BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Memory.cs

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using System;
using System.Linq;
using LuaInterface;
namespace BizHawk.Client.Common
{
public class MemoryLuaLibrary : LuaLibraryBase
{
private readonly Lua _lua;
private int _currentMemoryDomain; // Main memory by default
public MemoryLuaLibrary(Lua lua)
{
_lua = lua;
}
public override string Name { get { return "memory"; } }
#region Memory Library Helpers
private static int U2S(uint u, int size)
{
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var s = (int)u;
s <<= 8 * (4 - size);
s >>= 8 * (4 - size);
return s;
}
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private int ReadSignedLittleCore(int addr, int size)
{
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return U2S(ReadUnsignedLittle(addr, size), size);
}
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private uint ReadUnsignedLittle(int addr, int size)
{
uint v = 0;
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for (var i = 0; i < size; ++i)
{
v |= ReadUnsignedByte(addr + i) << (8 * i);
}
return v;
}
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private int ReadSignedBig(int addr, int size)
{
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return U2S(ReadUnsignedBig(addr, size), size);
}
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private uint ReadUnsignedBig(int addr, int size)
{
uint v = 0;
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for (var i = 0; i < size; ++i)
{
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v |= ReadUnsignedByte(addr + i) << (8 * (size - 1 - i));
}
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return v;
}
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private void WriteSignedLittle(int addr, int v, int size)
{
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WriteUnsignedLittle(addr, (uint)v, size);
}
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private void WriteUnsignedLittle(int addr, uint v, int size)
{
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for (var i = 0; i < size; ++i)
{
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WriteUnsignedByte(addr + i, (v >> (8 * i)) & 0xFF);
}
}
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private void WriteSignedBig(int addr, int v, int size)
{
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WriteUnsignedBig(addr, (uint)v, size);
}
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private void WriteUnsignedBig(int addr, uint v, int size)
{
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for (var i = 0; i < size; ++i)
{
WriteUnsignedByte(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
}
}
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private uint ReadUnsignedByte(int addr)
{
return Global.Emulator.MemoryDomains[_currentMemoryDomain].PeekByte(addr);
}
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private void WriteUnsignedByte(int addr, uint v)
{
Global.Emulator.MemoryDomains[_currentMemoryDomain].PokeByte(addr, (byte)v);
}
#endregion
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[LuaMethodAttributes(
"getmemorydomainlist",
"Returns a string of the memory domains for the loaded platform core. List will be a single string delimited by line feeds"
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)]
public LuaTable GetMemoryDomainList()
{
var table = _lua.NewTable();
for (int i = 0; i < Global.Emulator.MemoryDomains.Count; i++)
{
table[i] = Global.Emulator.MemoryDomains[i].Name;
}
return table;
}
[LuaMethodAttributes(
"readbyterange",
"Reads the address range that starts from address, and is length long. Returns the result into a table of key value pairs (where the address is the key)."
)]
public LuaTable ReadByteRange(int addr, int length)
{
var lastAddr = length + addr;
var table = _lua.NewTable();
if (lastAddr < Global.Emulator.MemoryDomains[_currentMemoryDomain].Size)
{
for (var i = addr; i <= lastAddr; i++)
{
var a = string.Format("{0:X2}", i);
var v = Global.Emulator.MemoryDomains[_currentMemoryDomain].PeekByte(i);
var vs = string.Format("{0:X2}", (int)v);
table[a] = vs;
}
}
else
{
Log("Warning: Attempted read " + lastAddr + " outside memory domain size of " +
Global.Emulator.MemoryDomains[_currentMemoryDomain].Size +
" in memory.readbyterange()");
}
return table;
}
[LuaMethodAttributes(
"writebyterange",
"Writes the given values to the given addresses as unsigned bytes"
)]
public void WriteByteRange(LuaTable memoryblock)
{
foreach (var address in memoryblock.Keys)
{
var addr = LuaInt(address);
if (addr < Global.Emulator.MemoryDomains[_currentMemoryDomain].Size)
{
Global.Emulator.MemoryDomains[_currentMemoryDomain].PokeByte(
addr,
(byte)LuaInt(memoryblock[address]));
}
else
{
Log("Warning: Attempted read " + addr + " outside memory domain size of " +
Global.Emulator.MemoryDomains[_currentMemoryDomain].Size +
" in memory.writebyterange()");
}
}
}
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[LuaMethodAttributes(
"getcurrentmemorydomain",
"Returns a string name of the current memory domain selected by Lua. The default is Main memory"
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)]
public string GetCurrentMemoryDomain()
{
return Global.Emulator.MemoryDomains[_currentMemoryDomain].Name;
}
