From 1a318941ff17a0c6ef02bfdb74567538096aa1ad Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Thu, 6 Jun 2024 21:41:56 -0700 Subject: [PATCH] Fix 3DS tilting resolves #3931 --- .../Consoles/Nintendo/3DS/3DSMotionEmu.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/3DSMotionEmu.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/3DSMotionEmu.cs index a2001e34ec..7f1e0bc3db 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/3DSMotionEmu.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/3DSMotionEmu.cs @@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS public class _3DSMotionEmu { // update per frame - private const float UPDATE_PERIOD = (float)(4481136.0 / 268111856.0); + private const float UPDATE_PERIOD = (float)(268111856.0 / 4481136.0); // todo: make these adjustable private const float SENSITIVITY = 0.01f;