51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
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// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __ARG_RELATIVE_H__
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#define __ARG_RELATIVE_H__
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#include "argument.hpp"
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#include "argregister.hpp"
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#include "argimmediate.hpp"
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namespace AMeteor
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{
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namespace Disassembler
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{
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class ArgRelative : public Argument
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{
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public :
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ArgRelative (const ArgRegister& reg, const Argument& off,
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bool pre, bool up, bool writeback);
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ArgRelative (const ArgRelative& arg);
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~ArgRelative ();
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Argument* Clone () const;
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std::string GetString () const;
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private :
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ArgRegister m_reg;
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const Argument* m_off;
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bool m_pre;
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bool m_up;
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bool m_writeback;
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};
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}
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}
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#endif
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