DBMan: Remove DATTools (this now lives in it's own external tool)
This commit is contained in:
parent
d189790918
commit
12c42c745a
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@ -57,32 +57,12 @@ namespace BizHawk.DBManTool
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var tbDiscCMPArgs = CreateArgsTextBox();
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#if false
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btnDiscCMP.Click += (sender, e) => new DiscCmp().Run(tbDiscCMPArgs.Text.Split(' '));
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#endif
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var btnDATConv = CreateLaunchButton();
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btnDATConv.Click += (sender, e) =>
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{
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try
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{
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new DATConverter().Show(this);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.ToString());
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}
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};
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#endif
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SuspendLayout();
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Controls.Add(new FlowLayoutPanel {
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AutoSize = true,
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Controls = {
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new FlowLayoutPanel {
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AutoSize = true,
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Controls = {
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btnDATConv,
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CreateArgsLabel("DAT Converter")
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}
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},
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Controls = {
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new FlowLayoutPanel {
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AutoSize = true,
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Controls = {
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@ -1,215 +0,0 @@
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namespace BizHawk.DBManTool
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{
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partial class DATConverter
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.comboBoxSystemSelect = new System.Windows.Forms.ComboBox();
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this.label1 = new System.Windows.Forms.Label();
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this.groupImportTypes = new System.Windows.Forms.GroupBox();
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this.radioTOSEC = new System.Windows.Forms.RadioButton();
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this.listBoxFiles = new System.Windows.Forms.ListBox();
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this.buttonAddFiles = new System.Windows.Forms.Button();
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this.buttonRemove = new System.Windows.Forms.Button();
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this.buttonStartProcessing = new System.Windows.Forms.Button();
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this.textBoxOutputFolder = new System.Windows.Forms.TextBox();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.button2 = new System.Windows.Forms.Button();
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this.radioNOINTRO = new System.Windows.Forms.RadioButton();
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this.groupImportTypes.SuspendLayout();
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this.SuspendLayout();
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//
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// comboBoxSystemSelect
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//
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this.comboBoxSystemSelect.FormattingEnabled = true;
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this.comboBoxSystemSelect.Location = new System.Drawing.Point(13, 13);
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this.comboBoxSystemSelect.Name = "comboBoxSystemSelect";
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this.comboBoxSystemSelect.Size = new System.Drawing.Size(121, 21);
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this.comboBoxSystemSelect.TabIndex = 0;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(141, 20);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(74, 13);
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this.label1.TabIndex = 1;
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this.label1.Text = "Select System";
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//
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// groupImportTypes
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//
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this.groupImportTypes.Controls.Add(this.radioNOINTRO);
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this.groupImportTypes.Controls.Add(this.radioTOSEC);
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this.groupImportTypes.Location = new System.Drawing.Point(13, 50);
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this.groupImportTypes.Name = "groupImportTypes";
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this.groupImportTypes.Size = new System.Drawing.Size(200, 100);
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this.groupImportTypes.TabIndex = 2;
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this.groupImportTypes.TabStop = false;
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this.groupImportTypes.Text = "Import Type";
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//
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// radioTOSEC
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//
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this.radioTOSEC.AutoSize = true;
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this.radioTOSEC.Location = new System.Drawing.Point(7, 20);
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this.radioTOSEC.Name = "radioTOSEC";
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this.radioTOSEC.Size = new System.Drawing.Size(61, 17);
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this.radioTOSEC.TabIndex = 0;
