Document that hashes (`SHA1` header) aren't always SHA1
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@ -14,7 +14,7 @@ namespace BizHawk.Client.Common
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public const string StartsFromSavestate = "StartsFromSavestate";
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public const string StartsFromSavestate = "StartsFromSavestate";
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public const string StartsFromSaveram = "StartsFromSaveRam";
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public const string StartsFromSaveram = "StartsFromSaveRam";
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public const string SavestateBinaryBase64Blob = "SavestateBinaryBase64Blob"; // this string will not contain base64: ; it's implicit (this is to avoid another big string op to dice off the base64: substring)
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public const string SavestateBinaryBase64Blob = "SavestateBinaryBase64Blob"; // this string will not contain base64: ; it's implicit (this is to avoid another big string op to dice off the base64: substring)
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public const string Sha1 = "SHA1";
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public const string Sha1 = "SHA1"; // misleading name; either CRC32, MD5, or SHA1, hex-encoded, unprefixed
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public const string FirmwareSha1 = "FirmwareSHA1";
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public const string FirmwareSha1 = "FirmwareSHA1";
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public const string Pal = "PAL";
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public const string Pal = "PAL";
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public const string BoardName = "BoardName";
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public const string BoardName = "BoardName";
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@ -90,7 +90,10 @@ namespace BizHawk.Client.Common
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bool StartsFromSaveRam { get; set; }
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bool StartsFromSaveRam { get; set; }
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string GameName { get; set; }
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string GameName { get; set; }
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string SystemID { get; set; }
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string SystemID { get; set; }
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/// <value>either CRC32, MD5, or SHA1, hex-encoded, unprefixed</value>
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string Hash { get; set; }
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string Hash { get; set; }
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string Author { get; set; }
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string Author { get; set; }
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string Core { get; set; }
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string Core { get; set; }
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string EmulatorVersion { get; set; }
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string EmulatorVersion { get; set; }
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@ -11,7 +11,10 @@ namespace BizHawk.Emulation.Common
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{
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{
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string Name { get; }
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string Name { get; }
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string System { get; }
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string System { get; }
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/// <value>either CRC32, MD5, or SHA1, hex-encoded, unprefixed</value>
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string Hash { get; }
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string Hash { get; }
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string Region { get; }
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string Region { get; }
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RomStatus Status { get; }
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RomStatus Status { get; }
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bool NotInDatabase { get; }
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bool NotInDatabase { get; }
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