diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs
index 8625c95d3b..ca0da3ba53 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ICodeDataLog.cs
@@ -1,55 +1,74 @@
using System;
using System.IO;
-using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
- partial class Gameboy
+ public partial class Gameboy : ICodeDataLogger
{
- void ICodeDataLogger.SetCDL(ICodeDataLog cdl)
+ public void SetCDL(ICodeDataLog cdl)
{
- CDL = cdl;
- if(cdl == null)
- LibGambatte.gambatte_setcdcallback(GambatteState, null);
- else
- LibGambatte.gambatte_setcdcallback(GambatteState, CDCallback);
+ _cdl = cdl;
+ LibGambatte.gambatte_setcdcallback(GambatteState, cdl == null ? null : _cdCallback);
}
- void ICodeDataLogger.NewCDL(ICodeDataLog cdl)
+ public void NewCDL(ICodeDataLog cdl)
{
cdl["ROM"] = new byte[MemoryDomains["ROM"].Size];
- //cdl["HRAM"] = new byte[_memoryDomains["HRAM"].Size]; //this is probably useless, but it's here if someone needs it
+ // cdl["HRAM"] = new byte[_memoryDomains["HRAM"].Size]; //this is probably useless, but it's here if someone needs it
cdl["WRAM"] = new byte[MemoryDomains["WRAM"].Size];
if (MemoryDomains.Has("CartRAM"))
+ {
cdl["CartRAM"] = new byte[MemoryDomains["CartRAM"].Size];
+ }
cdl.SubType = "GB";
cdl.SubVer = 0;
}
- //not supported
- void ICodeDataLogger.DisassembleCDL(Stream s, ICodeDataLog cdl) { }
-
- ICodeDataLog CDL;
- LibGambatte.CDCallback CDCallback;
- void CDCallbackProc(int addr, LibGambatte.CDLog_AddrType addrtype, LibGambatte.CDLog_Flags flags)
+ [FeatureNotImplemented]
+ void ICodeDataLogger.DisassembleCDL(Stream s, ICodeDataLog cdl)
{
- if (CDL == null) return;
- if (!CDL.Active) return;
+ }
+
+ private ICodeDataLog _cdl;
+ private readonly LibGambatte.CDCallback _cdCallback;
+
+ private void CDCallbackProc(int addr, LibGambatte.CDLog_AddrType addrtype, LibGambatte.CDLog_Flags flags)
+ {
+ if (_cdl == null)
+ {
+ return;
+ }
+
+ if (!_cdl.Active)
+ {
+ return;
+ }
+
string key;
switch (addrtype)
{
- case LibGambatte.CDLog_AddrType.ROM: key = "ROM"; break;
- case LibGambatte.CDLog_AddrType.HRAM: key = "HRAM"; break;
- case LibGambatte.CDLog_AddrType.WRAM: key = "WRAM"; break;
- case LibGambatte.CDLog_AddrType.CartRAM: key = "CartRAM"; break;
- default: throw new InvalidOperationException("Juniper lightbulb proxy");
+ case LibGambatte.CDLog_AddrType.ROM:
+ key = "ROM";
+ break;
+ case LibGambatte.CDLog_AddrType.HRAM:
+ key = "HRAM";
+ break;
+ case LibGambatte.CDLog_AddrType.WRAM:
+ key = "WRAM";
+ break;
+ case LibGambatte.CDLog_AddrType.CartRAM:
+ key = "CartRAM";
+ break;
+ default:
+ throw new InvalidOperationException("Juniper lightbulb proxy");
}
- CDL[key][addr] |= (byte)flags;
+
+ _cdl[key][addr] |= (byte)flags;
}
}
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs
index 4f910a677d..91af62e606 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IDebuggable.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.Linq;
using BizHawk.Emulation.Common;
@@ -40,7 +39,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
}
[FeatureNotImplemented]
- public void Step(StepType type) { throw new NotImplementedException(); }
+ public void Step(StepType type)
+ {
+ throw new NotImplementedException();
+ }
[FeatureNotImplemented]
public int TotalExecutedCycles
@@ -48,21 +50,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
get { throw new NotImplementedException(); }
}
- public IMemoryCallbackSystem MemoryCallbacks
- {
- get { return _memorycallbacks; }
- }
+ public IMemoryCallbackSystem MemoryCallbacks => _memorycallbacks;
- private LibGambatte.MemoryCallback readcb;
- private LibGambatte.MemoryCallback writecb;
- private LibGambatte.MemoryCallback execcb;
+ private LibGambatte.MemoryCallback _readcb;
+ private LibGambatte.MemoryCallback _writecb;
+ private LibGambatte.MemoryCallback _execcb;
private MemoryCallbackSystem _memorycallbacks = new MemoryCallbackSystem();
///