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[LuaMethodAttributes(
"getcurrentmemorydomainsize",
"Returns the number of bytes of the current memory domain selected by Lua. The default is Main memory"
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)]
public int GetCurrentMemoryDomainSize()
{
return Global.Emulator.MemoryDomains[_currentMemoryDomain].Size;
}
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[LuaMethodAttributes(
"readbyte",
"gets the value from the given address as an unsigned byte"
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)]
public uint ReadByte(int addr)
{
return ReadUnsignedByte(addr);
}
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[LuaMethodAttributes(
"readfloat",
"Reads the given address as a 32-bit float value from the main memory domain with th e given endian"
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)]
public float ReadFloat(int addr, bool bigendian)
{
var val = Global.Emulator.MemoryDomains[_currentMemoryDomain].PeekDWord(addr, bigendian);
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var bytes = BitConverter.GetBytes(val);
return BitConverter.ToSingle(bytes, 0);
}
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[LuaMethodAttributes(
"writebyte",
"Writes the given value to the given address as an unsigned byte"
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)]
public void WriteByte(int addr, uint value)
{
WriteUnsignedByte(addr, value);
}
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[LuaMethodAttributes(
"writefloat",
"Writes the given 32-bit float value to the given address and endian"
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)]
public void WriteFloat(int addr, double value, bool bigendian)
{
var dv = (float)value;
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var bytes = BitConverter.GetBytes(dv);
var v = BitConverter.ToUInt32(bytes, 0);
Global.Emulator.MemoryDomains[_currentMemoryDomain].PokeDWord(addr, v, bigendian);
}
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[LuaMethodAttributes(
"usememorydomain",
"Attempts to set the current memory domain to the given domain. If the name does not match a valid memory domain, the function returns false, else it returns true"
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)]
public bool UseMemoryDomain(string domain)
{
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for (var i = 0; i < Global.Emulator.MemoryDomains.Count; i++)
{
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if (Global.Emulator.MemoryDomains[i].Name == domain)
{
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_currentMemoryDomain = i;
return true;
}
}
return false;
}
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[LuaMethodAttributes(
"read_s8",
"read signed byte"
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)]
public int ReadS8(int addr)
{
return (sbyte)ReadUnsignedByte(addr);
}
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[LuaMethodAttributes(
"read_u8",
"read unsigned byte"
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)]
public uint ReadU8(int addr)
{
return ReadUnsignedByte(addr);
}
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[LuaMethodAttributes(
"read_s16_le",
"read signed 2 byte value, little endian"
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)]
public int ReadS16Little(int addr)
{
return ReadSignedLittleCore(addr, 2);
}
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[LuaMethodAttributes(
"read_s24_le",
"read signed 24 bit value, little endian"
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)]
public int ReadS24Little(int addr)
{
return ReadSignedLittleCore(addr, 3);
}
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[LuaMethodAttributes(
"read_s32_le",
"read signed 4 byte value, little endian"
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)]
public int ReadS32Little(int addr)
{
return ReadSignedLittleCore(addr, 4);
}
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[LuaMethodAttributes(
"read_u16_le",
"read unsigned 2 byte value, little endian"
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)]
public uint ReadU16Little(int addr)
{
return ReadUnsignedLittle(addr, 2);
}
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[LuaMethodAttributes(
"read_u24_le",
"read unsigned 24 bit value, little endian"
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)]
public uint ReadU24Little(int addr)
{
return ReadUnsignedLittle(addr, 3);
}
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[LuaMethodAttributes(
"read_u32_le",
"read unsigned 4 byte value, little endian"
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)]
public uint ReadU32Little(int addr)
{
return ReadUnsignedLittle(addr, 4);
}
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[LuaMethodAttributes(
"read_s16_be",
"read signed 2 byte value, big endian"
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)]
public int ReadS16Big(int addr)
{
return ReadSignedBig(addr, 2);
}
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[LuaMethodAttributes(
"read_s24_be",
"read signed 24 bit value, big endian"
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)]
public int ReadS24Big(int addr)
{
return ReadSignedBig(addr, 3);
}
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[LuaMethodAttributes(
"read_s32_be",
