nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo

This commit is contained in:
goyuken 2012-11-16 17:15:55 +00:00
parent 92b7006454
commit 1d3de04364
1 changed files with 1 additions and 1 deletions

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@ -221,7 +221,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
MyVideoProvider videoProvider;
public IVideoProvider VideoProvider { get { return videoProvider; } }
public ISoundProvider SoundProvider { get { return magicSoundProvider; } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(magicSoundProvider, 734); } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(magicSoundProvider, CoreOutputComm.VsyncRate > 55 ? 734 : 882); } }
public bool StartAsyncSound() { return true; }
public void EndAsyncSound() { }