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this.radioTOSEC.TabStop = true;
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this.radioTOSEC.Text = "TOSEC";
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this.radioTOSEC.UseVisualStyleBackColor = true;
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//
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// listBoxFiles
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//
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this.listBoxFiles.FormattingEnabled = true;
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this.listBoxFiles.HorizontalScrollbar = true;
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this.listBoxFiles.Location = new System.Drawing.Point(13, 180);
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this.listBoxFiles.Name = "listBoxFiles";
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this.listBoxFiles.SelectionMode = System.Windows.Forms.SelectionMode.MultiExtended;
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this.listBoxFiles.Size = new System.Drawing.Size(328, 121);
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this.listBoxFiles.TabIndex = 3;
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this.listBoxFiles.UseTabStops = false;
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//
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// buttonAddFiles
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//
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this.buttonAddFiles.Location = new System.Drawing.Point(348, 180);
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this.buttonAddFiles.Name = "buttonAddFiles";
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this.buttonAddFiles.Size = new System.Drawing.Size(107, 23);
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this.buttonAddFiles.TabIndex = 4;
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this.buttonAddFiles.Text = "Browse";
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this.buttonAddFiles.UseVisualStyleBackColor = true;
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this.buttonAddFiles.Click += new System.EventHandler(this.buttonAddFiles_Click);
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//
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// buttonRemove
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//
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this.buttonRemove.Location = new System.Drawing.Point(348, 210);
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this.buttonRemove.Name = "buttonRemove";
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this.buttonRemove.Size = new System.Drawing.Size(107, 23);
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this.buttonRemove.TabIndex = 5;
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this.buttonRemove.Text = "Remove";
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this.buttonRemove.UseVisualStyleBackColor = true;
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this.buttonRemove.Click += new System.EventHandler(this.buttonRemove_Click);
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//
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// buttonStartProcessing
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//
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this.buttonStartProcessing.Location = new System.Drawing.Point(13, 356);
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this.buttonStartProcessing.Name = "buttonStartProcessing";
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this.buttonStartProcessing.Size = new System.Drawing.Size(101, 23);
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this.buttonStartProcessing.TabIndex = 6;
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this.buttonStartProcessing.Text = "Start Processing";
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this.buttonStartProcessing.UseVisualStyleBackColor = true;
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this.buttonStartProcessing.Click += new System.EventHandler(this.buttonStartProcessing_Click);
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//
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// textBoxOutputFolder
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//
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this.textBoxOutputFolder.Location = new System.Drawing.Point(13, 330);
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this.textBoxOutputFolder.Name = "textBoxOutputFolder";
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this.textBoxOutputFolder.Size = new System.Drawing.Size(328, 20);
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this.textBoxOutputFolder.TabIndex = 7;
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 164);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(75, 13);
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this.label2.TabIndex = 8;
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this.label2.Text = "Files to Import:";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(12, 314);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(87, 13);
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this.label3.TabIndex = 9;
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this.label3.Text = "Output Directory:";
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(348, 328);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(107, 23);
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this.button2.TabIndex = 10;
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this.button2.Text = "Select Output DIR";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// radioNOINTRO
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//
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this.radioNOINTRO.AutoSize = true;
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this.radioNOINTRO.Location = new System.Drawing.Point(7, 44);
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this.radioNOINTRO.Name = "radioNOINTRO";
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this.radioNOINTRO.Size = new System.Drawing.Size(172, 17);
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this.radioNOINTRO.TabIndex = 1;
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this.radioNOINTRO.TabStop = true;
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this.radioNOINTRO.Text = "NOINTRO (standard DAT only)";
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this.radioNOINTRO.UseVisualStyleBackColor = true;
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//
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// DATConverter
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(469, 391);
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this.Controls.Add(this.button2);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.textBoxOutputFolder);
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this.Controls.Add(this.buttonStartProcessing);
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this.Controls.Add(this.buttonRemove);
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this.Controls.Add(this.buttonAddFiles);
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this.Controls.Add(this.listBoxFiles);
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this.Controls.Add(this.groupImportTypes);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.comboBoxSystemSelect);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
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this.Name = "DATConverter";
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this.Text = "DATConverter";
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this.groupImportTypes.ResumeLayout(false);
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this.groupImportTypes.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.ComboBox comboBoxSystemSelect;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.GroupBox groupImportTypes;
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private System.Windows.Forms.RadioButton radioTOSEC;
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private System.Windows.Forms.ListBox listBoxFiles;
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private System.Windows.Forms.Button buttonAddFiles;
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private System.Windows.Forms.Button buttonRemove;
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private System.Windows.Forms.Button buttonStartProcessing;
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private System.Windows.Forms.TextBox textBoxOutputFolder;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.RadioButton radioNOINTRO;
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}
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}
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@ -1,150 +0,0 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using BizHawk.Common;
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using System.IO;
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namespace BizHawk.DBManTool
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{
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public partial class DATConverter : Form
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{
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public DATConverter()
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{
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InitializeComponent();
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var systems = Enum.GetValues(typeof(SystemType)).Cast<SystemType>().OrderBy(a => a.ToString()).ToList();
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comboBoxSystemSelect.DataSource = systems;
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textBoxOutputFolder.Text = System.IO.Path.GetDirectoryName(Application.ExecutablePath);
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}
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/// <summary>
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/// Choose output directory
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/// </summary>
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private void button2_Click(object sender, EventArgs e)
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{
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var fbd = new FolderBrowserDialog();
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fbd.ShowNewFolderButton = true;
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fbd.Description = "Choose a new output folder";
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if (fbd.ShowDialog() == DialogResult.OK)
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{
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textBoxOutputFolder.Text = fbd.SelectedPath;
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}
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}
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/// <summary>
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/// Add import files to the list box
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/// </summary>
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private void buttonAddFiles_Click(object sender, EventArgs e)
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{
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var ofd = new OpenFileDialog();
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ofd.CheckFileExists = true;
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ofd.CheckPathExists = true;
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ofd.InitialDirectory = System.IO.Path.GetDirectoryName(Application.ExecutablePath);
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ofd.Multiselect = true;
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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foreach (var f in ofd.FileNames)
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{
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if (!listBoxFiles.Items.Contains((f)))
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{
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listBoxFiles.Items.Add(f);
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}
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}
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}
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}
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/// <summary>
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/// Removes selected input files from the listbox
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/// </summary>
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private void buttonRemove_Click(object sender, EventArgs e)
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{
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List<string> files = new List<string>();
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foreach (var s in listBoxFiles.SelectedItems)
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{
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files.Add(s.ToString());
