2017-08-29 13:18:28 +00:00
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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public partial class GBHawk : IStatable
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{
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public bool BinarySaveStatesPreferred => true;
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public void SaveStateText(TextWriter writer)
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{
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SyncState(new Serializer(writer));
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}
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public void LoadStateText(TextReader reader)
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{
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SyncState(new Serializer(reader));
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}
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public void SaveStateBinary(BinaryWriter bw)
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{
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SyncState(new Serializer(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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SyncState(new Serializer(br));
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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byte[] core = null;
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if (ser.IsWriter)
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{
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var ms = new MemoryStream();
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ms.Close();
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core = ms.ToArray();
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}
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cpu.SyncState(ser);
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mapper.SyncState(ser);
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timer.SyncState(ser);
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ppu.SyncState(ser);
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2017-11-22 01:22:56 +00:00
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serialport.SyncState(ser);
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2017-08-29 13:18:28 +00:00
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audio.SyncState(ser);
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ser.BeginSection("Gameboy");
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ser.Sync("core", ref core, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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_controllerDeck.SyncState(ser);
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ser.Sync("controller_state", ref controller_state);
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ser.Sync("in_vblank", ref in_vblank);
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ser.Sync("in_vblank_old", ref in_vblank_old);
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ser.Sync("vblank_rise", ref vblank_rise);
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ser.Sync("GB_bios_register", ref GB_bios_register);
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ser.Sync("input_register", ref input_register);
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ser.Sync("REG_FFFF", ref REG_FFFF);
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ser.Sync("REG_FF0F", ref REG_FF0F);
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ser.Sync("enable_VBL", ref enable_VBL);
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ser.Sync("enable_LCDC", ref enable_PRS);
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ser.Sync("enable_TIMO", ref enable_TIMO);
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ser.Sync("enable_SER", ref enable_SER);
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ser.Sync("enable_STAT", ref enable_STAT);
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// memory domains
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ser.Sync("RAM", ref RAM, false);
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ser.Sync("ZP_RAM", ref ZP_RAM, false);
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ser.Sync("CHR_RAM", ref CHR_RAM, false);
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ser.Sync("BG_map_1", ref BG_map_1, false);
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ser.Sync("BG_map_2", ref BG_map_2, false);
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ser.Sync("OAM", ref OAM, false);
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// probably a better way to do this
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if (cart_RAM != null)
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{
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ser.Sync("cart_RAM", ref cart_RAM, false);
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}
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ser.EndSection();
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}
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}
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}
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