Merge pull request #1775 from TASVideos/log-as-tool

Remove Log windows as console option, and make LogWindow a Tool
This commit is contained in:
adelikat 2019-12-31 09:37:57 -06:00 committed by GitHub
commit 094ae65e06
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12 changed files with 663 additions and 1011 deletions

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@ -105,7 +105,6 @@ namespace BizHawk.Client.Common
public bool MoviesInAWE = false;
public bool HotkeyConfigAutoTab = true;
public bool InputConfigAutoTab = true;
public bool ShowLogWindow = false;
public bool BackupSavestates = true;
public bool SaveScreenshotWithStates = true;
public int BigScreenshotSize = 128 * 1024;
@ -115,7 +114,6 @@ namespace BizHawk.Client.Common
public bool AutofireLagFrames = true;
public int SaveSlot = 0; // currently selected savestate slot
public bool AutoLoadLastSaveSlot = false;
public bool WIN32_CONSOLE = true;
public bool SkipLagFrame = false;
public bool SuppressAskSave = false;
public bool AVI_CaptureOSD = false;
@ -313,13 +311,6 @@ namespace BizHawk.Client.Common
public string SoundDevice = "";
public int SoundBufferSizeMs = 100;
// Log Window
public bool LogWindowSaveWindowPosition = true;
public int LogWindowWndx = -1;
public int LogWindowWndy = -1;
public int LogWindowWidth = -1;
public int LogWindowHeight = -1;
// Lua
public RecentFiles RecentLua = new RecentFiles(8);
public RecentFiles RecentLuaSession = new RecentFiles(8);

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@ -658,7 +658,6 @@
<Compile Include="IControlMainform.cs" />
<Compile Include="Input\IPCKeyInput.cs" />
<Compile Include="JumpLists.cs" />
<Compile Include="LogConsole.cs" />
<Compile Include="LogWindow.cs">
<SubType>Form</SubType>
</Compile>