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}
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if (files.Count > 0)
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{
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foreach (var s in files)
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listBoxFiles.Items.Remove(s);
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}
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}
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/// <summary>
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/// Attempt to process all selected files
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/// </summary>
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private void buttonStartProcessing_Click(object sender, EventArgs e)
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{
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// initial checks
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var checkedBtn = groupImportTypes.Controls.OfType<RadioButton>().FirstOrDefault(r => r.Checked);
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if (checkedBtn == null)
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{
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MessageBox.Show("You need to select an import type.");
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return;
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}
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if (!Directory.Exists(textBoxOutputFolder.Text))
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{
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MessageBox.Show("Chosen output folder is not valid");
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return;
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}
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if (listBoxFiles.Items.Count == 0)
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{
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MessageBox.Show("No files chosen for input");
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return;
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}
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List<string> files = new List<string>();
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foreach (var s in listBoxFiles.Items)
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{
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if (s.ToString().Trim() == "")
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{
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MessageBox.Show($"The selected file: {s}Cannot be found.\n\nSort this out and try again");
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return;
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}
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files.Add((string)s);
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}
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string res = "";
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if (radioTOSEC.Checked)
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{
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DATParser tp = new TOSECParser((SystemType)Enum.Parse(typeof(SystemType), comboBoxSystemSelect.SelectedValue.ToString()));
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res = tp.ParseDAT(files.ToArray());
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}
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else if (radioNOINTRO.Checked)
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{
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DATParser dp = new NOINTROParser((SystemType)Enum.Parse(typeof(SystemType), comboBoxSystemSelect.SelectedValue.ToString()));
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res = dp.ParseDAT(files.ToArray());
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}
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string fName = $"gamedb_{GameDB.GetSystemCode((SystemType)Enum.Parse(typeof(SystemType), comboBoxSystemSelect.SelectedValue.ToString()))}_DevExport_{DateTime.UtcNow:yyyy-MM-dd_HH_mm_ss}.txt";
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try
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{
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File.WriteAllText(Path.Combine(textBoxOutputFolder.Text, fName), res);
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}
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catch (Exception ex)
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{
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MessageBox.Show($"Error writing file: {fName}\n\n{ex.Message}");
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}
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}
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}
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}
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@ -1,227 +0,0 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace BizHawk.DBManTool
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{
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public abstract class DATParser
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{
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/// <summary>
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/// Required to generate a GameDB file
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/// </summary>
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public abstract SystemType SysType { get; set; }
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/// <summary>
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/// Parses multiple DAT files and returns a single GamesDB format csv string
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/// </summary>
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public abstract string ParseDAT(string[] filePath);
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protected List<string> IncomingData = new List<string>();
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protected List<GameDB> Data = new List<GameDB>();
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protected StringBuilder sb = new StringBuilder();
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protected void AddCommentBlock(string comment)
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{
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sb.AppendLine(";;;;;;;;;;--------------------------------------------------;;;;;;;;;;");
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sb.AppendLine(";;; " + comment.Replace("\r\n", "\r\n;;; "));
