53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
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// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __GRAPHICS_RENDERER_H__
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#define __GRAPHICS_RENDERER_H__
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#include <stdint.h>
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#include <syg/signal.hpp>
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namespace AMeteor
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{
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namespace Graphics
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{
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class Renderer
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{
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public:
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typedef syg::slot1<void, const uint16_t*> FrameSlot;
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Renderer(const uint16_t* surface);
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inline void SetFrameSlot(const FrameSlot& slot);
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void VBlank();
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private :
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const uint16_t* m_base;
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FrameSlot m_sig_frame;
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};
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void Renderer::SetFrameSlot(const FrameSlot& slot)
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{
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m_sig_frame = slot;
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}
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}
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}
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#endif
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