N64: Added a lua script to try and play M64 format movies
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-- M64 reader script
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-- Translates M64 file movies into button presses for Bizhawk, accounting for lag frames.
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-- This script will automatically pause at the end of the movie
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-- This script will not clear the saveram. If a movie requires empty saveram it must be cleared before using this script.
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-- If you are trying to convert a M64 into BKM format, you can try pausing the emulator and starting recording a movie, then loading this script and letting it run. Beginning a new movie will clear the saveram for you.
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-- Change this filename to be the .m64 file you want to play. Lua will look for the movie file right next to this script unless a directory location is given.
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local m64_filename = "CHANGE_ME.m64"
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-- Open the file and read past the header data
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local input_file = assert(io.open(m64_filename, "rb"))
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local data = input_file:read(0x400)
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-- Flag to note that we've reached the end of the movie
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local finished = false
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-- Since m64 movies do not record on lag frames, we need to know if the input was actually used for the current frame
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local input_was_used = false
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function input_used()
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if not finished then
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input_was_used = true
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end
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end
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event.oninputpoll(input_used)
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local buttons = { }
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local X
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local Y
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-- Reads in the next frame of data from the movie, or sets the finished flag if no frames are left
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function read_next_frame()
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data = input_file:read(4)
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if not data then
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finished = true
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return
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end
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local byte = string.byte(string.sub(data,1,1))
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if bit.band(byte,0x01) ~= 0 then
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buttons["DPad R"] = true
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else
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buttons["DPad R"] = false
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end
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if bit.band(byte,0x02) ~= 0 then
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buttons["DPad L"] = true
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else
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buttons["DPad L"] = false
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end
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if bit.band(byte,0x04) ~= 0 then
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buttons["DPad D"] = true
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else
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buttons["DPad D"] = false
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end
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if bit.band(byte,0x08) ~= 0 then
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buttons["DPad U"] = true
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else
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buttons["DPad U"] = false
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end
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if bit.band(byte,0x10) ~= 0 then
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buttons["Start"] = true
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else
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buttons["Start"] = false
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end
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if bit.band(byte,0x20) ~= 0 then
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buttons["Z"] = true
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else
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buttons["Z"] = false
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end
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if bit.band(byte,0x40) ~= 0 then
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buttons["B"] = true
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else
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buttons["B"] = false
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end
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if bit.band(byte,0x80) ~= 0 then
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buttons["A"] = true
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else
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buttons["A"] = false
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end
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byte = string.byte(string.sub(data,2,2))
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if bit.band(byte,0x01) ~= 0 then
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buttons["C Right"] = true
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else
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buttons["C Right"] = false
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end
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if bit.band(byte,0x02) ~= 0 then
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buttons["C Left"] = true
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else
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buttons["C Left"] = false
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end
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if bit.band(byte,0x04) ~= 0 then
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buttons["C Down"] = true
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else
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buttons["C Down"] = false
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end
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if bit.band(byte,0x08) ~= 0 then
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buttons["C Up"] = true
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else
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buttons["C Up"] = false
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end
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if bit.band(byte,0x10) ~= 0 then
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buttons["R"] = true
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else
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buttons["R"] = false
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end
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if bit.band(byte,0x20) ~= 0 then
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buttons["L"] = true
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else
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buttons["L"] = false
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end
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X = string.byte(string.sub(data,3,3))
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if X > 127 then
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X = X - 256
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end
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Y = string.byte(string.sub(data,4,4))
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if Y > 127 then
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Y = Y - 256
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end
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end
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while true do
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-- Only read the next frame of data if the last one was used
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if input_was_used and not finished then
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read_next_frame()
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input_was_used = false
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end
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if not finished then
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joypad.set(buttons, 1)
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local analogs = { ["X Axis"] = X, ["Y Axis"] = Y }
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joypad.setanalog(analogs, 1)
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end
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if finished then
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console.output("done!")
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emu.pause()
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end
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emu.frameadvance()
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end
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