fix an audio issue
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parent
34bfa46673
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1b419c7cfc
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@ -101,6 +101,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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ControllerDefinition.FloatRanges.Add(new ControllerDefinition.AxisRange(0, 96, 191));
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ControllerDefinition.FloatRanges.Add(new ControllerDefinition.AxisRange(0, 96, 191));
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CoreComm = comm;
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CoreComm = comm;
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resampler = new SpeexResampler(SpeexResampler.Quality.QUALITY_DEFAULT, 32768, 44100, 32768, 44100);
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SetUpFiles();
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SetUpFiles();
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if (!Init())
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if (!Init())
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@ -7,6 +7,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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{
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unsafe partial class MelonDS : ISoundProvider
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unsafe partial class MelonDS : ISoundProvider
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{
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{
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SpeexResampler resampler;
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public bool CanProvideAsync => false;
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public bool CanProvideAsync => false;
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public SyncSoundMode SyncMode => SyncSoundMode.Sync;
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public SyncSoundMode SyncMode => SyncSoundMode.Sync;
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@ -29,6 +31,9 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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{
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GetSamples(data, nsamp);
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GetSamples(data, nsamp);
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}
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}
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// BizHawk requires a sample rate of 44100 Hz.
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resampler.EnqueueSamples(samples, nsamp);
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resampler.GetSamplesSync(out samples, out nsamp);
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}
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}
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public void SetSyncMode(SyncSoundMode mode)
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public void SetSyncMode(SyncSoundMode mode)
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