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sb.AppendLine(";;;;;;;;;;--------------------------------------------------;;;;;;;;;;");
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}
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protected void AddCommentBlock(string[] comment)
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{
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sb.AppendLine(";;;;;;;;;;--------------------------------------------------;;;;;;;;;;");
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for (int i = 0; i < comment.Length; i++)
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{
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sb.AppendLine(";;; " + comment[i]);
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}
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sb.AppendLine(";;;;;;;;;;--------------------------------------------------;;;;;;;;;;");
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}
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protected void AppendCSVData(List<GameDB> data)
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{
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if (data == null || data.Count == 0)
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{
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sb.AppendLine(";");
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return;
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}
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foreach (var d in data)
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{
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// hash
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sb.Append(d.HASH);
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sb.Append("\t");
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// status
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sb.Append(d.Status);
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sb.Append("\t");
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// name
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sb.Append(d.Name);
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sb.Append("\t");
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// system
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sb.Append(d.System);
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// additional optional fields
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bool[] populated = new bool[4];
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if (d.Notes != null)
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populated[0] = true;
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if (d.MetaData != null)
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populated[1] = true;
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if (d.Region != null)
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populated[2] = true;
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if (d.ForcedCore != null)
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populated[3] = true;
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int last = 0;
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for (int i = 3; i >= 0; i--)
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{
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if (populated[i])
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{
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last = i;
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break;
|
||||
}
|
||||
}
|
||||
|
||||
int cnt = 0;
|
||||
|
||||
// notes
|
||||
if (d.Notes != null)
|
||||
{
|
||||
sb.Append("\t");
|
||||
sb.Append(d.Notes);
|
||||
}
|
||||
else if (cnt++ <= last)
|
||||
{
|
||||
sb.Append("\t");
|
||||
}
|
||||
// metadata
|
||||
if (d.MetaData != null)
|
||||
{
|
||||
sb.Append("\t");
|
||||
sb.Append(d.MetaData);
|
||||
}
|
||||
else if (cnt++ <= last)
|
||||
{
|
||||
sb.Append("\t");
|
||||
}
|
||||
// region
|
||||
if (d.Region != null)
|
||||
{
|
||||
sb.Append("\t");
|
||||
sb.Append(d.Region);
|
||||
}
|
||||
else if (cnt++ <= last)
|
||||
{
|
||||
sb.Append("\t");
|
||||
}
|
||||
// force core
|
||||
if (d.ForcedCore != null)
|
||||
{
|
||||
sb.Append("\t");
|
||||
sb.Append(d.ForcedCore);
|
||||
}
|
||||
|
||||
sb.Append("\r\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DAT data is parsed into this object
|
||||
/// (every field is not always used)
|
||||
/// </summary>
|
||||
public class GameDB
|
||||
{
|
||||
// COL0: Hash
|
||||
public string SHA1 { get; set; }
|
||||
public string MD5 { get; set; }
|
||||
// COL1: Status code indicator
|
||||
public string Status { get; set; }
|
||||
// COL2: Game title
|
||||
public string Name { get; set; }
|
||||
// COL3: System code (must match what bizhawk uses in Emulation.Common/Database/Database.cs
|
||||
public string System { get; set; }
|
||||
// COL4: Unknown - not currently parsed in database.cs, but some gamedb files use this for publisher/genre/etc
|
||||
public string Notes { get; set; }
|
||||
// COL5: Metadata
|
||||
public string MetaData { get; set; }
|
||||
// COL6: Region
|
||||
public string Region { get; set; }
|
||||
// COL7: Forced Fore
|
||||
public string ForcedCore { get; set; }
|
||||
|
||||
// prefer MD5 if available
|
||||
public string HASH
|
||||
{
|
||||
get
|
||||
{
|
||||
if (MD5.Trim() == "")
|
||||
return "sha1:" + SHA1;
|
||||
|
||||
return MD5;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to get the correct system code (that each gamedb csv needs)
|
||||
/// </summary>
|
||||
public static string GetSystemCode(SystemType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case SystemType.P83:
|
||||
return "83P";
|
||||
case SystemType.X32:
|
||||
return "32X";
|
||||
default:
|
||||
return type.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum SystemType
|
||||
{
|
||||
SAT,
|
||||
PSP,
|
||||
PSX,
|
||||
GEN,
|
||||
PCFX,
|
||||
PCECD,
|
||||
GB,
|
||||
DGB,
|
||||
AppleII,
|
||||
C64,
|
||||
ZXSpectrum,
|
||||
AmstradCPC,
|
||||
SNES,
|
||||
NES,
|
||||
P83,
|
||||
GBC,
|
||||
A78,
|
||||
GBA,
|
||||
X32,
|
||||
GG,
|
||||
SG,
|
||||
SGX,
|
||||
A26,
|
||||
Coleco,
|
||||
INTV,
|
||||
N64,
|
||||
WSWAN,
|
||||
Lynx,
|
||||
VB,
|
||||
UZE,
|
||||
NGP,
|
||||
ChannelF,
|
||||
VEC,
|
||||
GB3x,
|
||||
GB4x,
|
||||
O2,
|
||||
MSX
|
||||
}
|
||||
}
|
|
@ -1,322 +0,0 @@
|
|||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using System.Xml;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.DBManTool
|
||||
{
|
||||