/// for use in dual core
///
- ///
internal void ConnectMemoryCallbackSystem(MemoryCallbackSystem mcs)
{
_memorycallbacks = mcs;
@@ -70,9 +68,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
private void InitMemoryCallbacks()
{
- readcb = (addr) => MemoryCallbacks.CallReads(addr);
- writecb = (addr) => MemoryCallbacks.CallWrites(addr);
- execcb = (addr) => MemoryCallbacks.CallExecutes(addr);
+ _readcb = addr => MemoryCallbacks.CallReads(addr);
+ _writecb = addr => MemoryCallbacks.CallWrites(addr);
+ _execcb = addr => MemoryCallbacks.CallExecutes(addr);
_memorycallbacks.ActiveChanged += RefreshMemoryCallbacks;
}
@@ -80,9 +78,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
var mcs = MemoryCallbacks;
- LibGambatte.gambatte_setreadcallback(GambatteState, mcs.HasReads ? readcb : null);
- LibGambatte.gambatte_setwritecallback(GambatteState, mcs.HasWrites ? writecb : null);
- LibGambatte.gambatte_setexeccallback(GambatteState, mcs.HasExecutes ? execcb : null);
+ LibGambatte.gambatte_setreadcallback(GambatteState, mcs.HasReads ? _readcb : null);
+ LibGambatte.gambatte_setwritecallback(GambatteState, mcs.HasWrites ? _writecb : null);
+ LibGambatte.gambatte_setexeccallback(GambatteState, mcs.HasExecutes ? _execcb : null);
}
}
}
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs
index e11a4a3bf2..bd862827a5 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs
@@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public partial class Gameboy
{
private readonly List _memoryDomains = new List();
- internal IMemoryDomains MemoryDomains { get; set; }
+ internal IMemoryDomains MemoryDomains { get; private set; }
private void CreateMemoryDomain(LibGambatte.MemoryAreas which, string name)
{
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs
index 78d1568da0..3776eb00f7 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISaveRam.cs
@@ -10,9 +10,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
get
{
if (LibGambatte.gambatte_savesavedatalength(GambatteState) == 0)
+ {
return false;
- else
- return true; // need to wire more stuff into the core to actually know this
+ }
+
+ return true; // need to wire more stuff into the core to actually know this
}
}
@@ -26,8 +28,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
LibGambatte.gambatte_savesavedata(GambatteState, ret);
return ret;
}
- else
- return new byte[0];
+
+ return new byte[0];
}
public void StoreSaveRam(byte[] data)
@@ -46,6 +48,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
data = FixRTC(data, 40);
break;
}
+
LibGambatte.gambatte_loadsavedata(GambatteState, data);
}
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs
index 8953a4d9b7..f6cf22c4f1 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISettable.cs
@@ -1,7 +1,6 @@
using System;
-using System.Collections.Generic;
using System.ComponentModel;
-using System.Linq;
+
using Newtonsoft.Json;
using BizHawk.Common;
@@ -20,9 +19,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
_settings = o;
if (IsCGBMode())
+ {
SetCGBColors(_settings.CGBColors);
+ }
else
+ {
ChangeDMGColors(_settings.GBPalette);
+ }
+
return false;
}
@@ -43,12 +47,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public class GambatteSettings
{
- private static readonly int[] DefaultPalette = new[]
- {
- 10798341, 8956165, 1922333, 337157,
- 10798341, 8956165, 1922333, 337157,
- 10798341, 8956165, 1922333, 337157
- };
+ private static readonly int[] DefaultPalette =
+ {
+ 10798341, 8956165, 1922333, 337157,
+ 10798341, 8956165, 1922333, 337157,
+ 10798341, 8956165, 1922333, 337157
+ };
public int[] GBPalette;
public GBColors.ColorType CGBColors;
@@ -106,20 +110,20 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
}
[JsonIgnore]
- int _RTCInitialTime;
+ private int _RTCInitialTime;
[DisplayName("Equal Length Frames")]
[Description("When false, emulation frames sync to vblank. Only useful for high level TASing.")]
