BSNESv115: Clarify port input device enums
also fix the partial bsnescore files not being dependent on the main one
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@ -50,6 +50,7 @@
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<Compile Update="Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.*.cs" DependentUpon="GBHawkLink3x.cs" />
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<Compile Update="Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.*.cs" DependentUpon="GBHawkLink4x.cs" />
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<Compile Update="Consoles/Nintendo/Ares64/Ares64.*.cs" DependentUpon="Ares64.cs" />
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<Compile Update="Consoles/Nintendo/BSNES/BsnesCore.*.cs" DependentUpon="BsnesCore.cs" />
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<Compile Update="Consoles/Nintendo/N64/N64.*.cs" DependentUpon="N64.cs" />
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<Compile Update="Consoles/Nintendo/NES/Boards/AxROM.cs" SubType="Code" />
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<Compile Update="Consoles/Nintendo/NES/Boards/CPROM.cs" SubType="Code" />
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@ -24,23 +24,24 @@
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public enum BSNES_INPUT_DEVICE
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{
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None,
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Gamepad,
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Mouse,
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SuperMultitap,
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Payload,
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SuperScope,
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Justifier,
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Justifiers
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None = 0,
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Gamepad = 1,
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Mouse = 2,
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SuperMultitap = 3,
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Payload = 4,
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SuperScope = 5,
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Justifier = 6,
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Justifiers = 7
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}
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/// this a subset of the <see cref="BSNES_INPUT_DEVICE"/> enum with all lightgun controllers removed
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public enum BSNES_PORT1_INPUT_DEVICE
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{
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None,
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Gamepad,
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Mouse,
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SuperMultitap,
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Payload
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None = 0,
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Gamepad = 1,
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Mouse = 2,
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SuperMultitap = 3,
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Payload = 4
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}
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public enum ENTROPY
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