public class NOINTROParser : DATParser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required to generate a GameDB file
|
||||
/// </summary>
|
||||
public override SystemType SysType { get; set; }
|
||||
|
||||
private List<XDocument> xmls = new List<XDocument>();
|
||||
|
||||
public NOINTROParser(SystemType type)
|
||||
{
|
||||
SysType = type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses multiple DAT files and returns a single GamesDB format csv string
|
||||
/// </summary>
|
||||
public override string ParseDAT(string[] filePath)
|
||||
{
|
||||
foreach (var s in filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
xmls.Add(XDocument.Load(s));
|
||||
}
|
||||
catch
|
||||
{
|
||||
var res = MessageBox.Show("Could not parse document as valid XML:\n\n" + s + "\n\nDo you wish to continue any other processing?", "Parsing Error", MessageBoxButtons.YesNo);
|
||||
if (res != DialogResult.Yes)
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = 0;
|
||||
|
||||
// actual tosec parsing
|
||||
foreach (var obj in xmls)
|
||||
{
|
||||
startIndex = Data.Count > 0 ? Data.Count - 1 : 0;
|
||||
// get header info
|
||||
var header = obj.Root.Descendants("header").First();
|
||||
var name = header.Element("name").Value;
|
||||
var version = header.Element("version").Value;
|
||||
var description = header.Element("description").Value + " - " + version;
|
||||
|
||||
// start comment block
|
||||
List<string> comments = new List<string>
|
||||
{
|
||||
"Type:\tNO-INTRO",
|
||||
$"Source:\t{description}",
|
||||
$"FileGen:\t{DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} (UTC)",
|
||||
};
|
||||
|
||||
AddCommentBlock(comments.ToArray());
|
||||
|
||||
// process each entry
|
||||
var query = obj.Root.Descendants("game");
|
||||
foreach (var g in query)
|
||||
{
|
||||
GameDB item = new GameDB();
|
||||
item.Name = g.Value;
|
||||
item.SHA1 = g.Elements("rom").First().Attribute("sha1").Value.ToUpper();
|
||||
item.MD5 = g.Elements("rom").First().Attribute("md5").Value.ToUpper();
|
||||
item.System = GameDB.GetSystemCode(SysType);
|
||||
|
||||
ParseNOINTROFlags(item);
|
||||
|
||||
Data.Add(item);
|
||||
}
|
||||
|
||||
// add this file's data to the stringbuilder
|
||||
// first we will sort into various ROMSTATUS groups
|
||||
var working = Data.Skip(startIndex).ToList();
|
||||
|
||||
var baddump = working.Where(st => st.Status == "B").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Bad Dumps");
|
||||
AppendCSVData(baddump);
|
||||
|
||||
var hack = working.Where(st => st.Status == "H").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Hacks");
|
||||
AppendCSVData(hack);
|
||||
|
||||
var over = working.Where(st => st.Status == "O").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Over Dumps");
|
||||
AppendCSVData(over);
|
||||
|
||||
var trans = working.Where(st => st.Status == "T").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Translated");
|
||||
AppendCSVData(trans);
|
||||
|
||||
var good = working.Where(st => st.Status == "" || st.Status == null).OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Believed Good");
|
||||
AppendCSVData(good);
|
||||
}
|
||||
|
||||
string result = sb.ToString();
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses all the weird TOSEC flags within the game field
|
||||
/// Detailed info here: https://www.tosecdev.org/tosec-naming-convention
|
||||
/// Guts of this has been reused from here: https://github.com/Asnivor/MedLaunch/blob/master/MedLaunch/_Debug/DATDB/Platforms/TOSEC/StringConverterToSec.cs
|
||||
/// </summary>
|
||||
private void ParseNOINTROFlags(GameDB g)
|
||||
{
|
||||
string nameString = g.Name;
|
||||
|
||||
// remove uninteresting options
|
||||
string a = RemoveUnneededOptions(nameString);
|
||||
|
||||
// process data contained in ()
|
||||
string[] d = a.ToString().Split('(', ')');
|
||||
|
||||
if (d.Length > 0)
|
||||
{
|
||||
// name field
|
||||
}
|
||||
|
||||
if (d.Length > 1)
|
||||
{
|
||||
if (d[1].Length >= 3)
|
||||
{
|
||||
// country
|
||||
g.Region = d[1].Trim();
|
||||
}
|
||||
}
|
||||
|
||||
if (d.Length > 2)
|
||||
{
|
||||
// parse all other () fields
|
||||
// because these are not mandatory this can be a confusing process
|
||||
for (int i = 4; i < d.Length; i++)
|
||||
{
|
||||
string f = d[i].Trim();
|
||||
|
||||
// check for language
|
||||
if (IsLanguageFlag(f) == true)
|
||||
{
|
||||
g.Notes = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
// version - ignore
|
||||
|
||||
// check development status (not currently implemented)
|
||||
if (IsDevelopmenttStatus(f) == true)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check copyright status (not currently implemented)
|
||||
if (IsCopyrightStatus(f) == true)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// country flag(s)
|
||||
if (IsCountryFlag(f) == true)
|
||||
{
|
||||
g.Region = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
// language - if present add to notes
|
||||
if (IsLanguageFlag(f) == true)
|
||||
{
|
||||
g.Notes = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Media Type - ignore for now
|
||||
// Media Label - ignore for now
|
||||
}
|
||||
|
||||
// process dump info flags and other info contained in []
|
||||
if (nameString.Contains("[") && nameString.Contains("]"))
|
||||
{
|
||||
var e = nameString.Split('[', ']')
|
||||
.Skip(1) // remove first entry (this is the bit before the [] entries start)
|
||||
.Where(s => !string.IsNullOrWhiteSpace(s)) // remove empty entries
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
if (e.Count > 0)
|
||||
{
|
||||
// bizhawk currently only has a few different RomStatus values (not as many as TOSEC anyway)
|
||||
// Parsing priority will be:
|
||||
// RomStatus.BadDump
|
||||
// RomStatus.Hack
|
||||
// RomStatus.Overdump
|
||||
// RomStatus.GoodDump
|
||||
// RomStatus.TranslatedRom
|
||||
// everything else
|
||||
// all tosec cr, h, t etc.. will fall under RomStatus.Hack
|
||||
|
||||
if (e.Where(str =>
|
||||
// bad dump
|
||||
str == "b" || str.StartsWith("b ")).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.BadDump
|
||||
g.Status = "B";
|
||||
}
|
||||
else if (e.Where(str =>
|
||||
// BIOS
|
||||
str == "BIOS" || str.StartsWith("BIOS ")).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.BIOS
|
||||
g.Status = "I";
|
||||
}
|
||||
else
|
||||
{
|
||||
g.Status = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsDevelopmenttStatus(string s)
|
||||
{
|
||||
List<string> DS = new List<string>
|
||||
{
|
||||
"alpha", "beta", "preview", "pre-release", "proto"
|
||||
};
|
||||
|
||||
bool b = DS.Any(s.Contains);
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsCopyrightStatus(string s)
|
||||
{
|
||||
List<string> CS = new List<string>
|
||||
{
|
||||
"CW", "CW-R", "FW", "GW", "GW-R", "LW", "PD", "SW", "SW-R"
|
||||
};
|
||||
|
||||
bool b = CS.Any(s.Contains);
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsLanguageFlag(string s)
|
||||
{
|
||||
List<string> LC = new List<string>
|
||||
{
|
||||
"En", "Ja", "Fr", "De", "Es", "It", "Nl", "Pt", "Sv", "No", "Da", "Fi", "Zh", "Ko", "Pl"
|
||||
};
|
||||
|
||||
bool b = false;
|
||||
|
||||
if (!s.Contains("[") && !s.Contains("]"))
|
||||
{
|
||||
foreach (var x in LC)
|
||||
{
|
||||
if (s == x || s.StartsWith(x + ",") || s.EndsWith("," + x))
|
||||
{
|
||||
b = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//b = LC.Any(s.Contains);
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsCountryFlag(string s)
|
||||
{
|
||||
List<string> CC = new List<string>
|
||||
{
|
||||
"World", "Australia", "Brazil", "Canada", "China", "France", "Germany", "Hong Kong", "Italy",
|
||||
"Japan", "Korea", "Netherlands", "Spain", "Sweden", "USA", "Europe", "Asia"
|
||||
};
|
||||
|
||||
bool b = false;
|
||||
|
||||
if (!s.Contains("[") && !s.Contains("]"))
|
||||
{
|
||||
foreach (var x in CC)
|
||||
{
|
||||
if (s == x || s.StartsWith(x) || s.EndsWith(x))
|
||||
{
|
||||
b = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//b = CC.Any(s.Contains);
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public static string RemoveUnneededOptions(string nameString)
|
||||
{
|
||||
// Remove unneeded entries
|
||||
string n = nameString
|
||||
.Replace(" (demo) ", " ")
|
||||
.Replace(" (demo-kiosk) ", " ")
|
||||
.Replace(" (demo-playable) ", " ")
|
||||
.Replace(" (demo-rolling) ", " ")
|
||||
.Replace(" (demo-slideshow) ", " ");
|
||||
|
||||
return n;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,378 +0,0 @@
|
|||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using System.Xml;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.DBManTool
|
||||
{
|
||||
public class TOSECParser : DATParser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required to generate a GameDB file
|
||||
/// </summary>
|
||||
public override SystemType SysType { get; set; }
|
||||
|
||||
private List<XDocument> xmls = new List<XDocument>();
|
||||
|
||||
public TOSECParser(SystemType type)
|
||||
{
|
||||
SysType = type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses multiple DAT files and returns a single GamesDB format csv string
|
||||
/// </summary>
|
||||
public override string ParseDAT(string[] filePath)
|
||||
{
|
||||
foreach (var s in filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
xmls.Add(XDocument.Load(s));
|
||||
}
|
||||
catch
|
||||
{
|
||||
var res = MessageBox.Show("Could not parse document as valid XML:\n\n" + s + "\n\nDo you wish to continue any other processing?", "Parsing Error", MessageBoxButtons.YesNo);
|
||||
if (res != DialogResult.Yes)
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = 0;
|
||||
|
||||
// actual tosec parsing
|
||||
foreach (var obj in xmls)
|
||||
{
|
||||
startIndex = Data.Count > 0 ? Data.Count - 1 : 0;
|
||||
// get header info
|
||||
var header = obj.Root.Descendants("header").First();
|
||||
var category = header.Element("category").Value;
|
||||
var name = header.Element("name").Value;
|
||||
var version = header.Element("version").Value;
|
||||
var description = header.Element("description").Value;
|
||||
|
||||
// start comment block
|
||||
List<string> comments = new List<string>
|
||||
{
|
||||
$"Type:\t{category}",
|
||||
$"Source:\t{description}",
|
||||
$"FileGen:\t{DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} (UTC)",
|
||||
};
|
||||
|
||||
AddCommentBlock(comments.ToArray());
|
||||
|
||||
// process each entry
|
||||
var query = obj.Root.Descendants("game");
|
||||
foreach (var g in query)
|
||||
{
|
||||
GameDB item = new GameDB();
|
||||
item.Name = g.Value;
|
||||
item.SHA1 = g.Elements("rom").First().Attribute("sha1").Value.ToUpper();
|
||||
item.MD5 = g.Elements("rom").First().Attribute("md5").Value.ToUpper();
|
||||
item.System = GameDB.GetSystemCode(SysType);
|
||||
|
||||
ParseTOSECFlags(item);
|
||||
|
||||
Data.Add(item);
|
||||
}
|
||||
|
||||
// add this file's data to the stringbuilder
|
||||
// first we will sort into various ROMSTATUS groups
|
||||
var working = Data.Skip(startIndex).ToList();
|
||||
|
||||
var baddump = working.Where(st => st.Status == "B").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Bad Dumps");
|
||||
AppendCSVData(baddump);
|
||||
|
||||
var hack = working.Where(st => st.Status == "H").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Hacks");
|
||||
AppendCSVData(hack);
|
||||
|
||||
var over = working.Where(st => st.Status == "O").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Over Dumps");
|
||||
AppendCSVData(over);
|
||||
|
||||
var trans = working.Where(st => st.Status == "T").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Translated");
|
||||
AppendCSVData(trans);
|
||||
|
||||
var pd = working.Where(st => st.Status == "D").OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Home Brew");
|
||||
AppendCSVData(pd);
|
||||
|
||||
var good = working.Where(st => st.Status == "" || st.Status == null).OrderBy(na => na.Name).ToList();
|
||||
AddCommentBlock("Believed Good");
|
||||
AppendCSVData(good);
|
||||
}
|
||||
|
||||
string result = sb.ToString();
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses all the weird TOSEC flags within the game field
|
||||
/// Detailed info here: https://www.tosecdev.org/tosec-naming-convention
|
||||
/// Guts of this has been reused from here: https://github.com/Asnivor/MedLaunch/blob/master/MedLaunch/_Debug/DATDB/Platforms/TOSEC/StringConverterToSec.cs
|
||||
/// </summary>
|
||||
private void ParseTOSECFlags(GameDB g)
|
||||
{
|
||||
string nameString = g.Name;
|
||||
|
||||
// remove uninteresting options
|
||||
string a = RemoveUnneededOptions(nameString);
|
||||
|
||||
// process data contained in ()
|
||||
string[] d = a.ToString().Split('(', ')');
|
||||
|
||||
if (d.Length > 0)
|
||||
{
|
||||
// name field
|
||||
}
|
||||
|
||||
if (d.Length > 1)
|
||||
{
|
||||
if (d[1].Length > 3)
|
||||
{
|
||||
// year field
|
||||
}
|
||||
}
|
||||
|
||||
if (d.Length > 3)
|
||||
{
|
||||
// publisher field
|
||||
}
|
||||
|
||||
// public domain
|
||||
if (nameString.Contains("(PD)"))
|
||||
{
|
||||
g.Status = "D";
|
||||
}
|
||||
|
||||
if (d.Length > 4)
|
||||
{
|
||||
// parse all other () fields
|
||||
// because these are not mandatory this can be a confusing process
|
||||
for (int i = 4; i < d.Length; i++)
