This was flooding stdout in Release builds
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4f9d9d29ef
commit
1360210331
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@ -2,6 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.IO.Compression;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.Common
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@ -161,7 +163,7 @@ namespace BizHawk.Client.Common
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_states[_nextStateIndex].Size = (int)stream.Length;
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_states[_nextStateIndex].Size = (int)stream.Length;
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_nextStateIndex = (_nextStateIndex + 1) & StateMask;
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_nextStateIndex = (_nextStateIndex + 1) & StateMask;
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Console.WriteLine($"Size: {Size >> 20}MiB, Used: {Used >> 20}MiB, States: {Count}");
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Util.DebugWriteLine($"Size: {Size >> 20}MiB, Used: {Used >> 20}MiB, States: {Count}");
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}
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}
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private Stream MakeLoadStream(int index)
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private Stream MakeLoadStream(int index)
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@ -211,7 +213,7 @@ namespace BizHawk.Client.Common
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if ((uint)index > (uint)Count)
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if ((uint)index > (uint)Count)
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throw new IndexOutOfRangeException();
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throw new IndexOutOfRangeException();
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_nextStateIndex = (index + _firstStateIndex) & StateMask;
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_nextStateIndex = (index + _firstStateIndex) & StateMask;
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Console.WriteLine($"Size: {Size >> 20}MiB, Used: {Used >> 20}MiB, States: {Count}");
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Util.DebugWriteLine($"Size: {Size >> 20}MiB, Used: {Used >> 20}MiB, States: {Count}");
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}
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}
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public void SaveStateBinary(BinaryWriter writer)
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public void SaveStateBinary(BinaryWriter writer)
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