gambatte dmg palette editor. blah.
This commit is contained in:
parent
ae4dfbc00e
commit
03caa3b32f
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@ -117,6 +117,12 @@
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<Compile Include="Consoles\Intellivision\MemoryMap.cs" />
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<Compile Include="Consoles\Intellivision\MemoryMap.cs" />
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<Compile Include="Consoles\Intellivision\PSG.cs" />
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<Compile Include="Consoles\Intellivision\PSG.cs" />
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<Compile Include="Consoles\Intellivision\STIC.cs" />
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<Compile Include="Consoles\Intellivision\STIC.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\ColorChooserForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Consoles\Nintendo\Gameboy\ColorChooserForm.Designer.cs">
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<DependentUpon>ColorChooserForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\NES\APU.cs" />
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<Compile Include="Consoles\Nintendo\NES\APU.cs" />
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@ -428,6 +434,11 @@
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<None Include="Consoles\Nintendo\NES\Docs\MapperCompatibilityList.url" />
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<None Include="Consoles\Nintendo\NES\Docs\MapperCompatibilityList.url" />
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<None Include="Consoles\Nintendo\NES\Docs\nesasm.pdf" />
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<None Include="Consoles\Nintendo\NES\Docs\nesasm.pdf" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Consoles\Nintendo\Gameboy\ColorChooserForm.resx">
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<DependentUpon>ColorChooserForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">"$(SolutionDir)subwcrev.bat" "$(ProjectDir)"</PreBuildEvent>
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<PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">"$(SolutionDir)subwcrev.bat" "$(ProjectDir)"</PreBuildEvent>
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@ -0,0 +1,366 @@
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namespace BizHawk.Emulation.Consoles.Nintendo.Gameboy
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{
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partial class ColorChooserForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.panel1 = new System.Windows.Forms.Panel();
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this.panel2 = new System.Windows.Forms.Panel();
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this.panel3 = new System.Windows.Forms.Panel();
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this.panel4 = new System.Windows.Forms.Panel();
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this.panel5 = new System.Windows.Forms.Panel();
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this.panel6 = new System.Windows.Forms.Panel();
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this.panel7 = new System.Windows.Forms.Panel();
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this.panel8 = new System.Windows.Forms.Panel();
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this.panel9 = new System.Windows.Forms.Panel();
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this.panel10 = new System.Windows.Forms.Panel();
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this.panel11 = new System.Windows.Forms.Panel();
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this.panel12 = new System.Windows.Forms.Panel();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
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this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
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this.numericUpDown3 = new System.Windows.Forms.NumericUpDown();
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this.label7 = new System.Windows.Forms.Label();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.panel13 = new System.Windows.Forms.Panel();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown3)).BeginInit();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel1.Location = new System.Drawing.Point(42, 34);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(40, 32);
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this.panel1.TabIndex = 0;
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this.panel1.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel2
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//
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this.panel2.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel2.Location = new System.Drawing.Point(88, 34);
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this.panel2.Name = "panel2";
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this.panel2.Size = new System.Drawing.Size(40, 32);
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this.panel2.TabIndex = 1;
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this.panel2.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel3
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//
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this.panel3.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel3.Location = new System.Drawing.Point(134, 34);
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this.panel3.Name = "panel3";
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this.panel3.Size = new System.Drawing.Size(40, 32);
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this.panel3.TabIndex = 2;
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this.panel3.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel4
