Virtualpads - fix GBA buttons

This commit is contained in:
adelikat 2014-06-29 12:47:42 +00:00
parent c5f1174711
commit 115b7ecd96
1 changed files with 12 additions and 12 deletions

View File

@ -8,11 +8,11 @@ namespace BizHawk.Client.EmuHawk
{ {
public IEnumerable<PadSchema> GetPadSchemas() public IEnumerable<PadSchema> GetPadSchemas()
{ {
yield return StandardController(1); yield return StandardController();
yield return ConsoleButtons(); yield return ConsoleButtons();
} }
public static PadSchema StandardController(int controller) public static PadSchema StandardController()
{ {
return new PadSchema return new PadSchema
{ {
@ -22,7 +22,7 @@ namespace BizHawk.Client.EmuHawk
{ {
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Up", Name = "Up",
DisplayName = "", DisplayName = "",
Icon = Properties.Resources.BlueUp, Icon = Properties.Resources.BlueUp,
Location = new Point(29, 17), Location = new Point(29, 17),
@ -30,7 +30,7 @@ namespace BizHawk.Client.EmuHawk
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Down", Name = "Down",
DisplayName = "", DisplayName = "",
Icon = Properties.Resources.BlueDown, Icon = Properties.Resources.BlueDown,
Location = new Point(29, 61), Location = new Point(29, 61),
@ -38,7 +38,7 @@ namespace BizHawk.Client.EmuHawk
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Left", Name = "Left",
DisplayName = "", DisplayName = "",
Icon = Properties.Resources.Back, Icon = Properties.Resources.Back,
Location = new Point(17, 39), Location = new Point(17, 39),
@ -46,7 +46,7 @@ namespace BizHawk.Client.EmuHawk
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Right", Name = "Right",
DisplayName = "", DisplayName = "",
Icon = Properties.Resources.Forward, Icon = Properties.Resources.Forward,
Location = new Point(39, 39), Location = new Point(39, 39),
@ -54,42 +54,42 @@ namespace BizHawk.Client.EmuHawk
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " B", Name = "B",
DisplayName = "B", DisplayName = "B",
Location = new Point(130, 39), Location = new Point(130, 39),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " A", Name = "A",
DisplayName = "A", DisplayName = "A",
Location = new Point(154, 39), Location = new Point(154, 39),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Select", Name = "Select",
DisplayName = "s", DisplayName = "s",
Location = new Point(64, 39), Location = new Point(64, 39),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " Start", Name = "Start",
DisplayName = "S", DisplayName = "S",
Location = new Point(86, 39), Location = new Point(86, 39),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " L", Name = "L",
DisplayName = "L", DisplayName = "L",
Location = new Point(2, 12), Location = new Point(2, 12),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean
}, },
new PadSchema.ButtonScema new PadSchema.ButtonScema
{ {
Name = "P" + controller + " R", Name = "R",
DisplayName = "R", DisplayName = "R",
Location = new Point(166, 12), Location = new Point(166, 12),
Type = PadSchema.PadInputType.Boolean Type = PadSchema.PadInputType.Boolean