BizHawk/libmupen64plus/D3D8Interceptor/Direct3DBaseTexture8Functio...

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#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
D3D8Wrapper::IDirect3DBaseTexture8::IDirect3DBaseTexture8(D3D8Base::IDirect3DBaseTexture8* pTexture) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) pTexture)
{
LOG("IDirect3DBaseTexture8::IDirect3DBaseTexture8( " << pTexture << " )\n");
m_pD3D = pTexture;
}
/*STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::SetLOD(DWORD LODNew)
{
LOG("IDirect3DBaseTexture8::SetLOD( " << LODNew << " )\n");
return m_pD3D->SetLOD(LODNew);
}
/*STDMETHOD_(DWORD, GetLOD)(THIS) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLOD()
{
LOG("IDirect3DBaseTexture8::GetLOD()\n");
return m_pD3D->GetLOD();
}
/*STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLevelCount()
{
LOG("IDirect3DBaseTexture8::GetLevelCount()\n");
return m_pD3D->GetLevelCount();
}
}
}