BizHawk/BizHawk.Client.EmuHawk/GlobalWin.cs

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using BizHawk.Client.Common;
using BizHawk.Bizware.BizwareGL;
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using SlimDX.DirectSound;
namespace BizHawk.Client.EmuHawk
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{
public static class GlobalWin
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{
public static MainForm MainForm;
public static ToolManager Tools;
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#if WINDOWS
public static DirectSound DSound;
#endif
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public static IGL GL;
public static GLManager.ContextRef CR_GL;
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public static Sound Sound;
public static PresentationPanel PresentationPanel;
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public static OSDManager OSD = new OSDManager();
public static DisplayManager DisplayManager;
public static GLManager GLManager;
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//input state which has been destined for game controller inputs are coalesced here
//public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
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//input state which has been destined for client hotkey consumption are colesced here
public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
}
}