NES: Fix battery backup in certain bootgod identified games
If the wram with the battery backup on it is internal to the mapper asic, and not a separate ram chip, bootgod will have <chip battery=1> and not <wram battery=1>. Fixes #2570.
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b8a0720121
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@ -118,6 +118,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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break;
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case "chip":
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currCart.Chips.Add(xmlReader.GetAttribute("type"));
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if (xmlReader.GetAttribute("battery") != null)
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currCart.WramBattery = true;
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break;
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}
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} else
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