NES PPU - fix pattern viewer ordering of tiles
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@ -13,6 +13,17 @@ namespace BizHawk.MultiClient
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{
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{
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public partial class NESPPU : Form
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public partial class NESPPU : Form
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{
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{
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//TODO:
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//Pattern viewer -
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// Row interleaving
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// Proper color reading
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// 2nd table
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// option for 2x view (and 4x?)
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// Mouse over events
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// user option to select different palettes
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//Sprite viewer
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//Nametable viewer
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int defaultWidth; //For saving the default size of the dialog, so the user can restore if desired
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int defaultWidth; //For saving the default size of the dialog, so the user can restore if desired
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int defaultHeight;
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int defaultHeight;
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NES Nes;
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NES Nes;
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@ -86,7 +97,7 @@ namespace BizHawk.MultiClient
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cvalue = cvalue | (int)0xFF000000;
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cvalue = cvalue | (int)0xFF000000;
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}
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}
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Color color = Color.FromArgb(cvalue);
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Color color = Color.FromArgb(cvalue);
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PatternView.pattern.SetPixel(x + (i*8), y + (j*8), color);
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PatternView.pattern.SetPixel(x + (j*8), y + (i*8), color);
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}
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}
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}
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}
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}
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}
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