delete some more dead code

This commit is contained in:
beirich 2011-08-04 03:27:13 +00:00
parent b27673f26c
commit 1000a3c26f
3 changed files with 0 additions and 151 deletions

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@ -194,12 +194,10 @@
<Compile Include="ExternalCores\EmuFile.cs" /> <Compile Include="ExternalCores\EmuFile.cs" />
<Compile Include="ExternalCores\ExternalCore.cs" /> <Compile Include="ExternalCores\ExternalCore.cs" />
<Compile Include="ExternalCores\PsxCore.cs" /> <Compile Include="ExternalCores\PsxCore.cs" />
<Compile Include="Interfaces\Base Implementations\Game.cs" />
<Compile Include="Interfaces\Base Implementations\IPS.cs" /> <Compile Include="Interfaces\Base Implementations\IPS.cs" />
<Compile Include="Interfaces\Base Implementations\Movies.cs" /> <Compile Include="Interfaces\Base Implementations\Movies.cs" />
<Compile Include="Interfaces\Base Implementations\NullController.cs" /> <Compile Include="Interfaces\Base Implementations\NullController.cs" />
<Compile Include="Interfaces\Base Implementations\NullEmulator.cs" /> <Compile Include="Interfaces\Base Implementations\NullEmulator.cs" />
<Compile Include="Interfaces\Base Implementations\SmdGame.cs" />
<Compile Include="Interfaces\CoreComms.cs" /> <Compile Include="Interfaces\CoreComms.cs" />
<Compile Include="QuickCollections.cs" /> <Compile Include="QuickCollections.cs" />
<Compile Include="Sound\Utilities\BufferedAsync.cs" /> <Compile Include="Sound\Utilities\BufferedAsync.cs" />

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@ -1,62 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace BizHawk
{
/// <summary>
/// THIS CLASS IS NOT USED RIGHT NOW.
/// I dont think it is architecturally going to last.
/// </summary>
public sealed class Game //: IGame
{
public byte[] RomData;
private string name;
private List<string> options;
private const int BankSize = 4096;
public Game(string path, params string[] options)
{
name = Path.GetFileNameWithoutExtension(path).Replace('_',' ');
this.options = new List<string>(options);
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read))
{
int header = (int)(stream.Length % BankSize);
stream.Position = header;
int length = (int)stream.Length - header;
if (length % BankSize != 0)
throw new Exception("Not a valid ROM.");
RomData = new byte[length];
stream.Read(RomData, 0, length);
}
}
public void Patch(string patch)
{
using (var stream = new FileStream(patch, FileMode.Open, FileAccess.Read))
{
IPS.Patch(RomData, stream);
}
}
public byte[] GetFileData() { return null; }
public byte[] GetRomData()
{
return RomData;
}
public IList<string> GetOptions()
{
return options;
}
public string Name
{
get { return name; }
set { name = value; }
}
}
}

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@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace BizHawk
{
/// <summary>
/// Loader for .SMD Genesis ROM format (Super Magic Drive)
/// THIS CLASS IS NOT USED RIGHT NOW
/// I dont think it is architecturally going to last.
/// </summary>
public sealed class SmdGame //: IGame
{
public byte[] RomData;
private string name;
private List<string> options;
private const int BankSize = 16384;
// TODO bleh, just make this a minimal SMD implementation. Its good to have SMD support in base emu lib, but it doesn't need to be extravagent.
// TODO we need a consistent interface for these ROM loader implementations, that easily supports loading direct files, or from Content.
// TODO also should support Name-set, and some other crap.
// TODO we should inject a way to support IPS patches, because the patch needs to be applied before de-interlacing (I assume).
public SmdGame(string path, params string[] options)
{
name = Path.GetFileNameWithoutExtension(path).Replace('_', ' ');
this.options = new List<string>(options);
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read))
{
int length = (int)stream.Length;
stream.Position = 0;
if (length % BankSize == 512) // 512-byte ROM header is present
{
stream.Position += 512;
length -= 512;
}
if (length % BankSize != 0)
throw new Exception("Not a valid ROM.");
var rawRomData = new byte[length];
stream.Read(rawRomData, 0, length);
RomData = DeInterleave(rawRomData);
}
}
public byte[] DeInterleave(byte[] source)
{
// SMD files are interleaved in pages of 16k, with the first 8k containing all
// odd bytes and the second 8k containing all even bytes.
int size = source.Length;
if (size > 0x400000) size = 0x400000;
int pages = size / 0x4000;
byte[] output = new byte[size];
for (int page = 0; page < pages; page++)
{
for (int i = 0; i < 0x2000; i++)
{
output[(page * 0x4000) + (i * 2) + 0] = source[(page * 0x4000) + 0x2000 + i];
output[(page * 0x4000) + (i * 2) + 1] = source[(page * 0x4000) + 0x0000 + i];
}
}
return output;
}
public byte[] GetFileData() { return null; }
public byte[] GetRomData()
{
return RomData;
}
public IList<string> GetOptions()
{
return options;
}
public string Name
{
get { return name; }
set { name = value; }
}
}
}