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//
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this.panel4.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel4.Location = new System.Drawing.Point(180, 34);
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this.panel4.Name = "panel4";
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this.panel4.Size = new System.Drawing.Size(40, 32);
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this.panel4.TabIndex = 3;
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this.panel4.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel5
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//
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this.panel5.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel5.Location = new System.Drawing.Point(42, 72);
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this.panel5.Name = "panel5";
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this.panel5.Size = new System.Drawing.Size(40, 32);
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this.panel5.TabIndex = 4;
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this.panel5.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel6
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//
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this.panel6.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel6.Location = new System.Drawing.Point(88, 72);
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this.panel6.Name = "panel6";
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this.panel6.Size = new System.Drawing.Size(40, 32);
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this.panel6.TabIndex = 5;
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this.panel6.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel7
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//
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this.panel7.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel7.Location = new System.Drawing.Point(134, 72);
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this.panel7.Name = "panel7";
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this.panel7.Size = new System.Drawing.Size(40, 32);
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this.panel7.TabIndex = 6;
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this.panel7.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel8
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//
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this.panel8.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel8.Location = new System.Drawing.Point(180, 72);
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this.panel8.Name = "panel8";
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this.panel8.Size = new System.Drawing.Size(40, 32);
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this.panel8.TabIndex = 7;
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this.panel8.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel9
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//
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this.panel9.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel9.Location = new System.Drawing.Point(42, 110);
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this.panel9.Name = "panel9";
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this.panel9.Size = new System.Drawing.Size(40, 32);
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this.panel9.TabIndex = 8;
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this.panel9.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel10
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//
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this.panel10.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel10.Location = new System.Drawing.Point(88, 110);
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this.panel10.Name = "panel10";
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this.panel10.Size = new System.Drawing.Size(40, 32);
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this.panel10.TabIndex = 9;
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this.panel10.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel11
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//
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this.panel11.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel11.Location = new System.Drawing.Point(134, 110);
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this.panel11.Name = "panel11";
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this.panel11.Size = new System.Drawing.Size(40, 32);
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this.panel11.TabIndex = 10;
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this.panel11.Click += new System.EventHandler(this.panel12_Click);
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//
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// panel12
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//
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this.panel12.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.panel12.Location = new System.Drawing.Point(180, 110);
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this.panel12.Name = "panel12";
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this.panel12.Size = new System.Drawing.Size(40, 32);
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this.panel12.TabIndex = 11;
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this.panel12.Click += new System.EventHandler(this.panel12_Click);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(14, 43);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(22, 13);
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this.label1.TabIndex = 12;
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this.label1.Text = "BG";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(9, 82);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(27, 13);
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this.label2.TabIndex = 13;
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this.label2.Text = "SP1";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(9, 119);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(27, 13);
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this.label3.TabIndex = 14;
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this.label3.Text = "SP2";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(21, 150);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(15, 13);
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this.label4.TabIndex = 15;
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this.label4.Text = "R";
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(21, 176);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(15, 13);
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this.label5.TabIndex = 16;
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this.label5.Text = "G";
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(22, 202);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(14, 13);
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this.label6.TabIndex = 17;
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this.label6.Text = "B";
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//
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// numericUpDown1
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//
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this.numericUpDown1.Location = new System.Drawing.Point(42, 148);
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this.numericUpDown1.Maximum = new decimal(new int[] {
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255,
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0,
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0,
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0});
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this.numericUpDown1.Name = "numericUpDown1";
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this.numericUpDown1.Size = new System.Drawing.Size(120, 20);
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this.numericUpDown1.TabIndex = 18;
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this.numericUpDown1.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
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//
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// numericUpDown2
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//
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this.numericUpDown2.Location = new System.Drawing.Point(42, 174);
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this.numericUpDown2.Maximum = new decimal(new int[] {
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255,
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0,
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0,
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0});
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this.numericUpDown2.Name = "numericUpDown2";
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this.numericUpDown2.Size = new System.Drawing.Size(120, 20);
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this.numericUpDown2.TabIndex = 19;
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this.numericUpDown2.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
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//
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// numericUpDown3
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//
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this.numericUpDown3.Location = new System.Drawing.Point(42, 200);
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this.numericUpDown3.Maximum = new decimal(new int[] {
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255,
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0,
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0,
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0});
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this.numericUpDown3.Name = "numericUpDown3";
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this.numericUpDown3.Size = new System.Drawing.Size(120, 20);
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this.numericUpDown3.TabIndex = 20;
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this.numericUpDown3.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
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//
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// label7
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//
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this.label7.AutoSize = true;
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this.label7.Location = new System.Drawing.Point(45, 7);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(85, 13);
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this.label7.TabIndex = 21;
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this.label7.Text = "Select Pal Entry:";
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//
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// button1
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//
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this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.button1.Location = new System.Drawing.Point(42, 226);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 22;
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this.button1.Text = "OK";
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this.button1.UseVisualStyleBackColor = true;
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//
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// button2
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//
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this.button2.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.button2.Location = new System.Drawing.Point(123, 226);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(75, 23);
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|
this.button2.TabIndex = 23;
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this.button2.Text = "Cancel";
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this.button2.UseVisualStyleBackColor = true;
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|
//
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// panel13
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||||||
|
//
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||||||
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this.panel13.Location = new System.Drawing.Point(168, 150);
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|
this.panel13.Name = "panel13";
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||||||
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this.panel13.Size = new System.Drawing.Size(52, 70);
|
||||||
|
this.panel13.TabIndex = 24;
|
||||||
|
//
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|
// ColorChooserForm
|
||||||
|
//
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|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(231, 259);
|
||||||
|
this.Controls.Add(this.panel13);
|
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this.Controls.Add(this.button2);
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this.Controls.Add(this.button1);
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||||||
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this.Controls.Add(this.label7);
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||||||
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this.Controls.Add(this.numericUpDown3);
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||||||
|
this.Controls.Add(this.numericUpDown2);
|
||||||
|
this.Controls.Add(this.numericUpDown1);
|
||||||
|
this.Controls.Add(this.label6);
|
||||||
|
this.Controls.Add(this.label5);
|
||||||
|
this.Controls.Add(this.label4);
|
||||||
|
this.Controls.Add(this.label3);
|
||||||
|
this.Controls.Add(this.label2);
|
||||||
|
this.Controls.Add(this.label1);
|
||||||
|
this.Controls.Add(this.panel12);
|
||||||
|
this.Controls.Add(this.panel11);
|
||||||
|
this.Controls.Add(this.panel10);
|
||||||
|
this.Controls.Add(this.panel9);
|
||||||
|
this.Controls.Add(this.panel8);
|
||||||
|
this.Controls.Add(this.panel7);
|
||||||
|
this.Controls.Add(this.panel6);
|
||||||
|
this.Controls.Add(this.panel5);
|
||||||
|
this.Controls.Add(this.panel4);
|
||||||
|
this.Controls.Add(this.panel3);
|
||||||
|
this.Controls.Add(this.panel2);
|
||||||
|
this.Controls.Add(this.panel1);
|
||||||
|
this.Name = "ColorChooserForm";
|
||||||
|
this.Text = "ColorChooserForm";
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.numericUpDown3)).EndInit();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.Panel panel1;
|
||||||
|
private System.Windows.Forms.Panel panel2;
|
||||||
|
private System.Windows.Forms.Panel panel3;
|
||||||
|
private System.Windows.Forms.Panel panel4;
|
||||||
|
private System.Windows.Forms.Panel panel5;
|
||||||
|
private System.Windows.Forms.Panel panel6;
|
||||||
|
private System.Windows.Forms.Panel panel7;
|
||||||
|
private System.Windows.Forms.Panel panel8;
|
||||||
|
private System.Windows.Forms.Panel panel9;
|
||||||
|
private System.Windows.Forms.Panel panel10;
|
||||||
|
private System.Windows.Forms.Panel panel11;
|
||||||
|
private System.Windows.Forms.Panel panel12;
|
||||||
|
private System.Windows.Forms.Label label1;
|
||||||
|
private System.Windows.Forms.Label label2;
|
||||||
|
private System.Windows.Forms.Label label3;
|
||||||
|
private System.Windows.Forms.Label label4;
|
||||||
|
private System.Windows.Forms.Label label5;
|
||||||
|
private System.Windows.Forms.Label label6;
|
||||||
|
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||||
|
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||||
|
private System.Windows.Forms.NumericUpDown numericUpDown3;
|
||||||
|
private System.Windows.Forms.Label label7;
|
||||||
|
private System.Windows.Forms.Button button1;
|
||||||
|
private System.Windows.Forms.Button button2;
|
||||||
|
private System.Windows.Forms.Panel panel13;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,141 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace BizHawk.Emulation.Consoles.Nintendo.Gameboy
|
||||||
|
{
|
||||||
|
public partial class ColorChooserForm : Form
|
||||||
|
{
|
||||||
|
public ColorChooserForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
Color[] colors = new Color[12];
|
||||||
|
int selectedcolor = -1;
|
||||||
|
|
||||||
|
Panel currentpanel = null;
|
||||||
|
|
||||||
|
bool refreshingcolors = false;
|
||||||
|
|
||||||
|
private void RefreshColors(bool changenumeric)
|
||||||
|
{
|
||||||
|
refreshingcolors = true;
|
||||||
|
if (selectedcolor == -1)
|
||||||
|
{
|
||||||
|
panel13.BackColor = DefaultBackColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
panel13.BackColor = colors[selectedcolor];
|
||||||
|
if (changenumeric)
|
||||||
|
{
|
||||||
|
numericUpDown1.Value = colors[selectedcolor].R;
|
||||||
|
numericUpDown2.Value = colors[selectedcolor].G;
|
||||||
|
numericUpDown3.Value = colors[selectedcolor].B;
|
||||||
|
}
|
||||||
|
if (currentpanel != null)
|
||||||
|
currentpanel.BackColor = colors[selectedcolor];
|
||||||
|
}
|
||||||
|
refreshingcolors = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel12_Click(object _sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Panel sender = (Panel)_sender;
|
||||||
|
|
||||||
|
int i;
|
||||||
|
if (sender == panel1)
|
||||||
|
i = 0;
|
||||||
|
else if (sender == panel2)
|
||||||
|
i = 1;
|
||||||
|
else if (sender == panel3)
|
||||||
|
i = 2;
|
||||||
