diff --git a/BizHawk.Emulation/BizHawk.Emulation.csproj b/BizHawk.Emulation/BizHawk.Emulation.csproj
index 6386d1f9a1..d1ec2205ae 100644
--- a/BizHawk.Emulation/BizHawk.Emulation.csproj
+++ b/BizHawk.Emulation/BizHawk.Emulation.csproj
@@ -115,6 +115,7 @@
+
diff --git a/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs b/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
index 89ac8e2970..19a8e009fa 100644
--- a/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
+++ b/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs
@@ -3,7 +3,7 @@ using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.CPUs.CP1610;
-namespace BizHawk.Emulation.Consoles.Mattel
+namespace BizHawk.Emulation.Consoles.Intellivision
{
public sealed partial class Intellivision : IEmulator
{
@@ -20,20 +20,11 @@ namespace BizHawk.Emulation.Consoles.Mattel
Cpu = new CP1610();
Cpu.ReadMemory = ReadMemory;
Cpu.WriteMemory = WriteMemory;
+ Cpu.RegisterPC = 0x1000;
CoreOutputComm = new CoreOutputComm();
}
- public byte ReadMemory(ushort addr)
- {
- return 0xFF; // TODO you need to implement a memory mapper.
- }
-
- public void WriteMemory(ushort addr, byte value)
- {
- // TODO
- }
-
public void FrameAdvance(bool render)
{
Cpu.Execute(999); // execute some cycles. this will do nothing useful until a memory mapper is created.
diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs
index b5172e29e2..a80cb42921 100644
--- a/BizHawk.MultiClient/MainForm.cs
+++ b/BizHawk.MultiClient/MainForm.cs
@@ -15,7 +15,7 @@ using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.Emulation.Consoles.Coleco;
using BizHawk.MultiClient.tools;
using System.Collections.Generic;
-using BizHawk.Emulation.Consoles.Mattel;
+using BizHawk.Emulation.Consoles.Intellivision;
namespace BizHawk.MultiClient
{