GBHawk: allocate memory correctly >___>
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@ -128,8 +128,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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iptr0 = Marshal.AllocHGlobal(CHR_RAM.Length + BG_map_1.Length + BG_map_2.Length + 1);
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iptr0 = Marshal.AllocHGlobal(CHR_RAM.Length + BG_map_1.Length + BG_map_2.Length + 1);
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iptr1 = Marshal.AllocHGlobal(OAM.Length + 1);
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iptr1 = Marshal.AllocHGlobal(OAM.Length + 1);
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iptr2 = Marshal.AllocHGlobal(color_palette.Length * 2 + 1);
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iptr2 = Marshal.AllocHGlobal(color_palette.Length * 2 * 8 + 1);
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iptr3 = Marshal.AllocHGlobal(color_palette.Length + 1);
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iptr3 = Marshal.AllocHGlobal(color_palette.Length * 8 + 1);
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_scanlineCallback = null;
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_scanlineCallback = null;
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}
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}
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