Simplify `IDisassemblable.AvailableCpus` implementations
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@ -322,10 +322,7 @@ namespace BizHawk.Emulation.Cores.Components.FairchildF8
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "F3850" ];
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{
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get { yield return "F3850"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -13,10 +13,7 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "6280" ];
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{
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get { yield return "6280"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -20,10 +20,7 @@ namespace BizHawk.Emulation.Cores.Components.M6502
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "6502" ];
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{
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get { yield return "6502"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -11,10 +11,7 @@ namespace BizHawk.Emulation.Cores.Components.W65816
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private readonly W65816 disassemblerCpu = new W65816();
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private readonly W65816 disassemblerCpu = new W65816();
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "W65816" ];
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{
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get { yield return "W65816"; }
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}
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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@ -439,10 +439,7 @@ namespace BizHawk.Emulation.Cores.Components.Z80A
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "Z80" ];
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{
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get { yield return "Z80"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -17,10 +17,7 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "6502" ];
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{
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get { yield return "6502"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -6,10 +6,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
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{
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{
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public sealed partial class Chip6510 : IDisassemblable
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public sealed partial class Chip6510 : IDisassemblable
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{
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{
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "6510" ];
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{
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get { yield return "6510"; }
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}
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public string Cpu
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public string Cpu
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{
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{
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@ -5,10 +5,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Serial
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{
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{
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public sealed partial class Drive1541 : IDisassemblable
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public sealed partial class Drive1541 : IDisassemblable
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{
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{
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IEnumerable<string> IDisassemblable.AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "Disk Drive 6502" ];
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{
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get { yield return "Disk Drive 6502"; }
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}
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string IDisassemblable.Cpu
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string IDisassemblable.Cpu
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{
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{
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@ -13,10 +13,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "CP1610" ];
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{
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get { yield return "CP1610"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -13,13 +13,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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set { }
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set { }
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}
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}
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "R4300" ];
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{
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get
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{
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yield return "R4300";
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}
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}
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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@ -16,10 +16,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
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public string PCRegisterName => "PC";
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public string PCRegisterName => "PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "6502" ];
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{
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get { yield return "6502"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -17,10 +17,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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public string PCRegisterName => "M68K PC";
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public string PCRegisterName => "M68K PC";
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "M68000" ];
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{
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get { yield return "M68000"; }
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}
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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public string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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{
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@ -12,13 +12,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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set { }
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set { }
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}
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}
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public IEnumerable<string> AvailableCpus
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public IEnumerable<string> AvailableCpus { get; } = [ "R3000A" ];
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{
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get
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{
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yield return "R3000A";
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}
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}
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public string PCRegisterName => "pc";
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public string PCRegisterName => "pc";
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