Emulation.DiscSystem - cleanup - remove unused usings
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.DiscSystem
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace BizHawk.Emulation.DiscSystem
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namespace BizHawk.Emulation.DiscSystem
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{
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/// <summary>
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/// Representation of a file in the file system.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace BizHawk.Emulation.DiscSystem
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namespace BizHawk.Emulation.DiscSystem
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{
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/// <summary>
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/// Abstract class to represent a file/directory node
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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//ARCHITECTURE NOTE:
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using System;
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using System.Collections.Generic;
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using BizHawk.Common.BufferExtensions;
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//some old junk
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using System;
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using System.Linq;
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using System.IO;
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using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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{
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using System;
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using System.IO;
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//I have an ff9 disc which is truncated
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using System;
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using System.Text;
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using System.IO;
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using System.Globalization;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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//http://digitalx.org/cue-sheet/index.html "all cue sheet information is a straight 1:1 copy from the cdrwin helpfile"
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.DiscSystem.CUE
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//POSTGAP commands are special : TBD
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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//TODO - object initialization syntax cleanup
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using System;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.IO;
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using System.Collections.Generic;
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//http://digitalx.org/cue-sheet/index.html "all cue sheet information is a straight 1:1 copy from the cdrwin helpfile"
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//http://www.gnu.org/software/libcdio/libcdio.html#Sectors
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using System;
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using System.IO;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.DiscSystem.CUE
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{
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using System;
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using System.Text;
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using System.IO;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.DiscSystem
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using System;
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using System.Text;
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using System.IO;
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using System.Globalization;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.DiscSystem
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{
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using System;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.DiscSystem
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{
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using System;
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using System.Collections.Generic;
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using BizHawk.Common.BufferExtensions;
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namespace BizHawk.Emulation.DiscSystem
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{
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@ -1,5 +1,3 @@
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using System;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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@ -1,7 +1,4 @@
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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//TODO - generate correct Q subchannel CRC
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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//TODO - generate correct Q subchannel CRC
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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{
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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{
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static class SynthUtils
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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