Probably a hack to make lag detection work?
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@ -42,7 +42,7 @@ auto System::game() -> string {
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auto System::run() -> void {
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auto System::run() -> void {
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while(!vi.refreshed) cpu.main();
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while(!vi.refreshed) cpu.main();
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vi.refreshed = false;
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vi.refreshed = false;
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si.run();
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if (!pi.io.romLockout) si.run();
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}
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}
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auto System::load(Node::System& root, string name) -> bool {
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auto System::load(Node::System& root, string name) -> bool {
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