GUIText (Lua and ram watch) - remove gray in drawing
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@ -401,7 +401,7 @@ namespace BizHawk.MultiClient
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float posy = GetY(g, GUITextList[x].Y, GUITextList[x].Anchor, MessageFont, GUITextList[x].Message);
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float posy = GetY(g, GUITextList[x].Y, GUITextList[x].Anchor, MessageFont, GUITextList[x].Message);
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g.DrawString(GUITextList[x].Message, MessageFont, GUITextList[x].BackGround, posx + 2, posy + 2);
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g.DrawString(GUITextList[x].Message, MessageFont, GUITextList[x].BackGround, posx + 2, posy + 2);
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g.DrawString(GUITextList[x].Message, MessageFont, Color.Gray, posx + 1, posy + 1);
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//g.DrawString(GUITextList[x].Message, MessageFont, Color.Gray, posx + 1, posy + 1);
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if (GUITextList[x].Alert)
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if (GUITextList[x].Alert)
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g.DrawString(GUITextList[x].Message, MessageFont, FixedMessagesColor, posx, posy);
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g.DrawString(GUITextList[x].Message, MessageFont, FixedMessagesColor, posx, posy);
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