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@ -1,290 +0,0 @@
using System;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Client.Common;
// thanks! - http://sharp-developer.net/ru/CodeBank/WinForms/GuiConsole.aspx
// todo - quit using Console.WriteLine (well, we can leave it hooked up as a backstop)
// use a different method instead, so we can collect unicode data
// also, collect log data independently of whether the log window is open
// we also need to dice it into lines so that we can have a backlog policy
namespace BizHawk.Client.EmuHawk
{
internal static class LogConsole
{
public static bool ConsoleVisible { get; private set; }
private static LogWindow _window;
private static LogStream _logStream;
private static bool _needToRelease;
private class LogStream : Stream
{
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override void Flush()
{
//TODO - maybe this will help with decoding
}
public override long Length => throw new NotImplementedException();
public override long Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
// TODO - buffer undecoded characters (this may be important)
//(use decoder = System.Text.Encoding.Unicode.GetDecoder())
string str = Encoding.ASCII.GetString(buffer, offset, count);
Emit?.Invoke(str);
}
public Action<string> Emit;
}
internal static string SkipEverythingButProgramInCommandLine(string cmdLine)
{
// skip past the program name. can anyone think of a better way to do this?
// we could use CommandLineToArgvW (commented out below) but then we would just have to re-assemble and potentially re-quote it
int childCmdLine = 0;
int lastSlash = 0;
int lastGood = 0;
bool quote = false;
for (; ; )
{
char cur = cmdLine[childCmdLine];
childCmdLine++;
if (childCmdLine == cmdLine.Length) break;
bool thisIsQuote = (cur == '\"');
if (cur == '\\' || cur == '/')
{
lastSlash = childCmdLine;
}
if (quote)
{
if (thisIsQuote)
quote = false;
else lastGood = childCmdLine;
}
else
{
if (cur == ' ' || cur == '\t')
break;
if (thisIsQuote)
quote = true;
lastGood = childCmdLine;
}
}
string remainder = cmdLine.Substring(childCmdLine);
string path = cmdLine.Substring(lastSlash, lastGood - lastSlash);
return $"{path} {remainder}";
}
private static IntPtr _oldOut, _conOut;
private static bool _hasConsole;
private static bool _attachedConsole;
private static bool _shouldRedirectStdout;
public static void CreateConsole()
{
// (see desmume for the basis of some of this logic)
if (_hasConsole)
{
return;
}
if (_oldOut == IntPtr.Zero)
{
_oldOut = ConsoleImports.GetStdHandle( -11 ); // STD_OUTPUT_HANDLE
}
var fileType = ConsoleImports.GetFileType(_oldOut);
// stdout is already connected to something. keep using it and don't let the console interfere
_shouldRedirectStdout = (fileType == ConsoleImports.FileType.FileTypeUnknown || fileType == ConsoleImports.FileType.FileTypePipe);
// attach to an existing console
_attachedConsole = false;
// ever since a recent KB, XP-based systems glitch out when AttachConsole is called and there's no console to attach to.
if (Environment.OSVersion.Version.Major != 5)
{
if (ConsoleImports.AttachConsole(-1))
{
_hasConsole = true;
_attachedConsole = true;
}
}
if (!_attachedConsole)
{
ConsoleImports.FreeConsole();
if (ConsoleImports.AllocConsole())
{
//set icons for the console so we can tell them apart from the main window
Win32Imports.SendMessage(ConsoleImports.GetConsoleWindow(), 0x0080/*WM_SETICON*/, (IntPtr)0/*ICON_SMALL*/, Properties.Resources.console16x16.GetHicon());
Win32Imports.SendMessage(ConsoleImports.GetConsoleWindow(), 0x0080/*WM_SETICON*/, (IntPtr)1/*ICON_LARGE*/, Properties.Resources.console32x32.GetHicon());
_hasConsole = true;
}
else
{
MessageBox.Show($"Couldn't allocate win32 console: {Marshal.GetLastWin32Error()}");
}
}
if (_hasConsole)
{
IntPtr ptr = ConsoleImports.GetCommandLine();
string commandLine = Marshal.PtrToStringAuto(ptr);
Console.Title = SkipEverythingButProgramInCommandLine(commandLine);
}
if (_shouldRedirectStdout)
{
_conOut = ConsoleImports.CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero);
if (!ConsoleImports.SetStdHandle(-11, _conOut))
throw new Exception($"{nameof(ConsoleImports.SetStdHandle)}() failed");
}
//DotNetRewireConout();
_hasConsole = true;
if (_attachedConsole)
{
Console.WriteLine();
Console.WriteLine("use cmd /c {0} to get more sensible console behaviour", Path.GetFileName(PathManager.GetGlobalBasePathAbsolute()));
}
}
static void ReleaseConsole()
{
if (!_hasConsole)
{
return;
}
if (_shouldRedirectStdout)
{
ConsoleImports.CloseHandle(_conOut);
}
if (!_attachedConsole)
{
ConsoleImports.FreeConsole();
}
ConsoleImports.SetStdHandle(-11, _oldOut);
_conOut = IntPtr.Zero;
_hasConsole = false;
}
/// <summary>
/// pops the console in front of the main window (where it should probably go after booting up the game).
/// maybe this should be optional, or maybe we can somehow position the console sensibly.
/// sometimes it annoys me, but i really need it on top while debugging or else i will be annoyed.
/// best of all would be to position it beneath the BizHawk main window somehow.
/// </summary>
public static void PositionConsole()
{
if (ConsoleVisible == false)
{
return;
}
if (Global.Config.WIN32_CONSOLE)
{
IntPtr x = ConsoleImports.GetConsoleWindow();
ConsoleImports.SetForegroundWindow(x);
}
}
public static void ShowConsole(MainForm parent)
{
if (ConsoleVisible) return;
ConsoleVisible = true;
if (Global.Config.WIN32_CONSOLE)
{
_needToRelease = true;
CreateConsole();
}
else
{
_logStream = new LogStream();
Log.HACK_LOG_STREAM = _logStream;
Console.SetOut(new StreamWriter(_logStream) { AutoFlush = true });
_window = new LogWindow(parent);
_window.Show();
_logStream.Emit = str => { _window.Append(str); };
}
}
public static void HideConsole()
{
if (ConsoleVisible == false)
{
return;
}
Console.SetOut(TextWriter.Null);
ConsoleVisible = false;
if (_needToRelease)
{
ReleaseConsole();
_needToRelease = false;
}
else
{
_logStream.Close();
_logStream = null;
Log.HACK_LOG_STREAM = null;
_window.Close();
_window = null;
}
}
public static void NotifyLogWindowClosing()
{
Console.SetOut(TextWriter.Null);
ConsoleVisible = false;
_logStream?.Close();
Log.HACK_LOG_STREAM = null;
}
public static void SaveConfigSettings()
{
if (_window != null && _window.IsHandleCreated)
{
_window.SaveConfigSettings();
}
}
}
}

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@ -1,6 +1,4 @@
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
namespace BizHawk.Client.EmuHawk
{
partial class LogWindow
{
@ -38,6 +36,7 @@ namespace BizHawk.Client.EmuHawk
this.AddToGameDbBtn = new System.Windows.Forms.Button();
this.virtualListView1 = new System.Windows.Forms.ListView();
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.MenuStrip = new MenuStripEx();
this.tableLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
@ -107,7 +106,6 @@ namespace BizHawk.Client.EmuHawk
//
// AddToGameDbBtn
//
this.AddToGameDbBtn.Image = global::BizHawk.Client.EmuHawk.Properties.Resources.RetroQuestion;
this.AddToGameDbBtn.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.AddToGameDbBtn.Location = new System.Drawing.Point(246, 3);
this.AddToGameDbBtn.Name = "AddToGameDbBtn";
@ -125,18 +123,26 @@ namespace BizHawk.Client.EmuHawk
this.virtualListView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.virtualListView1.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.virtualListView1.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.virtualListView1.VirtualListSize = 0;
this.virtualListView1.Location = new System.Drawing.Point(0, 0);
this.virtualListView1.HideSelection = false;
this.virtualListView1.Location = new System.Drawing.Point(0, 24);
this.virtualListView1.Name = "virtualListView1";
this.virtualListView1.Size = new System.Drawing.Size(675, 367);
this.virtualListView1.Size = new System.Drawing.Size(675, 343);
this.virtualListView1.TabIndex = 8;
this.virtualListView1.UseCompatibleStateImageBehavior = false;
this.virtualListView1.View = System.Windows.Forms.View.Details;
this.virtualListView1.VirtualMode = true;
this.virtualListView1.RetrieveVirtualItem += new RetrieveVirtualItemEventHandler(this.ListView_QueryItemText);
this.virtualListView1.RetrieveVirtualItem += new System.Windows.Forms.RetrieveVirtualItemEventHandler(this.ListView_QueryItemText);
this.virtualListView1.ClientSizeChanged += new System.EventHandler(this.ListView_ClientSizeChanged);
this.virtualListView1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.ListView_KeyDown);
//
// MenuStrip
//
this.MenuStrip.Location = new System.Drawing.Point(0, 0);
this.MenuStrip.Name = "MenuStrip";
this.MenuStrip.Size = new System.Drawing.Size(675, 24);
this.MenuStrip.TabIndex = 9;
this.MenuStrip.Text = "menuStrip1";
//
// LogWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -145,6 +151,8 @@ namespace BizHawk.Client.EmuHawk
this.ClientSize = new System.Drawing.Size(675, 397);
this.Controls.Add(this.virtualListView1);
this.Controls.Add(this.tableLayoutPanel1);
this.Controls.Add(this.MenuStrip);
this.MainMenuStrip = this.MenuStrip;
this.MinimumSize = new System.Drawing.Size(171, 97);
this.Name = "LogWindow";
this.ShowIcon = false;
@ -167,5 +175,6 @@ namespace BizHawk.Client.EmuHawk
private System.Windows.Forms.Button buttonCopy;
private System.Windows.Forms.Button buttonCopyAll;
private System.Windows.Forms.Button AddToGameDbBtn;
private MenuStripEx MenuStrip;
}
}

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@ -1,52 +1,81 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Client.Common;
using BizHawk.Client.EmuHawk.WinFormExtensions;
//todo - perks - pause, copy to clipboard, backlog length limiting
// todo - perks - pause, copy to clipboard, backlog length limiting
namespace BizHawk.Client.EmuHawk
{
public partial class LogWindow : Form
public partial class LogWindow : ToolFormBase, IToolFormAutoConfig
{
//TODO: only show add to game db when this is a Rom details dialog
//Let user decide what type (instead of always adding it as a good dump)
// TODO: only show add to game db when this is a Rom details dialog
// Let user decide what type (instead of always adding it as a good dump)
private readonly List<string> _lines = new List<string>();
private readonly MainForm _mainForm;
private LogStream _logStream;
public LogWindow(MainForm mainForm)
[RequiredService]
private IEmulator Emulator { get; set; }
public LogWindow()
{
_mainForm = mainForm;
InitializeComponent();
Closing += (o, e) =>
{
Global.Config.ShowLogWindow = false;
mainForm.NotifyLogWindowClosing();
LogConsole.NotifyLogWindowClosing();
SaveConfigSettings();
Detach();
};
ListView_ClientSizeChanged(null, null);
Attach();
}
public static void ShowReport(string title, string report, MainForm parent)
public void UpdateValues() { } // TODO
public void NewUpdate(ToolFormUpdateType type) { }
public void FastUpdate() { }
public void Restart() { }
public bool AskSaveChanges() => true;
public bool UpdateBefore => true;
private void Attach()
{
_logStream = new LogStream();
Log.HACK_LOG_STREAM = _logStream;
Console.SetOut(new StreamWriter(_logStream) { AutoFlush = true });
_logStream.Emit = Append;
}
private void Detach()
{
Console.SetOut(new StreamWriter(Console.OpenStandardOutput())
{
AutoFlush = true
});
_logStream.Close();
_logStream = null;
Log.HACK_LOG_STREAM = null;
}
public void ShowReport(string title, string report)
{
using var dlg = new LogWindow(parent);
var ss = report.Split('\n');
foreach (var s in ss)
{
dlg._lines.Add(s.TrimEnd('\r'));
_lines.Add(s.TrimEnd('\r'));
}
dlg.virtualListView1.VirtualListSize = ss.Length;
dlg.Text = title;
dlg.btnClear.Visible = false;
dlg.ShowDialog(parent);
virtualListView1.VirtualListSize = ss.Length;
Text = title;
btnClear.Visible = false;
}
public void Append(string str)
@ -76,31 +105,9 @@ namespace BizHawk.Client.EmuHawk
private void LogWindow_Load(object sender, EventArgs e)
{
if (Global.Config.LogWindowSaveWindowPosition)
{
if (Global.Config.LogWindowSaveWindowPosition && Global.Config.LogWindowWndx >= 0 && Global.Config.LogWindowWndy >= 0)
Location = new Point(Global.Config.LogWindowWndx, Global.Config.LogWindowWndy);
if (Global.Config.LogWindowWidth >= 0 && Global.Config.LogWindowHeight >= 0)
{
Size = new Size(Global.Config.LogWindowWidth, Global.Config.LogWindowHeight);
}
}
HideShowGameDbButton();
}
public void SaveConfigSettings()
{
if (Global.Config.LogWindowSaveWindowPosition)
{
Global.Config.LogWindowWndx = Location.X;
Global.Config.LogWindowWndy = Location.Y;
Global.Config.LogWindowWidth = Right - Left;
Global.Config.LogWindowHeight = Bottom - Top;
}
}
private void ListView_QueryItemText(object sender, RetrieveVirtualItemEventArgs e)
{
e.Item = new ListViewItem(_lines[e.ItemIndex]);
@ -139,7 +146,7 @@ namespace BizHawk.Client.EmuHawk
private void HideShowGameDbButton()
{
AddToGameDbBtn.Visible = Global.Emulator.CanGenerateGameDBEntries()
AddToGameDbBtn.Visible = Emulator.CanGenerateGameDBEntries()
&& (Global.Game.Status == RomStatus.Unknown || Global.Game.Status == RomStatus.NotInDatabase);
}
@ -147,15 +154,60 @@ namespace BizHawk.Client.EmuHawk
{
using var picker = new RomStatusPicker();
var result = picker.ShowDialog();
if (result == DialogResult.OK)
if (result.IsOk())
{
var gameDbEntry = Global.Emulator.AsGameDBEntryGenerator().GenerateGameDbEntry();
var gameDbEntry = Emulator.AsGameDBEntryGenerator().GenerateGameDbEntry();
var userDb = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb_user.txt");
Global.Game.Status = gameDbEntry.Status = picker.PickedStatus;
Database.SaveDatabaseEntry(userDb, gameDbEntry);
_mainForm.UpdateDumpIcon();
MainForm.UpdateDumpIcon();
HideShowGameDbButton();
}
}
private class LogStream : Stream
{
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override void Flush()
{
//TODO - maybe this will help with decoding
}
public override long Length => throw new NotImplementedException();
public override long Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
// TODO - buffer undecoded characters (this may be important)
//(use decoder = System.Text.Encoding.Unicode.GetDecoder())
string str = Encoding.ASCII.GetString(buffer, offset, count);
Emit?.Invoke(str);
}
public Action<string> Emit;
}
}
}

