Emulation.DiscSystem - cleanup - remove unused usings

This commit is contained in:
adelikat 2020-02-26 14:38:48 -06:00
parent 027dc6a6eb
commit 03ccdb15eb
29 changed files with 8 additions and 78 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.DiscSystem

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using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
using System.IO;
using System.Linq;

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using System;
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.DiscSystem
namespace BizHawk.Emulation.DiscSystem
{
/// <summary>
/// Representation of a file in the file system.

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using System;
using System.Collections.Generic;
using System.Text;
namespace BizHawk.Emulation.DiscSystem
namespace BizHawk.Emulation.DiscSystem
{
/// <summary>
/// Abstract class to represent a file/directory node

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using System;
using System.Collections.Generic;
using System.Text;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.DiscSystem

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
//ARCHITECTURE NOTE:

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using System;
using System.Collections.Generic;
using BizHawk.Common.BufferExtensions;
//some old junk

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using System;
using System.Linq;
using System.IO;
using System.IO;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.IO;
//I have an ff9 disc which is truncated

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using System;
using System.Text;
using System.IO;
using System.Globalization;
using System.Collections.Generic;

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
//http://digitalx.org/cue-sheet/index.html "all cue sheet information is a straight 1:1 copy from the cdrwin helpfile"

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using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.DiscSystem.CUE

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//POSTGAP commands are special : TBD
using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;

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//TODO - object initialization syntax cleanup
using System;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
using System.Collections.Generic;
//http://digitalx.org/cue-sheet/index.html "all cue sheet information is a straight 1:1 copy from the cdrwin helpfile"
//http://www.gnu.org/software/libcdio/libcdio.html#Sectors

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using System;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.DiscSystem.CUE
{

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;

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using System;
using System.Text;
using System.IO;
using System.Globalization;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.DiscSystem

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using System;
using System.Text;
using System.IO;
using System.Globalization;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.Text;
using System.IO;
using System.Collections.Generic;

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.Collections.Generic;
using BizHawk.Common.BufferExtensions;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.Text;
using System.IO;
using System.Collections.Generic;

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
//TODO - generate correct Q subchannel CRC

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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
//TODO - generate correct Q subchannel CRC

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using System;
using System.Collections.Generic;
using System.IO;
namespace BizHawk.Emulation.DiscSystem
{

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using System;
using System.Collections.Generic;
using System.IO;
namespace BizHawk.Emulation.DiscSystem
{
static class SynthUtils

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following