|
else if (sender == panel4)
|
||||||
|
i = 3;
|
||||||
|
else if (sender == panel5)
|
||||||
|
i = 4;
|
||||||
|
else if (sender == panel6)
|
||||||
|
i = 5;
|
||||||
|
else if (sender == panel7)
|
||||||
|
i = 6;
|
||||||
|
else if (sender == panel8)
|
||||||
|
i = 7;
|
||||||
|
else if (sender == panel9)
|
||||||
|
i = 8;
|
||||||
|
else if (sender == panel10)
|
||||||
|
i = 9;
|
||||||
|
else if (sender == panel11)
|
||||||
|
i = 10;
|
||||||
|
else if (sender == panel12)
|
||||||
|
i = 11;
|
||||||
|
else
|
||||||
|
i = -1;
|
||||||
|
|
||||||
|
selectedcolor = i;
|
||||||
|
currentpanel = sender;
|
||||||
|
|
||||||
|
RefreshColors(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (refreshingcolors)
|
||||||
|
return;
|
||||||
|
if (selectedcolor != -1)
|
||||||
|
{
|
||||||
|
colors[selectedcolor] = Color.FromArgb(
|
||||||
|
(int)numericUpDown1.Value,
|
||||||
|
(int)numericUpDown2.Value,
|
||||||
|
(int)numericUpDown3.Value
|
||||||
|
);
|
||||||
|
|
||||||
|
RefreshColors(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetColorsOnce()
|
||||||
|
{
|
||||||
|
panel1.BackColor = colors[0];
|
||||||
|
panel2.BackColor = colors[1];
|
||||||
|
panel3.BackColor = colors[2];
|
||||||
|
panel4.BackColor = colors[3];
|
||||||
|
panel5.BackColor = colors[4];
|
||||||
|
panel6.BackColor = colors[5];
|
||||||
|
panel7.BackColor = colors[6];
|
||||||
|
panel8.BackColor = colors[7];
|
||||||
|
panel9.BackColor = colors[8];
|
||||||
|
panel10.BackColor = colors[9];
|
||||||
|
panel11.BackColor = colors[10];
|
||||||
|
panel12.BackColor = colors[11];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool DoColorChooserFormDialog(int[] colors)
|
||||||
|
{
|
||||||
|
using (var dlg = new ColorChooserForm())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < dlg.colors.Length; i++)
|
||||||
|
dlg.colors[i] = Color.FromArgb(255, Color.FromArgb(colors[i]));
|
||||||
|
dlg.SetColorsOnce();
|
||||||
|
|
||||||
|
var result = dlg.ShowDialog();
|
||||||
|
if (result != DialogResult.OK)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < dlg.colors.Length; i++)
|
||||||
|
colors[i] = dlg.colors[i].ToArgb();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,120 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -422,6 +422,43 @@ namespace BizHawk.Emulation.Consoles.GB
|
||||||
get { return 0; }
|
get { return 0; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// palette colors to display in dmg mode
|
||||||
|
/// </summary>
|
||||||
|
int[] dmgcolors = { // these are gambatte's default colors
|
||||||
|
0x00ffffff, 0x00aaaaaa, 0x00555555, 0x00000000,
|
||||||
|
0x00ffffff, 0x00aaaaaa, 0x00555555, 0x00000000,
|
||||||
|
0x00ffffff, 0x00aaaaaa, 0x00555555, 0x00000000,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// pops up a modal dialog which allows dmg palettes
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parent"></param>
|
||||||
|
public void EditDMGColors(System.Windows.Forms.IWin32Window parent)
|
||||||
|
{
|
||||||
|
int[] tempcolors = (int[])dmgcolors.Clone();
|
||||||
|
|
||||||
|
// fixme: everything gets all un-fun in msvs when folders don't match namespaces
|
||||||
|
if (BizHawk.Emulation.Consoles.Nintendo.Gameboy.ColorChooserForm.DoColorChooserFormDialog(tempcolors))
|
||||||
|
{
|
||||||
|
dmgcolors = tempcolors;
|
||||||
|
SendColorsToCore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// update gambatte core's internal colors
|
||||||
|
/// </summary>
|
||||||
|
void SendColorsToCore()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < dmgcolors.Length; i++)
|
||||||
|
LibGambatte.gambatte_setdmgpalettecolor(GambatteState, (LibGambatte.PalType)(i / 4), (uint)i % 4, (uint)dmgcolors[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ISoundProvider
|
#region ISoundProvider
|
||||||
|
|
|
@ -93,8 +93,8 @@ namespace BizHawk.Emulation.Consoles.GB
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="core">opaque state pointer</param>
|
/// <param name="core">opaque state pointer</param>
|
||||||
/// <param name="palnum">0 <= palNum < 3. One of BG_PALETTE, SP1_PALETTE and SP2_PALETTE.</param>
|
/// <param name="palnum">in [0, 2]: One of BG_PALETTE, SP1_PALETTE and SP2_PALETTE.</param>
|
||||||
/// <param name="colornum">0 <= colorNum < 4</param>
|
/// <param name="colornum">in [0, 3]</param>
|
||||||
/// <param name="rgb32"></param>
|
/// <param name="rgb32"></param>
|
||||||
[DllImport("libgambatte.dll", CallingConvention = CallingConvention.Cdecl)]
|
[DllImport("libgambatte.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void gambatte_setdmgpalettecolor(IntPtr core, PalType palnum, uint colornum, uint rgb32);
|
public static extern void gambatte_setdmgpalettecolor(IntPtr core, PalType palnum, uint colornum, uint rgb32);
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -3435,9 +3435,21 @@ namespace BizHawk.MultiClient
|
||||||
var sram = new byte[Global.Emulator.ReadSaveRam.Length];
|
var sram = new byte[Global.Emulator.ReadSaveRam.Length];
|
||||||
if (Global.Emulator is LibsnesCore)
|
if (Global.Emulator is LibsnesCore)
|
||||||
((LibsnesCore)Global.Emulator).StoreSaveRam(sram);
|
((LibsnesCore)Global.Emulator).StoreSaveRam(sram);
|
||||||
else Array.Copy(sram, Global.Emulator.ReadSaveRam, Global.Emulator.ReadSaveRam.Length);
|
else if (Global.Emulator is Gameboy)
|
||||||
|
// todo: i don't like this at all. there's no guarantee that a 0-filled sram is even an accurate clear?
|
||||||
|
throw new Exception("Please fix me!");
|
||||||
|
else
|
||||||
|
Array.Copy(sram, Global.Emulator.ReadSaveRam, Global.Emulator.ReadSaveRam.Length);
|
||||||
}
|
}
|
||||||
catch { }
|
catch { }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void changeDMGPalettesToolStripMenuItem_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (Global.Emulator is Gameboy)
|
||||||
|
{
|
||||||
|
((Gameboy)Global.Emulator).EditDMGColors(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue