add "FirmwareSHA1" to movie header for SGB and PCECD
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a080889483
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@ -29,6 +29,7 @@ namespace BizHawk
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public string Hash;
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public RomStatus Status = RomStatus.NotInDatabase;
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public bool NotInDatabase = true;
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public string FirmwareHash;
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Dictionary<string, string> Options = new Dictionary<string, string>();
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@ -1385,6 +1385,8 @@ namespace BizHawk.MultiClient
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if (Global.Config.PceEqualizeVolume) game.AddOption("EqualizeVolumes");
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if (Global.Config.PceArcadeCardRewindHack) game.AddOption("ArcadeRewindHack");
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game.FirmwareHash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom.RomData));
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nextEmulator = new PCEngine(game, disc, rom.RomData);
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break;
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}
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@ -1506,6 +1508,7 @@ namespace BizHawk.MultiClient
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game.AddOption("SGB");
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var snes = new LibsnesCore();
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nextEmulator = snes;
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game.FirmwareHash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(sgbrom));
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snes.Load(game, rom.FileData, sgbrom, deterministicemulation);
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}
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}
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@ -58,8 +58,8 @@ namespace BizHawk.MultiClient
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if (result == System.Windows.Forms.DialogResult.Cancel)
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return;
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}
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MovieToRecord = new Movie(path);
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//Header
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@ -72,6 +72,8 @@ namespace BizHawk.MultiClient
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{
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MovieToRecord.Header.SetHeaderLine(MovieHeader.GAMENAME, PathManager.FilesystemSafeName(Global.Game));
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MovieToRecord.Header.SetHeaderLine(MovieHeader.SHA1, Global.Game.Hash);
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if (Global.Game.FirmwareHash != null)
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MovieToRecord.Header.SetHeaderLine(MovieHeader.FIRMWARESHA1, Global.Game.FirmwareHash);
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}
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else
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{
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@ -123,7 +125,7 @@ namespace BizHawk.MultiClient
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}
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else
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MessageBox.Show("Please select a movie to record", "File selection error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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private void Cancel_Click(object sender, EventArgs e)
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@ -28,6 +28,7 @@ namespace BizHawk.MultiClient
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public const string STARTSFROMSAVESTATE = "StartsFromSavestate";
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public const string FOURSCORE = "FourScore";
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public const string SHA1 = "SHA1";
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public const string FIRMWARESHA1 = "FirmwareSHA1";
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//Gameboy Settings that affect sync
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public const string GB_FORCEDMG = "Force_DMG_Mode";
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