BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis/Compat.txt

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68000:
Timings:
- MULU/MULS/DIVU/DIVS have funky timings.
- How many cycles does TRAP take to execute?
- How many cycles does it take to accept an interrupt?
- AND has some funky timings when it comes to immediates?