GBHawk: center sound waveform. Seems to help ready to rumble and cannon fodder. Sounds closer to what I hear in videos.
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@ -55,7 +55,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public byte[] Wave_RAM = new byte[16];
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public const int DAC_OFST = 8;
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public const int DAC_OFST = -8;
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// Audio Variables
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// derived
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