Gameboy GPU Viewer: Always set upper byte of palette
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@ -128,7 +128,7 @@ namespace BizHawk.Client.EmuHawk
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for (int x = 0; x < 8; x++) // right to left
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for (int x = 0; x < 8; x++) // right to left
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{
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{
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int color = loplane & 1 | hiplane & 2;
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int color = loplane & 1 | hiplane & 2;
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*dest-- = pal[color];
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*dest-- = (int)(pal[color] | 0xFF000000);
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loplane >>= 1;
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loplane >>= 1;
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hiplane >>= 1;
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hiplane >>= 1;
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}
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}
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@ -160,7 +160,7 @@ namespace BizHawk.Client.EmuHawk
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for (int x = 0; x < 8; x++) // right to left
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for (int x = 0; x < 8; x++) // right to left
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{
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{
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int color = loplane & 1 | hiplane & 2;
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int color = loplane & 1 | hiplane & 2;
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*dest = pal[color];
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*dest = (int)(pal[color] | 0xFF000000);
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if (!hflip)
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if (!hflip)
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dest--;
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dest--;
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else
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else
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@ -342,7 +342,7 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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for (int py = 0; py < 4; py++)
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for (int py = 0; py < 4; py++)
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{
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{
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*dest = *pal++;
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*dest = (int)(*pal++ | 0xFF000000);
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dest += pitch;
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dest += pitch;
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}
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}
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dest -= pitch * 4;
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dest -= pitch * 4;
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