7800: savestates
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7bb1baf2ab
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@ -40,10 +40,10 @@ namespace BizHawk
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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public bool DeterministicEmulation { get; set; }
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public void SaveStateText(TextWriter writer) { }
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public void LoadStateText(TextReader reader) { }
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public void SaveStateBinary(BinaryWriter bw) { }
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public void LoadStateBinary(BinaryReader br) { }
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public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); }
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public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); }
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public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); }
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public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); }
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private IList<MemoryDomain> memoryDomains;
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public IList<MemoryDomain> MemoryDomains { get { return null; } }
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public MemoryDomain MainMemory { get { return null; } }
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@ -205,7 +205,7 @@ namespace BizHawk
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theMachine.Reset();
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if (avProvider != null)
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avProvider.Dispose();
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avProvider = new MyAVProvider(theMachine);
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avProvider.ConnectToMachine(theMachine);
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// to sync exactly with audio as this emulator creates and times it, the frame rate should be exactly 60:1 or 50:1
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CoreComm.VsyncNum = theMachine.FrameHZ;
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CoreComm.VsyncDen = 1;
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@ -213,9 +213,25 @@ namespace BizHawk
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void SyncState(Serializer ser) //TODO
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{
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byte[] core = null;
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if (ser.IsWriter)
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{
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var ms = new MemoryStream();
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theMachine.Serialize(new BinaryWriter(ms));
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ms.Close();
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core = ms.ToArray();
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}
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ser.BeginSection("Atari7800");
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ser.Sync("core", ref core, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.EndSection();
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if (ser.IsReader)
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{
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theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
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avProvider.ConnectToMachine(theMachine);
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}
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}
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private void SoftReset() //TOOD: hook this up
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@ -223,12 +239,12 @@ namespace BizHawk
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theMachine.Reset();
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}
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MyAVProvider avProvider;
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MyAVProvider avProvider = new MyAVProvider();
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class MyAVProvider : IVideoProvider, ISyncSoundProvider, IDisposable
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{
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public FrameBuffer framebuffer { get; private set; }
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public MyAVProvider(MachineBase m)
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public void ConnectToMachine(MachineBase m)
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{
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framebuffer = m.CreateFrameBuffer();
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BufferWidth = framebuffer.VisiblePitch;
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@ -236,6 +252,8 @@ namespace BizHawk
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vidbuffer = new int[BufferWidth * BufferHeight];
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uint samplerate = (uint)m.SoundSampleFrequency;
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if (resampler != null)
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resampler.Dispose();
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resampler = new Emulation.Sound.Utilities.SpeexResampler(3, samplerate, 44100, samplerate, 44100, null, null);
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dcfilter = Emulation.Sound.Utilities.DCFilter.DetatchedMode(256);
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}
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@ -248,7 +266,7 @@ namespace BizHawk
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{
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unsafe
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{
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fixed (BufferElement *src_ = framebuffer.VideoBuffer)
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fixed (BufferElement* src_ = framebuffer.VideoBuffer)
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{
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fixed (int* dst_ = vidbuffer)
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{
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