Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider.
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@ -218,8 +218,6 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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else if (asyncsoundProvider != null)
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else if (asyncsoundProvider != null)
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{
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{
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if (samplesNeeded == 0)
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return;
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samples = new short[samplesNeeded];
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samples = new short[samplesNeeded];
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//if (asyncsoundProvider != null && Muted == false)
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//if (asyncsoundProvider != null && Muted == false)
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//{
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//{
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@ -227,6 +225,8 @@ namespace BizHawk.Client.EmuHawk
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semisync.GetSamples(samples);
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semisync.GetSamples(samples);
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//}
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//}
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//else asyncsoundProvider.DiscardSamples();
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//else asyncsoundProvider.DiscardSamples();
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if (samplesNeeded == 0)
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return;
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samplesProvided = samplesNeeded;
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samplesProvided = samplesNeeded;
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}
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}
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else
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else
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