|
||||
{
|
||||
string f = d[i];
|
||||
|
||||
// system field
|
||||
if (f == "Aladdin Deck Enhancer" ||
|
||||
f == "PlayChoice-10" ||
|
||||
f == "VS DualSystem" ||
|
||||
f == "VS UniSystem")
|
||||
{
|
||||
// ignore for now (not currently implemented)
|
||||
continue;
|
||||
}
|
||||
|
||||
// country flag(s)
|
||||
if (IsCountryFlag(f) == true)
|
||||
{
|
||||
g.Region = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
// language - if present add to notes
|
||||
if (IsLanguageFlag(f) == true)
|
||||
{
|
||||
g.Notes = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check copyright status (not currently implemented)
|
||||
if (IsCopyrightStatus(f) == true)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check development status (not currently implemented)
|
||||
if (IsDevelopmenttStatus(f) == true)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Media Type - ignore for now
|
||||
// Media Label - ignore for now
|
||||
}
|
||||
|
||||
// process dump info flags and other info contained in []
|
||||
if (nameString.Contains("[") && nameString.Contains("]"))
|
||||
{
|
||||
var e = nameString.Split('[', ']')
|
||||
.Skip(1) // remove first entry (this is the bit before the [] entries start)
|
||||
.Where(s => !string.IsNullOrWhiteSpace(s)) // remove empty entries
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
if (e.Count > 0)
|
||||
{
|
||||
// bizhawk currently only has a few different RomStatus values (not as many as TOSEC anyway)
|
||||
// Parsing priority will be:
|
||||
// RomStatus.BadDump
|
||||
// RomStatus.Hack
|
||||
// RomStatus.Overdump
|
||||
// RomStatus.GoodDump
|
||||
// RomStatus.TranslatedRom
|
||||
// everything else
|
||||
// all tosec cr, h, t etc.. will fall under RomStatus.Hack
|
||||
|
||||
if (e.Where(str =>
|
||||
// bad dump
|
||||
str == "b" || str.StartsWith("b ") ||
|
||||
// virus
|
||||
str == "v" || str.StartsWith("v ") ||
|
||||
// under dump
|
||||
str == "u" || str.StartsWith("u ")).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.BadDump
|
||||
g.Status = "B";
|
||||
}
|
||||
else if (e.Where(str =>
|
||||
// cracked
|
||||
str == "cr" || str.StartsWith("cr ") ||
|
||||
// fixed
|
||||
str == "f" || str.StartsWith("f ") ||
|
||||
// hack
|
||||
str == "h" || str.StartsWith("h ") ||
|
||||
// modified
|
||||
str == "m" || str.StartsWith("m ") ||
|
||||
// pirated
|
||||
str == "p" || str.StartsWith("p ") ||
|
||||
// trained
|
||||
str == "t" || str.StartsWith("t ")
|
||||
).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.Hack
|
||||
g.Status = "H";
|
||||
}
|
||||
else if (e.Where(str =>
|
||||
// over dump
|
||||
str == "o" || str.StartsWith("o ")).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.Overdump
|
||||
g.Status = "O";
|
||||
}
|
||||
else if (e.Where(str =>
|
||||
// known verified dump
|
||||
str == "!").ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.GoodDump
|
||||
g.Status = "";
|
||||
}
|
||||
else if (e.Where(str =>
|
||||
// translated
|
||||
str == "tr" || str.StartsWith("tr ")).ToList().Count > 0)
|
||||
{
|
||||
// RomStatus.TranslatedRom
|
||||
g.Status = "T";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsDevelopmenttStatus(string s)
|
||||
{
|
||||
List<string> DS = new List<string>
|
||||
{
|
||||
"alpha", "beta", "preview", "pre-release", "proto"
|
||||
};
|
||||
|
||||
bool b = DS.Any(s.Contains);
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsCopyrightStatus(string s)
|
||||
{
|
||||
List<string> CS = new List<string>
|
||||
{
|
||||
"CW", "CW-R", "FW", "GW", "GW-R", "LW", "PD", "SW", "SW-R"
|
||||
};
|
||||
|
||||
bool b = CS.Any(s.Contains);
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsLanguageFlag(string s)
|
||||
{
|
||||
List<string> LC = new List<string>
|
||||
{
|
||||
"ar", "bg", "bs", "cs", "cy", "da", "de", "el", "en", "eo", "es", "et", "fa", "fi", "fr", "ga",
|
||||
"gu", "he", "hi", "hr", "hu", "is", "it", "ja", "ko", "lt", "lv", "ms", "nl", "no", "pl", "pt",
|
||||
"ro", "ru", "sk", "sl", "sq", "sr", "sv", "th", "tr", "ur", "vi", "yi", "zh", "M1", "M2", "M3",
|
||||
"M4", "M5", "M6", "M7", "M8", "M9"
|
||||
};
|
||||
|
||||
bool b = false;
|
||||
|
||||
if (!s.Contains("[") && !s.Contains("]"))
|
||||
{
|
||||
foreach (var x in LC)
|
||||
{
|
||||
if (s == x || s.StartsWith(x) || s.EndsWith(x))
|
||||
{
|
||||
b = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//b = LC.Any(s.Contains);
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public static bool IsCountryFlag(string s)
|
||||
{
|
||||
List<string> CC = new List<string>
|
||||
{
|
||||
"AE", "AL", "AS", "AT", "AU", "BA", "BE", "BG", "BR", "CA", "CH", "CL", "CN", "CS", "CY", "CZ",
|
||||
"DE", "DK", "EE", "EG", "EU", "ES", "FI", "FR", "GB", "GR", "HK", "HR", "HU", "ID", "IE", "IL",
|
||||
"IN", "IR", "IS", "IT", "JO", "JP", "KR", "LT", "LU", "LV", "MN", "MX", "MY", "NL", "NO", "NP",
|
||||
"NZ", "OM", "PE", "PH", "PL", "PT", "QA", "RO", "RU", "SE", "SG", "SI", "SK", "TH", "TR", "TW",
|
||||
"US", "VN", "YU", "ZA"
|
||||
};
|
||||
|
||||
bool b = false;
|
||||
|
||||
if (!s.Contains("[") && !s.Contains("]"))
|
||||
{
|
||||
foreach (var x in CC)
|
||||
{
|
||||
if (s == x || s.StartsWith(x) || s.EndsWith(x))
|
||||
{
|
||||
b = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//b = CC.Any(s.Contains);
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public static string RemoveUnneededOptions(string nameString)
|
||||
{
|
||||
// Remove unneeded entries
|
||||
string n = nameString
|
||||
.Replace(" (demo) ", " ")
|
||||
.Replace(" (demo-kiosk) ", " ")
|
||||
.Replace(" (demo-playable) ", " ")
|
||||
.Replace(" (demo-rolling) ", " ")
|
||||
.Replace(" (demo-slideshow) ", " ");
|
||||
|
||||
return n;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,14 +9,10 @@
|
|||
<ItemGroup>
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<NET48ExternalToolFormDependency Include="$(ProjectDir)CSharp-SQLite.dll" />
|
||||
<Reference Include="CSharp-SQLite"
|
||||
HintPath="$(ProjectDir)CSharp-SQLite.dll"
|
||||
Private="true" />
|
||||
<Reference Include="CSharp-SQLite" HintPath="$(ProjectDir)CSharp-SQLite.dll" Private="true" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="CustomMainForm.cs" SubType="Form" />
|
||||
<Compile Update="DATTools/DATConverter.cs" SubType="Form" />
|
||||
<Compile Update="DATTools/DATConverter.Designer.cs" DependentUpon="DATConverter.cs" />
|
||||
<Compile Update="DBMan.cs" SubType="Form" />
|
||||
<Compile Update="DBMan.Designer.cs" DependentUpon="DBMan.cs" />
|
||||
<EmbeddedResource Update="DBMan.resx" DependentUpon="DBMan.cs" />
|
||||
|
|
Loading…
Reference in New Issue