diff --git a/libsnes/bsnes/snes/controller/mouse/mouse.cpp b/libsnes/bsnes/snes/controller/mouse/mouse.cpp index 5dbfd9b528..15f97e3fb6 100644 --- a/libsnes/bsnes/snes/controller/mouse/mouse.cpp +++ b/libsnes/bsnes/snes/controller/mouse/mouse.cpp @@ -8,14 +8,19 @@ uint2 Mouse::data() { position_y = interface()->inputPoll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Y); //-n = up, 0 = center, +n = down } + bool direction_x = position_x < 0; //0 = right, 1 = left bool direction_y = position_y < 0; //0 = down, 1 = up + + int position_x_fixed = position_x; + int position_y_fixed = position_y; + + if(position_x < 0) position_x_fixed = -position_x; //abs(position_x) + if(position_y < 0) position_y_fixed = -position_y; //abs(position_y) - if(position_x < 0) position_x = -position_x; //abs(position_x) - if(position_y < 0) position_y = -position_y; //abs(position_y) + position_x_fixed = min(127, position_x_fixed); //range = 0 - 127 + position_y_fixed = min(127, position_y_fixed); - position_x = min(127, position_x); //range = 0 - 127 - position_y = min(127, position_y); switch(counter++) { default: case 0: return 0; @@ -37,23 +42,23 @@ uint2 Mouse::data() { case 14: return 0; // || case 15: return 1; // || - case 16: return (direction_y); - case 17: return (position_y >> 6) & 1; - case 18: return (position_y >> 5) & 1; - case 19: return (position_y >> 4) & 1; - case 20: return (position_y >> 3) & 1; - case 21: return (position_y >> 2) & 1; - case 22: return (position_y >> 1) & 1; - case 23: return (position_y >> 0) & 1; + case 16: return (direction_y)?1:0; + case 17: return (position_y_fixed >> 6) & 1; + case 18: return (position_y_fixed >> 5) & 1; + case 19: return (position_y_fixed >> 4) & 1; + case 20: return (position_y_fixed >> 3) & 1; + case 21: return (position_y_fixed >> 2) & 1; + case 22: return (position_y_fixed >> 1) & 1; + case 23: return (position_y_fixed >> 0) & 1; - case 24: return (direction_x); - case 25: return (position_x >> 6) & 1; - case 26: return (position_x >> 5) & 1; - case 27: return (position_x >> 4) & 1; - case 28: return (position_x >> 3) & 1; - case 29: return (position_x >> 2) & 1; - case 30: return (position_x >> 1) & 1; - case 31: return (position_x >> 0) & 1; + case 24: return (direction_x) ? 1 : 0; + case 25: return (position_x_fixed >> 6) & 1; + case 26: return (position_x_fixed >> 5) & 1; + case 27: return (position_x_fixed >> 4) & 1; + case 28: return (position_x_fixed >> 3) & 1; + case 29: return (position_x_fixed >> 2) & 1; + case 30: return (position_x_fixed >> 1) & 1; + case 31: return (position_x_fixed >> 0) & 1; } }