SoundMixer - remove an unused and uneeded method, I think it is a reasonable contract that you have to pass in all sound sources during construction
This commit is contained in:
parent
3c76e6014a
commit
0a512dac4a
|
@ -14,26 +14,21 @@ namespace BizHawk.Emulation.Cores.Components
|
|||
// This is a straightforward class to mix/chain multiple ISoundProvider sources.
|
||||
internal sealed class SoundMixer : IAsyncSoundProvider
|
||||
{
|
||||
private readonly List<IMixedSoundProvider> SoundProviders;
|
||||
private readonly List<IMixedSoundProvider> _soundProviders;
|
||||
|
||||
public SoundMixer(params IMixedSoundProvider[] soundProviders)
|
||||
{
|
||||
SoundProviders = new List<IMixedSoundProvider>(soundProviders);
|
||||
}
|
||||
|
||||
public void AddSource(IMixedSoundProvider source)
|
||||
{
|
||||
SoundProviders.Add(source);
|
||||
_soundProviders = new List<IMixedSoundProvider>(soundProviders);
|
||||
}
|
||||
|
||||
public void DisableSource(IMixedSoundProvider source)
|
||||
{
|
||||
SoundProviders.Remove(source);
|
||||
_soundProviders.Remove(source);
|
||||
}
|
||||
|
||||
public void DiscardSamples()
|
||||
{
|
||||
foreach (var soundSource in SoundProviders)
|
||||
foreach (var soundSource in _soundProviders)
|
||||
{
|
||||
soundSource.DiscardSamples();
|
||||
}
|
||||
|
@ -41,7 +36,7 @@ namespace BizHawk.Emulation.Cores.Components
|
|||
|
||||
public void GetSamples(short[] samples)
|
||||
{
|
||||
foreach (var soundSource in SoundProviders)
|
||||
foreach (var soundSource in _soundProviders)
|
||||
{
|
||||
soundSource.GetSamples(samples);
|
||||
}
|
||||
|
@ -50,8 +45,8 @@ namespace BizHawk.Emulation.Cores.Components
|
|||
// Splits the volume space equally between available sources.
|
||||
public void EqualizeVolumes()
|
||||
{
|
||||
int eachVolume = short.MaxValue / SoundProviders.Count;
|
||||
foreach (var source in SoundProviders)
|
||||
int eachVolume = short.MaxValue / _soundProviders.Count;
|
||||
foreach (var source in _soundProviders)
|
||||
{
|
||||
source.MaxVolume = eachVolume;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue