C64: Sprite DMA clears out existing bits
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@ -226,6 +226,7 @@
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if (spr.Dma)
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if (spr.Dma)
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{
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{
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_parseAddr = spr.Mc | (spr.Pointer << 6);
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_parseAddr = spr.Mc | (spr.Pointer << 6);
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spr.Sr &= ~(0xFF << ((0x30 - (_parseFetch & 0x30)) >> 1));
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spr.Sr |= ReadMemory(_parseAddr) << ((0x30 - (_parseFetch & 0x30)) >> 1);
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spr.Sr |= ReadMemory(_parseAddr) << ((0x30 - (_parseFetch & 0x30)) >> 1);
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spr.Mc = (spr.Mc + 1) & 0x3F;
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spr.Mc = (spr.Mc + 1) & 0x3F;
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spr.Loaded |= 0x800000;
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spr.Loaded |= 0x800000;
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