NES: Support mapper 196 (super mario bros 11, super mario bros 17, and "super mario bros jurassic park")
This commit is contained in:
parent
033620a478
commit
038e5a9525
|
@ -330,6 +330,7 @@
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper191.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper191.cs" />
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper192.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper192.cs" />
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper194.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper194.cs" />
|
||||||
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper196.cs" />
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper197.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper197.cs" />
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper205.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper205.cs" />
|
||||||
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper245.cs" />
|
<Compile Include="Consoles\Nintendo\NES\Boards\MMC3_family\Mapper245.cs" />
|
||||||
|
|
|
@ -0,0 +1,87 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using BizHawk.Common;
|
||||||
|
|
||||||
|
namespace BizHawk.Emulation.Cores.Nintendo.NES
|
||||||
|
{
|
||||||
|
public class Mapper196 : MMC3Board_Base
|
||||||
|
{
|
||||||
|
// pirate crap
|
||||||
|
// behavior from fceumm
|
||||||
|
// standard MMC3, plus scrambled address lines to access the MMC3, and a bit of extra hardware
|
||||||
|
// adding a 32K prg banking mode
|
||||||
|
|
||||||
|
// config
|
||||||
|
int prg_bank_mask_32k;
|
||||||
|
|
||||||
|
// state
|
||||||
|
bool prgmode;
|
||||||
|
int prgreg;
|
||||||
|
|
||||||
|
public override bool Configure(NES.EDetectionOrigin origin)
|
||||||
|
{
|
||||||
|
switch (Cart.board_type)
|
||||||
|
{
|
||||||
|
case "MAPPER196":
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Cart.wram_size = 0;
|
||||||
|
prg_bank_mask_32k = Cart.prg_size / 32 - 1;
|
||||||
|
BaseSetup();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SyncState(Serializer ser)
|
||||||
|
{
|
||||||
|
base.SyncState(ser);
|
||||||
|
ser.BeginSection("Mapper196");
|
||||||
|
ser.Sync("prgmode", ref prgmode);
|
||||||
|
ser.Sync("prgreg", ref prgreg);
|
||||||
|
ser.EndSection();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteWRAM(int addr, byte value)
|
||||||
|
{
|
||||||
|
if (addr < 0x1000)
|
||||||
|
{
|
||||||
|
if (!prgmode)
|
||||||
|
Console.WriteLine("M196: 32K prg activated");
|
||||||
|
prgmode = true; // no way to turn this off once activated?
|
||||||
|
prgreg = value & 15 | value >> 4;
|
||||||
|
prgreg &= prg_bank_mask_32k;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WritePRG(int addr, byte value)
|
||||||
|
{
|
||||||
|
// addresses are scrambled
|
||||||
|
if (addr >= 0x4000)
|
||||||
|
{
|
||||||
|
addr = (addr & 0xFFFE) | ((addr >> 2) & 1) | ((addr >> 3) & 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
addr = (addr & 0xFFFE) | ((addr >> 2) & 1) | ((addr >> 3) & 1) | ((addr >> 1) & 1);
|
||||||
|
}
|
||||||
|
base.WritePRG(addr, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override byte ReadPRG(int addr)
|
||||||
|
{
|
||||||
|
if (prgmode)
|
||||||
|
{
|
||||||
|
return ROM[addr | prgreg << 15];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return base.ReadPRG(addr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue