2014-01-27 05:37:04 +00:00
|
|
|
|
using BizHawk.Client.Common;
|
|
|
|
|
using BizHawk.Bizware.BizwareGL;
|
2013-10-25 01:01:35 +00:00
|
|
|
|
using SlimDX.DirectSound;
|
|
|
|
|
|
2013-11-03 03:54:37 +00:00
|
|
|
|
namespace BizHawk.Client.EmuHawk
|
2013-10-25 01:01:35 +00:00
|
|
|
|
{
|
2013-11-03 16:07:58 +00:00
|
|
|
|
public static class GlobalWin
|
2013-10-25 01:01:35 +00:00
|
|
|
|
{
|
|
|
|
|
public static MainForm MainForm;
|
2013-11-02 19:28:45 +00:00
|
|
|
|
public static ToolManager Tools;
|
2013-10-25 01:01:35 +00:00
|
|
|
|
#if WINDOWS
|
|
|
|
|
public static DirectSound DSound;
|
|
|
|
|
#endif
|
2014-01-27 05:37:04 +00:00
|
|
|
|
public static IGL GL;
|
2014-06-08 23:30:34 +00:00
|
|
|
|
public static GLManager.ContextRef CR_GL;
|
2013-10-25 01:01:35 +00:00
|
|
|
|
public static Sound Sound;
|
2014-01-27 06:03:18 +00:00
|
|
|
|
public static PresentationPanel PresentationPanel;
|
2013-10-25 01:01:35 +00:00
|
|
|
|
public static OSDManager OSD = new OSDManager();
|
2014-01-28 04:39:27 +00:00
|
|
|
|
public static DisplayManager DisplayManager;
|
2014-06-08 23:30:34 +00:00
|
|
|
|
public static GLManager GLManager;
|
2013-10-25 01:01:35 +00:00
|
|
|
|
|
|
|
|
|
//input state which has been destined for game controller inputs are coalesced here
|
2013-12-24 21:37:51 +00:00
|
|
|
|
//public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
|
2013-10-25 01:01:35 +00:00
|
|
|
|
//input state which has been destined for client hotkey consumption are colesced here
|
|
|
|
|
public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
|
|
|
|
|
}
|
|
|
|
|
}
|