Multidisk Bundler - add logic to properly restart when the Rom changes

This commit is contained in:
adelikat 2020-05-07 15:41:45 -05:00
parent 227084c2dd
commit 1c51d5b012
1 changed files with 5 additions and 7 deletions

View File

@ -27,8 +27,11 @@ namespace BizHawk.Client.EmuHawk
InitializeComponent();
}
private void MultiGameCreator_Load(object sender, EventArgs e)
private void MultiGameCreator_Load(object sender, EventArgs e) => Restart();
public void Restart()
{
FileSelectorPanel.Controls.Clear();
AddButton_Click(null, null);
AddButton_Click(null, null);
@ -58,13 +61,10 @@ namespace BizHawk.Client.EmuHawk
}
FileSelectors.First().Path = MainForm.CurrentlyOpenRom;
Recalculate();
}
}
public void Restart()
{
}
private void CancelBtn_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
@ -117,9 +117,7 @@ namespace BizHawk.Client.EmuHawk
mdf.NameChanged += FileSelector_NameChanged;
mdf.SystemString = SystemDropDown.SelectedText;
groupBox.Controls.Add(mdf);
FileSelectorPanel.Controls.Add(groupBox);
}