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@ -117,4 +117,7 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -747,13 +747,11 @@ namespace BizHawk.Client.EmuHawk
SwitchToFullscreenMenuItem.ShortcutKeyDisplayString = Config.HotkeyBindings["Full Screen"].Bindings;
DisplayStatusBarMenuItem.Checked = Config.DispChrome_StatusBarWindowed;
DisplayLogWindowMenuItem.Checked = Config.ShowLogWindow;
DisplayLogWindowMenuItem.Checked = Tools.IsLoaded<LogWindow>();
DisplayLagCounterMenuItem.Enabled = Emulator.CanPollInput();
DisplayMessagesMenuItem.Checked = Config.DisplayMessages;
DisplayLogWindowMenuItem.Enabled = !OSTailoredCode.IsUnixHost;
}
private void WindowSizeSubMenu_DropDownOpened(object sender, EventArgs e)
@ -847,16 +845,7 @@ namespace BizHawk.Client.EmuHawk
private void DisplayLogWindowMenuItem_Click(object sender, EventArgs e)
{
Config.ShowLogWindow ^= true;
if (Config.ShowLogWindow)
{
LogConsole.ShowConsole(this);
}
else
{
LogConsole.HideConsole();
}
Tools.Load<LogWindow>();
}
#endregion
@ -3194,7 +3183,8 @@ namespace BizHawk.Client.EmuHawk
if (!string.IsNullOrEmpty(details))
{
Sound.StopSound();
LogWindow.ShowReport("Dump Status Report", details, this);
Tools.Load<LogWindow>();
((LogWindow) Tools.Get<LogWindow>()).ShowReport("Dump Status Report", details);
Sound.StartSound();
}
}

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@ -223,11 +223,6 @@ namespace BizHawk.Client.EmuHawk
InitializeComponent();
SetImages();
Game = GameInfo.NullInstance;
if (Config.ShowLogWindow && !OSTailoredCode.IsUnixHost)
{
LogConsole.ShowConsole(this);
DisplayLogWindowMenuItem.Checked = true;
}
_throttle = new Throttle();
@ -512,7 +507,6 @@ namespace BizHawk.Client.EmuHawk
public int ProgramRunLoop()
{
CheckMessages(); // can someone leave a note about why this is needed?
if (!OSTailoredCode.IsUnixHost) LogConsole.PositionConsole();
// needs to be done late, after the log console snaps on top
// fullscreen should snap on top even harder!
@ -1220,11 +1214,6 @@ namespace BizHawk.Client.EmuHawk
Tools.Load<LuaConsole>();
}
public void NotifyLogWindowClosing()
{
DisplayLogWindowMenuItem.Checked = false;
}
public void ClickSpeedItem(int num)
{
if ((ModifierKeys & Keys.Control) != 0)
@ -2407,11 +2396,6 @@ namespace BizHawk.Client.EmuHawk
Config.MainWndy = -1;
}
if (Config.ShowLogWindow)
{
LogConsole.SaveConfigSettings();
}
if (string.IsNullOrEmpty(path))
{
path = PathManager.DefaultIniPath;

File diff suppressed because it is too large Load Diff

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@ -63,7 +63,6 @@ namespace BizHawk.Client.EmuHawk
groupBox2.Enabled = AutosaveSRAMCheckbox.Checked;
AutosaveSaveRAMSeconds = _config.FlushSaveRamFrames / 60;
FrameAdvSkipLagCheckbox.Checked = _config.SkipLagFrame;
LogWindowAsConsoleCheckbox.Checked = _config.WIN32_CONSOLE;
LuaDuringTurboCheckbox.Checked = _config.RunLuaDuringTurbo;
cbMoviesOnDisk.Checked = _config.MoviesOnDisk;
cbMoviesInAWE.Checked = _config.MoviesInAWE;
@ -79,14 +78,6 @@ namespace BizHawk.Client.EmuHawk
default:
throw new ArgumentOutOfRangeException();
}
if (LogConsole.ConsoleVisible)
{
LogWindowAsConsoleCheckbox.Enabled = false;
toolTip1.SetToolTip(
LogWindowAsConsoleCheckbox,
"This can not be changed while the log window is open. I know, it's annoying.");
}
}
private void OkBtn_Click(object sender, EventArgs e)
@ -109,7 +100,6 @@ namespace BizHawk.Client.EmuHawk
if (_mainForm.AutoFlushSaveRamIn > _config.FlushSaveRamFrames)
_mainForm.AutoFlushSaveRamIn = _config.FlushSaveRamFrames;
_config.SkipLagFrame = FrameAdvSkipLagCheckbox.Checked;
_config.WIN32_CONSOLE = LogWindowAsConsoleCheckbox.Checked;
_config.RunLuaDuringTurbo = LuaDuringTurboCheckbox.Checked;
_config.MoviesOnDisk = cbMoviesOnDisk.Checked;
_config.MoviesInAWE = cbMoviesInAWE.Checked;

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@ -101,7 +101,6 @@
<Compile Include="Win32/ThreadHacks.cs" />
<Compile Include="Win32/Win32Imports.cs" />
<Compile Include="Win32\AVIWriterImports.cs" />
<Compile Include="Win32\ConsoleImports.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@ -1,50 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace BizHawk.Common
{
public static class ConsoleImports
{
public enum FileType : uint
{
FileTypeUnknown = 0,
FileTypeDisk = 1,
FileTypeChar = 2,
FileTypePipe = 3,
FileTypeRemote = 0x8000
}
[DllImport("kernel32.dll")]
public static extern FileType GetFileType(IntPtr hFile);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetCommandLine();
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool AttachConsole(int dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = false)]
public static extern bool FreeConsole();
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool SetStdHandle(int nStdHandle, IntPtr hConsoleOutput);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CreateFile(string fileName, int desiredAccess, int shareMode, IntPtr securityAttributes, int creationDisposition, int flagsAndAttributes, IntPtr templateFile);
[DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true)]
public static extern bool CloseHandle(IntPtr handle);
}
}