[DefaultValue(true)]
public bool EqualLengthFrames
{
- get { return _EqualLengthFrames; }
- set { _EqualLengthFrames = value; }
+ get { return _equalLengthFrames; }
+ set { _equalLengthFrames = value; }
}
[JsonIgnore]
[DeepEqualsIgnore]
- private bool _EqualLengthFrames;
+ private bool _equalLengthFrames;
public GambatteSyncSettings()
{
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs
index df1f052613..a4bd1a40c1 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ISoundProvider.cs
@@ -5,20 +5,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : ISoundProvider
{
- public bool CanProvideAsync
- {
- get { return false; }
- }
+ public bool CanProvideAsync => false;
public void DiscardSamples()
{
- soundoutbuffcontains = 0;
+ _soundoutbuffcontains = 0;
}
public void GetSamplesSync(out short[] samples, out int nsamp)
{
- samples = soundoutbuff;
- nsamp = soundoutbuffcontains;
+ samples = _soundoutbuff;
+ nsamp = _soundoutbuffcontains;
}
public void SetSyncMode(SyncSoundMode mode)
@@ -29,95 +26,90 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
}
}
- public SyncSoundMode SyncMode
- {
- get { return SyncSoundMode.Sync; }
- }
+ public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
- internal bool Muted
- {
- get { return _settings.Muted; }
- }
+ internal bool Muted => _settings.Muted;
// sample pairs before resampling
- private short[] soundbuff = new short[(35112 + 2064) * 2];
+ private readonly short[] _soundbuff = new short[(35112 + 2064) * 2];
- private int soundoutbuffcontains = 0;
+ private int _soundoutbuffcontains = 0;
- private short[] soundoutbuff = new short[2048];
+ private readonly short[] _soundoutbuff = new short[2048];
- private int latchL = 0;
- private int latchR = 0;
+ private int _latchL = 0;
+ private int _latchR = 0;
- private BlipBuffer blipL, blipR;
- private uint blipAccumulate;
+ private BlipBuffer _blipL, _blipR;
+ private uint _blipAccumulate;
private void ProcessSound(int nsamp)
{
for (uint i = 0; i < nsamp; i++)
{
- int curr = soundbuff[i * 2];
+ int curr = _soundbuff[i * 2];
- if (curr != latchL)
+ if (curr != _latchL)
{
- int diff = latchL - curr;
- latchL = curr;
- blipL.AddDelta(blipAccumulate, diff);
+ int diff = _latchL - curr;
+ _latchL = curr;
+ _blipL.AddDelta(_blipAccumulate, diff);
}
- curr = soundbuff[i * 2 + 1];
+ curr = _soundbuff[(i * 2) + 1];
- if (curr != latchR)
+ if (curr != _latchR)
{
- int diff = latchR - curr;
- latchR = curr;
- blipR.AddDelta(blipAccumulate, diff);
+ int diff = _latchR - curr;
+ _latchR = curr;
+ _blipR.AddDelta(_blipAccumulate, diff);
}
- blipAccumulate++;
+ _blipAccumulate++;
}
}
private void ProcessSoundEnd()
{
- blipL.EndFrame(blipAccumulate);
- blipR.EndFrame(blipAccumulate);
- blipAccumulate = 0;
+ _blipL.EndFrame(_blipAccumulate);
+ _blipR.EndFrame(_blipAccumulate);
+ _blipAccumulate = 0;
- soundoutbuffcontains = blipL.SamplesAvailable();
- if (soundoutbuffcontains != blipR.SamplesAvailable())
+ _soundoutbuffcontains = _blipL.SamplesAvailable();
+ if (_soundoutbuffcontains != _blipR.SamplesAvailable())
{
throw new InvalidOperationException("Audio processing error");
}
- blipL.ReadSamplesLeft(soundoutbuff, soundoutbuffcontains);
- blipR.ReadSamplesRight(soundoutbuff, soundoutbuffcontains);
+ _blipL.ReadSamplesLeft(_soundoutbuff, _soundoutbuffcontains);
+ _blipR.ReadSamplesRight(_soundoutbuff, _soundoutbuffcontains);
}
private void InitSound()
{
- blipL = new BlipBuffer(1024);
- blipL.SetRates(TICKSPERSECOND, 44100);
- blipR = new BlipBuffer(1024);
- blipR.SetRates(TICKSPERSECOND, 44100);
+ _blipL = new BlipBuffer(1024);
+ _blipL.SetRates(TICKSPERSECOND, 44100);
+ _blipR = new BlipBuffer(1024);
+ _blipR.SetRates(TICKSPERSECOND, 44100);
}
private void DisposeSound()
{
- if (blipL != null)
+ if (_blipL != null)
{
- blipL.Dispose();
- blipL = null;
+ _blipL.Dispose();
+ _blipL = null;
}
- if (blipR != null)
+
+ if (_blipR != null)
{
- blipR.Dispose();
- blipR = null;
+ _blipR.Dispose();
+ _blipR = null;
}
}
}
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs
index 8d3b1d1816..f3d31aee93 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs
@@ -1,40 +1,40 @@
using System;
-using System.Collections.Generic;
using System.IO;
-using System.Linq;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
-
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : IStatable
{
- public bool BinarySaveStatesPreferred { get { return true; } }
+ public bool BinarySaveStatesPreferred => true;
- public void SaveStateText(System.IO.TextWriter writer)
+ public void SaveStateText(TextWriter writer)
{
var s = SaveState();
ser.Serialize(writer, s);
+
// write extra copy of stuff we don't use
writer.WriteLine();
writer.WriteLine("Frame {0}", Frame);
}
- public void LoadStateText(System.IO.TextReader reader)
+ public void LoadStateText(TextReader reader)
{
var s = (TextState)ser.Deserialize(reader, typeof(TextState));
LoadState(s);
}
- public void SaveStateBinary(System.IO.BinaryWriter writer)
+ public void SaveStateBinary(BinaryWriter writer)
{
- if (!LibGambatte.gambatte_newstatesave(GambatteState, savebuff, savebuff.Length))
+ if (!LibGambatte.gambatte_newstatesave(GambatteState, _savebuff, _savebuff.Length))
+ {
throw new Exception("gambatte_newstatesave() returned false");
+ }
- writer.Write(savebuff.Length);
- writer.Write(savebuff);
+ writer.Write(_savebuff.Length);
+ writer.Write(_savebuff);
// other variables
writer.Write(IsLagFrame);
@@ -44,16 +44,20 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
writer.Write(_cycleCount);
}
- public void LoadStateBinary(System.IO.BinaryReader reader)
+ public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
- if (length != savebuff.Length)
+ if (length != _savebuff.Length)
+ {
throw new InvalidOperationException("Savestate buffer size mismatch!");
+ }
- reader.Read(savebuff, 0, savebuff.Length);
+ reader.Read(_savebuff, 0, _savebuff.Length);
- if (!LibGambatte.gambatte_newstateload(GambatteState, savebuff, savebuff.Length))
+ if (!LibGambatte.gambatte_newstateload(GambatteState, _savebuff, _savebuff.Length))
+ {
throw new Exception("gambatte_newstateload() returned false");
+ }
// other variables
IsLagFrame = reader.ReadBoolean();
@@ -65,26 +69,29 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public byte[] SaveStateBinary()
{
- MemoryStream ms = new MemoryStream(savebuff2);
+ MemoryStream ms = new MemoryStream(_savebuff2);
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
- if (ms.Position != savebuff2.Length)
+ if (ms.Position != _savebuff2.Length)
+ {
throw new InvalidOperationException();
+ }
+
ms.Close();
- return savebuff2;
+ return _savebuff2;
}
- private byte[] savebuff;
- private byte[] savebuff2;
+ private byte[] _savebuff;
+ private byte[] _savebuff2;
private void NewSaveCoreSetBuff()
{
- savebuff = new byte[LibGambatte.gambatte_newstatelen(GambatteState)];
- savebuff2 = new byte[savebuff.Length + 4 + 21];
+ _savebuff = new byte[LibGambatte.gambatte_newstatelen(GambatteState)];
+ _savebuff2 = new byte[_savebuff.Length + 4 + 21];
}
- private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
+ private readonly JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
// other data in the text state besides core
internal class TextStateData
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs
index 150c059a41..f2c92adc34 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.ITraceable.cs
@@ -7,8 +7,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy
{
- private ITraceable Tracer { get; set; }
- private LibGambatte.TraceCallback tracecb;
+ private ITraceable Tracer { get; }
+ private LibGambatte.TraceCallback _tracecb;
private void MakeTrace(IntPtr _s)
{
@@ -20,7 +20,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
Disassembly =
NewDisassembler
- .Disassemble((ushort)s[1], (addr) => LibGambatte.gambatte_cpuread(GambatteState, addr), out unused)
+ .Disassemble((ushort)s[1], addr => LibGambatte.gambatte_cpuread(GambatteState, addr), out unused)
.PadRight(36),
RegisterInfo =
string.Format(
@@ -38,8 +38,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
s[10] & 0xff,
s[11] != 0 ? "skip" : "",
s[12] & 0xff,
- s[13] & 0xff
- )
+ s[13] & 0xff)
});
}
}
diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IVideoProvider.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IVideoProvider.cs
index 62832b83fb..d8aa4b0391 100644
--- a/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IVideoProvider.cs
+++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IVideoProvider.cs
@@ -1,44 +1,25 @@
-using System;
-using BizHawk.Emulation.Common;
-
-namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
+namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy
{
///
/// stored image of most recent frame
///
- private int[] VideoBuffer = new int[160 * 144];
+ private readonly int[] VideoBuffer = new int[160 * 144];
public int[] GetVideoBuffer()
{
return VideoBuffer;
}
- public int VirtualWidth
- {
- // only sgb changes this, which we don't emulate here
- get { return 160; }
- }
+ public int VirtualWidth => 160; // only sgb changes this, which we don't emulate here
- public int VirtualHeight
- {
- get { return 144; }
- }
+ public int VirtualHeight => 144;
- public int BufferWidth
- {
- get { return 160; }
- }
+ public int BufferWidth => 160;
- public int BufferHeight
- {
- get { return 144; }
- }
+ public int BufferHeight => 144;
- public int BackgroundColor
- {
- get { return 0; }
- }
+ public int BackgroundColor => 0;
}
}
diff --git a/BizHawk.sln.DotSettings b/BizHawk.sln.DotSettings
index 32968282e1..162b3f8dd3 100644
--- a/BizHawk.sln.DotSettings
+++ b/BizHawk.sln.DotSettings
@@ -26,6 +26,7 @@
CDL
CGB
DB
+ DMG
GB
GBA
GBC
@@ -42,6 +43,7 @@
PCECD
PSP
PSX
+ RTC
SG
SGB
SGX