{
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/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
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||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
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||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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||||||
internal class Resources
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||||||
{
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||||||
private static global::System.Resources.ResourceManager resourceMan;
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|
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private static global::System.Globalization.CultureInfo resourceCulture;
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||||||
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||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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|
||||||
internal Resources()
|
|
||||||
{
|
|
||||||
}
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|
||||||
|
|
||||||
/// <summary>
|
|
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/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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|
||||||
internal static global::System.Resources.ResourceManager ResourceManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if ((resourceMan == null))
|
|
||||||
{
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LuaHawk.Properties.Resources", typeof(Resources).Assembly);
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|
||||||
resourceMan = temp;
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|
||||||
}
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|
||||||
return resourceMan;
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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|
||||||
internal static global::System.Globalization.CultureInfo Culture
|
|
||||||
{
|
|
||||||
get
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|
||||||
{
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
resourceCulture = value;
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|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
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|
|
@ -1,117 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
|
@ -1,30 +0,0 @@
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.18052
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace LuaHawk.Properties
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
|
||||||
{
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
BIN
LuaHawk/logo.ico
BIN
LuaHawk/logo.ico
Binary file not shown.
Before Width: | Height: | Size: 58 KiB |
Loading…
Reference in New Issue