"read signed 4 byte value, big endian"
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)]
public int ReadS32Big(int addr)
{
return ReadSignedBig(addr, 4);
}
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[LuaMethodAttributes(
"read_u16_be",
"read unsigned 2 byte value, big endian"
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)]
public uint ReadU16Big(int addr)
{
return ReadUnsignedBig(addr, 2);
}
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[LuaMethodAttributes(
"read_u24_be",
"read unsigned 24 bit value, big endian"
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)]
public uint ReadU24Big(int addr)
{
return ReadUnsignedBig(addr, 3);
}
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[LuaMethodAttributes(
"u32_be",
"read unsigned 4 byte value, big endian"
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)]
public uint ReadU32Big(int addr)
{
return ReadUnsignedBig(addr, 4);
}
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[LuaMethodAttributes(
"write_s8",
"write signed byte"
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)]
public void WriteS8(int addr, uint value)
{
WriteUnsignedByte(addr, value);
}
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[LuaMethodAttributes(
"write_u8",
"write unsigned byte"
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)]
public void WriteU8(int addr, uint value)
{
WriteUnsignedByte(addr, value);
}
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[LuaMethodAttributes(
"write_s16_le",
"write signed 2 byte value, little endian"
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)]
public void WriteS16Little(int addr, int value)
{
WriteSignedLittle(addr, value, 2);
}
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[LuaMethodAttributes(
"write_s24_le",
"write signed 24 bit value, little endian"
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)]
public void WriteS24Little(int addr, int value)
{
WriteSignedLittle(addr, value, 3);
}
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[LuaMethodAttributes(
"write_s32_le",
"write signed 4 byte value, little endian"
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)]
public void WriteS32Little(int addr, int value)
{
WriteSignedLittle(addr, value, 4);
}
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[LuaMethodAttributes(
"write_u16_le",
"write unsigned 2 byte value, little endian"
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)]
public void WriteU16Little(int addr, uint value)
{
WriteUnsignedLittle(addr, value, 2);
}
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[LuaMethodAttributes(
"write_u24_le",
"write unsigned 24 bit value, little endian"
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)]
public void WriteU24Little(int addr, uint value)
{
WriteUnsignedLittle(addr, value, 3);
}
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[LuaMethodAttributes(
"write_u32_le",
"write unsigned 4 byte value, little endian"
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)]
public void WriteU32Little(int addr, uint value)
{
WriteUnsignedLittle(addr, value, 4);
}
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[LuaMethodAttributes(
"write_s16_be",
"write signed 2 byte value, big endian"
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)]
public void WriteS16Big(int addr, int value)
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{
WriteSignedBig(addr, value, 2);
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}
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[LuaMethodAttributes(
"write_s24_be",
"write signed 24 bit value, big endian"
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)]
public void WriteS24Big(int addr, int value)
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{
WriteSignedBig(addr, value, 3);
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}
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[LuaMethodAttributes(
"write_s32_be",
"write signed 4 byte value, big endian"
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)]
public void WriteS32Big(int addr, int value)
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{
WriteSignedBig(addr, value, 4);
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}
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[LuaMethodAttributes(
"write_u16_be",
"write unsigned 2 byte value, big endian"
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)]
public void WriteU16Big(int addr, uint value)
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{
WriteUnsignedBig(addr, value, 2);
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}
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[LuaMethodAttributes(
"write_u24_be",
"write unsigned 24 bit value, big endian"
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)]
public void WriteU24Big(int addr, uint value)
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{
WriteUnsignedBig(addr, value, 3);
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}
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[LuaMethodAttributes(
"write_u32_be",
"write unsigned 4 byte value, big endian"
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)]
public void WriteU32Big(int addr, uint value)
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{
WriteUnsignedBig(addr, value, 4);
}
}
}