diff --git a/BizHawk.Emulation/BizHawk.Emulation.csproj b/BizHawk.Emulation/BizHawk.Emulation.csproj
index 99080284cc..9d453c5c4a 100644
--- a/BizHawk.Emulation/BizHawk.Emulation.csproj
+++ b/BizHawk.Emulation/BizHawk.Emulation.csproj
@@ -194,12 +194,10 @@
-
-
diff --git a/BizHawk.Emulation/Interfaces/Base Implementations/Game.cs b/BizHawk.Emulation/Interfaces/Base Implementations/Game.cs
deleted file mode 100644
index f6b18f919f..0000000000
--- a/BizHawk.Emulation/Interfaces/Base Implementations/Game.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-
-namespace BizHawk
-{
- ///
- /// THIS CLASS IS NOT USED RIGHT NOW.
- /// I dont think it is architecturally going to last.
- ///
- public sealed class Game //: IGame
- {
- public byte[] RomData;
- private string name;
- private List options;
- private const int BankSize = 4096;
-
- public Game(string path, params string[] options)
- {
- name = Path.GetFileNameWithoutExtension(path).Replace('_',' ');
- this.options = new List(options);
-
- using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- int header = (int)(stream.Length % BankSize);
- stream.Position = header;
- int length = (int)stream.Length - header;
-
- if (length % BankSize != 0)
- throw new Exception("Not a valid ROM.");
- RomData = new byte[length];
- stream.Read(RomData, 0, length);
- }
- }
-
- public void Patch(string patch)
- {
- using (var stream = new FileStream(patch, FileMode.Open, FileAccess.Read))
- {
- IPS.Patch(RomData, stream);
- }
- }
-
- public byte[] GetFileData() { return null; }
-
- public byte[] GetRomData()
- {
- return RomData;
- }
-
- public IList GetOptions()
- {
- return options;
- }
-
- public string Name
- {
- get { return name; }
- set { name = value; }
- }
- }
-}
diff --git a/BizHawk.Emulation/Interfaces/Base Implementations/SmdGame.cs b/BizHawk.Emulation/Interfaces/Base Implementations/SmdGame.cs
deleted file mode 100644
index f44b77492d..0000000000
--- a/BizHawk.Emulation/Interfaces/Base Implementations/SmdGame.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-
-namespace BizHawk
-{
- ///
- /// Loader for .SMD Genesis ROM format (Super Magic Drive)
- /// THIS CLASS IS NOT USED RIGHT NOW
- /// I dont think it is architecturally going to last.
- ///
- public sealed class SmdGame //: IGame
- {
- public byte[] RomData;
- private string name;
- private List options;
-
- private const int BankSize = 16384;
-
- // TODO bleh, just make this a minimal SMD implementation. Its good to have SMD support in base emu lib, but it doesn't need to be extravagent.
-
- // TODO we need a consistent interface for these ROM loader implementations, that easily supports loading direct files, or from Content.
- // TODO also should support Name-set, and some other crap.
- // TODO we should inject a way to support IPS patches, because the patch needs to be applied before de-interlacing (I assume).
- public SmdGame(string path, params string[] options)
- {
- name = Path.GetFileNameWithoutExtension(path).Replace('_', ' ');
- this.options = new List(options);
-
- using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- int length = (int)stream.Length;
-
- stream.Position = 0;
- if (length % BankSize == 512) // 512-byte ROM header is present
- {
- stream.Position += 512;
- length -= 512;
- }
-
- if (length % BankSize != 0)
- throw new Exception("Not a valid ROM.");
- var rawRomData = new byte[length];
- stream.Read(rawRomData, 0, length);
- RomData = DeInterleave(rawRomData);
- }
- }
-
- public byte[] DeInterleave(byte[] source)
- {
- // SMD files are interleaved in pages of 16k, with the first 8k containing all
- // odd bytes and the second 8k containing all even bytes.
-
- int size = source.Length;
- if (size > 0x400000) size = 0x400000;
- int pages = size / 0x4000;
- byte[] output = new byte[size];
-
- for (int page = 0; page < pages; page++)
- {
- for (int i = 0; i < 0x2000; i++)
- {
- output[(page * 0x4000) + (i * 2) + 0] = source[(page * 0x4000) + 0x2000 + i];
- output[(page * 0x4000) + (i * 2) + 1] = source[(page * 0x4000) + 0x0000 + i];
- }
- }
- return output;
- }
-
- public byte[] GetFileData() { return null; }
- public byte[] GetRomData()
- {
- return RomData;
- }
-
- public IList GetOptions()
- {
- return options;
- }
-
- public string Name
- {
- get { return name; }
- set { name = value; }
- }
- }
-}
\ No newline at end of file