NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
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@ -120,9 +120,13 @@ namespace BizHawk.Emulation.Sound
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ser.BeginSection("Sunsoft5BAudio");
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ser.BeginSection("Sunsoft5BAudio");
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ser.Sync("RegNum", ref RegNum);
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ser.Sync("RegNum", ref RegNum);
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for (int i = 0; i < pulse.Length; i++)
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for (int i = 0; i < pulse.Length; i++)
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{
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ser.BeginSection("Pulse" + i);
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pulse[i].SyncState(ser);
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pulse[i].SyncState(ser);
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ser.EndSection();
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ser.EndSection();
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}
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}
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ser.EndSection();
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}
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Action<int> enqueuer;
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Action<int> enqueuer;
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void PulseAddDiff(int val)
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void PulseAddDiff(int val)
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